Truth-machine

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Not to be confused with Truth Machine (language), nor Turth-machine.

A truth-machine is a simple program type, devised by User:Keymaker to be a program that is easy, most of the time, to implement in a language, and useful for testing or showcasing the following capabilities of a language:

  • input
  • output
  • decision
  • repetition
  • termination

Essentially, a truth-machine works like this:

  • Ask for input.
  • If the input is 0:
    • Output 0.
    • Terminate program.
  • Whereas if the input is 1:
    • Repeat infinitely:
      • Output 1.

In languages without input capabilities, a truth-machine might instead have a simple way for the user to modify a variable or other structure in the beginning of the program, and the machine would do its decision based on that. A truth-machine in a language without output capabilities might simply either terminate or not terminate, based on the the input. The essence of a truth-machine is that some part of it, whether in the memory the program is using or in the program's code, may be either A or B, and the program contains the capacity (namely, program code) to do either of two possible things: in case of A the machine/program will perform an infinite loop, in case of B it will quit running. An alternative to output could be placing a 0 in memory once, or start filling the (infinite) memory with 1s.

Implementations

!!Fuck

!!!!!#!!!!!#!!!!!#!!!!!!!!!#!!!!!!!!!!#!!!!!!!!!!!#!!!!!!!!!!!#!!!!!!!!#
!!!!!#!!!!!!!#!!!!!!#!!!!!!#!!!!!!!#!!!!!#!!!!!!!!!!!!#!!!!!#!!!!!!!!#
!!!!!!!!!!!!#!!!!!!#!!!!!!#!!!!!!#!!!!!!!!!!!#!!!!!!#!!!!!!#!!!!!!!!!!!!#
!!!!!#!!!!!!!!!!!#!!!!!!!!!!#!!!!!!!!!!!!#

!@#$%^&*()_+

0_*(!#)#

$+-?

$++++++F?p$--------$-fP$?z-?nhN$++++++Q?o$++++++++$-qO$+
-$oZ$++++++R?a$++++++++$-rA$
$H

#b

VAzVDsfjrdNPhxlZfjFvVhlZWZvqIDWAAsAOgMWwqOokmugIwoIYGaZheWYivOWkAnqppnxudlnjF
BPHppjXXrzxJVYNtqKFZBBDVzlDDbFrZPfJrlFdZfbzJvOGkahwESOlGzFSVaJkGzAixnXdbHbNtjhlvbVR
vVwTPAszXTnBBblXBrpNvbdJhzhrtLjPzjwcuqdgkocJeJq

(...) IS 2D!!

 $
 _________
([=] [ ≠ ])
 [‗]❲{⊗|‗}❳
 [⎻]
  &

(top, height)

~
2:
..\

-C++

#define int long long
#define _ struct print1{int operator!(){while(1)cout<<1;return 0;}};signed main(){int x;print1 p;cin>>x;return ((!x)?(cout<<x,0):!p);}
_

/gɹəʊguː/

;<{!<![}&1+,<!]?

?Q?

#,$.*

note that for 0, ) must be inputted

@

   ?ň¤Ō10

{}s

# 2<1 0<2 [2, {0<2}]

05AB1E

[?_#

0815

|~}:i:%^:i:

0 bytes XD

<input goes here>

Replace <input goes here> with the input.

100BF

1OO 1OO 1OO l00 l0O lO0 lO0 10O 1OO 100 1O0 1O0 100 1OO lOO 1OO 10O lOO 1O0 1O0 1O0 lO0 1O0 1O0 lOO 1OO lO0 l0O lOO

15

@_...{#!}

2-ill

  @   @
    @@   @
    @
  #  #  #
    @@
$        @
  @  @  @
    @ @

2DFuck

,x>,x>,x>,x>,x>,x>,x>,x<<<<<<<r.>r.>r.>r.>r.>r.>r.>r.[<<<<<<<r.>r.>r.>r.>r.>r.>r.>r.]

2dL

iι----.-&-
  f(x) _ }λ-.-πu
       _   x x
       }λ-.----π_u{
         x f(x) }(¯

2ds

'0x xb .x xa != while '1x x. elihw bx x.

2KWLang

=main.2kwl!
  import 0;
  import "\0.2kwl";
=1.2kwl
  print "1";
  import "1.2kwl";
=0.2kwl
  print "0";

3 Bits, 3 Bytes

Kpx

x is the input: @ for zero, and A for one, outputs @ once and A infinitely for each input respectively.

33

O[on@]

3x

?([1])[0]

4

3.70050060148102000180250094

4 bits, 8 bytes

This esolang has no input, so instead the ? is replaced with the input.

√m√×F○○?

4BOD

6 bits, 12 bytes

Normal: §□ρ?ΨαFυÒ□□□
Unshackled: ↓c*0 →Cc. 1(→) ****
Bytes: 8f 00 10 3f 1c 01 46 13 d2 00 00 00

8ial

PUT $1
JIR o $1 1
PSH $1
OUT
JIR e $1 0
;o
PSH $1
OUT
JIR o $1 1
;e

8xn

8x5=[6=]

5= gets input and checks if it equals 0 and if so skip the "["
[6=] Since it still equals 0, output, then skip the close bracket and halt the program

=?

「₪」《input》
《one》|‿《〈⟨1⟩〉》⁀|
《output》⬠⬡
input <1=?> one
input <1=?> output

><>

i'0'-:?vn;
        :
       >^

Also works for *><>.

^!

,:^!!!!:+:+::++-[:.^!].

ثلاثي

ﻮﻛﻮﻃﺎﺑ ﻲﻛﻮﻃﺎﺑ ﻲﺼﻃ ﺎﻛﺎﻄﺑ ﻁﺎﺳﺎﻃ ﺎﺴﻤﺣ ﺪﺒﺟ ﻲﺴﻤﺣ ﺎﻃﻮﺳﺎﻃ ﺲﻤﺣ ﻮﻜﻴﻄﺑ

תלת

וכוטאב יכוטאב יצט אכאטב טאסאט אסמח דבג יסמח אטוסאט סמח וכיטב

Most dialects in this esolang are made to implement the Truth Machine easily.

Type 1 and Type 2 and Type 6 and Type 7 and Type 9 and Type 10

Type 3 and Type 5 and Type 8

The Truth Machine for type 3 and type 5 and type 8 are shorter than Truth Machine in any other language.


Type 4 and Type 11

It is impossible to write a Truth Machine in these dialects.

硕鼠

吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱吱吱吱
吱吱吱吱吱
吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱
吱
吱吱吱吱吱
吱吱吱吱
吱吱吱吱吱吱
吱吱吱吱吱吱
吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱吱
吱
吱吱吱吱

Start of road
Path x Signal>Interger
Give way x is 0
Parking Area '0'
End of road
Else switch
Parking Area '1'
No stopping 6

ACL

1A54B64BF78

A:;

j:1;i:l;?:l:=:j:2;p:j;g:3

Aardvark

Pass void() or yield() to truthMachine() for 0 or 1 respectively (there's no input in Aardvark).

async zero() {
    print "0"
}

async ones() {
    print "1"
    await ones()
}

async then(task, result) {
    await task
    return result
}

async truthMachine(input) {
    await await poll(then(input, zero()), ones())
}

Acrostic

     N
    CONTINGENCIES
     T          C
     H     N    A
     I R   O    N
COMMENCE NOTHINGNESS
     G A   H    E
       DUPLICATED
           N
           G

Acyclic Tag

.48
.49^
+^

Set the input bit by changing the last line; "^" for 0, "+^" for 1.

Aeolbonn

The first line is the input. Printed with newline after each 1:

0
1
8
1
:1
:
4
1
:0

Without newline after each 1:

0
1
6
1
:1
4
1
:0

AF

31 00
00 03 01
20 00
32 00 22
10
00 03 01
30 00
11
21
32 00 30
00 03 00
30 00
31 01

AGSPL

~$.{1=}{1.}#

Aheui

뱡먕뺘뼈처망희

Airline food

You ever notice this thing?
What's the deal with this? It's kinda like this. Just like this. Just like this.
What's the deal with it? It's kinda like it. Just like this. It's kinda like this. It's kinda like this thing.
What's the deal with airline food? Right?
Just like it.
So...
See?
Moving on...
It's kinda like it. Not like this thing. See?

A Language Programmed While Listening to Godspeed You! Black Emperor

charms 48﹔
read﹔
difference﹔
loop﹔
    charms 48﹔
    sum﹔
    dup﹔print﹔
    charms 48﹔
    swap﹔
    difference﹔
end﹔
charms 48﹔
sum﹔
print﹔
give up﹔

Alight

begin;var i;inp i;skip i;turn right;;out 1;turn right;
                                   ot                t
                                   uh                u
                                   tg                r
                                    i                n
                                   0r                 
                                   ;                 r
                                   en                i
                                   nr                g
                                   du                h
                                   ;t                t
                                    ;thgir nrut;;;;;;;

ALLSCII

With string input:

>'%%""C 92!?F 42?

With number input:

LC 44!?F44?

Alpha

~Remove the alpha for 0~
+α[$]

Alphabet Stew

rtsetviiv

ALPL

For the sake of simplicity, this program operates on bits instead of chars.

``?``=l[x.``1xx]l`00

AmBored

If the input is 0, it writes "0" in white once on the screen. If the input is 1, it writes "1" in alternating colors.

>>7v7v7v7v7<,[0>[++^++^++^++^++.vvvv]]7<7^7^7^7^7>7.

AmogusScript

gus vote "Enter 0 or 1: "
if gus is 0: 0
if gus is 1: 1 for eternity

Among Us

YELLOW SUS 
GREEN SUS 
BROWN SUS 
PURPLE SUS 
WHITE SUS 
SUS SUS SUS SUS SUS SUS SUS SUS 
SUS SUS SUS SUS SUS SUS SUS SUS 
SUS SUS SUS SUS SUS SUS SUS SUS 
SUS SUS SUS SUS SUS SUS SUS SUS 
SUS SUS SUS SUS SUS SUS SUS SUS SUS 
SUS SUS SUS SUS SUS SUS 
BLUE SUS 
WHO? 
ORANGE SUS SUS SUS SUS 
RED SUS SUS SUS SUS SUS SUS SUS SUS 
BLUE SUS 
PINK SUS 
BLUE SUS 
WHERE? 
PURPLE SUS 
WHO? 
GREEN SUS 
WHERE?


Andromeda

Treats the queue as an input/output mechanism.

 vv<
>?v
  >^

Aubergine

=Ao=bi=oA=aA-ai-ai-ai-ab-a1:Ba=ib

Argh!

lglj
   j
jShh
lrllxpq
 0jph0
  j1k
  llk

Arrow

>>#v#v#<![¤>[¤^¤^¤#v#v#]#<#^#^#>#

Replace ! with # for input = 1 and nothing for input = 0

A.R.T.I.C.L.E.

get_input f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13.
push push push push push.
push push push push push.
zero_label.
dec f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12. n n n n n.
n n n n n n1.
loop_until_0 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13
f14 f15 f16 f17 f18. f f f f zero_label.
add_0_to_compare f2 f3 f4 f5 f6 f7 f8 f9 f10 f11.
n n n n n n1 n2 n3. n n n n n.
pop_and_cmp f2 f3 f4 f5 f6 f7 f8.
bnoc_0 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14
f15 f16 f17. f f f f print_0.
zero_label2.
dec f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12. n n n n n.
n n n n n n1.
loop_until_0 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13
f14 f15 f16 f17 f18. f f f f zero_label2.
add_1_to_compare f2 f3 f4 f5 f6 f7 f8 f9 f10 f11.
n n n n n n1 n2 n3. n n n n n n1.
pop_and_cmp f2 f3 f4 f5 f6 f7 f8.
bnoc_1 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14
f15 f16 f17. f f f f print_1.
end_if_none f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14
f15. f f f f end.
print_1.
print1 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14.
loop f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14 f15 f16.
f f f f print_1.
print_0.
zero_label3.
dec f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12. n n n n n.
n n n n n n1.
loop_until_0 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13
f14 f15 f16 f17 f18. f f f f zero_label3.
add_0_to_print f2 f3 f4 f5 f6 f7 f8 f9 f10 f11.
n n n n n n1 n2 n3. n n n n n.
print0 f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13 f14.
get_input f2 f3 f4 f5 f6 f7 f8 f9 f10 f11 f12 f13. 
end.

AsciiDots

     /(#1$_#)
.----~#0$#&
.-#?-^

asm2bf

It's using inline brainfuck to keep things relatively concise.


in_ r1
jz_ r1, %skip

raw .>
raw .>
raw .[
raw ..
raw .]

@skip
    out r1

When assembled:

+>+[<[>>+>+<<<-]>>[<<+>>-]>[[-]>>,>>>>+<<<<<<+>>[<<[-]<+>>>-]<<<[>>>+<<<-]>[<<<[-]>[-]
>>>>>>>>[<<<<<<<<+>+>>>>>>>-]<<<<<<<[>>>>>>>+<<<<<<<-]>[-]]>>>>>>[-]<<<<<<]<<<[>>+>+<<
<-]>>[<<+>>-]>[[-]>>[.]]>+<<+<<[>>->+<<<-]>>>[<<<+>>>-]<[->+<<[>>>-<<+<-]>[<+>-]>>[<->
[-]]<[<<<+>>>-]<]>>[-]<<<<[>>+>+<<<-]>>[<<+>>-]>[[-]>>.<<]<<<[>>+>+<<<-]>>[<<+>>-]>[[-
]<<<[-]>[-]>>]<<]

Assembly language

This is not the actual program; this is the program in mnemonics.

MOV 01 00
MOV 00 01
JZ 0E 01
MOV 00 01
JMP 09

Astridec

72222222222222222222222222222222222222222222222226
501111111111111111111111111111111111111111111111111805
601111111111111111111111111111111111111111111111118
*prints '0' if input is '0', prints '1' forever otherwise. Newlines not required*

AutomataFuck

`}<<< :�[$_].

Replace }<<< :� with null (U+0000 / &#0;) and omit $ from [$_] if possible. (file)

Babalang

The program return code is 1 if input is neither 0 nor 1

0_str is you and move and more and move and more and more and more and more
1_str is 0_str and move

baba is you and word

ice is tele
    baba on 0_str is text
    baba on 0_str fear ice
    baba not on 1_str is defeat
    baba is text
ice is done

baba is win

Batch

@echo off
set /p truth=Your input? 
if %truth% EQU 1 goto loop
echo 0
pause>nul
exit
:loop
echo 1
goto loop

Bawkbawk²

Assumes 0 is 0 and anything >= 1 is 1.

§<c«<cΠ§¼↑√c

Beam

rS v
>@<)
   @

Bedtime

Charlie's! What could've ended? 
Forgives, a forget. 
Love spiritual O! A teacher. 
Bowser, four ghosties E.

Beeswax

{p'<T_
 >{d

Befunge-93

&#::_.@#

Another variant, shorter but leaks stack:

&>:.:_@

Befunk

This is a LifeViewer code. Please compile it into Hexdump or a picture if possible.

Click here for a LifeViewer display

[code]x = 0, y = 0, rule = LifeColorful
SJDbV$bAODFOX!
[[ COLOR 0 255 255 255 ]]
[[ COLOR 1 0 255 51 ]]
[[ COLOR 4 51 187 255 ]]
[[ COLOR 6 0 255 34 ]]
[[ COLOR 10 0 255 50 ]]
[[ COLOR 15 51 170 51 ]]
[[ COLOR 19 51 170 102 ]]
[[ COLOR 22 0 255 102 ]]
[[ COLOR 24 119 119 119 ]][/code]

Note: The color of each letter is declared at the bottom of the program. Translated from Befunge code below:

&>: v
 ^.:_.@

Benul

00 00 00 07 00 00 00 00 07 07 07 07 00 07 07 00
07 07 00 07 07 00 07 07 00 07 07 00 07 07 00 07
07 00 07 07 00 00 07 00 00 00 07 00 00 00 00 07
00 00 00 00 00 07 07 07 00 07 07 07 00 00 00 07
07 07 00 07 07 07 00 00 00 07 07 07 00 07 07 07
00 07 07 07 00 00 07 07 07 00 00 00 00 07 00 00
07 00 00 00

beta-Juliet

beta-Juliet does not have conventional I/O, but can model input and output as events.

event AZeroIsOutput;
event AOneIsOutput;

event AZeroIsInput,
  causes AZeroIsOutput;

event AOneIsInput,
  causes AOneIsOutput,
  causes AOneIsInput.

Betterave

?-1:[.1|1]!.0

Betul Betul BetulLang

Tak | A truth-machine program
Betul Betul Betul Betul Betul Betul: Betul.
Betul Betul Betul Betul Betul Betul Betul: Betul, .
Betul Betul Betul Betul Betul Betul: Tak Betul.
Tak | Recieving input
Betul Betul Betul Betul!
Tak | Jumps to line 19
Betul Betul: Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul, .
Tak | the 1 part
Betul Betul Betul Betul Betul Betul: Betul.
Betul Betul Betul Betul Betul Betul Betul Betul!
Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul!
Betul Betul Betul Betul Betul Betul Betul Betul Betul!
Betul Betul Betul!
Tak | Jumps to line 11
Betul: Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul Betul. 

Tak | the 0 part
Betul Betul Betul Betul Betul Betul Betul Betul!
Betul Betul Betul!

Binary lambda calculus

010001101000000110000000010110111001011110000010010111111011111011110

BinaryLanguage

+++~++++~<~,^(^(.))^.

Bird

>  =?=&1v>'0'/~
]1t/'1'[<

BIT

 LINE NUMBER ZERO CODE READ GOTO ONE
 LINE NUMBER ONE CODE GOTO ONE ZERO IF THE JUMP REGISTER IS ZERO GOTO ONE ONE IF THE JUMP REGISTER IS ONE
 LINE NUMBER ONE ZERO CODE PRINT ZERO
 LINE NUMBER ONE ONE CODE PRINT ONE GOTO ONE ONE

bitch

\>/;<

BitChanger

<<<<< <<<<< <<}<}
}}}}} }}}}} <<<<< <<< }}}}} }}}
[
  <<<<< <<<<< <}<}
  }}}}} }}}}} <<<<< <<<<< }}}}} }}}}}
]
<<<<< <<<<< <}

Bitoven

 a?[aa-b+c+]d++++++[dd-b--------]c![bc!]

Musical version

BiTrax

Enlarged view

BiTrax truth-machine

Actual size

BiTrax truth-machine

Bit Stupid

3-byte version.

,:.

Bitter

m0 = 0
>><
m0 = 1
><(>><)

Bitwise Cyclic Tag

 11

Bitwise Trance

01011000001011000001110000001111000000010101111

Black

In the code below, input is calibrated for 1.

input:O1        truth-machine in Black. calibrate machine by moving * under O or 1.
       *
                                        needs to use output extension. uses O instead of 0 because
                                        the Javascript interpreter makes 0s vanish for some reason.
  *      *       *

*         *   *

          *
                   *
        *
  O         *  1

         *
         *

Bleh

^: std::io;

// Get next char from input and pass it to choice.
main := choice io::next();

// If input is exactly UTF-8 zero, call print0, otherwise call spin.
choice
: "0" = print0()
: .. = spin()
; 

// ^, the .. pattern here matches everything, including any number of arguments.

// Just print 0 and return
print0 := io::debug 0;

// Infinite loop of printing 1
spin := {
  io::debug 1;
  spin() // Tail-recursion should be optimized so this doesn't overflow call stack
};

Blood32

<This truth machine sets the leftmost cell randomly to 1 or 0. If 0, print a 0. If 1, print 1  endlessly>
<a one cell grid>
[1,1]
<tape is empty>
T:
{
<set leftmost cell to a random value 0 or 1>
D()
< start of a conditional statement >
Z(0)
Y(1)
<do zero case>
L(0)
R(0)
B()
E()
<do one case>
L(1)
R(0)
B()
<loop>
G(1)
}

Blindfolded Arithmetic

a = i / i
b = a + a
c = b + b
c = c + a
c = b * c
i = c * i
i = a + i

Input of 1 sets i to an infinite string of 1s but doesn't print

boolfuck

 ,>,>,>,>,>,>,>,<<<<<<<
[;>;>;>;>;>;>;>;<<<<<<<]
 ;>;>;>;>;>;>;>;

borth

S:
var
i
!input!
label if 0
i
z
label > 0
o
i
label.make
z
0
print
E:
label.make
o
1
print
label
o

Brace For Impact

(t@)in(j^)(y~)
(q#)in = 0(j^)
   (f=)
(e%)
   (t@)out(j^)1
   (w&)out = 1(j^)
      (s;)out
      (f=)

BracketOnly

(()()()()()()()()()()()()()()()()()()()()()()()()()()()())((()())()(()()()()()()()()()()()())())(()()()()()()()()()()()()()()()())((()()()()()()()()()()()()()()()()()()()()()()()()()())((()())()))(()()()()()()()()()()()()()()()()()()()()()()()())((()()()()()()()()()()()()()()()()()()()()()()()()()())((()())())(()()()()()()()()()()()()()()()())(()()))

Brainbits

>>\>\>>>>,\/\<<<<<<<.>>>>>>>\/

Brainf*ck

>[,]<.>[-++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++]<[>[-++++++++++++++++++++++++++++++++++++++++++++++++]<.>[-++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++]<]

brainfuck

>>>,.[[->+<<+>]>-]<<<[<<]>[.]

I have a shorter one that needs negative cells:

,.[[-<+>>+<]>-]<<<[<<]>[.]

Another one based on subtraction(That is the simplest I can go)

,.[->+>+<<]++++++[->--------<]>[>[.]]

In versions where integer overflow wraps around, this 18 bytes machine is possible:

,.[-->+[>>]<[.]<<]

The first cell holds the input and the second cell will count up to P, the period of the overflow, where it will wrap back to zero. Given 0, subtracting 2 will cause the loop to cease. Given 1, it will loop P times, then ([>>]) is skipped, which causes (<[.]) to point at the first cell. After looping P times, 2P must be subtracted form the input n, but as P is the period, this means n - 2P mod P = n, thus 1 is printed forever.

There is also a 17 bytes version that needs negative cells:

,.[-->>+[<]<]<[.]

Brainfuck extended

_30~,~-~?_31[.]:_30.'

It is easy to write a truth machine in this language, because it has conditional operators.

This truth machine will treat characters that are not 0 as 1.

Brainfuck+10

/[#]#

Brainfuck+2

;[:]:

brainfuck--

.>>>>>>>.[.]

brainfunct

 ////////////////////////////////////////////////.@/,.@

Braingrate

Version without accounting for values higher than one

,[:]

Version with accounting for values higher than one

,=<-*>[-]<^*>[:]

Brainlisp

(in)(out)(loop(loop(dec)(left)(inc)(right)(right)(inc)(left))(right)(dec))(left)(left)(left)(loop(left)(left))(right)(loop(out))

Brainloller

Short, but needs negative cells.

BRASCA

[1n]n

Broccoli

{ 0 output }
{ { 1 output } { true } while }
input number == 0
if

Broken Calculator

As with all programs in this language, this has a random chance of crashing.

INP @0
CBEQ 0 @0 0
LBL 1
PIN 1
GOTO 1
LBL 0
PIN 0

Bruijndejx

Using 8-bit ASCII:

dis=[*0 0?];
no=*/./././.\.\././;
yes=yes\./././.\.\././;
main=*yes no?dis.dis.dis.dis.dis.dis.dis;

Bueue

x009

(x being either 1 or 0).

Buffalo!

Buffalo buffalo buffalo buffalo Buffalo buffalo. Buffalo Buffalo buffalo! Buffalo buffalo Buffalo buffalo buffalo buffalo buffalo! Buffalo buffalo Buffalo buffalo buffalo! Buffalo buffalo buffalo buffalo Buffalo buffalo. Buffalo Buffalo buffalo! Buffalo Buffalo buffalo buffalo buffalo buffalo Buffalo buffalo buffalo buffalo buffalo. Buffalo buffalo Buffalo buffalo buffalo! Buffalo! Buffalo buffalo Buffalo buffalo buffalo! Buffalo Buffalo buffalo buffalo buffalo buffalo buffalo. Buffalo! Buffalo buffalo Buffalo buffalo buffalo buffalo buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo! Buffalo buffalo Buffalo buffalo buffalo! Buffalo buffalo buffalo buffalo Buffalo buffalo. Buffalo Buffalo buffalo! Buffalo! Buffalo Buffalo buffalo buffalo buffalo buffalo Buffalo buffalo buffalo buffalo buffalo. 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Input lower than "0" is interpreted as 0; input higher than "1" is interpreted as 1.

BunnyBell

func main
 input &0 0
 beq &0 0 Terminate
 label Forever
  out 1
  goto Forever
 label Terminate
  out 0
 return

Bur

Bur doesn't have any form of input. Instead, change the character at index 24 to be 0 or 1:

~@0#0!!;~@1#1!!v@1@;~@,#0!~$0?#0!~$0!‽=0*#1!~$0!‽=1*;

A shorter example that tests 1 vs "anything else" rather than 1 vs 0. This time, the index in question is index 16:

~@1#1!!v@1@;~@,#0!#1!‽=1*#0!!v;

Burlesque

ri{^^}w!

If STDIN is not on the stack replace ri with either 0 or 1.

ByteByteJump

00000000  ff 06 03 06 ff 06 00 08  00 00 00 00 00 00 00 00  |................|
00000010  00 00 00 00 00 00 00 00  00 00 00 00 00 00 00 00  |................|
*
00000030  ff 03                                             |..|
00000032

Note that ByteByteJump, as more of a class of CPUs than a system, needs to be further described for a program. In particular, the version used here has 1-byte addresses. However, this program can be extended up to 5-byte addresses relatively trivially.

As for IO, 0xFF is assumed to be both an input and output port (having it pre-initialized and no output works just as well). Termination is handled via jumping to 0xFF, which implies 2 bytes of the instruction are out-of-range - the handling of this appears to be system-defined anyway (BytePusher handles this via zero-padding).

Finally, entering a character which is not '0' or '1' as the first character of input will fail horribly.

C

#include <stdio.h>
int main(a){
    scanf("%i",&a);
    if(a==1){
        while(1){
            puts("1");
        }
    } else{
        puts("0");
        return 0;
    }
}

C++

Note: Extracted using Claude 3.5 Sonnet from File:Ternlsb_tm.png

#include<iostream>
using namespace std;
int main() {
    int a;
    cin>>a;
    if(a==0) {
        cout<<"0"<<endl;
    }
    if(a==1) {
        while(1) cout<<"1"<<endl;
    }
    return 0;
}

C#

internal class Program
{
    private static void Main(string[] args)
    {
        int a = Convert.ToInt16(Console.ReadLine());
        
        if (a == 0)
        {
            Console.WriteLine(a);
        }
        else
        {
            while (a == 1)
            {
                Console.WriteLine(a);
            }
        }
    }
}

Caca

youcaca
newcaca
zecaca?
cacato12
nocaca?
cacato12
yescaca
cacaca49
icacac
icaca
cacato10
yescaca
cacaca48
icacac
icaca

Basically, it uses youcaca to ask for user input (Caca can only handle numbers as input), then, if the number is a 0 or a negative, it goes to the end using a cacato statement, which then outputs one 0 then stops, but if its positive, it then goes on to printing 1, then goes back and prints 1 using a cacato statement

Carriage

111-@1\11-~!$$11+1+1+1+\1+1+1+1+1+1+@11-~!$$1-

An explanation is available.

CellArg

+ 5 1+ 5 1+ 5 5+ 5 1+ 5 5+ 0 5- 5 5+ 5 1+ 5 1+ 5 1+ 5 1+ 5 1+ 5 1+ 0 5+ 6 1- 5 5+ 5 10- 5 1- 5 1+ 0 5+ 8 1$ 5+ 6 5- 5 10- 5 10- 5 10- 5 10- 5 1- 5 1- 5 1- 5 1- 5 1- 5 1- 5 1- 5 1+ 8 10+ 8 10+ 8 10+ 8 10- 8 1# 6; 8 5

Cerberus

.-...-..--.--....-..-.--
.-.---..-.--.----..-..--
--.-..-.--.-.....-.-..--

Cfluviurrh

a<
b=8
b*=6
z@=N
z?a=b
:Y
a>
z@=Y
z?1=1

:N
a>

In addition to fulfilling the tasks of a truth-machine, this program will experience mild satisfaction if the input is '0', and if the input is '1', it will feel extreme happiness (once) followed by mild distrust (an infinite number of times.)

Churro

{========={o}{o}}{====={o}{======{o}{==={o}{====={o}{====={o}{========{o}{===={o}{========{o}{=========={o}

C-INTERCAL

This program probably also works in CLC-INTERCAL.

DO WRITE IN .1 DO COME FROM .1 (1) DO READ OUT .1 PLEASE GIVE UP

An alternate truth machine that actually takes "0" and "1" and prints "0" and "1" as opposed to taking "ZERO" and "ONE" and printing "_" and "I" is (By User:Oshaboy)

DO ,1 <- #1
DO WRITE IN ,1 
PLEASE ABSTAIN "',1 SUB #1'~#1" FROM NEXTING
PLEASE (12) NEXT
DO ,2 <- #1
DO ,2 SUB #1 <- #116
DO READ OUT ,2 
DO ,2 SUB #1 <- #0

DO COME FROM (20)
(20) DO READ OUT ,2 

(12)
DO ,2 <- #2
DO ,2 SUB #1 <- #244
PLEASE ,2 SUB #2 <- #188
DO READ OUT ,2
PLEASE GIVE UP

CJam

ri{_p}h;

Clart

< n;
? [n=1]:
 ^loop
E
> 0;
Q
:loop
> 1;
^loop

Coeus

hA[AB][][aA]aA

Color Scheme

comp

;{^&}&

Conglument

-.0~a+0b.2*-b~ac.4~+1c

COPY WITH @

?{!}!

Cortex language 3

;'

(by definition)

Cortex language 3A

;'

Counting

when cnt == 1
    read acc
    out acc
when acc == 0
    halt
when acc == 1
    out acc

Cratefuck

>*[>>>>>*<<<<<<*[>*<*>>*<<*>>>*<<<*>>>>*<<<<*>>>>>*<<<<<*]>*<*>*[.]]<*>>>>>>*<<<<<<*[>*<*>>*<<*>>>*<<<*>>>>*<<<<*>>>>>*<<<<<*]>*<*>*<*>*.

The program takes the number of crates in room 1 as its input. To input a 0, simply run the program as‐is. To input a 1, prepend *>*< to the program.

CreativeASM

@ A truth machine, in CreativeASM
@ Input
int rax 00h
@ Jumping
beqrax 0 zero
beqrax 1 one
@ Zero
lbl zero
put rax 0
int rax 01h
slp
hal
@ One
lbl one
put rax 1
int rax 01h
jmp one

Cubestate

,0
B' .1
F' D' M2 S U' B D
S L2 M2 B'
8

CV(N)(C)

soθɰ̊oθʋi

Daoyu

$$$;
(
       *[=[*]  *S=S=S=S=S
  ( !)           =S*S=S=S
  (/!)     =!    *S*S=S=S
)
    !    =[=]    *S=S=S=S
  ((!))  =[=]    *S=S=S=S
   (!)   =[=]    *S=S=S=S
   (!)!
$$$$
((/(/(/(/([]!/[])))))
/(((([]!/[]!)/([]!/[]!))/(([/[]!]!/([]/[]))/([/[]!]!/[/[]]!)))
/((([/[]!]!/[/[]!])/(([]/[])/([])))/((([])/([]))/(([])/([]/[]!))))))
((/(/(/(/#))))
SSSSSSS

Dash-end

ø10 ¡a #--
ø30 ? ¢a 0 50
ø30 ? ¢a 1 35
ø32 -þ
ø35 --# ¢a
ø40 ¤35

ø50 --# ¢a
ø60 -þ

dc

?[pd;xx]d1:xx

Deadfish with gotos and input

,iiiis.          soh      ddddddddddddddddddddddddoiiiiiiiiiiiiiiiiiiiiiiii.

Definer

There is no input in Definer; the line under constants must be either 0 = 0 for 0-input or 0 = 1 for 1-input. Below, 1-input is used. Output can only occur if the program halts; in the case of 1-input, this program will produce an ever-expanding string of '1's.

constants:
  0 = 1
definitions:
  1 = 11
code:
  0

And, just another all-input usable way:

constants:
  1 = 11
definitions:
code:
  0

Defunc

Ta?.a0Ta0
T,

Detour

v-1
-1 0
-1?
  -1^
-1 1
-1?
  0 1
  0:
    -1^

Difficult

a=thing.console.Input("")?
thing.keyword.switch a[
    thing.keyword.wheneq 1[
        thing.keyword.while true[
            thing.console.printnd{a}?
        ]
    ]
    thing.keyword.wheneq 0[
        thing.console.printnd{0}?
    ]
]

DigFill

(&n*)n^n~n(&n~s)s~s

DINAC

SET zeroOrOne:\0
IN zeroOrOne
IF zeroOrOne = '1
    WHILE 01
        OUT '1
ELSE
    OUT 00

dotlang

•W~

W0`s#0#
W1`s#1>#v
      ^<<

Dot's

             /-(e #)
.--?-*-------~-$false$-& it is 0 if not 1/true
     |       |
     \-(p #)-/
.------(c 1)-(e true)
.-------(c true)-$true$-(e true)

DotSF

.A__[:b$Ba]:

Double

GV SX 00 SY 00 PV CJ 00 05 

Drive-In Window

Hi, welcome to Spill_The_Beans. Here is a menu.

Vodka: $50

Here are your sides.

Truth Serum: $2

May I take your order?

OK, how much money should Person 1 have?
Let's just do this until Person 1 has no more money!
Person 1 would also like the Vodka, hold the Truth Serum.
Let's just do this until Person 1 has no more money!
Person 1 will pay for his order!
Person 1 has no more money!
Person 1 has no more money!
Person 1 would also like the Vodka, hold the Truth Serum.
Person 1 will pay for his order!
Just wait while we decide...

OK, that will be $48. Thanks for coming!

DROL

nj0002oxk"0001xw0001o

DStack

04KKCKT

Duck Duck Goose

duck duck duck goose

duck

duck duck duck duck duck duck goose

duck

duck duck duck duck duck duck

duck duck duck duck duck duck duck duck duck duck duck goose

duck

duck duck duck duck duck duck duck duck

duck duck duck duck duck duck duck duck duck duck duck goose

duck duck

duck duck duck

duck duck duck duck goose

duck duck duck

duck duck

duck duck duck goose

duck



duck duck duck duck duck duck duck duck duck goose

duck duck

duck

duck duck duck duck duck duck duck duck duck duck duck goose

duck duck duck

duck duck

duck duck duck goose

duck

duck

duck duck duck duck duck duck duck duck duck goose



duck

duck duck duck duck duck duck duck duck duck duck goose

duck

duck duck duck

duck duck goose

duck duck duck

duck

duck duck goose

duck

duck goose



duck duck duck duck duck duck duck duck duck duck goose

duck

duck duck

duck duck goose

duck duck duck

duck goose



Ecliptica

i?48(x)?49([1o])

Eek!

EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeEeeeEeeeeeeeeeek!

EeeeeeeeeeeeeeEEEeeeEeeeeek!

Egel

tm = [ 0 -> 0 | 1 -> 1 + 10 * tm 1 ]
tm <input>

Replace <input> with 0 or 1

Element

_'{1`}0`

Emmental

;#58#46#58#63#49!
,:.:?

Emoji-gramming

😊🕐💖
😇🕐🕐
😇🕐🕐
😇🕐💖
😇🕐💖
😊🕑🕐
😇🕑💜
😊♈🎤
😵♈💜
😇🚨💕
😊📢🕑
😈🚨💕
😊📢🕐

Empty

I-∅5^∅;∅5^∅o∅5^∅/∅zSoTo∅5^∅:∅5^∅/∅oSzTz∅:

Encapsulation

<000 - 100
1 - 11

EnScript

Please make sure that you add a "9" after your input!

INP A
OUT A//19 or 09
LDA Z, 10
ENC A, Z
OUT A

Eodermdrome

(0) zero-quits: z (0) quit! z
(1) the-loop: (1) on-one: loop-the-loops
loop-the-loop (1) loop-the-loop

Eso2D

All non-0 values are treated as 1.

$`v
 >*@
  ^

EsoFur

OwO What's This?
Notices Your Input
Boop The User For Input
Input Nuzzles "1"
Howl 0
Nuzzles 5
Marks "1"
*Starts Roleplaying*
Howl 1
*Stops Roleplaying Because Of Input*
QwQ

ESOPUNK

COPY #STDI X
TEST X = 49
MARK L
COPY X #STDO
TJMP L
HALT

Excellang

right out stop
start vif
right out left

Excellerated Short-Term Memory Loss

GRID:
+---+---+
|VIN|QP0|
+---+---+
|P1 |<  |
+---+---+

Exotic

(. (. .)) (. .)
(. ((. .) .)) *(. ((. .) .))
a .

Expansion

[1]=1[1]
[0]=0
*[input]

You replace input with the input (0 or 1), actually, this doesn't print anything (because the program never halts) when input is 1, but appends 1 to the memory string infinitely.

Expensive

,.[[-<+>>+<]>-]<<<[<<]>[.]<+><>-<-<+<--+<-

Expressions

#0 "var/userInput" = input(int)
#1 2 + 1 = 3 - "var/userInput"
#2 print("var/userInput")

FALSE

^48-[[$1.!]$!]?0.

FerNANDo

r 0 0 1 1 0 0 0 a
a
0 0 1 1 0 0 0 a
a

Finvara

(k):
(n 0): (0,0)
(i 3): (1,0)
(p 4): (1,0)
(q 0): {(1,0),(1,1)}
‌
+--+--+--+--+
|kB|##|qB|nB|
+--+--+--+--+
|##|##|  |  |
+--+--+--+--+
|iW|pW|  |kW|
+--+--+--+--+
‌
Turn 1 W: i a1 -> b1 
Turn 1 B: k c1 -> c2
Turn 2 W: p a2 -> b2
Turn 2 B: q c3 -> b3
Turn 3 W: p a2 -> b2
Turn 3 B: n c4 -> c4
Turn 4 W: p a2 checks turn 3
Turn 4 B: n c4 -> c4

><>

i68*-?!v1>:!n<
       >0n;

Fish Code

<,(((48)))(1)[2]><
<(((208))).><
<(((208))){3}><
<.{3}><

Fishing

v+CCCCCC?=[C]
  `1`{I}!  P
        [CC
         {N

Fist

?
0>0
1>1
>hlt

:0
.0
>hlt

:1
.1
>1

:hlt

Fit

:(.).

FlinnScrip

input(0);
if(0=0){print(0);};
while(0=1){print(0);};

Flipfractal

#V##
#/+<
>X #
#^##

Foobar and Foobaz and Barbaz, oh my!

? and 255 and 0, oh my.
2 and 2 and ., oh my...
5 and 5 and 5, oh my...
0 and 0 and ., oh my.
3 and 3 and 3, oh my...

Fool

To pass a 0 as input, run the program as‐is. To pass a 1 as input, append .* to the last line to set cell 0 to 1.

stepLeft:*.<.*.>|stepLeft&*.<
glideLeft:glideRight&stepLeft
stepRight:*.>.*.<|stepRight&*.>
glideRight:glideLeft&stepRight
main:*.(glideRight.<.*.*.>.*|*)

Forobj

n>n["0"d][[,"1"d\],[]$n"1"=?]$n"0"=?

Forte

10 GET 5
20 LET 40 + ((5 - 48) * 10) = 30
40 PUT 5 : END
50 LET 40 = 29
60 LET 61 = 60 + 61
61 PUT 5 : LET 60 = 61 + 1

FOS-X

This checks for the press of the 1 key on the keyboard as input for 1. All else assumed 0.

01 05 05 05 05 05 01 04 06 06 01 04 04 3B 04 21 2C 23 01 17 34 13

FROM HERE TO THERE

FROM IN TO n
FROM "0" TO 6
FROM "1" TO 4
FROM n TO LINE
FROM 1 TO OUT
FROM 4 TO LINE
FROM 0 TO OUT

Fueue

[[)[~~~~()+1])])][[)$-----~1-[~:)~)[)[~:)~)]~:]:]~[~[$~H~~%~+])~48-):])~)~:])][)~[0]])$

Funciton

╔═══╗             ╔═══╗
║   ╟──────┬──────╢-49║
╚═══╝     ┌┘      ╚═══╝
         ┌┤ ┌┐
        ┌┘└┬┘└┐
        │╔═╧═╗│       ╔════════════════════════════════════════════════════╗
        │║255║│       ║  Funciton Truth-Machine v0.6                       ║
        │╚═══╝│       ╟────────────────────────────────────────────────────╢
        └──┬──┘       ║  0: Output "0" and terminate                       ║
           │          ║  1: Infinite loop, no output. Fill memory with "1" ║
           │          ╚════════════════════════════════════════════════════╝
          ┌┴┐
          └┬┘
      ┌────┴────┐
      │  ╔═══╗  │
      │  ║ 0 ║  │
      │  ╚═╤═╝  │
      │┌───┴───┐│
      └┼─┐   ┌─┼┘
       ├┐│   │┌┤
       └┘│   │└┘
        ┌┴┐ ┌┴┐
        └┬┘ └┬┘             ╓───╖
         └─┬─┘              ║ ∞ ║
       ┌───┴───┐            ╙─┬─╜
       │┌─────┐│            ┌─┴─┐
       ││╔═══╗││       ╔══╗ │┌─┐│   ╔╤═════════════════════════════════════╗
       ││║048║││       ║21╟─┼┴─┘│   ║│ Infinite loop with character append ║
       ││╚═╤═╝││       ╚══╝┌┴┐ ┌┴┐  ╚╧═════════════════════════════════════╝
       │└──┤  ││           └┬┘ └┬┘
       │  ┌┴┐ ││            └─┬─┘
       └──┤ │ ││            ┌─┴─╖
          └─┘ ││            │ ∞ ║
       ┌──────┘│            ╘═╤═╝
       │ ╔═══╗ │              │
       │ ║049║ │              │
       │ ╚═╤═╝ │              │
       │ ┌─┴─╖ │
       │ │ ∞ ║ │
       │ ╘═╤═╝ │
       └──┐└┬──┘
          └┬┘
           │
           │
           │
           │

Functional()

E S O L A N,G
E(A(S,N E(~ S S)),~)E

FurryScript

It does not do interactive I/O; output is only at the end and input is only at the beginning, so like Kipple and Squishy2K it won't work (unless perhaps, it can use lazy evaluation while knowing the stack effect in advance that it won't use up the data on the stack).

1[ <1> 1# ] PAR DUP ~#

Func[]

Truthmachine[x ? 1 >]$
F.i

G#

integer assign i as input
make main; [
    if #i is 0 [
        print(0)
    ]
    orif #i is 1 [
        loop [
            print(1)
        ]
    ]
]

Gaot++

bleeeeeeeeeeet
bleeeet bleeeeeet
bleeeeeeeeeeeeet
bleeeeeeeeeeeeet
bleeeeeeeeeeeeet
bleeeeeeeeeeeeet
bleeeeeeeeet
bleeeeeeeet

Gentzen

<- "stdlib";
<- "iolib";
do_zero : () / ($1(iosys) |- $2(@ ++));
do_zero = [io,lp] cut '0' [x] loop x lp [_,_,k] outbyte io x k;
do_one : () / ($1(iosys) |- $2(@ ++));
do_one = [io,lp] cut '1' [x] loop x lp [_,k,_] outbyte io x k;
truth : () / ($1(iosys), $2(|\|) |- $3(@ ++));
truth = [io,n,lp] cut '0' [z] cmp n z (do_zero io lp) (do_zero io lp) (do_one io lp);
main : () / ($1(iosys) |- $2(@ ++));
main = [x,y] cut ([z] inbyte x) ([z] truth x z y);
-> main;

GetWhen

when(!input()): output(0), ip=%                //If input is 0, output 0 and terminate.
when(input()): output(1)                       //If input is 1, output 1 forever.

Note: This program would create a lot of unnecessary lines that are not executed. Below is a more memory efficient program:

1: x=input(), output(x), ip=x+2                //Output the input, then go to line 2 if it was 0 or line 3 if it was 1
2: ip=%                                        //Halt
3: output(1)

Glass

{M[m(_x)0I!0c.?1O!1o.11?22"1"5S!5e.?=/(_x)11?\]}

Glypho

  • Shorthand notation:
11+ddddd**>++*
ido
d>-+[\o\]
  • ABC notation:
aabc aabc abba abab abab abab abab abab abbc abbc aaba abba abba abbc
aaab abab abbb
abab aaba abca abba abac aabb abbb aabb abcb
  • Self-documenting Glypho code:
ffirsstpussuhfhforortytyeieighghtoonthhesstsaccak..kXYYZoooutptputttififeeqeualutoot4848lloopaaannddoutu

Godencode

128
64
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
5274138347969299176434456201135616
196346015741787058376047850806398220574659123509750476440032701530569170245144050568342208862304687500000000000
10548276695938598352868912402271232
196346015741787058376047850806398220574659123509750476440032701530569170245144050568342208862304687500000000000
8
5274138347969299176434456201135616
18432
10548276695938598352868912402271232
12

Gofe

,.[.]

Goldfuck

1.6180399887448948492045868346656381177213091798057648621354486207
052604618189094497072672041883911373847540840753818917521266334622
237369317930800607667263844333860865957395829456383226613399282912
6788037520876689253171163620703222107321626954852629631361448

To let it run correctly, you have to remove all the line feeds.

GolfScript

~{..p}do;

golfuck

:{;};

GotoScript

# Get input
1 GOTO 4 IF INPUT = 0

# Print 1 infinitely
2 PRINT 1
3 GOTO 2

# Print 0
4 PRINT 0

Grawlix

?(=^)>+[=]

Gray Snail

INPUT 01
GOTO zero 0 [01]
GOTO infinite 1 [01]
GOTO end a a
infinite
OUTPUT 1
GOTO infinite a a
zero
OUTPUT 0
end

Gregorovich

Replace the ^1 with ^0 for input 0.

^1_Rega,2-1_W(a>0)[#a]_#a

GridScript

#TRUTH MACHINE.

@width 9
@height 5

(1,1):START
(3,1):INPUT INT
(5,1):GO EAST
(7,1):SWITCH =1
(7,3):PRINT 1
(7,5):GO WEST
(5,5):GO NORTH
(9,1):PRINT 0

Heck

6003009401200301

Hello Fuck!

,[.].

You use Hello for 0 and World for 1.

Help.

inp one $0
sub $0 30 $0
if_ $0
jmp 6
out 30
end
out 31
jmp 6

Hexadecimal Stacking Pseudo-Assembly Language

110000
420000
400000
030000
010001
000000
420000
400000
120000
010000
000001
120000

Hexagony

?!':)!

Or, properly formatted:

 ? !
' : )
 ! .

Highways

###########
#    ! !  #
#     /- !#
#   !|  \ #
#!v  \  |!#
#--O---/  #
#?^ v!! ! #
###########

Hollow

{1}>
{.0}\>|>>
{1}:
{0}:?

Hot

S(S(K(S(K(S(S(SKK)(KK))))(S(S(KS)K)(S(S(KS)K)(K(S(S(K(SS)))(S(K(SS)))(S(SKK)(SKK))))))))(S(SKK)(K(SK))))(S(SKK)(KK))

How dare you fuck the brain

# I for 1 or empty for 0
N/H)

Another one

# I for 1 or empty for 0
N)
H

HQ99+LUFTBALLONS

========================================
 ooooo oo oooo oooooo o  oooooooooooooo
o|||||o||o|||| |||||| |oo||||||||||||||
||||||||||||||o||||||o|||||||||||||||||o
||||||||||||||||||||||||||||||||||||||||
HQ99+LUFTBALLONSHQ99+LUFTBALLONSHQ99+LUF
========================================

HQ9funge

1 byte solution, shorter than everything else on this list.

T

HQ9funge!

Not anymore.

Hurgusburgus

i(48)^:?{(1)o}?;(0)o@

HZCode

下空右说停空
右听分下空左
空空右右说上

H🌍++

fcku1!0u

Ice box

@;"0"~}[v]:x
      >:<

Integ

}()([())?(-(48)({()))(](48))(?(-(49)({()))(~()(](49)))())

INTERCAL-72

You have to input either ZERO, OH, or ONE to this program.

PLEASE DO(1)NEXT
   (3)DO FORGET #1
   DO READ OUT #1
   DO (3)NEXT
(1)PLEASE DO(2)NEXT
   DO NOT FORGET #1
   DO READ OUT #0
   PLEASE GIVE UP
(2)DO WRITE IN .1
DO (1020)NEXT
DO RESUME .1

Introduce yourself

Hi, I am a, I am 0 years old.
The age of a is now a secret.
How old are you, a?
Are you 1 years old, a?
Pardon me, please say line 3 again.

IRP

<mRoman> Would somebody please say 0 if the next number I say is 0, or say 1
         in an infinite loop if the next number I say is 1?

ISCOM

$=1 1=@ ?[1]=0 #=FALSE ?[1]=1 #=TRUE #=END ;;TRUE @=1 #=TRUE ;;FALSE @=0 ;;END

Isolated

00000011
11000000
10000100
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000 
00000000 00000000 00000000 00000000 00000000 00000000 00000000 00000000
10111100

itflabtijtslwi

/ ///
//
GGChGG
/0P1/0/
/./<\\\\>\\\\\\/
/P0/
    1
    ./<.\>./<.\.\.\.\>.\.\.\.\.\.\./
    ./P.0./P.2./
    ./P.1./P.0./
    ./<.\>././
    ./P.\2./P.0./
    P.1
/
/P1/P0/
/<>//
/P2/P0/
ChP1

It's not a mistake it's an esolang

(A Truth-machine)
(We first get input)
it's not an ordinary PNGtuber ⭐it's a no⭐
(Comparison time)
it's not comparison ⭐it's a 0⭐ (position) and ⭐it's a 1⭐ (value) and ✨it's an overwrite✨ (operation)
it's not comparison ⭐it's a 0⭐ and '__JELLY_INPUT and ✨it's a compare equalness✨
(jumps to the part we print 1 if comparison is true)
it's not a minecraft PNGtuber ✨it's a pain and suffering✨ and comparison
(the part we print 0)
it's not JellyBean ⭐it's a 0⭐
(end program)
it's not a mistake ✨it's a masterpiece✨
(the part we print 1)
it's not an ordinary game ✨it's a pain and suffering✨
it's not JellyBean ⭐it's a 1⭐
it's not a minecraft PNGtuber ✨it's a pain and suffering✨ and ⭐it's a yes⭐

ΙΧΘΥΣ

ι
# above line increments accumulator to 1, delete above line for 0
Ις ΣχΧΘ
ΙσΧιιθιιιθχΘ  ς
ΙΣΧιιθιιιθΥΣΘ ς σΥ

Jaune

This implementation handles any positive integer number greater than zero like the input 1.

v+1:^1?.

Jolverine

.*.....*......*......*......*......*.....*...*...*......*.....*..*......*....
                                                                  .      
                                                                   .
                                                                    .
                                                                     .
                                                                      * 
                                                                       .
                                                                        .
                                                                         .
                                                                          .
                                                                           .
                                                                            .
                                                                             * 
                                                                              .
                                                                               .
                                                                                .
                                                                                 .
                                                                                  .
                                                                                   .
                                                                                    * 
                                                                                     .
                                                                                      .
                                                                                       .
                                                                                        .
                                                                                         .
                                                                                          .
                                                                                           .
                                                                                            .
                                                                                             .
                                                                                              .
                                                                                               .
                                                                                                * 
                                                                                               . .
                                                                                              .   .
                                                                                             .     .
                                                                                            *       * 
                                                                                             .       .
                                                                                              .       .
                                                                                               *       * 
                                                                                                .       .
                                                                                                 .       .
                                                                                                  *       * 
                                                                                                   .     .
                                                                                                    .   .
                                                                                                     . .
                                                                                                      *

JSFuck

This is just a JSCrew.it conversion of `function t(f){{alert(f)}if(f)t(f)}t(+prompt())`. If you know of a <3225 character JSFuck Truth Machine please replace this.

[][(![]+[])[+!![]]+(!![]+[])[+[]]][([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+([][[]]+[])[+!![]]+(![]+[])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[])[+!![]]+([][[]]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+(!![]+[])[+!![]]]((!![]+[])[+!![]]+(!![]+[])[!![]+!![]+!![]]+(!![]+[])[+[]]+([][[]]+[])[+[]]+(!![]+[])[+!![]]+([][[]]+[])[+!![]]+(![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+[+[]]]+(!![]+[])[!![]+!![]+!![]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+[+!![]]]+(![]+[])[+!![]]+(![]+[])[!![]+!![]])()((![]+[])[+[]]+([][[]]+[])[+[]]+([][[]]+[])[+!![]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[])[+[]]+([![]]+[][[]])[+!![]+[+[]]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+([][[]]+[])[+!![]]+(![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+[+[]]]+(!![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+(![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]]+([+[]]+![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+[+[]]]+([+[]]+![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+[+[]]]+(![]+[])[+!![]]+(![]+[])[!![]+!![]]+(!![]+[])[!![]+!![]+!![]]+(!![]+[])[+!![]]+(!![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+(![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]+[+[]]]+([![]]+[][[]])[+!![]+[+[]]]+(![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+(![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]]+(!![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+(![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]+[+[]]]+(!![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+(+(+!![]+(!![]+[])[!![]+!![]+!![]]+(+!![])+(+[])+(+[]))+[])[!![]+!![]]+(+(!![]+!![]+[+!![]]+(+[])+(+[])+(+!![])+(!![]+!![])+(!![]+!![]+!![]+!![]+!![]+!![]+!![]+!![])+(!![]+!![]+!![]+!![]+!![])))[(!![]+[])[+[]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+([]+[])[([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+([][[]]+[])[+!![]]+(![]+[])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[])[+!![]]+([][[]]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+(!![]+[])[+!![]]][([][[]]+[])[+!![]]+(![]+[])[+!![]]+([]+(+[])[([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+([][[]]+[])[+!![]]+(![]+[])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[])[+!![]]+([][[]]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[!![]+!![]+!![]]+(!![]+[])[+[]]+(!![]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+[]]]+(!![]+[])[+!![]]])[+!![]+[+!![]]]+(!![]+[])[!![]+!![]+!![]]]](!![]+!![]+!![]+[+[]])+(!![]+[])[+[]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[+!![]]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]]+([]+[][(![]+[])[+!![]]+(!![]+[])[+[]]])[+!![]+[!![]+!![]]])

Jug

Since Jug has no input function, the second line "fill(0);" must be omitted (for 0) or not (for 1). Below, it is not omitted.

jug(0, 1);
fill(0);
echo(volume(0));
drain(0){
  echo("1");
};

JUMP

0 IF 0 THEN GOTO 2 ELSE GOTO 1
1 OUTPUT 1 GOTO 1
2 OUTPUT 0 GOTO 3

Binary form:

110010000100110110010

Juna

0 . 0 1 2
1 0 . . .
2 0 . 2 2

Karma

86*?-,
\\;@<

Kava

plug var in;
Kava.function one;
(print|1|;f[one||])
Kava.function main;
(var|i;(user)|
if [i=1]?=f[one||]
unless?=print|1|:)

Keg

?\1=[{1.}|_0]

KimL

var.decl string a
io.in a
One:
io.out a
ctrl.goto One if a = "1"

Kipple

Kipple only produces output if the Kipple program halts, so it is not possible to output an infinite number of 1 characters. However, the following program is probably a Kipple truth-machine in principle.

i>a-48 a? (a 49>o) 48>o

Kkipple

This program is very similar to its Kipple equivalent, but it actually works since Kkipple adds interactive I/O.

io>a-'0' a? (a '1'>o*) '0'>o*

Kolmogorov

a\49\1
+*i
o*
-*\48
[*
  o\1
]

L00P

(:|;:(|&))

Labyrinth

?
:!
!:@

LCCBED

icw(==0)w0eew(==1)oe

Left-Right March

i00s54b11c54p00j14c55r00p00l00

Lightlang

?!&#&/!/

Enter nothing for 0 input

Linguine

1[0?,0~48:2]3
2[0$]0
3[0$]3

Loadstring

set_length 2 0
load 1 0
get_character 0 1
compare 0 1
print 0 1
jump_equal 12

LOCK

{main
  :a
  $a
  ^a
  ?one
  <main
}
{one
  $a
}

logOS

Editor paste\nswitch Email\nsend\nswitch Terminal\nrun
replace "\n" with newline
cut
minimise
LOOP
paste
minimise
Email
refresh
copy
switch Editor
paste
replace "1" with "switch LOOP\ncopy\nswitch Terminal\npaste\nrun"
replace "\n" with a newline
replace "0" with "rem"
cut
minimise
Terminal
paste
run

LOLGraphics

HAI 3.4 0 10
IM IN UR CODE EXECUTIN UR KOMANDZ

I HAS A ONE BYTE DAT IZ CALLED X
PLZ PRINT ONE BYTE X
PLZ ASK TEH USR 2 GIMME A ONE BYTE X
PLZ ASK CEILIN CAT 2 NOD
WHILE CEILIN CAT IZ NODDIN PLZ RUN PRINT

IM OUTTA UR CODE

IM IN UR SUBPROGRAM DAT IZ KALLED PRINT
PLZ PRINT ONE BYTE X
PLZ ASK CEILIN KAT 2 CHEK IZ [X]==1
IM OUTTA UR SUBPROGRAM

Look!

Note: Look! is a sound-based language and the following line of text is only the notes of the real program, for the real program please see the link below

G# G G A# F B F# D G C A A D# G C# G# D C# A A A F# A A C# G F# F C#

The program as a MIDI file.

Losescript

T

Lossia

l Loss l
llIIIIll

 l[   l.
 ll   l_

Ly

n:u![;]1[u1]

Madbrain

r
1
=
 1
 p
 3
 j

MailBox

box 0
(once)
send "Hello, World!" to 0
(from 0)
output

Malbolge

(aONMLKJIHGFEDCBA@?>=<;:98765FD21dd!-,O*)y'&v5#"!DC|Qzf,*vutsrqpF!Clk|ih
gfed9(T&6KoOHZYXWVUTSRQPONM]KJIHGFEDCBA@?>=<;:9876"'~g|edybav_zyxwvotsrq
pSnPlOjibKfedcba`_XA??ZYRW:UTSLQ3ONMLK.IHGFE>CBA@?"=<;:38765432s0/.n,+*)
j!&%f{"!~}|_zyxZvYnsrqpRnmlkjML:f_^GF!

Normalized:

jivvvvvvvvvvvvvvvvvvvvvvvvvvv<ivv*jovv/vvovvoivvv//v*vp<ivvvvvvvji*vv<vv
vvvv*/o/jp<opvvvvvvvvvvvvvvivvvvvvvvvvvvvvvvvvvvvvpopjpjjpjjpjooooopoooo
ojo*ojoopjoooooooopj*joopojooopo*ooooojooooopooooojoooopooooooojooo*oooo
jpoojpooooojooo*ojpoooo*ooooojj/oppjji

Malbolge Unshackled

(aONMLKJIHGFEDCBA@?>=<;:98765FD21dd!-,O*)y'&v5#"!DC|Qzf,*vutsrqpF!Clk|ih
gfed9(T&6KoOHZYXWVUTSRQPONM]KJIHGFEDCBA@?>=<;:9876"'~g|edybav_zyxwvotsrq
pSnPlOjibKfedcba`_XA??ZYRW:UTSLQ3ONMLK.IHGFE>CBA@?"=<;:38765432s0/.n,+*)
j!&%f{"!~}|_zyxZvYnsrqpRnmlkjML:f_^GF!

MarioLANG

;[!:!
==#==
  >:<
  "==

Mark

In Mark

In Simple Mark

Mark(down)
Input
Conditional Turn(down)
Turn(right) Console(right) End
Turn(right) Turn(up)

Math++

2+2*!?>$
1>out
2>$
0>out

Maze

##,##,##,##,##
##,##,^^,##,##
##,##,<<,##,##
##,..,AA,%D,##
##,>>,##,>>,##
##,(),##,%U,##
##,##,##,##,##

AA-> IF ==0 THEN %L ELSE %R

MechaniQue

@^?
@{_1}^->one
@{_0}^->zero
@[one]^:1|->one
@[zero]^:0
@fin

Metatape

xi[o(])

Microscript

i{p

MineFriff

0,:?vo
 o,1<

Replace the "0" in the top-left corner with "1" to change input.

Minifuck-2D

This was created using the interpreter on the talk page and therefore may not align with the ideas of the creator.

!<.<! <. !<! ! ! !<! !<! !<! !@!<<<<<!<<!<<<!<!@<!@
                                               @.<@

Minim

#> [0].

_> 1.
    #< [0].
    _< ?[0].
_> 0.

$< '\n'.

Minks

a INP
a OUT

a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x a DEC x
a DEC b
a DEC loop
a dec a

b INC b INC b INC b INC b INC b INC b INC b INC
b INC b INC b INC b INC b INC b INC b INC b INC
b INC b INC b INC b INC b INC b INC b INC b INC
b INC b INC b INC b INC b INC b INC b INC b INC
b INC b INC b INC b INC b INC b INC b INC b INC
b INC b INC b INC b INC b INC b INC b INC b INC b INC

b INC b DEC loop
b dec b

loop OUT

MIX (Knuth)

The following has quotation marks since it has a space in the first character position (the quotation marks should not be punched into the card). Expects input in typewriter (one character only, at leftmost position) and output also in typewriter.

" 0 R6 A R4 0 AP 7A7I F 7V 0 R7 E  9   BE                                        "

Modulous

[INP INT][JMP F 3 IF 0][JMP F 4 IF 1][RST][PRT INT][END][DUP][PRT INT][JMP B 2]

Monicelli

Lei ha clacsonato voglio antani, Necchi come se fosse 0 bitumando il pastene
voglio pastene, Necchi come se fosse 1 voglio un barilotto, Necchi
voglio un vicesindaco, Mascetti bituma per caso una piccola prova?
voglio il genio, Necchi voglio l'intuizione, Necchi come se fosse antani
mi porga il genio che cos'è il genio? intuizione: antani a posterdati
o tarapia tapioco: barilotto come se fosse antani più 1
stuzzica pastene a posterdati vicesindaco come se fosse antani
con scappellamento a destra per 2 e brematura anche, se barilotto
e velocità di esecuzione

Muriel

A : ~;
.A;
D : ".\"1\"; Q : \"D : \\\"\" + |D + \"\\\";\";Q : Q + D;@Q";
Q : "D : \"" + |D + "\";";
Q : Q + D;
n : &Q * #A;
Q : %Q,0,n;
@Q

NoError

:$.$!08-#

Nhohnhehr

+---+
|@/0|
|$? |
|#\1|
+---+

Nice

No Literals, Gotos Only, Final Destination!

\,a
a+a+a+a+a+a+a+a+a,b







b+a+a+a+a,c



?cb,d


































:cb*+a+a
:cb*+d

NOR

1
0 INP in1
50 MUX in1, 100, 200
100 OUT 0
150 OFF
200 OUT 1
250 JMP 200

NULL

17328365648

Numbers

91 7 8 8 102 ~ 102 8 7

Numeric Topline

16469004801100010

Numobin

)#=*[##-(]##-##--(

Obfuscated

OO0O00OOO00O00O0O0O00OO00OO0OOOO00OO000OO0OO00OOOO0OO0000OO00O0OOO0OO0OOOO0O0OOO0O00O0OO0O0O0OO0000OO0000OO0000OO0OO0O0O000OO0O00OO00OO00OO00O0OOOOOOO0O00OO00O0OOO0O00OOO00O00O00O0OOO000OOO0OO0OOOOO0O000OO00O00OO00OO0OOO0OOOOO0O00OOO0O00OOOOO000OOO0OOOOO000OOO0O0000O000OOOO00O00O0O0O0OO0O0OOOOOOOO000O00O00OO0O0OO0O00OO000O0OOOOOO00OO0O00O0O0OO0OO0OOO0OOOOO0O0O00O0OO0O0O00OO00O0O0OOOOO00O0OOO0OO00OO00O00OO00OOO0OO0000O0O0OOOOO00O00O000O0OOO00OO00OO0OO0O00OOOOO000OOO0OOO000O00000OO000OOOOO0OO00OO00O0OO0OO0O0OO0O00OO00O00O0OOO0000O0O0OOO0O0000OOO000OO0O00O00O0OOOO0OO00O0O0OO0O0O00OOO0O00O000OOO0OO0O000O0OOO00OO0OO0O000OO0O00OO00O00OOOOO00OO0OO00OO0OO000OO0O000OOOO00OOO0O00OOO00O00OO0OO00OO00OO00OO0OO0O000OO00OO0O00OOO0OO0O0OO0O0O00OO00OO0O000O00OOOO0O0O0OOO000OOO0OO0O0OO0O000O0OO0OO0OO0O00OO0O0OO0OO00OOOOO0OO00O00O000OO0OOOOOO00OO0O0OO0O0OO0O00OOO0O000OO0000O0O0OOOOO00OOO0O0O0OOOOO000OO0OO00O0O000O00OO00OOOOO00O00O0OO0O0O000OO00OO0O00O0000OOOO00OOOOOO00OOOO0OO000OO00000OO0O0OO00O0OOOO00O0O0OOO000O0000OOOOO0O00OOOO0O0O000O000OO0O0OO0O0000OO00O0OOO000OO0OO0O00OOO00OOO000OOOO00O0OOO0O0OOOO0O0000O00OOOOO00OOOOO00O0O0OO00OOOO0O0OO0O0OO0O0O0O0OOOO000O00O0O0OO0O00O0OO0OO0OO00OO000OOOOO000OO000OOO0OO0O0O0OO000O00O0O0OO00OO00O0OOOOO00OOOOOO0O0000OO0O000O0OOOOOOO0OO00OO0O000OOO000OO0O00OO00O0OO0OO0000OO0O0OOO0000OOO00000OO0O00O0O00OO00OO0OO00OOO0O00O00O0O0OO0OO0O0O0OOOOO00000OO0O00O0OOO0O0O0OO0O00O0OO000OOO00O0OO0OOO0OO0O000O00000OOO000O00O0OOOO0OO0O00O00000OO0O0OOOOO0000OO00O000OOO0OO0OO000O0OO00OOOOO00OOOO00O000O00O00OO0000OOO0O0OOOO00O0OOOO0O000OO0OO0OO0O0OO0O00OO00OO0O000OOO000OO0OO0O0OOO0000OO0OO00O000O0O0O0O0OOO00OOOOO000OOO0OO0O00OO0O00OOO0O00OOOOO0O0OO0OOO00OO0O00OOO0OO0OOO000OO0O00O0OO0OO00O000OO0OO0OO000OO0O00O0O0OO0OO0O00OO0O00O0OOO0O0OO00O0O0O00OO00O0O0OOO0OOOO0O

ObjLang

e9oCaWZbAwAAAHvaAmVxWwIAAAB72gVpbnB1dFsAAAAAMNoBMTB72gV3aGlsZVsCAAAA6QEAAAB72gVwcmludFsBAAAAcgUAAAAwMHtyBgAAAFsBAAAA6QAAAAAwMA==

Unmarshalled form:

{'if': [{'eq': [{'input': []}, '1']},
        {'while': [1, {'print': [1]}]},
        {'print': [0]}]}

Odasjoi

woiejd
doqije
iwejdo
oweijw
doqije

OneLine

^!~!~

Remove the ^ to set input to 0.

ONE WAY

input
push "0
equal
if
  push "0
  print
else
  push true
  while
    push "1
    print
    push true

OOLANG

start.label;
var.Input.0.in;

var==0.4.7.ifa;

0.print;
.halt;

var==1.9.9.ifa;

1.print;
start.goto;

ORK

There is such a thing as a truth machine.

When a truth machine is to zero:
There is a scribe called z.
z is to write 0.

When a truth machine is to one:
There is a scribe called z.
z is to write 1.
I am to loop

When a truth machine is to run a word:
There is a linguist called l.
l's first operand is the word.
l's second operand is "0".
l is to compare.
If l says it's equal then I am to zero
If l says it's not equal then I am to one

When this program starts:
There is a word called x.
There is an inputter called y.
y is to readOne x.
There is a truth machine called t.
t is to run x.

Ouroboros

r.*.n!(

Pain

vN|vN|vN|C<|A<|vD|1+|1+|1+|1+|1+|vD|1+|1+|1+|1+|1+|1+|1+|1+|1+|vU|v*|1+|1+|1+|1+|vU|A>|if(|{|A>|}|)|@

Pair

main inp = ite (eq inp "0") "0" | repeat '1'

Pairpointing

inp = input_num;
output_num inp;
<>inp? {
  output_num inp;
}

Pass a symbol

^
0
E
0oX
-
1
E
11o
-
11
E
1o
#
i
E

PATH

  /           \
$,>-}+{v\>-}+{^}.#
   / \ > ^
   \./!}/

pb

^t[B]vb[T]w[B!48]{b[49]v}

pbrain

++++++[->++++++++<]>(.)+(.:),:

PhD

*0*[0~0~*0~]~0~*

Phile

OPEN "stdin.stream";
OPEN "stdout.stream";
READ "stdin.stream" = 0? 5;
WRITE "stdout.stream" 1;
1? 3;
WRITE "stdout.stream" 0;
CLOSE "stdin.stream";
CLOSE "stdout.stream";

Piet

Pistons & Pistons

  ▢├▢
  ┴ ┬
  1 ▢
▢┤▢┤1
‌
  0

To change input to '0', replace

  1 ▢
▢┤▢┤1

with

  1 ▢
▢┤▢ 1
  ┴

Pizza Delivery

?[31`]30`.

PlusOrMinus 2

Replace the first + on the second line with a > for input 0. Here the code for input 1 is shown.

V                                                    v<<<
>+|>+++++++++++++++++++++++++++++++++++++++++++++++++>-+^
  >++++++++++++++++++++++++++++++++++++++++++++++++->>>>>

PocketFuck

Enlarged view

{{{2}}}

Actual size

{{{2}}}

Poetic

Truthful Machine, functioning with epistemological methodologies
i wanted to say a truth
i do enjoy a true, intelligible saying
but i accept, i'm no legit philosopher
reality is unknowable

PoGo

if po uf to go

PokéBattle

Trainer 1: Alice
 Togepi
 Emolga
 Talonflame
 Rhyperior
 Abra
 Pikachu
Trainer 2: Bob
 Yveltal
 Raichu
 Oranguru
 Nidoqueen
 Incineroar
 Avalugg 
‌
Battle Start!
Turn 0:
 Alice: Rhyperior Go!
 Bob: Avalugg Go! 
‌
Turn 1:
 Rhyperior uses Leer!
 Bob tried to run away! You can't run from a trainer battle! 
‌
Turn 2:
 Rhyperior uses Fissure!
 Avalugg uses Blizzard!
‌
Turn 3:
 Alice thinks about Turn 4.
 Bob thinks about Turn 7.
‌
Turn 4:
 Alice tried to run away! You can't run from a trainer battle!
 Bob uses Potion!
‌‌
Turn 5:
 Alice tried to run away! You can't run from a trainer battle!
 Avalugg uses Barrier!
‌
Turn 6:
 Alice thinks about Turn 5.
 Bob tried to run away! You can't run from a trainer battle!
‌
Turn 7:
 Alice tried to run away! You can't run from a trainer battle!
 Avalugg uses Barrier!
‌
Battle End!
Winner: Alice

Postrado

And now it's time to pack everything up
Thank you for I think the bus is titled 
Why? Because i is 0
Oh. And don't forget the. 0
Why? Because i is 1
I remember some memories with it
£
[Oh. And don't forget the. 1]
£
I'M QUIT

Powder

{
	"if" :
	{
		"1" : "infinite_loop",
		"0" : "halt"
	}
	"input" : 1,
	"result" : "if".'input',
	"halt" :
	{
		"output" : 0
	},
	"infinite_loop" :
	{
		"output" : 1,
		"result" : "infinite_loop"
	}
}

Powershell

$a=Read-Host
if($a -eq 0){
Write-Host 0
}else{
while(1){
Write-Host 1
}
}

PRG

VAR ARR CHR UIN
SET UIN GET
IFT XOR ACC UIN FLS INT POW ADD SIX ONE TWO
    PUT UIN
ELS
    WHL TRU
        PUT UIN
    END
END

Print Function Deluxe

$&=1p0  .
p1  @2

Pxem

getchar() version

File name
.i0.z1.o01.a0.pxe
File content
don't care

scanf("%d", value) version

File name
._.w1.o1.a0.pxe
File content
don't care

They, actually, can be rewritten to .i0.z1.o.a0.pxe and ._.w1.o.a0.pxe respectively.

pyhton [sic]

The following truth machine takes inputs that are not multiples of seven as 1 and multiples as seven as zero. This makes 1 and 0 behave as expected, naturally. Making behaviour undefined for input other than 1 or 0 would have been much simpler, but I only thought of that after finishing the program.

i)))()(9)9))9(())<<<5<53<3<<355<<,,,>,>1,1,,1>>,,666@6@/6/66/@@66			0	07	7		700		hhh?h?.h.hh.??h' ''I ''I '' I l!={#["2!60)]|8]]]]]]]]]]]]]]hI'~99(l];I_=

Puzzlang

 X X X X X  X X X  X X  X 

XX  XX X XX XX XX  X XX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
 X X X X X  X  X  XX  X
                           XX
X XX    XXX  XXX  X  XX  X X

Pyth

Wp

Python

a=input()
if a=="0":
    print(0)
else:
    while 1:
        print(1)

golfed version by User:Ractangle:

n=1;i=int(input())
while n==1:
    if i==0:print(0);n=0
    else:print(1)

Python but even worse

a=input()
if a=="0":
    print(0)
else:
    while 1:
        print(1)
1/0

QIRAML

<author>Tetrapyronia</author>
<document>This is a QIRAML Truth-machine</document>
<help>If the input is '1', print '1' forever, otherwise print input once.</help>
<license>GPL</license>
<size>1</size>
<version>1.0</version>
<main>
? Input: 
if ==1 loop 0 @
@,x
</main>

Q-Ref

_innum(x)[_outnumcount(x)x?]

QWOP

OW1P1W1OW0P0

RAGE!!!

<rant>
WHY DOES input MEAN THE SAME THING AS WHAT YOU'RE ABOUT TO TELL ME!!!
AS LONG AS input MEANS THE SAME THING AS "1":
	SCREAM "1"!!!
SCREAM "0"!!!
</rant>

Real Brainfuck

,[.].

Realm

?.
0..
?.(
  .(
    10001100
  )
)
00001100

RECT4n=GLE

ABB
A!B
AAB

replace the ! with for 0 and 1 for... well 1. if 1 it will loops forever and if 0 it will halt

Recurl

Since Recurl has no input facilities, the first line must be either A:<0> or A:<1>.

Using an infinite list:
A:<0>
A?0<
  A:<1,A>
>
A#0
Using a loop:
A:<0>
A#1
A@0<
  A#1
>

Recursor

tm(x) = 10 * tm(x) + 1; [0]

Redivider

main:
  { /0/; "0" }
| { /1/; "1" + main["1"] }.

ResPlicate

0 -49 13 1 48 8 1 0 0 4 2 0 49 4 2 48 0

Revapp

(=world (=c (=world)=
  (('?' putc)
   ((=self =world
     (world '1' putc)=world
     world self
     (The line below is needed to flush output before infinite loop.)=
     (=world_unboxed) world
    ) fix)
   c '1' equal)
  ('0' putc)
  c '0' equal) world getc) main

REVER

 (<i,>o) {
   +d(!x)=[0**x='1',0='0'];
   +x=0;
   d=i;
   *d(x);
   o=d;
   x-=1;
   *'0';
   o=d;
 }

REVERSE

GETXA
SKIP
PUTXB
XB+24
XA-48
REVERSE=XA
XB+25
SKIP
REVERSE
PUTXB
REVERSE

Rhokell

(main) = (a (input) (output));
(a (byte (3) (0)) o) = (o (byte (3) (0)));
(a x o) = (a x (o x));

RIfP

@inp=0
;loop
$inp
!inp 1=1 loop

Because this esolang has no input, input is stored into the inp variable by the first line, you can change the first line to change the input.

Rock paper scissors

  *
v?<
>$*
01>1<
-

Rockstar

Listen to the box
If the box is gone
Say the box.
Else
While the box is not gone.
Say the box.

ROOP

I
wX
 
 
nw
hO

Rouedeux

RRRRRRRRRRRRRRRRRRRRRRRRRRORRRRRRRRRRRRRRWPRRRRRRRRRRRRRRRRRRRRRRRRRRWPRRRRRRRRRRRRRRRRRRWPRRRRRRRRRRRRRRRRRRRRRRWPRQRRRRRRRRRRRRRRRRRRRRRRRRRRWPRRRRRRWPRRRRRRRRRRRRRWPRRRRRRRRRRRRRRRRRRRRRRRWP

For input 1, add an extra R to the beginning of the program. Input of 0 prints ZERO and input of 1 prints ONE infinitely.

RPG

 char in = (1,0) # Will be consumed by the time warp
 char caster = (1,0) # Will cast the time warp
 spellbook sb = ()
 merchant m = ()
 potion p = (1)
 caster buys sb from m
 in buys sb from m
 in uses sb casting god_speech()
 caster uses sb casting time_warp(in)
     in shouts
     in buys p from m
     in uses p
 end
 # If in's health is 0, it means he is dead and the loop will not run
 char _0 = (1,0)
 caster uses sb casting confuse(_0)
 _0 shouts

Sadako

| ? : = 0 A A 2
| . A B : = 0 A A 1
| . A A

Sakana

0出停作1出繰作魚

Sailing By

And now the Shipping Forecast, issued by the Met Office on behalf of the Maritime and Coastguard Agency at 0000 today.
There are no gale warnings in effect.
The general synopsis at 0900.
Low Bailey 964 losing its identity by 0200.
High Rockall 1061 losing its identity by 2300.
The area forecasts for the next 24 hours.
Viking, North Utsire, South Utsire, Forties, Cromarty, Forth, Tyne, Dogger, Fisher, German Bight, Humber, Thames, Dover, Wight, Portland, Plymouth, Biscay, FitzRoy, Sole, Lundy, Fastnet, Irish Sea, Shannon, Rockall, Malin, Hebrides, Bailey, Fair Isle, Faeroes, Southeast Iceland. Calm, south 1 in Rockall. Smooth, slight in Rockall. Clear. Good, fog at first in Rockall.

And now the Shipping Forecast, issued by the Met Office on behalf of the Maritime and Coastguard Agency at 0200 today.
There are no gale warnings in effect.
The general synopsis at 0500.
Low Bailey 964 losing its identity by 0200 tomorrow.
The area forecasts for the next 24 hours.
Viking, North Utsire, South Utsire, Forties, Cromarty, Forth, Tyne, Dogger, Fisher, German Bight, Humber, Thames, Dover, Wight, Portland, Plymouth, Biscay, FitzRoy, Sole, Lundy, Fastnet, Irish Sea, Shannon, Rockall, Malin, Hebrides, Bailey, Fair Isle, Faeroes, Southeast Iceland. Calm. Smooth. Clear. Good, poor in Bailey.

SAS-8

INP 8
ADD 9 8
ADD 8 251
ADD 8 250
OUT 9
JMP 8 4

Sayonara

(main x x) (= x (0))
(= x x) (1)

Sceql

______&!
\
  -=
  --------=
  ________=
/
==_==
\
  =*=
/
=-*

Scratch 3.0

Scratcholang

+*{#1$}/1

Sdac2

,*.*.

SDOTOS

h $ ptg     //define a function named "$" and set the Hexagon variable to 0 
u#$        //check if hexagon is 0 from input and if so set both variables to 0
f          //output hexagon
e 3        //goto line 3

Seeker

!x.@x:&.#x=0!0.#x=1!1.|.$0._.|.$1.>1

SELENE.

take start print end print

Self-modifying Brainfuck

1,.[-<->]<[<]>[.]0

Ser2

!'@run-:#:/loop-:'@input-:#:
!loop-:'@iopair--:#:'0:/exit-:'@output--:#:'0:
!loop-:'@iopair--:#:'1:/loop-:'@output--:#:'1:
!exit-:'@iopair--:#:'0:/#:

Setlang++

[[{},0],(0),[(1)]]

Shakespeare

H.

Ajax, h.
Page, h.

Act I: h.
Scene I: h.

[ Enter Ajax and Page ]
Ajax: Listen to your heart. Are you as good as a cat? If so, Let us return to Scene II.
Ajax: If not, Let us return to Scene III.

Scene II: h.
Ajax: Open your heart. Let us return to Scene II.

Scene III: h.
Ajax: Open your heart.

[ Exeunt ]

Shuffle

🃑🃞🂲🂾🃏🂷

🃞🂱🂮🃁🂾🂱🂾

SICKBAY

100 INPUT A%
(200+A%) PRINT 0;
200 PRINT 1;:GOTO 200

Silberjoder

See Aubergine or brainfuck for examples.

Simplefunge

>ivv
   o
   ^
  >V
   0
   o
   @

Simplify

 a=s()\i|a=="0":\ p("0")\ b\e:\ w|T:\  p("1")


Skibidi Toilet

Skibidi {truth}
Toilet "0"
Start Skibidi {truth} = 1
Start Skibidi Loop
Toilet "1"
End Skibidi Loop
End Skibidi

Slashist

VAR:<choice>:""

VAR:<ZERO>:{0}

VAR:<ONE>:{1}

INP:<choice>

NCL:ZRO:[<inp> = {0}]

CEL:ONE:[<inp> = {1}]

LOP:ZRO

OUT:<ZERO>

NUK:

LOP:ONE

OUT:<ONE>

ELP:ONE

Slim

0@0@0@0@0@0@0@0@0@|
:X|
:X|@<
:X|@<
:X|
:X|
:X|
:XX|
:^^@^^@<^^^^@0@
:0^^@^^@^^^@^0@0@0@0@0@0@0@0@
:

SMITH

MOV R3, 3
MOV R0, TTY
MOV R1, R0
SUB R0, 48
NOT R0
MUL R0, 3
COR +1, +5, R0
NOP
NOP
NOP
COR +1, -3, R3
MOV R0, 48
MOV TTY, R0
STOP
MOV R2, 49
SUB R1, 49
NOT R1
MUL R1, 2
MOV TTY, R2
COR +1, -1, R1

Core SNUSP

$,.>++++++!/-<-------->\
/.\!+>>/!?<\?<++++++++>/
\./

Solo

solo

Sokolang

If the input is neither 0 nor 1, it has the same behavior as 1 (print the number infinitly)

  ###
###d#
#@..##
###*.####
#p.*.*.t#
#########

---

@:13
t:30
p:11
d:20

---

@[2rdwupdwpu2d3rplwlp2l]+[prw2u2dr]r2updwpu2dlprwpl

Something

<this is a truth machine>
INP
CBZ 0
LBL 1
<set to one for the machine>
ZER
ADD 1
VAL
GTO 1
LBL 0
VAL

Something?Oops!

? 2?Oops,
0 0?Oops.
0 6?Oops,
0 1?Oops.
0 4?Oops,
1 2?Oops!

Sophie

;@1{[,]}{,&}

SOS

This code actually ignores everything from the first byte of standard input except the lowest bit. Thus entering any ASCII character with even code will output a 0, and any ASCII character with odd codes will output an infinite string of 1s. Of course 0 has an even ASCII code, and 1 has an odd one.

+>???????<-?(+>!!+!!-!!!<-!><)

Spam

I want to tell you a secret, please read line 2.
Hear a, please read line 3.
Add a by 4, please read line 5.
I just want to say, you are fooled.
Say a, please read line a.

Splinter

As the language has no input, place 'Z' (for 0) or 'O' (for 1) inside the first {}. Below, 0 is used.

I{Z}
Z{\0}O{\1O}I

Spoiler:

∅|^ī?0[0^"∅]?1[1^"<]∅

Squishy2K

Like the truth-machine in Kipple, this is only a truth-machine in principle, as the infinite string of 1's that is generated is never output (at least on the reference interpreter; the language afaik would not disallow implementations that lazily output the result.)

* main
{
  "0"? "0"!
  "1"? "1" main("1")!
}

Stack-based

VAR x
I x
O x
JB x 1

stack-gpt

push ">0ro1"
start:
len
if 1 truthmachine
pop 
printc
goto start
truthmachine:
input
if 49 lep
push 0
print
die
lep:
push 49
printc
goto lep

Stackstack

inputnum
while
  "1"
  print
  1
endwhile
"0"
print

StaPLe

eval;pop;dup;[if;put;dup;swap;[eval;pop;dup;push;dup;];];dup;get;

*><>

:?`n;
 !`:n

Starry

 , +             +           +  * *' + . '` + . +' `

Stlang

M ./r(i1=={{.$?0}{.1(i@}.0U}{.0(i@}? \

For other versions see Stlang#Truth-machine.

StegFuck

Stop

,:

Struffoli

539003!06%00000000@0@@@000$^

Strvar

Change "0" to "1" for input 1. Loops forever for 1 = "1";, prints 0 for 1 = "0";.

1 = "0"; # "0" for input 0, "1" for input 1
"1";

Stupid

v=IN
v=OUT
v==1
    v=OUT

stupidExpr

(RESULT = [
  (key = [getkey;]);
  if: (key = "0"), {
    halt;
  }, {
    loop: {
      print: "1";
    };
  };
]);

stupidc

Using VIA library

Toggle bit 0 on the VIA to set the truth.

system(&BE6502);
include(&lcd);
<Since via.sc is already included in lcd.sc, we don't need to include it again.>

onreset({
  $lcd.init(&2l);
  if (?bit(#0), {
    forever ({
      $lcd.printchr(#'1');
    });
  },
  { halt(); });
});

Using PS2 library

Note: This uses the PS2 library, which isn't officially released yet.

system(&BE6502);
include(&lcd);
include(&ps2);

onreset({
  $lcd.init(&2l);
  def (%key);
  set (%key, *ps2.getkey());
  choose (
    ?eq(%key, #'0', { halt(); },
    ?eq(%key, #'1', {
      forever({
        $lcd.printchr(#'1');
      });
    }
  );
});

StupidStackLanguage

htxux

Subleq

Written using Oleg Mazonka's Subleq compiler. This:

(-1) Input
a:
tmp
Input (-1)
Input tmp
Constant tmp a
0 0 (-1)
.tmp: 0
.Input: 0
.Constant: -49

Compiles to:

-1 19 3 
18 18 6 
19 -1 9 
19 18 12 
20 18 3 
0 0 -1 
0 
0 
-49

Suicide

*vAA:0
*vAB:1
%(vAA::vAB)><vAA
<vAA

Replace *vAA:0 with *vAA:1 to change input to 1

SuperPar

![STDIO]=V,IN,OUT
!!out{OUT.V=!1;do*@OUT;}
!!in{!1=@IN.V;}
{
 machine={
  out[#.input];
  #.input*48;
 };
 in[machine.input];
 do$@machine;
}

Super Stack!

input if dup output fi output

Surtic

S1"\n"C1++++++++FC1[C1+++++]FC1[C2+]C2+!B1WB1[IC3?B2(C3==C1)?B3(C3==C2)IB2{OC3OS1!B1}B3[WB1[OC3OS1]]]

Suxesol

As there is no input in Suxesol, the first block must be either [0] or [1]. Below, [1] is used.

[1][0*[?[1.]]0.]

SyL

ke ge no
ki yo gihi wewo
we
  ke no yo geha we le wu no wo
  ku le
  we
    yo giho we no wo
  wo
wo
ke no yo geha we la wu no wo
yo giho we no wo

syncin

"0" 0 def;
"1" 1 def;
0 equals input if:
0 var;
pleaseendthismiseryrightnow;
else:
loopstart:
1 var;
loopend;
endelse;
endif;

TableLang

Line Number Command(s)
1
Command Parameters
Give User Input to Variable
Variable
Truth
2
Command Parameters
If
Variable Expression
Truth Equals 0
3
Command Parameters
Print Text
Text
0
4
Command Parameters
Comment
Text
This is the first part, when the user types "0" and it prints "0".
5
Command Parameters
While
Variable Expression
Truth Equals 1
6
Command
Start Loop
7
Command Parameters
Print Text
Text
1
8
Command
End Loop
9
Command Parameters
Comment
Text
This is the second part, when the user types "1" and loops printing "1".

Tables

Input index: "input"
Output index: "output"
If input is not 0 or 1, the program will not do anything.
On zero, the program outputs 0 and terminates.
On one, the program outputs 1 and goes into an infinite loop (unable to set infinite indices of a table)

Line Number/Index Instruction/Value
0
Instruction Name Parameter Table
Jump
Argument Value
*Line Number
Instruction Name Parameter Table
Get
Argument Value
Table
Index Value
0 1
1 3
*Index
Instruction Name Parameter Table
Get
Parameter Value
Table Input
Index input
1
Instruction Name Table of Parameters
Set
Parameter Name Value
Table Global
Index Output
Index Value
output 0
3
Instruction Name Table of Parameters
Set
Parameter Name Value
Table Global
Index Output
Index Value
output 1
4
Instruction Name Parameter Table
Jump
Parameter Name Value
Line Number 4

Tag

As there is no input in Tag, the queue should be initially populated with 0 or 1.

zero :01(p0#)
one  :11(p1)
print:p2!(p1)

Telegram

START INPUT X STOP PRINT X STOP GO TO 2 IF X EQUALS 1 STOP END

TernLSB

Polyglot Truth Machine

The following program behaves like a Truth Machine when running in either TernLSB or StegFuck.

Tetanus

^(!)$|^(!!)(0)$|^(!!)(1)$
\1\1`\2\2\3~\4\5~
!

TheSingularity

TheSingularity:"1",TheSingularity;
TheSingularity:"0",TheSingularity:1,1,1;;
TheSingularity:_c_,1,1,0;
:1;
TheSingularity:"1";
TheSingularity:1;
:0;
TheSingularity:"0";

The Waterfall Model

[[7, 4, 4, 4, 4],
 [6, 1, 0, 0, 0],
 [4, 2, 2, 0, 2],
 [5, 2, 2, 2, 2],
 [?, 0, 0, 0, 0]]

Second row is the output clock, last row is the input. Using the recommended number encoding, replace ? in the last row with (input * 2 + 3), i.e. 3 for 0, 5 for 1. On 3(=0), the output clock will be set to 3(=0) and the program will cleanly exit. On 5(=1), the output clock will alternate between 5(=1) and 4(NaN?) without terminating.

This=That

a=input
a=print
while loop i=a~~1
a=print
while loop i=end

Thue

a::=:::
-0-::=~0
1::=~1
--::=-1-
::=
-a-

ThueLike

^>

Tiangou

i p < : : o >

Tier

0.tier

}=_{#
  >^

Tile

TPPL

ENTER BATHROOM
SET
RIP
ADD
ADD
ADD
ADD
CHECK 1 YES? 19
TRASH
PULL
WIPE
PULL
WIPE
WIPE
PULL
WIPE
RIP
FLUSH
EXIT
TRASH
WIPE
PULL
WIPE
PULL
WIPE
WIPE
PULL
WIPE
RIP
FLUSH
ADD
ADD
ADD
ADD
JUMP 20

Trampolines

|o   /   #
|,   ~;  #
|0   H==H#
|=  ^-  /#
|  <     #
|   ;    #
|    #####

Trigger

$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$.$$-111..$-000

Triski

p (v z) (v o) a i v s d s i i (s i i)
d d d d d d d d o z
v i a l o l l o d d a s s i i (s i i)

Trivial

main io = read io (onReadFlag io);
read io = io 0;
write io = io 1;
onReadFlag io bit = read io (onReadBit io);
onReadBit io bit = bit case1 case0 io;
case0 io = write io 1 (write io 0) (write io 0);
case1 io = write io 1 (case1 io);
0 a b = b;
1 a b = a;

Tsept

?PBKpPxIIPAPAPAPPAABpBPBSPBxDDPAPADPBKB!BKBPBiBxDDPAPADPBKB!BKBPBi

Tttt

hcaaaaibdcbbbbbbcjdcifjf

Tubes

  ┌─┐
  ├┐│
  └◆┘
▶◇◆┤
  ▷┘

Turi

[ι]sψ[0]sElz[1]p[1]zl
    Yp[1]lzl
    Y⌫
    ⌫

Replace ι with input.

Turing-machine

Q1:E>1
Q0:O>0
E0:E>1
O0:F<0

Turth-machine

Ask for input
If the input is 0
 Output 0
Whereas if the input is 1
 Repeat infinitely
  Output 1

ulilang

4,0,0
4,input,0(or 1)
2,0,input,skipper
1,loop
0,loop
1,skipper

(there is no io in ulilang)

Underload

This is an example of an implementation in a language that has no input facilities, only output. In the first parentheses, use ! for 1-input, and nothing for 0-input. The program below is calibrated for 1-input.

(!)((1)S:^)~((0)S)~^:^

Unfair

Define Player 1's raising number.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Player 1 counts.
Label loop.
Evaluate Player 1's raising number.
If Player 1's counting number is bigger then Player 2's, then do loop again.

Unlambda

``c`@?1`c`|i

UnnumericJS

function truth_machine(input){
    if(input==!''+!!''){
        while(!''){
            console.log(!''+!!'');
        }
    }else{
        console.log(!!''+!!'');
    }
}

Since JavaScript has no input, UnnumericJS also has no input, so you have to pass !!''+!!'' for 0 and !''+!!'' for 1 to the truth_machine function.

Unsquare

ioAx>Io<

Urn

(:(1:::a)::)(a:(1:::)(1:::a)::a)

Please note that an Urn program needs to receive an EOF after the input of 0 or 1; no input-collecting (loop) in this language can end if it doesn't reach the end of input (that is: receive EOF).

V++

@IgnoreErrors

define inputstr as string = ""

function main ()
command (0x0007,inputstr,null)
if (0,inputstr,"0",null)
command (0x0005,"0",null)
exit
end if
if (0,inputstr,"1",null)
loop ()
end if
end function

function loop ()
command (0x0005,"1",null)
loop ()
end function

V3i

if input = 0;
print "0"; end;
else;
iloop print "1";

Var=Bar

v=1N
v=0UT
x=v==1
v=0UT
x=STOP

Varigen

VenetianScript

Verbose

Untested. Input must be either "NULLA" for zero or "I" for one.

GET A ROMAN NUMERAL TYPED IN BY THE CURRENT PERSON USING THIS PROGRAM AND PUT IT ONTO THE TOP OF THE PROGRAM STACK
PUT THE NUMBER -III ONTO THE TOP OF THE PROGRAM STACK
MOVE THE FIRST ELEMENT OF THE PROGRAM STACK TO THE SECOND ELEMENT'S PLACE AND THE SECOND ELEMENT OF THE STACK TO THE FIRST ELEMENT'S PLACE
GET THE TOP ELEMENT OF THE STACK AND OUTPUT IT FOR THE CURRENT PERSON USING THIS PROGRAM TO SEE
MOVE THE FIRST ELEMENT OF THE PROGRAM STACK TO THE SECOND ELEMENT'S PLACE AND THE SECOND ELEMENT OF THE STACK TO THE FIRST ELEMENT'S PLACE
GET THE FIRST ELEMENT OF THE PROGRAM STACK AND THE SECOND ELEMENT OF THE PROGRAM STACK AND IF THE SECOND ELEMENT OF THE PROGRAM STACK IS NOT ZERO JUMP TO THE INSTRUCTION THAT IS THE CURRENT INSTRUCTION NUMBER AND THE FIRST ELEMENT ADDED TOGETHER'S RESULT

Waduzitdo

A:
M: 0
Y J: 2
* T: 1
J:
* T: 0
S:

Watnoxt

Do note that, with how this works, any character with an even ASCII code will act as 0 and any that's odd will act as 1.

>>>>>>!?
?..?.?
?..?!?!
.?!?.!?

Wave

Untested.

~! STRT
in\_"Enter 1 or 0"%
if <(ans) = (0)> :(
  @/`0%
) elif <(ans) = (1)> :(
 while <True> :(
    @/`1\n
  )%
)%
!! END

WeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeBasic

Input
If number of Infections = 0 Then
Print
Else
do
Print
Loop
end If

Wheat

input x
if x "0":
 terminate
-       v THE INPUT DATA FOR THE TRUTH-MACHINE BELOW (USE "0" OR "1")
output "0"

Wheel

I*Y00V$L00V01G00

When

Untested.

out = 1 when out
out = in

Whenever

1 2#-read();
2 defer(1) print("0") 3#-1;
3 defer(2) again(3) print("1");

Where

WHERE =1 INPUT
WHERE =0 OUTPUT
WHILE ANY =1
    WHERE =1 OUTPUT
END

Whitespace

Here, each character used in instructions (space, tab, and linefeed) is preceded by S, T, or L, respectively.

S S L
T	L
T	T	S S L
T	T	T	L
S S L
S L
S T	L
S T	S L
S S S S T	L
T	S S T	L
T	S L
L
L
L
.

Wierd Machine

ICHF0JQI1QL∞

word worm

[input]
「one」⇒「one」

replace [input] with the input(as words)

wsad

awaswaaswd

W.W.E

½

x-D

:E 8-------> x-----> x8S 8:C 8> :) 8P :( 8< 8P

XENBLN

ČÎx

Xeroxer

change first line to 0 1 for 1, or 0 0 for 0

0 0
0 3
0 1
1 0
1 0

Xjansk

j xks

j with space takes one character as input, x checks if it is 0 and is printed by s.

XMLang

<program>
    <import id="!std" />
    <while>
        <bool>true</bool>
        <try>
            <block>
                <assign id="n">
                    <int>
                        <call id="input" />
                    </int>
                </assign>
                <break />
            </block>
            <continue />
        </try>
    </while>
    <if>
        <eq>
            <access id="n" />
            <int>0</int>
        </eq>
        <call id="println">
            <str>0</str>
        </call>
        <eq>
            <access id="n" />
            <int>1</int>
        </eq>
        <while>
            <bool>true</bool>
            <call id="println">
                <str>1</str>
            </call>
        </while>
        <call id="println">
            <str>Not 0 or 1</str>
        </call>
    </if>
</program>

XRF

0AFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF FFFFF FFFFF
FFFFF FFFFF FFFFF 1BFFF 31AFF

YASBE

iget value condjump 1 0

Yabasic

input""x if(x=0)print"0" while(x=1)print"1";wend

Yboy

,v~1_1:..$^...!

Your

Your Your Your Your

Ypsilax

If a 0 is placed immediately to the right of 'IN:', a single 0 will appear immediately to the right of 'OUT:'. If a 1 is placed immediately to the right of 'IN:', an infinite number of 1's will eventually appear immediately to the right of 'OUT:'.

(      ) (      )
 ------   ------
 N:0N:0   N:1N:1
 T: T:0   T: T:! (    )
                  ! 1!
 ----                 
 IN:
OUT:

Zeno

real i = 0;
zeno {
	for (i=1;i==t;i=1) { // Infinite for loop if i = 1
		print(1); 
	};
};
print(i);

Swap real i = 0; to real i = 1; to input 1 instead of 0.

Zirconium

no Synthetic Stations

                   .
  @       0 0     # \
 ~~~      |\|    /   #
{ ?-}-->Q-O-O-->o->o->O-0 
{ | }     |/|   |     |
{ % }     0 0   |     |  
{   }           v     v   ~
{ `-}---o<--o<--O->@->O--{!}
 ~~~    0-->0         |   ~
                      0

with Synthetic Stations

  @  
 ~~~     ===   ~~~
{ ?-}>0-[-0-]-{-! }
{ | } o [   ] {   }
{ % } 0-[-1-]-{-% } 
 ~~~     ===   ~~~

(( 0 = N 48 = ))
(( 1 = N 49 = 49 * ))

ZOMBIE

ZOMBIE, like Underload, lacks input facilities. For 0, the third line should be "remember 0". For 1, the third line should be "remember 1".

zombie input is a zombie
summon
	remember 1
animate
zombie bleck is a zombie
summon
	task go
		taste remembering input 0 good
			say "0"
		bad
			shamble
				say "1"
			around
		spit
	animate
animate

Ø

fififiÁ˘100  ; Store address for loop counter (initially 0)
»fi$        ; Get user input

ıı≠Ü≈}≈}≈  ; Check if input is 1 (rotate and compare)
»Á100      ; Jump to loop if input is 1

»fi$        ; Otherwise, output the input (0)
Ñ˝»        ; End program

‹‹¥«œ      ; Calculate next loop counter (always 1)
fi›Œfl100   ; Increment loop counter
»Á1        ; Jump back to the beginning of the loop (infinite loop for 1)

Ñ˝»        ; End program (unreachable for input 1)

!中文

从用户端读取一个整数 x 并将其转化为布尔值。
如果 x 返回假,就输出 0 ,然后终止程序;否则,无限地输出 1 。

现代白话文

定义布尔值变量 T 。
读入 T 。
如果 T 等于 假 则:
    输出 0 。
    终止程序。
否则:
    重复执行以下代码直到 1 不满足为止:
        输出 1 。

λ⁁

⤽&⁋/´^(:):

_/

(0./¯\1./¨\¯\)_/:/
((10./110¯\))_/l/0X/

See also