Loadstring is a turing complete esolang, what does loadstring mean? I don't know its just the name I chose because in lua that is a thing! This will give you an experience similar to the one of coding when punch cards were a thing. Bet you can't make anything useful with this, before you download the interpreter I have to warn you, coding in this language is mind-numbing and agonizing. Am I a masochist, am I a sadist, only you can answer by coding in this atrocity! Good luck...
Indexes are used for jumps, every identifier or integer has an index, for example:
set_length 2 0 load 420 0 jump 3
The previous code will jump to the load instruction, since set_length has 2 parameters and itself, which makes the index of set_length 1. INDEX 1 = set_length INDEX 2 = 2 INDEX 3 = 0 So index 3 to 8 execute load and jump!
load <int value> <int cell>
Loads an integer into a cell.
copy <int cell1> <int cell2>
Copies the value in a cell to another cell.
set_length <int length> <int value>
Sets the length of the tape and replaces every cell with the given value.
get_character <bool getAscii> <int cell>
Gets input; if getAscii is 1 the ascii value of the input is placed into the cell, else the integer value of the input is placed instead. NOTE: THIS DOES NOT OUTPUT THE CHARACTER THAT YOU PUT IN, IF YOU WANT TO DO THAT YOU HAVE TO USE get_character_output
get_character_output <bool getAscii> <int cell>
Gets input; if getAscii is 1 the ascii value of the input is placed into the cell, else the integer value of the input is placed instead.
compare <int cell1> <int cell2>
Sets up compare flag, used when a jump instruction is executed.
jump_equal <int index>
Jumps to an index (see indexes) if the cells in the compare flag are equal.
jump_greater <int index>
Same as jump_equal but comparing if it is greater than.
jump_less <int index>
Same as jump_equal but comparing if it is less than.
jump <int index>
Jumps to an index (see indexes).
add <int cell1> <int cell2>
Adds two cells and saves the value in the second given cell.
subtract <int cell1> <int cell2>
Subtracts two cells and saves the value in the second given cell.
clamp <int cell1> <int cell2>
Clamps two cells and saves the value in the second given cell e.g. 6 clamped to 9 is 69 (Concatenation).
print <bool isAscii> <int cell>
If isAscii is 1, it prints the ascii value of whatever is in cell, else, it prints the value of the cell as a number.
load 69 0 print 1 0
This program loads 69 (Ascii for E) into cell 0, then it prints it as an ascii.
Output -> E
load 1 0 load 1 1 add 0 1 print 0 1
This program loads 2 values 1 and 1 to cell 0 and cell 1, then adds them, and prints them as an integer.
Output -> 2
load 255 0 load 255 1 compare 0 1 jump_equal 12 halt print 0 1
This program loads 2 values 255 and 255, then compares them setting up a flag, and finally jumps beyond the halt intruction if cell 1 is equal to cell 2.
Output -> 255
get_character 1 0 print 1 0
This program replicates whatever character was put in, you could make a cat program by checking if the character was enter on not, putting in a loop if not!
Input <- h (NOT VISIBLE; SEE DOCUMENTATION) Output -> h
get_character 0 0 get_character 0 1 clamp 0 1 print 0 1
This program gets 2 single digit numbers then clamps them together making a double digit number and then outputs the number!
Input <- 32 (NOT VISIBLE; SEE DOCUMENTATION) Output -> 32
set_length 1 0 load 0 1
This program outputs an error since there is only 1 usable cell and the program is trying to load 0 to a non-existing cell
Output -> <python thingamajinga error thing> at line <whatever>...
get_character 1 1 get_character 1 0 load 0 2 load 0 3 load 1 4 subtract 0 1 compare 1 2 jump_equal 28 add 4 3 jump 15 add 4 3 print 0 3
This final program gets 2 single digit inputs and then divides them, then it prints the result!
Input <- 84 (NOT VISIBLE; SEE DOCUMENTATION) Output -> 2
8/4 = 2, 84 = 2
set_length 1 0 load 72 0 print 1 0 load 101 0 print 1 0 load 108 0 print 1 0 load 108 0 print 1 0 load 111 0 print 1 0 load 32 0 print 1 0 load 87 0 print 1 0 load 111 0 print 1 0 load 114 0 print 1 0 load 108 0 print 1 0 load 100 0 print 1 0 load 13 0 print 1 0 load 10 0 print 1 0
set_length 2 0 load 1 0 get_character 0 1 compare 0 1 print 0 1 jump_equal 12
set_length 2 0 get_character_output 1 1 compare 0 1 jump_less 3
NOTE: YOU GOTTA HAVE PYTHON TO RUN IT, TO EXECUTE: EITHER DRAG THE FILE YOU WANT TO EXECUTE INTO THE PYC FILE, OR USE CMD AND TYPE interpreter.pyc yourfilename.loadstr I wish you luck, buddy! (in external resources!)