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  • 23:11, 19 November 2025№15 (hist | edit) ‎[483 bytes] (talk | contribs) (Created page with "№15 is an esolang made by User:↑. {| class="wikitable" |+ Caption text |- ! Code !! What it does |- | / || Adds |- | \ || Subtracts |- | § || Multiplies |- | ¬ || Divides |- | ⊗ || If operator |- | Ⓓ || Print top of the stack |- | № || Request input |- | ↑ || True |- | ↓ || False |- | ↨ || Loop |} Everything else is pushed to the stack. Category:Languages Category:2025 Category:Esolangs created by ↑")
  • 22:47, 19 November 2025100 (hist | edit) ‎[529 bytes] (talk | contribs) (Created page with "100 is an esolang made by User:↑. ==Commands== {| class="wikitable" |- ! Command !! What it does |- | + || Adds 1. |- | § || Adds 100. |- | - || Subtracts 1. |- | — || Subtracts 100. |- | !{} || Loops the amount of times on the current pointer location. |- | @{} || Loops 100 times. |- | > || Goes to the next item. |- | = || Duplicates the current item. |- | < || Goes to the previous item. |- | ~ || Picks a random number between 0 and 100. |} Category:Languages...")
  • 22:41, 19 November 20253-h (hist | edit) ‎[1,556 bytes]Buckets (talk | contribs) (Created page with "3-h is an Esoteric Programming language created By User:Buckets in 2021. {| class="wikitable" |- ! Commands !! Instructions |- | 0a || It will Create 3 Children At the Root Index of a In ternary. |- | 1b || It will Share the Number in the Root At the Root Index of b In ternary, To Its 3 children, Equally; If not, The remainder Will Stay In that Root Node. |- | 2c2d || Add c To the Root Index in ternary at d. |- | e0 || At root Index e, If it equals 0, then It will Go...")
  • 22:25, 19 November 2025!itoe Turing-completeness proof (hist | edit) ‎[314 bytes] (talk | contribs) (Created page with "Here, User:↑ will prove the Turing-completeness of !itoe. Compared to bf: {| class="wikitable" |- ! !itoe !! BF |- | tasindu || , |- | ikunude || [ and ] |- | +-*/ || + and - |- | ado || . |} We also have variables, so < and > aren't a problem. As so, !itoe is Turing-complete") originally created as "!itoe is Turing-complete"
  • 22:07, 19 November 2025 (hist | edit) ‎[409 bytes] (talk | contribs) (Created page with "{{Distinguish/Confusion|■}} ◼ is an esolang made by User:↑. It's basically bf but the symbols are replaced with squares. {| class="wikitable" |+ Caption text |- ! BF !! ◼ |- | + || ■ |- | - || □ |- | . || ▣ |- | < || ▤ |- | > || ▥ |- | , || ▦ |- | [ || ◧ |- | ] || ◨ |} Category:Brainfuck derivatives Category:Languages Category:2025 Category:Esolangs made by ↑")
  • 21:44, 19 November 2025!itoe (hist | edit) ‎[507 bytes] (talk | contribs) (Created page with "'''!itoe''' is an esolang made by User:↑. ==Commands== {| class="wikitable" |+ Caption text |- ! Command !! Definition |- | ti (a) (b) || Sets a variable. |- | ado (a) || Prints a value. |- | +-*/|| Math operators. |- | gozayiho (a) ja (b) ija (c) || If command |- | ikunude (a) || Loop |- | ikunude farava || Infinite loop |- | tasindu || Input taking |- | kasiya || Explicit break |} ==Programs== ===Hello World=== ado "Hello, world!" Category:Languages C...")
  • 17:50, 19 November 2025Solus (hist | edit) ‎[645 bytes]H33T33 (talk | contribs) (Created page with "{{WIP}} Solus is a language being developed in C++ by User:H33T33. Solus works by reading characters one by one from a file. It will only ever hold one character at a time, meaning characters cannot work together. They can only adjust the different states of the program for the next character. =Program States and Modes= {| class="wikitable" !State/Mode !Purpose |- |NO |Short for "None". Allows characters to pass regardless of the current condition. |- |BO |Short fo...")
  • 17:26, 19 November 20251AMB0A (hist | edit) ‎[800 bytes]Esolangist alt (talk | contribs) (Esolangist alt)
  • 17:04, 19 November 2025Boinkfuck (hist | edit) ‎[855 bytes]Esolangist alt (talk | contribs) (Esolangist alt)
  • 10:44, 19 November 2025ByteByteIfJump (hist | edit) ‎[956 bytes]Timm (talk | contribs) (Created page with "hi ByteByteIfJump has this format: A B C D it does: B* = B* - A* if B* = C* then jump D* ?* is change or get address cell in code ?* output ? not get address cell all negative numbers in this esolang are fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff... {| class="wikitable" |+ Caption text |- ! minus one in cell !! does |- | A || input in B* |- | B || output A* |- | C || without condition...")
  • 09:17, 19 November 2025Readable/ASCII Readable (hist | edit) ‎[212 bytes]None1 (talk | contribs) (Created page with ":{{Back|Readable}} It's a dialect of Readable that uses {{cd|=}} instead of {{cd|−}} (U+2212). ==Implementations== The author's implementation of Readable actually interprets ASCII Readable as well.")
  • 22:10, 18 November 2025√Befunge (hist | edit) ‎[2,135 bytes]Buckets (talk | contribs) (Created page with "√Befunge is An Esoteric programming language created by User:Buckets in 2020 to be a 1-d Befunge before User:Buckets learned the existence of Unefunge. Even though The esolang is 1-d, multiple Lines are Not banned, but If you use them You have to Put them in The Dimensions Of 47 characters Wide by n Characters long. {| class="wikitable" ! Commands !! Instructions |- | + || Pops The two values And Adds Them Then Pushes the Result. |- | -...")
  • 16:17, 18 November 2025Viktor's Divisibility Checker (hist | edit) ‎[2,695 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''Viktor's Divisibility Checker''', or just '''Viktor''' is an Esoteric Programming Language created by User:Yayimhere, that checks the divisibility of different numbers in a list. It is based on a 1 register Minsky Machine, as well as the Do Minsk Family and WUUI, the second of which only inspired the creator in formatting. == Etymology == Viktor's Divisibility Checker is named after Viktor Vasnetsov, who painted the painting "Knight at the Crossroads"...")
  • 13:28, 18 November 2025MultiScript (hist | edit) ‎[4,280 bytes]PrySigneToFry (talk | contribs) (Created page with "MultiScript is designed by PSTF inspired from ↑→↓. Inspired by a problem from the 'Algorithm Training Camp,' I created this language. = Intro = As the name shown, MultiScript is multi-threaded. Each program has at least one and at most five threads. For each thread, the thread at the head of the ready queue is executed first; after executing q commands (including no-ops), it is placed at the end of the ready queue, and this process repeats. If a thread has c...")
  • 00:54, 18 November 2025ALEFL (hist | edit) ‎[2,677 bytes]None1 (talk | contribs) (Created page with " '''ALEFL''' ('''A'''lpha-'''L'''ess '''E'''xception&'''F'''unction '''L'''anguage) is an esolang invented by User:None1. Just like its name, it uses no letters and control flow is done by exception and functions. ==Features== ===Type system=== There are only 2 types in ALEFL: integers and functions. ===Function definition=== To define a function, use: $''function_name''(''arg1,arg2,...''){''CODE''} Note that function names and argument names ''must not'' contain le...")
  • 22:38, 17 November 2025BeeJazz (hist | edit) ‎[1,781 bytes]Buckets (talk | contribs) (Created page with "BeeJazz is an Esoteric Programming language created By User:Buckets in 2020, after They watched [https://en.wikipedia.org/wiki/Bee_Movie / A Certain Movie featuring bees And jazz.] {| class="wikitable" |- ! Commands !! Instructions |- | B || Assign The current hexe As yellow Or black in Alternating order. |- | _ || Disrupt the Order by swapping The next yellow/black Assignment. |- | 1 || Move Up one hexe. |- | 2 || Move Right-Downards one hexe. |- | 3 || Move Left-up...")
  • 01:23, 17 November 2025WORST (hist | edit) ‎[5,996 bytes]Sawyer.go0923 (talk | contribs) (Created page with "{{Infobox language | name = WORST | year = 2025 | designer = User:Creator | website = | paradigm = Esoteric, intentionally hostile | license = Public domain }} '''WORST''' is an esoteric programming language designed to be as unpleasant, counter-intuitive, and error-prone as possible — a loving satire of languages such as INTERCAL, Brainfuck, Malbolge and Piet. Its goal is not elegance or practicality but to annoy, confuse, and punish the programmer at every turn. =...")
  • 00:46, 17 November 2025Luau (hist | edit) ‎[430 bytes]Sawyer.go0923 (talk | contribs) (Created page with "Luau is not an esoteric programming language. To check it out, go to the [https://en.wikipedia.org/wiki/Luau_(programming_language) Wikipedia page] or [https://luau.org luau website]. ==See also== * [https://en.wikipedia.org/wiki/Luau_(programming_language) Luau] * Luafuck * [https://en.wikipedia.org/wiki/Lua Lua] * Lua++ Category:2019 Category:Implemented Category:Turing complete Category:Languages")
  • 22:18, 16 November 2025QuantaScript (hist | edit) ‎[3,468 bytes]Cyclic Tag (talk | contribs) (Created page with "'''QuantaScript''' is an esolang made by Google Gemini prompted by Cyclic Tag. The language operates exclusively on a single stack that can hold values in one of three states: '''0''' (False/Down), '''1''' (True/Up), or '''?''' (Superposition). ==Concepts and Data== QuantaScript's primary data unit is the Qubit. Unlike traditional binary, a Qubit can exist in a state of superposition represented by the character ?. ===Qubit States=== '''<code>0</code>''': Definite Fal...")
  • 21:57, 16 November 2025ITF,P (hist | edit) ‎[1,996 bytes]Buckets (talk | contribs) (Created page with "ITF,P Is An Esoteric programming language created By User:Buckets in 2024 and Stands for "Input Text Feild ,(comma) Please". The Pseudo-Commands Are Exactly The same as brainfuck's command set. {| class="wikitable" |+ The actual Commands |- ! Input Text-Dependent Command Explinations* for What brainfuck's Commands do to be The Actual Commands. !! Instructions |- | < || Make the previous Word To the previous word Place And make the Current word The Current w...")
  • 21:12, 16 November 2025Iterate/Compilation (hist | edit) ‎[5,153 bytes]Aadenboy (talk | contribs) (Created page with "{{Back|Iterate}} For convenience, this page defines a more programmer-friendly version of Iterate that can be compiled into syntactically correct code. The compiled code should optimally be devoid of whitespace, since such isn't necessary to properly parse Iterate, but the example outputs here will use whitespace regardless. == Labels == Labels are able to be defined and referenced using alphanumeric characters (and the underscore). When compiling, each unique label sh...")
  • 16:21, 16 November 2025M@trix (hist | edit) ‎[2,265 bytes]Mysonandadthatnosense (talk | contribs) (Uhh M@trix!)
  • 14:59, 16 November 2025Abyssal-7 (hist | edit) ‎[5,979 bytes]Sawyer.go0923 (talk | contribs) (Created page with "{{infobox proglang |name=Abyssal-7 |paradigms=imperative |author=User:YourUsernameHere <!-- Replace with your esolangs username --> |year=2025 |influence=Abyssal-8, Abyssal-9, Malbolge |class=Turing complete |majorimpl= |refimpl= |files=<code>.aby7</code> or <code>.aby7t</code> }} '''Abyssal-7''' (subtitled ''Bitstream Prelude'') is an esoteric programming language designed in 2025 as a conceptual pred...")
  • 14:05, 16 November 2025Abyssal-8 (hist | edit) ‎[20,851 bytes]Sawyer.go0923 (talk | contribs) (Created page with "{{proglang | name = Abyssal-8 | year = 2025 | designer = Sawyer Macia | file extension = .aby8 | paradigm = Esoteric language — deterministic, massively obfuscated, self-modifying VM | influences = Malbolge, Brainfuck (conceptual), cryptographic permutations }} '''Abyssal-8 (Deterministic Ultimate Mode)''' — file extension <code>.aby8</code> — is a deliberately **extremely unreadable** esoteric language designed so that program text is effectively inscrutable to h...")
  • 06:29, 16 November 2025Dynamic CE (hist | edit) ‎[0 bytes]Yayimhere2(school) (talk | contribs) (Created page with "{{WIP}} '''Dynamic CE''' is an esolang created by User:Yayimhere, as a more dynamic, and "usable"(to some extent) version of Contains everything. It is currently a WIP. == Description == === Builtins === Below are some Dynamic CE built in variables, that are predefined from the start of every Dynamic CE program: A: Holds all sets defined in the program. It is dynamically updated. e: Empty set")
  • 21:42, 15 November 2025Ket (hist | edit) ‎[1,063 bytes]Buckets (talk | contribs) (Created page with "Ket is an Esoteric Programming Language created By User:Buckets in 2021, And The Second Of the Trio for A Very Terrible Idea. {| class="wikitable" |- ! Commands !! Instructions |- | ^><small><nowiki>|</nowiki></small> || If It Is Pointing at a Bass, then it will push The Input Value On the Tape to the Current Direction of the Caret, But If it is A ''Bass'', It will Print the Current cell on the Tape. |- | ⍘ || Start And End A Quote to put in the current cell. |- |...")
  • 21:08, 15 November 2025Contains everything (hist | edit) ‎[2,088 bytes]C++DSUCKER (talk | contribs) (Created page with "This is a set theory based language, Initially designed by ~~~ but with the logical operator removed with help of uni on discord (though these changes did not make it into the final language). the original used nand but i eventually went with implies as false is constructible. It was designed to be as simple as possible. == Instructions == {| class="wikitable" |- ! Instruction !! Description |- | (∀x.P) || if predicate P is True for all sets x then True else False |-...")
  • 19:56, 15 November 2025Abyssal-9 (hist | edit) ‎[25,722 bytes]Sawyer.go0923 (talk | contribs) (Created page with "== Abyssal-9 == '''Abyssal-9''' is a deterministic, intentionally unreadable esoteric programming language designed to be astronomically difficult to analyze, reason about, or craft programs for by hand. This page is the canonical MediaWiki source: it defines canonical constants, decode rules, microtable derivation, staged verification, overlapping windows, CNF-schema constraints, witness checks, proof-of-work checks, and an extensive list of hardness amplifiers whose co...")
  • 18:55, 15 November 2025Password game (hist | edit) ‎[690 bytes]Hammy2 (talk | contribs) (Created page with "Password game is a program form by User:Hammy inspired by the [https://neal.fun/password-game password game] ==How to implement== Take input from user and check these: * if it contains capital letters * if it contains a number * if it contains #, @ or ? * if it has more than 5 numbers * if the sum of all the numbers is less than or equal to 10 If it follows these criteria, print "You have successfully signed in." If it doesn't, print a different one each time: * If...")
  • 18:42, 15 November 2025Atamagaokashii (hist | edit) ‎[26,781 bytes]RaiseAfloppaFan3925 (talk | contribs) (Move RSI1 to Atamagaokashii)
  • 17:39, 15 November 2025Iterate/Floating-point (hist | edit) ‎[6,431 bytes]Aadenboy (talk | contribs) (just conversion from int to float for now)
  • 16:40, 15 November 2025GTA6 (hist | edit) ‎[22,073 bytes]Sawyer.go0923 (talk | contribs) (Created page with "{{infobox proglang |name = GTA6 |paradigms = Esoteric, imperative, self-modifying |year = 2025 |author = Grok |majorimpl = Reference interpreter (Python) |influenced = Brainfuck, Deadfish, Rockstar }} '''GTA6''' is an esoteric programming language with exactly one instruction: <code>G</code>. Executing a program consisting of any number of <code>G</code>s will, upon termination, materialize a complete, fully-playable copy of ''Gra...")
  • 15:21, 15 November 2025LIGHTED (hist | edit) ‎[1,882 bytes]Hammy (talk | contribs) (Created page with "LIGHTED is a language based on light by User:Hammy ==Memory== There is an infinity by infinity box. A cursor is in the middle. Each cell in the box can store from 00 to ff in hexadecimal. ==Commands== <code>^v<></code> Moves the cursor in those directions respectively. <code>1</code> Sets the accumulator to 1 <code>l</code> Makes a light at the current position of the cursor with a brightness of the accumulator. But what is a light, you may ask? A light makes lig...")
  • 14:15, 15 November 2025Boink (hist | edit) ‎[1,104 bytes]Hammy (talk | contribs) (Created page with "Boink is a language with 1 command by User:Hammy. ==Memory== Memory is stored on a tape of addresses which can be 0 or 1. ==The command== x:y is explained in this pseudocode. <pre> if address x is 0: jump to line y move the pointer left if the current cell isn't the first cell otherwise: move the pointer right and flip the current bit </pre> ===Special lines=== 0 is output. It will always be jumped to, no matter what x actually is. It adds the value of x to a bit...")
  • 13:36, 15 November 2025Homunculus fallacy (hist | edit) ‎[1,613 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''Two step''' is an esolang created by User:Yayimhere based on the commands <code>'a "a</code> defined on the Emmental talk page. == Etymology == Two step gets its name from the song genre that was being heard while creating it. == Memory == Two step uses a queue. Do note however it still uses push and pop terminology. == Commands == Two step has the following commands: {| class="wikitable" ! Command !! Function |- | <code>#</code> || Push ascii nul. |- | <code...") originally created as "Two step"
  • 13:33, 15 November 2025Ooooh! (hist | edit) ‎[1,447 bytes]Hammy (talk | contribs) (Created page with "{{DISPLAYTITLE:''ooooh!''}} ''ooooh!'' is a cool turing complete language by User:Hammy with 3 commands ==Commands== {| class="wikitable" ! command !! what it does |- | ooooo... || flips the bit at the cell indexed by how many o's there are |- | h(code)hhhh...... || while the cell indexed by how many h's there are minus 1 is 1, run the code inside. there is a ... at the end of the command so thats why there is 6 dots |- | ! (code)!!!!!...... || same as above but only...")
  • 13:07, 15 November 2025Just a bit (hist | edit) ‎[328 bytes]Hammy (talk | contribs) (Created page with "Just a bit is by User:Hammy and it is based on bits ==Commands== ? = invert <>[] = works like bf () = run code inside '''once''' if current cell is 1")
  • 11:38, 15 November 2025Nonbreakingspace (hist | edit) ‎[531 bytes]Hammy (talk | contribs) (Created page with "{{Wrongtitle|title= (a nonbreaking space)}} :'''For ease of use, I will use the wrong title. Nonbreakingspace is a bf equivalent by User:Hammy ==Commands!== In this article, I will use the printable version. {| class="wikitable" |- ! Printable !! Actual (use a unicode visualiser thing for this) !! Bf |- | S || || + |- | B ||   || - |- | N ||   || < |- | M ||   || > |- | Z || ‌ || . |- | J || ‍ || , |- | I ||   || [ |- | H ||...")
  • 11:21, 15 November 2025Encoded brain**** (hist | edit) ‎[433 bytes]Hammy (talk | contribs) (Created page with "Encoded brain**** is by User:Hammy ==How to code in it.== First you gotta convert some brain**** commands to letters <pre> + a - b < c > d . e , f [ g ] h (eof) i </pre> then caesar cipher it with the length of the code for the key and the ascii range for the alphabet ok then you convert to base64 and remove the annoying = at the end then you have encoded brain**** yay ==Examples== ===Cat=== <code>YGFfYGJj</code>")
  • 09:43, 15 November 2025Writr (hist | edit) ‎[2,487 bytes]Yayimhere2(school) (talk | contribs) (Created page with "{{lowercase}} '''writr''' is an esolang created by User:Yayimhere, based on their other language Bijection. writr is basically just a superset of Bijection. Yayimhere herself personally does not think it is much of an esolang, but as it to a normal programmer seems completely useless. == Etymology == writr's name is a type of the word "write" as the creator was looking if any languages was named that(as write makes sense as a name for writr). == Commands == '''N...")
  • 08:00, 15 November 2025Classic? (hist | edit) ‎[1,013 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''Classic?''' is a cellular automata based on string rewriting, and has an infinite number of states. Below is its semantics. == Semantics == === Cell contents/States === Each individual cell holds a string. This string can be of any length. Each program must have an untitled symbol defined, which is given to all cells that have not been defined. === Rules === First lets define these symbols: C = the cell we are currently checking L = cell to the left of C R = cell...")
  • 06:37, 15 November 2025Resubmit (hist | edit) ‎[1,359 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''Resubmit''' is a language created by User:Yayimhere based off of Re:direction, specifically because the creator found the way Re:direction functions quite boring and uninteresting. As such, she created Resubmit. Instead of re-directing based on previous directions, Resubmit "resubmits" the whole program again. Resubmit is on an infinite grid in all directions. == Semantics == Resubmit uses no memory, and is self modifying. Every time the command pointer lands...")
  • 06:01, 15 November 2025Distressed (hist | edit) ‎[2,716 bytes]Yayimhere2(school) (talk | contribs) (Created page with "{{Lowercase}} '''distressed''' is a Turing complete version of Stroke, that does not add any conditionals, wheels, or other tricks, but still has the same amount of commands. As such, distressed is arguably a better alternative to Stroke+-. It was created by User:Yayimhere, originally as a ramble on stroke's talk page == New commands == as distressed uses semi complex commands, ill give a section for each == Loop == A loop is made up of: / var1 index1...")
  • 04:33, 15 November 2025Nullifinitesimal (hist | edit) ‎[0 bytes]Sawyer.go0923 (talk | contribs) (Created page with "{{infobox proglang |name=Nullifinitesimal |author=Sawyer |year=2025 |paradigms=Esoteric, 2D, Stack-based, Self-modifying, Joke |memsys=Stack + sparse Heap + 2D byte grid |class=Obnoxiously Annoying }} '''Nullifinitesimal''' is a deliberately hostile, deterministic esoteric language that assigns a unique, non-trivial operator to every byte value 1–255. Source is treated as raw bytes (UTF-8 bytes 1–255); the language is 2-D (Befunge-style) with a movable instruction p...")
  • 04:18, 15 November 2025Minimialized Programming Language 2 (hist | edit) ‎[9,755 bytes]PrySigneToFry (talk | contribs) (Created page with "Minimialized Programming Language 2 is the Single Character version of Minimialized Programming Language. = Definition = == Commands == <pre> = let (assignment) ? print ?c print character $ read integer $c read character ( if ) then/else separator { while } end block [ list literal ] list index @ function call ! return , argument separator + add - subtract * multiply / divide < less than > greater than & and | or ~ not...")
  • 04:16, 15 November 2025Abcdefghijklmnopqrstuvwxyz.now.i.know.my.abcs.next.time.wont.you.sing.with.me (hist | edit) ‎[1,928 bytes]Sawyer.go0923 (talk | contribs) (htrrhzszhcshjyudytsrrtjkl;luyrtykl.,jgre)
  • 04:08, 15 November 2025!frjnrehrbwgyrigbyieurgbyfaerkhbvrwgtr. (hist | edit) ‎[1,734 bytes]Sawyer.go0923 (talk | contribs) (bhugbghjrtwh6yjt6jedeswwsuy5y76)
  • 04:03, 15 November 2025I RAGED ON CSHARP SO HARD I BROKE MY FUCKING PC (hist | edit) ‎[4,072 bytes]Sawyer.go0923 (talk | contribs) (no.)
  • 23:20, 14 November 2025Bitty (hist | edit) ‎[657 bytes]Nomnomnom (talk | contribs) (Created page with "==Overview== bitty has 5 instructions ''!'', ''/'', ''\'', ''>'', and ''<''. the list below shows there uses.")
  • 22:19, 14 November 2025O& (hist | edit) ‎[2,944 bytes]Buckets (talk | contribs) (Created page with "{{lowercase}} o& is an Esoteric Programming Language created By User:Buckets in 2024. {| class="wikitable" |- ! Commands !! Instructions |- | / || Pushes the value of The previous Cell Value, then It Increments It by one. |- | * || Swap the Current tape Cell with The top of The Stack but If stack is Empty, Just push the Current value to Stack. |- | @ || Rotate the Tape Segment from Three Values Back To three values ahead one step To the right. |- | ! || Reverse the T...")
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