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  • 11:46, 13 July 2025Frequency (hist | edit) ‎[12 bytes]Hashibami (talk | contribs) (Created blank page)
  • 10:21, 13 July 2025Ku (hist | edit) ‎[8,572 bytes]Shivani (talk | contribs) (Created page with "{| class="wikitable" style="float:right; margin:0 0 1em 1em; width: 25em;" |+ Ku |- ! Paradigm(s) | poetic, imperative, stack-based |- ! Designed by | User:Shivani |- ! Created in | 2025 |- ! Memory system | stack-based |- ! Dimensions | one-dimensional |- ! Computational class | Turing complete |- ! Official interpreter | ku-lang |- ! File extension(s) | .ku |- ! Influenced by | Haiku Poetry (Japanese) |- |- ! Syntax style | haiku (5-7-5 syllables) |- ! Website | [h...")
  • 09:59, 13 July 2025A box with balls (hist | edit) ‎[1,475 bytes]Hashibami (talk | contribs) (Created page with "A box with balls (Abwb for short) is an esolang made by me, Hashibami, as a joke around an paradox, the paradox says: "If in a box, there is 10 balls, and every time you take one, you add the current amount of balls in the box, and you do it indefinitely, when you stop, how many balls are in the box?" Category: Commands Well, in Abwb there are 5 commands: add:balls; remove:balls;")
  • 03:00, 13 July 2025Deadmop (hist | edit) ‎[23 bytes]Hashibami (talk | contribs) (Created page with "Deadmop was created in 2025 by me, iHashibami. It was made just to be basic, to be serious I don't even know if it is a esolangs. As Im new to esolangs.org, I don't know more content to add in here, but soon I'll bring the commands and stuff, by the way, it is stack based and inspired in: Deadman (Deadman was inspired in Deadfish.) Piet (The commands, Deadmop is text.)")
  • 23:43, 12 July 2025Gabriella Gonzalez (hist | edit) ‎[97 bytes]Corbin (talk | contribs) (Stub.)
  • 23:42, 12 July 2025Morte (hist | edit) ‎[318 bytes]Corbin (talk | contribs) (Stub.)
  • 12:05, 11 July 2025Astroscript (hist | edit) ‎[2,742 bytes]PrySigneToFry (talk | contribs) (Created page with "Astroscript is a programming language designed by PSTF and his AI friend(you should know who is he). = Overview = Astroscript is esoteric so you may feel hard to program in it. It is based on Tag system. = Syntax = Because it is based on Tag system, we should define a fixed deletion number V(we assign it with 2), a command set Σ(such as capital alphanums), and a rule table. == Normal format == <pre> rules = { your rules } initial_queue = "" input = "" </p...")
  • 01:54, 11 July 2025Trigbf (hist | edit) ‎[14,094 bytes]None1 (talk | contribs) (Created page with "{{lang|a=User:None1|i=brainfuck}} Trigbf is also known as Trigbf7, you'll know why in the Dialects section. ==Memory== Trigbf uses an unbounded tape which contains signed unbounded infinite-precision real numbers. Initially, every cell is zero. ==Commands== Trigbf has these commands: * <code>,.><[]</code>: The same as bf, except <code>.</code>, which rounds before printing as ASCII. * <code>s</code>: Let current cell value be <code>x</code>. <code>x</code> becomes...")
  • 18:38, 10 July 2025-string (hist | edit) ‎[6,121 bytes]Runius (talk | contribs) (Created page with "==Language overview== '''-string''' is a language designed by User:Runius in July 2025 Inspired by This=That -string is a language which parses almost all text in the program before running it, making it very strong but also very difficult to write in. The full algorithm for parsing text is described in its own section below -string has a total of 4 types of statements available, being ''assignment'', ''commands'', ''labels'', and ''comments'' in no particular...")
  • 17:58, 10 July 2025BOUNCE (hist | edit) ‎[1,875 bytes]QuantumV (talk | contribs) (Create page)
  • 15:30, 9 July 2025CounterClockWise (hist | edit) ‎[4,552 bytes]I am islptng (talk | contribs) (Created page with "{{distinguish/Confusion|Counter clockwise}} '''CounterClockWise''' is an esolang created by islptng. Literally, there is '''counter'''s and '''clock'''s, and you can make '''wise''' programs. The title is unrelated to rotation. ==Syntax== A program consists of counters. To express a counter: CounterName = InitialValue : IterateExpression InitialValue should be an integer. These operations are valid in IterateExpression: a+b a-b -a (a%b): modulo (a?b!c.d): If a is...")
  • 01:57, 9 July 2025Afstal (hist | edit) ‎[1,773 bytes]Cycwin (talk | contribs) (Created page with "{{PAGENAME}} is a string algorithm, which is similar to Tag system but has some differences. It is by User:Cycwin conceived. == Definitions == Given an initial string, traversing from front to back in character units, #If a number (0-9) is encountered, let this number be n (n is the units digit), copy the first n characters of the initial string to the end of the string, delete the first n+1 characters, and start the traversal again. #If the symbol <nowiki>&</now...")
  • 10:30, 8 July 2025Boringscript (hist | edit) ‎[86 bytes]Dmitry samorodyuk (talk | contribs) (Created page with "{{wip}} Boringscript - is a maximally boring esolang, developed by Dmitry Samorodyuk.")
  • 20:32, 7 July 2025Ougsoeei (hist | edit) ‎[37 bytes]Bebebe (talk | contribs) (Created page with "{{infobox proglang |name=Ougsoeei |author=User:bebebe |year=2025 }} {{wip}} Ougsoeei is from User: bebebe(this is a nickname). bebebe's goal was to create a highly illogical and inconsistent esolang for people.")
  • 11:17, 7 July 2025Mint remake (hist | edit) ‎[917 bytes]Hajunsheng (talk | contribs) (Created page with "= Mint remake = Ok, I'll make this quick, it's just mint esolang but remade because the first one didn't work. [https://scratch.mit.edu/projects/1195293853/ visit] = Defining = mint is a variable stack is a stack stuffs is a stack last means last of stack = Commands = "^" still adds mint to stack "v" still pops from stack ">" still rotates first of stack to last "<x" still sets mint to x "*" adds code ptr to stuffs "=" if mint != last go back to last in stuffs "+" adds...")
  • 09:33, 7 July 2025!Frontal Lobe Lobotomy (hist | edit) ‎[10,443 bytes]Creepy (talk | contribs) (Created page with "= Frontal Lobe Lobotomy (FLL) = '''Frontal Lobe Lobotomy (1.1.0 COMPILER / 1.2.0 VM => FLL 1.1.0)''' is a '''x86-64''' esoteric programming language inspired by brain surgery metaphors 'Lobotomy'. It uses pointer-addressable neurons and suture levels to represent stateful, context-sensitive operations. It was designed to feel like doing live neurosurgery on a floating-point brain, where execution is done line-by-line with surgical "masks" that manipulate the brain tape....")
  • 02:03, 7 July 2025Extendable MiniLang (hist | edit) ‎[4,304 bytes]PrySigneToFry (talk | contribs) (Created page with "<blockquote> Next time you create a language that is computable, write an interpreter for it! -- ISLPTNG </blockquote> Extendable MiniLang is designed by PSTF and his AI friend. = Command Set = Can you believe that? It only has 6 commands! {| class="wikitable" |+ Basic Command Table |- ! Command !! Meaning |- | INC x || Increase x by 1. |- | DEC x || Decrease x by 1. |- | JNZ x l || Jump to label if x is not 0. |- | JMP l || Jump to label if 1+1=2. |- | HLT || Halt. |-...")
  • 15:22, 6 July 2025Thisthat (hist | edit) ‎[7,165 bytes]Aadenboy (talk | contribs) (Created page with "<includeonly>style="font-family: ui-monospace,SFMono-Regular,SF Mono,Menlo,Consolas,Liberation Mono,monospace;{{#if:{{{1|}}}|background-color: #f8f9fa; color: #000; border: 1px solid #eaecf0; padding: 1em; white-space: pre; overflow-x: hidden; word-wrap: break-word; overflow-y: auto; line-height: 1.3; margin: 1em 0px;}}"</includeonly><noinclude> {{lowercase}} '''thisthat''' is a 2D, ideographic esolang created by User:Aadenboy. It is inspired by other 2D esolangs lik...")
  • 12:23, 6 July 2025DragonLang/Document (hist | edit) ‎[4,958 bytes]PrySigneToFry (talk | contribs) (Created page with "{{Back|DragonLang}} = Basics = == Data types == === Basic data type === * Numbers, all valid real numbers, with no upper and lower limit and supports 2 to 36 base. * Complexs, formed by a ± bi. * Documents, simply a string in Python/CangjieLang, except it must be quoted in "", if it is in '' then it is a Rune. * Booleans, which works like in Python but it is strict. === Composite data type === * Dynamic array which we call it vector, literally a list in Python. * Stati...")
  • 17:02, 5 July 2025Inigo (hist | edit) ‎[2,124 bytes]Corbin (talk | contribs) (Stub for one of my darlings.)
  • 16:58, 5 July 2025Symbolmathing (hist | edit) ‎[9,821 bytes]Bebebe (talk | contribs) (Created page with "'''This page currently under construction.''' =Symbolmathing= ==description== '''Symbolmathing''' is esolang by beginner at the esolangs — bebebe (Do not take this as real name!! It's a nickname.) bebebe's task was to make esolang for unusual work with mathematics - without letters and numbers: only symbols! ==Commands== ===+===")
  • 23:39, 4 July 2025Quint (hist | edit) ‎[2,461 bytes]Quint-Creator (talk | contribs) (Created page with "Hello, I am Quint-Creator, the creator of Quint. <small>who could have guessed</small> <br> <br> Hello! I am proud to present Quint, my minimal esoteric language. Quint is a simple esolang. Before you choose to play around and experiment, it is best to understand the structure of Quint. Quint consists of a 2D array of cells, 300 by 300 (can easily be increased, so don't worry about size constraints just yet), and a pointer that starts at (0,0). Each cell starts at 0, an...")
  • 00:24, 4 July 2025DPM (hist | edit) ‎[2,705 bytes]Digitpink (talk | contribs) (Created page with "=DPM= '''DPM (DotPlusMinus)''' is a minimalistic esoteric programming language created by Digitpink. Its primary goal is to offer an interpreter smaller by weight than most Brainfuck implementations. It uses only three commands—<code>+</code>, <code>-</code>, and <code>.</code>—hence the name. == Specification == The language operates on a single integer accumulator, initialized to zero: <dl> <dt><code>+</code></dt> <dd>Increment the accumulator by...")
  • 21:32, 3 July 2025Kas (hist | edit) ‎[535 bytes]A() (talk | contribs) (Created page with "Lua, but even smaller. Made by User:A() == Commands == - >> c ; while conditon do - << ; end - r() ; input - w() ; ouput - . ; ends each line - va x = value ; vars - & || ! + - == ; operations - Br() ; break == Programs == === Truth machine === va x = r(). >> x. w(x). <<. w(x). === Calculator === va a = r(). va b = r(). va op = r(). >> op == 1. w(a+b). br(). <<. >> op == 2. w(a-b). br(). <<. >> op == 3. w(a*b). br(). <<. >> op...")
  • 19:59, 3 July 2025Labubu (hist | edit) ‎[4,540 bytes]Digitpink (talk | contribs) (Created page with "{{infobox proglang | name = LABUBU | paradigms = (esoteric, interpreted) | author = User:YourName | year = 2025 | class = (Finite state machine) | majorimpl = JavaScript | influence = Lua | influenced = | image = }} = LABUBU = '''LABUBU''' is a minimal, playful esoteric programming language inspired by Lua’s function-call syntax. It supports only two commands: * '''popmart''' – assignment * '''labubu''' – output LABUBU program...")
  • 18:45, 3 July 2025Exclaim (hist | edit) ‎[3,565 bytes]Digitpink (talk | contribs) (Created page with "= Exclaim = '''Exclaim''' is a minimalistic esoteric programming language created in 2025 by a young enthusiast. It's inspired by Chicken but focuses on simplicity and memory-based operations using only exclamation marks. It was designed to be easy to learn, with each command being a specific number of exclamation marks (`!`), and output happens directly to the console. == Overview == Exclaim operates on a tape of cells (like in Brainfuck). Each cell hold...")
  • 10:43, 3 July 2025$ESOLANG (hist | edit) ‎[5,818 bytes]Astaryuu (talk | contribs) (Created page with "'''$ESOLANG''' is an esoteric programming language made by User:Astaryuu in July 2025. It is an extended joke at the expense of Web3, NFTs, and cryptocurrency. :: ''"True web3 fans know how to use $ESOLANG"'' - nobody, ever ==Characteristics== $ESOLANG is based on a "bytechain", or chain for short. A chain is the same kind of structure as a stack, but $ESOLANG has no popping operations. This means that memory leaks occur by design. Unlike many stack-based esolangs,...")
  • 00:18, 3 July 2025Mach (hist | edit) ‎[13,005 bytes]Kleberlucas (talk | contribs) (Created page with "'''Mach''' is a series of virtual machines specified in this page. Currently, there's no implementation to any of them. ==Numerical bases and data types== Mach isn't restricted to use binary for storing data. It can use any base described here (as long as the base is a positive integer greater than 1). ===Base 2 (binary)=== Binary data types used in this page are described in this section. Unsigned integers: * B2-U8: 8 bits. * B2-U16: 16 bits. * B2-U24: 24 bits. * B2...")
  • 08:17, 2 July 2025BTMS game engine (hist | edit) ‎[659 bytes]Hajunsheng (talk | contribs) (Created page with "= Better Turing Machine Simulator Game Engine = <pre>*~^<\=v*><-=>*~+<0=</pre> BTMS game engine is a free game engine made in mint esolang by yet again hajunsheng. = Usage = It is used by typing in numbers like "1" enter "43" enter "932" enter and then backslash "\" enter and then more numbers like "3" enter, "-" enter before the backslash for subtract instead of add to the next defined variable, the - will automatically be skipped and everytime it will loop and go to n...")
  • 14:27, 1 July 2025Bolgefuck (hist | edit) ‎[3,670 bytes]Hajunsheng (talk | contribs) (Created page with "'''Bolgefuck''' is an esoteric programming language created by User:Hajunsheng in 2025. It is a cursed fusion of Brainfuck and the chaotic spirit of Malbolge, where each character in the source code is transformed through a series of mathematical rituals before being interpreted as a Brainfuck command. == Specification == Each character in the source is: # Converted to its ASCII code. # Mapped to a number from a fixed sequence of seemingly random integers....")
  • 10:06, 1 July 2025TMSL+1 (hist | edit) ‎[169 bytes]Hajunsheng (talk | contribs) (Created page with "= TMSL+1 = TMSL but halts at 1 instead! = System = Ok so TTMSL+1 is the system look: <pre>*v*~^<\=v*>>~+<1=^+++++*v==</pre> ''shorter''")
  • 07:05, 1 July 2025Simple doctor ai (hist | edit) ‎[0 bytes]Hajunsheng (talk | contribs) (Created page with "= Simple Doctor AI = '''Simple Doctor AI''' is a symbolic esolang that simulates a medical chatbot using numeric inputs and fixed response logic. It does not parse natural language — instead, users input numbered "symptoms" and receive corresponding AI responses. Despite its simplicity, it can simulate empathy, escalation, and triage behavior. == Code == Here’s the entire program logic: <pre> *~^^<?+<1+<1^<?+v+<;^v^v^v^v^v^v^v^<.= </pre> == User Inputs == {| class...")
  • 01:15, 1 July 2025Schoenberg (hist | edit) ‎[8,611 bytes]Tomer (talk | contribs) (Add page on the Schoenberg esolang)
  • 15:38, 30 June 2025Elilang (hist | edit) ‎[3,775 bytes]Helpeesl (talk | contribs) (I’m burning out so I probably won’t be on here for a while, Thank all of you for the time we had together -Elijah “Helpe” Phillip Ryan P. BR. Hunt BN.)
  • 14:50, 30 June 2025Why? Why? Why? (hist | edit) ‎[1,881 bytes]TheCatFromGithub (talk | contribs) (created)
  • 04:39, 30 June 20250123456789. (hist | edit) ‎[4,282 bytes]Imakesi (talk | contribs) (Created page with "'''0123456789.''', or more efficiently, numbers, is a language created by User:Imakesi. This was previously (0123456789.), but the code broke and was rewritten. Events were added to the interpreter, but it became too buggy, so it is not going to be worked on for a while.")
  • 04:22, 30 June 2025Afunge (hist | edit) ‎[808 bytes]Imakesi (talk | contribs) (Created page with "'''Afunge''' is an esolang by [https://github.com/imakesi akesi] that is currently being worked on. The git repository is here: [https://github.com/imakesi/afunge Repo] Category:Two-dimensional languages")
  • 02:53, 30 June 20252 Bits, 1 Byte but 01 and 10 are swapped (hist | edit) ‎[6,948 bytes]Tommyaweosme (talk | contribs) (Created page with "2 Bits, 1 Byte but 01 and 10 are swapped is 2 Bits, 1 Byte but 01 and 10 are swapped. == Operations == {| class="wikitable" style="width: 100%;" |- ! Code !! Name !! Description |- | style="text-align:center;" | 00 || style="text-align:center;" | DON || DO Nothing. Or in other words, NOP. |- | style="text-align:center;" | 01 || style="text-align:center;" | JMP || JuMP. Jump (unconditionally) to address specified. |- | style="text-align:center;" | 10 || style="text-al...")
  • 02:07, 30 June 2025Boring Chef (hist | edit) ‎[3,584 bytes]GluonVelvet (talk | contribs) (Created page with "Boring Chef is a stack-based language where programs don't look like cooking recipes. Chef was "designed" by user:GluonVelvet in 2025. It resembles Chef but with no cooking themes and a python like syntax. '''Below is a list of operations and commands in Boring Chef, each doing mostly the same thing that their Chef counterpart does''' Comments: the same as python, using # and any following text on the line will make a comment function: Defines the start of...")
  • 21:53, 29 June 2025Pietfuck (hist | edit) ‎[1,046 bytes]Tommyaweosme (talk | contribs) (Created page with "Pietfuck is an esolang created by User:Tommyaweosme. It is a esomash of Piet and Brainfuck. == Colors == The colors start on Light Red. {| class="wikitable" |+ Colors |- | style="background-color: #ffc0c0" | Light Red (#FFC0C0) || style="background-color: #c0ffc0" | Light Green (#c0FFC0) || style="background-color: #c0c0ff" | Light Blue (#C0C0FF) |- | style="background-color: #ff0000" | Red (#FF0000) || style="background-color: #00FF00" | Green (#00FF00) || s...")
  • 16:47, 29 June 2025Deadfish+ (hist | edit) ‎[683 bytes]Tommyaweosme (talk | contribs) (Created page with "Deadfish+ is an esolang built by User:Tommyaweosme. The 256 and -1 limitations of Deadfish are removed in Deadfish+. == Goals == Ranked in order of priority. # Turing-completeness # Using Deadfish as a base # Simplicity # Only using letters == Commands == i - increment incrementer d - decrement incrementer s - square incrementer c - clear incrementer o - push incrementer to top of stack p - print top of stack as ASCII r - bring top of stack to incr...")
  • 06:29, 29 June 2025Bunnicula (hist | edit) ‎[5,859 bytes]RainbowDash (talk | contribs) (I vant to suck your blood!)
  • 04:47, 29 June 2025TTMSL (hist | edit) ‎[334 bytes]Hajunsheng (talk | contribs) (Created page with "= Terminal Turing Machine Simulator Language = It's TMSL but it's like a simple Operating System that can do things, if you take enough time to write an app, then how just how. Is it technically an Esoteric OS? = Usage = Just use like TMSL but after each halt the next input must be either \ r smth if \ you shutdown the computer but else just clears the terminal and you continue. = Short Code = It's in Mint guys. <code><pre>*v*~^<\=v*>>~+<0=<.^v^v^v^v^v^v^v^*v=~^<\=</pr...")
  • 15:17, 28 June 2025STMSL (hist | edit) ‎[441 bytes]Hajunsheng (talk | contribs) (Created page with "= Simpler Turing Machine Simulator Language = It's made by hajunsheng, it's ran in TMSL and yeah there's only 10 cells of memory that are all 9's that will decrement. = Thats All = Yes that's all. = Interpreter = <code><pre> - 9 - 9 - 9 - 9 - 9 - 9 - 9 - 9 - 9 - 9 </pre></code>")
  • 14:19, 28 June 2025TMSL (hist | edit) ‎[1,244 bytes]Hajunsheng (talk | contribs) (Created page with "= Turing Machine Simulator Language = TSML is an acronym for turing machine simulator language and it is an esolang made by user:hajunsheng in mint. = Usage Not Commands = As you can see this is not the commands section this is the usage section. After running the program you must enter things character by character like e.g. "-1" would be - enter 1 enter but yeah you get it. After that make sure its organised exactly in the "+/-number" format and then to stop enter...")
  • 09:30, 28 June 2025Luathon (hist | edit) ‎[455 bytes]Tommyaweosme (talk | contribs) (Created page with "Luathon is an unimplemented Esolang that is Lua and Python mixed together. Programs from both work. == Hello World == print("Hello world") Fun fact: This is the form in both Python and Lua! == Cat == === Python === print(input()) === Lua === print(io.read()) == Amo Gus == a = io.read() if a == "amo": print("gus") elif g = "gus" do print("amo") else: print("") end Category:LanguagesCategory:2025Category:High-level")
  • 20:37, 27 June 2025DeepLang (hist | edit) ‎[4,053 bytes]Hakerh400 (talk | contribs) (+DeepLang)
  • 19:21, 27 June 2025Amalgamation (hist | edit) ‎[2,076 bytes]GluonVelvet (talk | contribs) (Still a work in progress, but plans on including features from many different languages into one heaping mess of a language. Feedback is much appreciated!)
  • 18:58, 27 June 2025YOUR TAKING TOO LONG (hist | edit) ‎[2,262 bytes]NomaniInt64 (talk | contribs) (Created page with "'''YOUR TAKING TOO LONG''' is a joke language inspired by Toby Fox's unfinished game Deltarune<sup>TM</sup>. ''This page is working in progress.'' == Origin == In Chapter 4 of the game, Kris, Susie and Ralsei entered a very dark zone where they met a mysterious enemy, Jackenstein. Their attack was to put the team's soul through a dim, haunted house maze. You have to collect TP and keys, avoid Jack's attacks and make your way out. After unleashing 3 times using the TP...")
  • 10:57, 27 June 2025Cooloops (hist | edit) ‎[594 bytes]TomosCode (talk | contribs) (Created page with "Cooloops is a loop language. == Instructions == {| class="wikitable sortable" |- ! Instruction !! Meaning |- | [''Code''] || The Brackets go down then the code is run and then when it reaches the Closing Bracket, The entire loop, up and down gets sent to the end of the program to be run again. |- | (''Code'') || Same as above but without running the code. |- | ^ || Goes up along with the PC and turns into v. |- | v || Same as above but goes down and turns into ^. |} [...")
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