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  • 16:57, 28 April 2026VisE (hist | edit) ‎[1,331 bytes]Danieland! (talk | contribs) (made it)
  • 17:40, 27 April 2026Mhm!/Turing-completeness proof (hist | edit) ‎[2,776 bytes]Aadenboy (talk | contribs) (yahoo another BCT implementation!!)
  • 15:40, 27 April 2026CMRA (hist | edit) ‎[4,538 bytes]Chimera418 (talk | contribs) (Created page with "{{infobox proglang |name = CMRA |paradigms = imperative |author = Chimera418 |year = 2026 |class = unknown |majorimpl = Python (cmra interpreter) }} '''CMRA''' is an esoteric programming language that explores reversible execution using a global direction model. Programs execute either forward or backward through their instructions, and control flow is achieved by dynamically changing this direction. CMRA has two syntactic variants with identical semantics: '''Fire Dra...")
  • 09:53, 27 April 2026Walkson (hist | edit) ‎[2,864 bytes]Uff20xd (talk | contribs) (Created page with "{{infobox proglang |name=Walkson |paradigms=imperative |author=Uff20xd |year=[[:Category:2026] |memsys=Category:Stack-based |class=Turing complete }}")
  • 18:30, 26 April 2026Memristor (hist | edit) ‎[645 bytes]Miui (talk | contribs) (Created page with "Memristor is a language for describing OOP using hardware description language that is understood to be gradient to an interval of hysteresis pinch. The esolang User:Miui found handy was an ehdl (esoteric hardware description language) that looks like this 십 <br> {| class="sortable" |([G||T||||C |- |ㅎ||퀸|| z ||영 |- |ㅣ||레||밤||일 |- |지||ㅆ||ㅂ||이 |- |락||ㅊ||ㅅ||삼 |- |ㄴ||우||ㄷ||사 |- |ㅁ||ㅂ||ㅐ||오 |- |ㄹ||ㅙ||ㅎ||육 |- |오|...")
  • 10:32, 26 April 2026Translated ZhongWen/PSTF Duodecem (hist | edit) ‎[7,253 bytes]PrySigneToFry (talk | contribs) (Created page with "<div style="background:black;color:white;"> <big><big><big><big><big><big><span style='font-family: Times New Roman, Serif'>There is no real beginning, nor is there a real end. Everything is just a cycle.</span></big></big></big></big></big></big> 1. Take out this undefined thing out;Special:Contributions/PrySigneToFry|<span style='font-family:Unifont;color:red;'>Your system is corrupted, it can't be t彁蕢L$D3蓨h$...")
  • 09:47, 26 April 2026~!SayWrite (hist | edit) ‎[2,030 bytes]Timm (talk | contribs) (Created page with "<code>~! ============================================= ~! ~!SayWrite RULES (self-demonstrating program) ~! ============================================= _Start ~! RULE 1: Variables = exactly 3 chars (any Unicode), initially 0. let AAA be 0 let BBB be 1 let AAA be BBB ~! copy: AAA = 1 write AAA say 32 ~! RULE 2: Labels = 1 to 5 chars, preceded by '_'. ~! Examples: _a, _ab12, _Hello, _x, _12345 ~! This label _Start is 5 chars. Valid. _loop1 ~! RULE 3: Arithmetic: add,...")
  • 07:22, 26 April 2026Windy (hist | edit) ‎[15,398 bytes]Sisobus (talk | contribs) (Initial entry for Windy)
  • 15:53, 25 April 2026Waïdyoudoudat (hist | edit) ‎[4,705 bytes]Legeriergeek (talk | contribs) (Created page with "waïdyoudoudat (pronounced "Why'd you do that?") is a Esoteric Programming Language created by User:Legeriergeek in 2026. It's a Uyjhmn n inspired programming language made to be as verbose as possible. It's original interpreter is coded in Python. == Syntax == In waïdyoudoudat, there are quirks rules such as: * Each line of code HAS to be followed by a blank line. * You can have only 2048 variables, and their name is a number between 0 and 2048 * You can acce...")
  • 12:43, 25 April 2026Stjck (hist | edit) ‎[1,898 bytes]Cleverxia (talk | contribs) (Created page with "{{lowercase}} {{WIP}} '''queje''' is an esolang created by user:cleverxia. There are no typos here. Category:Languages ==Program flow== every program in queje consist of some commands that does two things: change the IP, and does someting to a queue. {| class="wikitable sortable" |+ Caption text |- ! command !! meaning !! what it does |- | {{cd|a}} || advance/APLWSI||IP+=1 |- | {{cd|h}} || halt||halt |} Category:queue-based Category:2026") originally created as "Queje"
  • 11:18, 25 April 2026QLTYE (hist | edit) ‎[5,147 bytes]Cleverxia (talk | contribs) (Created page with ":''This is the english version of User:PrySigneToFry/Silicon_dioxide_in_a_polypropylene_box/QLTYLang.'' QLTYLang is an advanced language. It combined User:LynChern's "xxx-lang"'s first draft and the charasterics of 中文(简体,中国大陆) and a language The Second Coming created by PSTF (是的我并不是PSTF本人). ==Examples== (ps. why put examples first?) ===Hello, World!=== 输出 『Hello, World!』 ===Numeric machine=== <pre>...")
  • 06:13, 25 April 2026Liquid DownRight (hist | edit) ‎[6,256 bytes]Keymaker (talk | contribs) (A somewhat silly but strangely effective variation.)
  • 06:09, 25 April 2026A bliss-pit (hist | edit) ‎[729 bytes]Miui (talk | contribs) (Created page with "A bliss-pit is an environment where a group of parks is reduced to the dimensions of all conductive Table-type objects during the process of sourcing a circular grill. The process leads to a large dug-out pit where all the gathered meet is thrown. The meat is eaten and/or burns and the process loops eternally. Ordinarily this type of environment doesn't support any kind of programming languages. But if there is a macros environment in which sourcing appropriate gril...")
  • 04:30, 25 April 2026Deadgirlfriend (hist | edit) ‎[1,993 bytes]Mari (talk | contribs) (i am totally sane and not insane i am totally sane and not insane i am totally sane and not insane)
  • 12:45, 24 April 20264s (Four Stacks) (hist | edit) ‎[3,385 bytes]Salsa1234 (talk | contribs) (Created page with "= 4s = 4s (4 Stacks) is an esoteric stack-based programming language featuring four distinct stacks used for data manipulation, temporary storage, output buffering, and control flow. == Overview == 4s is designed to explore multi-stack computation. Programs consist of single-character instructions operating on different stacks. The language separates concerns by using different stacks for different roles, allowing more explicit control over execution. == Stacks == 4s...") originally created as "4s"
  • 11:44, 24 April 2026Circuit (hist | edit) ‎[1,923 bytes]Esolang lover123 (talk | contribs) (Created page with "Circuit is a 2d esolang based on circuits. a basic circuit looks like this >----: the arrow(>) produces "electricity" and flows through the wires(-) and reaches the colon(:) ending the flow of "electricity". ==Characters== {|class=wikitable ! symbol !! function |-] | > || produces "electricity" to the right |- | < || produces "electricity" to the left |- | ^ || produces "electricity" upwards |- | v || produces "electricity" downwards |- | - || wire |- | : || wire end |...")
  • 11:28, 24 April 2026Esolang:Fourlang (hist | edit) ‎[24 bytes]Salsa1234 (talk | contribs) (Created page for Four esolang with syntax, stacks, and examples) originally created as "Four (programming language)"
  • 06:58, 24 April 2026Mental Shakespeare (hist | edit) ‎[1,015 bytes]Miui (talk | contribs) (Created page with "Mental Shakespeare is a language inspired by Shakespeare which describes conditions for playing ANY mental game (and attending any mental playhouse.) = games/mental plays = As a games-system solver Mental Shakespeare is an esoteric programming language which qualifies players on a gradient of subvertibility. Given only the Dramatis Personae and the names of the play and first act (to a gradient which hinges on the schema of and if a full table of contents is prese...")
  • 19:51, 23 April 2026Toffee (hist | edit) ‎[17,232 bytes]SakuraMatsumoto (talk | contribs) (Created page with "Category:Languages Category:Object-oriented paradigm Category:Class-based paradigmCategory:2026 Category:Usable Category:AI {{infobox proglang |year=2026 |author=Sakura Matsumoto |class=Turing-complete |files= .toffee |majorimpl=Toffee v1.0 }} == Toffee == Toffee is an object-oriented class-based dynamically-typed programming language which is compiled using artificial intelligence using an AI plexer instead of a normal compiler. Here are some e...")
  • 19:21, 23 April 2026Pythorment (hist | edit) ‎[8,138 bytes]Gilbert189 (talk | contribs) (Created page with "Pythorment is a randomized subset of Python. Every day, Pythorment allows a different set of AST nodes that can be used. Since the usage of AST nodes changes in conjunction with the Python syntax, one could append a version name to clarify the Python version used. == Naming == On the assignment (which I do not wish to disclose) where I introduced Pythorment to my assistant who grades them, I wrote this: <blockquote> It doesn’t have a name, but for this report I’m c...")
  • 17:44, 23 April 2026Writer (hist | edit) ‎[1,168 bytes]Esolang lover123 (talk | contribs) (text)
  • 18:31, 22 April 2026Meta Cat Program (hist | edit) ‎[1,949 bytes]5anz (talk | contribs) (Created page with "This is my SECOND programming problem I've written. yay. I guess. ~~~ Given an input, a Meta Cat Program outputs a program that outputs the original input. Both programs (The Meta Cat Program and the output of it) must be in the same language. For example, Python cannot print JavaScript code. I mean, it definitely can, but then it wouldn't be a Meta Cat Program. Well, unless it outputs a Polyglot, but we're getting too technical, and we're missing the point Below i...")
  • 05:45, 22 April 2026Blockfuck (hist | edit) ‎[514 bytes]Maemoon (talk | contribs) (Created page with "'''Blockfuck''' is a block-based programming language based on Brainfuck. Programs use the same commands as Brainfuck but uses blocks, similar to Scratch. == External Resources == [https://cute-catgirl.github.io/blockfuck/ Official Implementation]")
  • 12:35, 20 April 2026TapeBased-FUCK! (hist | edit) ‎[650 bytes]Lim Soon Yi 3k (talk | contribs) (Created page with "TapeBased FUCK! is an esoteric one of using 5 commands. ===Character list=== + to increment the cell by 1 - to decrement the cell by 1 ! to increment the cell 10 times . to output > to jump to next character ===Hello World!=== !!!!!!!++.>!!!!!!!!!!+.>!!!!!!!!!!++++++++.>!!!!!!!!!!++++++++.>!!!!!!!!!!!. ===Ending sentence=== Thank you. This is my second ever page.")
  • 23:15, 19 April 2026ReversibleFerrariMSB (hist | edit) ‎[20,613 bytes]Miui (talk | contribs) (Created page with "'''ReversibleFerrariMSB'''(Most Significant Bit) is a simple proof language for constructing Ferraris. ==== commands ==== tip - times instruction pointer sue # single use expression. Aims the halting zone. unrerverses everything, constructs proof of Ferrari. eli5 = doees the next step.. go - goes. program is driven by the driverLSB and instructed by the second ternary channel. ternary channel - effectively turns the Ferrari and makes sure the signal to driver is go...")
  • 20:35, 19 April 2026Lesbiansandwhich (hist | edit) ‎[642 bytes]Gwepz (talk | contribs) (Created page with "Category:Self-modifying Lesbiansandwhich is a self-modifying language created by User:Gwepz. Commands are numbers reffering to python code in the list: "pt += 1", "pt -= 1", "print(letters[code[pt]])", "code[pt] += 1", "code[pt] -= 1", "if code[pt] == 0: ct = pt", "ct = pt", and "code[pt] = input()" Interpreter: import string ct, pt, code, letters = 0, 0, list(input("enter your code: ")), list(string.printable) com = ["pt += 1", "pt -= 1", "print(letters[cod...")
  • 19:55, 19 April 2026Lesbianburger (hist | edit) ‎[2,601 bytes]Gwepz (talk | contribs) (Created page with "Lesbian burger is a self-modifying language written by User:Gwepz. the valid commands are: 'a', which adds 1 to the program 'acc', which is one of the two integers the language has. it stands for 'accumulator' 'b', which adds 1 to the program 'pos' mod the program length. 'pos' is the other integer the language has. it stands for 'position'. 'c', which integer-halves the number in the accumulator, rounding down. 'd', which sets the command at 'pos' to the correspond...")
  • 18:57, 19 April 2026Kool+ (hist | edit) ‎[462 bytes]A() (talk | contribs) (Created page with "{{WIP}} Kool+ is an extension made by User:A() for Kool. == Syntax == {| class="wikitable" |+ Syntax |- ! Command !! Effect |- | K || Nand |- | o || False |- | L || True |- | %a || Input |- | N: || Function |} ''[arg1]func[arg2]'' == Programs == === Not Gate === N: [L]K[%b] === And Gate === &: N[[%a]K[%b]] == Important links === * https://docs.google.com/document/d/1HXifiHvCtwIxSRUwP-3Zty6jLsK8LTmlNF0p3rzanPo/edit?tab=t.0 * Kool")
  • 14:17, 19 April 2026Iyingsihoktsiungtsk (hist | edit) ‎[2,715 bytes]PrySigneToFry (talk | contribs) (Created page with "Iyingsihoktsiungtsk is a programming language designed by PSTF. The name was directly writing <span style='font-family:XEGOEALL;'>yy8xhokDi3H</span>(literally firefly) in "Latin" form. = Semantics = We use the 26 standard Latin letters and apostrophes (or numeric suffixes) as variable names. Every program must strictly have one or more expressions. A program without any expressions (or commands) will automatically have a no-operation expression added after being compi...")
  • 13:31, 19 April 2026Parentheses (hist | edit) ‎[715 bytes]Esolang lover123 (talk | contribs) (easy)
  • 07:17, 19 April 2026Reverse Arbitrary Binary Rewriting (hist | edit) ‎[808 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''Reverse Arbitrary Binary Rewriting''', or '''RABR''' for short, is an esolang, originally created as a "reverse" of Binary combinator logic, however it "frees" itself from syntax, and any binary string can be interpreted, making it Pattern-based. Its rewrite rules are quite messy though. == Semantics == The program "pointer" is written as <code>|</code>, and starts at the start of the program. It is implied, and so doesn't need to be wr...")
  • 18:10, 17 April 20261nteger (hist | edit) ‎[6,246 bytes]5anz (talk | contribs) (Created page with "Hello I make Esolang that is have am got 1 integer. 1integer. 1nteger. 1teger. Ok actually I went too far with that I like the 2nd last one. It's been a while since I '''EXISTED''' here so I may describe things differenter. -~~~ == Synatx and stuff == Idk what to say here other that just what you can/can't do. === Variables kind of thing idk actually. === There are 3 weird things I don't actually know what to call {| class="wikitable" |- ! Name !! Function |- | int...")
  • 15:04, 17 April 2026カタカムナラング (hist | edit) ‎[1,847 bytes]Aadenboy (talk | contribs) (Redirected page to Katakamuna Lang) Tag: New redirect
  • 13:56, 17 April 2026Calculus Constructio (hist | edit) ‎[11,523 bytes]PlaceReporter99 (talk | contribs) (Create the page)
  • 12:41, 17 April 2026Quantum Oragami (hist | edit) ‎[3,223 bytes]Miui (talk | contribs) (Created page with "Quantum Oragami == '''Quantum Oragami''' is an interpretation of Oragami in which the classical prefix/affix recursion is replaced by a quantum fixed‑point projection. Instead of applying the recursion operator a large number of times, a quantum Oragami machine collapses directly to the stable heap–prefix state. === Classical Recursion === Classically, Oragami evolves by repeated application of the recursion operator: <pre> (H⁽ⁿ⁺¹⁾, P⁽ⁿ⁺¹⁾) = R...")
  • 08:16, 17 April 2026Katakamuna Lang (hist | edit) ‎[5,861 bytes]Asahi Inoue (talk | contribs) (Created page with "==Katakamuna Lang== '''Katakamuna Lang''' (カタカムナラング) is an esoteric programming language created in 2026 by Asahi Inoue, based on the 73 phonetic symbols (音素) of the ancient Japanese Katakamuna script. The language is Turing complete, proven via two independent paths: the Minsky (1961) 2-counter machine reduction and a constructive Brainfuck simulation. * '''Designer:''' Asahi Inoue (審神者), with AI collaboration...")
  • 14:55, 16 April 2026Vonfuck (hist | edit) ‎[756 bytes]TheCatFromGithub (talk | contribs) (Created page with "'''Vonfuck''' is a brainfuck deriviative by User:TheCatFromGithub in 2026. It is just like brainfuck, but the program is stored in the same memory of the data. Instructions are stored mod 8. {|class="wikitable" ! Instruction !! Value (mod 8) |- | <code>+</code> || 0 |- | <code>-</code> || 1 |- | <code>></code> || 2 |- | <code><</code> || 3 |- | <code>.</code> || 4 |- | <code>,</code> || 5 |- | <code>[</code> || 6 |- | <code>]</code> ||...")
  • 13:20, 16 April 2026EsoGPT (hist | edit) ‎[133 bytes]Esolang lover123 (talk | contribs) (Created page with "talk to chatgpt and make it do programs. if you find a program put it below ==Programs==")
  • 12:09, 16 April 2026Hardasm (hist | edit) ‎[2,622 bytes]PrySigneToFry (talk | contribs) (Created page with "Hardasm is a programming language designed by PSTF to make programmers can program more easily in 硬!!!. = Compare with original version = == Arithmetic and Data == Hardasm added these commands to lower the programming difficulcy: * move a b – transfers the value of b into a. * add a b – equals to ''b'' inc-command. * sub a b – equals to ''b'' dec-command. * mul a b – equals to ''b'' add-command. * div a b – get a÷b, result in quotient. * mod a b...")
  • 07:29, 16 April 2026N0N (hist | edit) ‎[759 bytes]EsolangerII (talk | contribs) (Created page with "N0N is and programminlanguage that made by User:EsolangerII. ''will add info''")
  • 03:50, 16 April 2026This is a (hist | edit) ‎[629 bytes]TheCatFromGithub (talk | contribs) (Created page with "'''This is a''' is an esolang by User:TheCatFromGithub (and hopefully others soon). Each program consists of the following structure: This is a <program type> program. <body> Programs may take input. ==Program types== ===Hello World=== Takes no input. Requires no body. This is a Hello World program. ===Brainfuck Interpreter === May take input. The body is the Brainfuck to be interpreted. This is a Brainfuck Interpreter program. +[.+] You can make your o...")
  • 02:32, 16 April 2026Stardust (hist | edit) ‎[993 bytes]Hamfreebird (talk | contribs) (create page)
  • 19:00, 15 April 2026Brainfuck in 99 bottles of pain (hist | edit) ‎[41,452 bytes]MinekPo1 (talk | contribs) (Created page with "A brainfuck implementation written in 99 bottles of pain, as a turing completeness proof. a <code>!</code> ends the brainfuck code. Note that implementations strictly complying to the wiki page will not be able to parse this, as this uses 99 BoPa as [https://www.tildegit.org/MinekPo1/random#py99BoPa.py py99BoPa.py] understands this. It also requires variables to store any rational number. 710 bottles of ber on the wall, 710 bottles of bEr. take 2 down, Pass...")
  • 13:10, 15 April 2026硬!!! (hist | edit) ‎[5,992 bytes]PrySigneToFry (talk | contribs) (Created page with "{{AKA|title=HARD!!!}} 硬!!! is an esoteric programming language designed by PSTF. It is designed to let the programming to be '''hard''' and verbose(hard can both be translated to “困难” or “硬” in Chinese). = Overview = * Only one data manipulation primitive: swap a b exchanges the values of two variables. * No assignment – you cannot set a variable to a value. You can only swap its contents with another variable. * Variables are named by integers...")
  • 23:05, 13 April 2026User:Qazwsxplm/Bulletin Board (hist | edit) ‎[316 bytes]Qazwsxplm (talk | contribs) (Created page with "This is my bulletin board and everyone can post ad here == Rules == 1. Don't overlap other's ads. Doing so can delete your ad. 2. Don't spam. == Ads ==") originally created as "User blog:Qazwsxplm/Bulletin Board"
  • 21:24, 13 April 2026Oragami (hist | edit) ‎[37,328 bytes]Miui (talk | contribs) (Created page with "The name Oragami refers to "Oxfoi-referential aesthetic-graph additive machine interface"")
  • 19:07, 13 April 2026Zip (hist | edit) ‎[3,120 bytes]KamilMalicki (talk | contribs) (i dont know what i must place there XD)
  • 18:43, 13 April 2026Playerlang (hist | edit) ‎[14,452 bytes]Initys (talk | contribs) (Created page with "{{infobox proglang |name=Gamelang |paradigms=imperative |author=User:Initys |year=2024 |class=Unknown |majorimpl=Python }} '''Gamelang''' is an esoteric programming language in which programs are written as two-dimensional platformer levels. A virtual player character navigates the level under the influence of gravity and directional tiles, and the tiles it lands on or walks through determine what the program does. The language was designed as a curiosity: can a...")
  • 08:34, 13 April 2026Pinyin (hist | edit) ‎[4,640 bytes]None1 (talk | contribs) (Created page with "'''Pinyin''' is a fungeoid invented by User:None1 that uses Chinese characters and Pinyin (a way of representing the pronounciation of Chinese characters using Latin letters). To avoid ambiguity, "this esolang" instead of "Pinyin" is used when referring to the esolang. ==Memory== This esolang has a stack with unbounded signed integers. Popping from it returns 0. The upper edge and left edge of the grid is solid, like Nopfunge Solid. ==Syntax== ===Parts of a...")
  • 10:24, 12 April 2026Numeric machine (hist | edit) ‎[1,581 bytes]PrySigneToFry (talk | contribs) (Created page with "Numeric machine is a program form designed by PSTF. = Overview = A numeric machine should do like this: # Receive user input. # If the user enters 0, output 0 infinitely. # Otherwise, let the number entered by the user be n, and output this number n times. # If the user enters a negative number, take its absolute value. # If the user enters a decimal, truncate the decimal part, and then process it according to the rules for integers. = Challenge Area = == Python == <pr...")
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