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- 05:57, 17 June 2026 Inthon (hist | edit) [26,553 bytes] Techharva (talk | contribs) (INTHON (Intelligent + Python) is a Python-hosted domain-specific language designed specifically for autonomous AI agents.)
- 18:49, 16 June 2026 TetraBit (hist | edit) [2,721 bytes] CodePentuplets48 (talk | contribs) (Created page with "Category:2026 '''TetraBit''' is an esolang I designed which uses a slightly 4 Bits, 4 Bytes aesthetic, however with different instructions and unlimited program size. There are 16 memory addresses, 0-15 (or F) and they are split up like this: * Addresses 0-6 are the 7 free variables. * Addresses 7-E make up a 4x2 screen. * Address F is a read-only which holds one random value, 0-F, changing every instruction. {| class="wikitable" |+ Opcodes |- ! Instruction !! 6502-...")
- 13:47, 16 June 2026 Industryscript (hist | edit) [881 bytes] Mrtli08 (talk | contribs) (Created page with "(Not the final page) Industryscript is a language based off the game Mindustry, but we assemble chars. === Fabrication basics === <code> -------------------------- </code> This is a track. Now we have to push stuff on it. <code> C-------------------------[truck] </code> For example this road will carry C (0x43 or also SIX SEVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEN- anyway) Saying [truck] and connecting a conveyor belt to it from behind gets it to be outputted. To out...")
- 11:28, 16 June 2026 R (hist | edit) [3,459 bytes] Brain Boy 53 (talk | contribs) (Created page with "'''R''' is an esolang. It is called that, because "R" is the only letter left. Values are stored in unicode characters. �, Unicode code 0, is a nop. �, Unicode code 1, starts the program. �, Unicode code 2, starts a string. �, Unicode code 3, ends a string and prints it. �, Unicode code 4, ends the program. �, Unicode code 5, asks the user for input and stores the character into the next character in the code. It then skips the next character. �, Unicode co...")
- 09:20, 16 June 2026 11O (hist | edit) [2,077 bytes] Miui (talk | contribs) (Created page with "11O is an output-only language created by User:Miui. = specification = {| class="wikitable" |- | Unary || z |- | love || 1103 |- | O || 15 |- | 11O || TRANS RIGHTS |} = interpreter = <pre> S=lambda c:(lambda i:(i,i+1) if i<51 else (51,9999))(ord(c)-65) def d(s): love,hi=0,19683 for c in s: a,b=S(c);w=hi-lo;lo=lo+w*(a/9999);hi=love+w*((b-a)/9999) return lo,hi love,hi=d(sys.argv[1]) f=lambda x:int((x-math.floor(x))*1e13+0.5) o=[] if f(love)==6417380798434:o.appe...")
- 22:51, 15 June 2026 正十名 (hist | edit) [3,582 bytes] Miui (talk | contribs) (Created page with ":The title of this page is incorrect. The name of this language is actually "正十名(''''pcE6ctADtA3ttE5vt8DV81TVE5VV90vT8D2F17T'''')" or simply '''正十名'''<br> =='''正十名'''== '''正十名''' english: :"''Rectify perfectly the perfect name of perfection('''pcE6ctADtA3ttE5vt8DV81TVE5VV90vT8D2F17T''')''"<br>is an esolang created by User:Miui (to learn about CJK esolangs.) =Architecture= :There is an S-Block(!+!*24 or !*24) :There is an O-Block(denary object)...")
- 14:10, 15 June 2026 Ψ++ (hist | edit) [32,284 bytes] PrySigneToFry (talk | contribs) (Created page with "Ψ++ is a programming language designed by PSTF in Timeline 1 and by Kōnstantinos Sekitharios (a 30-year-old Greece man who is also very interested in cultures around the world) in Timeline 284436. It's an equivalent to C++. = Volume 1: Basic Syntax = == Our First Program == <pre> $import?io using namespace std; function main(int argC, string argV) @ signed { print("Hello, Psi++!"); return 0; } </pre> == Chapter 1: Structure of Program == <blockquote> If...")
- 13:34, 15 June 2026 Easiest language ever (hist | edit) [170 bytes] Mrtli08 (talk | contribs) (Created page with "Easiest language ever is the easiest language ever. This page is extremely short because the language does everything for you. <br> If you say "mario" it makes mario bruh")
- 06:57, 15 June 2026 BeepBoopLang (hist | edit) [3,537 bytes] Sarkozy8 (talk | contribs) (BeepBoopLang is a joke esolang based purely on BeepBoops. The transpiler was written in C++. The BeepBoops are translated into C++ before executing.)
- 06:32, 15 June 2026 INDIGO (hist | edit) [1,484 bytes] ASCIIguy (talk | contribs) (Created page with "'''INDIGO''' is an esolang created as it was named after its 6 primary concepts: Increment, Next, Define, If, Goto, and Output. The language was inspired by Lisp, though it has many different features. == Syntax == Any INDIGO program will always have a bracket-based syntax, similar to Lisp. However, the commands are different, there are no lists, and the source code remains uneditable. The only variable types are integers, arrays, and characters. == Features == {| clas...")
- 21:01, 14 June 2026 Ordinary-M-Dictionary (hist | edit) [420 bytes] Miui (talk | contribs) (Created page with "Ordinary-M-Dictionary('''OMD''') is a joke golflang created by User:Miui =commands= {| class="wikitable" |+ set |- ! cmd !! exe |- | cd || / or \ |- | ! || ! !! !!! |- | run || xkcd/221/ |- | del || !\/!! |} ==example== xkcd: Random Number (/221/) <pre> cd ! run del C:\!> 4 </pre> Category: Joke languagesCategory:2026")
- 20:34, 14 June 2026 Extra Fun Game (hist | edit) [462 bytes] ASCIIguy (talk | contribs) (Created page with "'''Extra Fun Game''' is a parody of the Fun Video Game, where the user must input a number where int((n * 4)/3) + 2 % 7 = 3. This number cannot be the same as it was before, but this doesn't NEED to be implemented in all versions. == Examples == === INT === *=1,1[?xV/=%+/*4V3,2,7,3[/=xy[-]?yx]+[-]] === C === <pre> #include <stdio.h> int main(void) { int x = scanf(); if ((((x * 4)/3) + 2) % 7 == 3) { main(); else { return 1; } }")
- 20:10, 14 June 2026 Dream Island (hist | edit) [1,910 bytes] ASCIIguy (talk | contribs) (Created page with "'''Dream Island''' is an esolang inspired by Shakespeare and the webseries, BFDI. == Syntax == The program begins with the episode name and number. This is all decorative. Every section begins as a scene, labelled using Arabic numerals. Then, characters can alter each others' values based on their speech. A value can be assigned to a character by comparing them to an Algebralien. For example, Coiny: Firey's as useful as Zero! is a valid Dream Island line. A program...")
- 18:26, 14 June 2026 GolfImage (hist | edit) [3,009 bytes] ASCIIguy (talk | contribs) (Created page with "'''GolfImage''' is a vector image format inspired by the golfing languages, including an INT derivative (that being ShapeINT) suited for GolfImage. It was made in 2026 as a response to the fact that few languages exist with this purpose. == Syntax == Every GolfImage file begins with the header that outlines the width and height of the image. For example, <code>H40W40</code> creates a 40x40 image. This acts as a grid for the file's components. Each line is a layer, w...")
- 15:52, 13 June 2026 BackroomsTDP (hist | edit) [3,051 bytes] Miui (talk | contribs) (SOS example)
- 14:36, 13 June 2026 BrainFlash (hist | edit) [942 bytes] CodePentuplets48 (talk | contribs) (Created page with "'''BrainFlash''' is an esolang that's basically brainfuck, but with colors. There is a 2x2 grid the commands go on, and every 4 commands, you go to the next 2x2. When done, connect them into an animation with as many frames as there are 2x2s. Alternatively, you can show it as a set of images. {| class="wikitable" |+ Commands |- ! Color !! Instruction !! Meaning |- | Red || < || Pointer left. |- | Yellow || > || Pointer right. |- | Green || + || Add one to the current...")
- 02:10, 13 June 2026 Babababble (hist | edit) [811 bytes] CodePentuplets48 (talk | contribs) (Created page with "Not a stub! I will add to it later. '''Babababble''' is an esolang I created to mimic the rule blocks in Baba is You, and the commands highly emphasize that. {| class="wikitable" |+ Commands |- ! Information !! Meaning |- | A B IS (ADD, MUL, SUB, DIV, MOD) || Mathematical operators. |- | {condition} IS (IF, ELIF, ELSE) || Conditionals. |- | A IS VAR _, A IS NOW _ || Variable creation and assignment. |- | A IS LINE || Goto. (4 is line: go to line 4) |- | A IS INPUT, OUT...")
- 21:45, 12 June 2026 Dipole (hist | edit) [994 bytes] CodePentuplets48 (talk | contribs) (Created page with "This article is NOT a stub, there is not a whole lot of stuff to explain here. '''Dipole''' is another one of my esolangs which I decided to make. It uses two values which can be altered unidirectionally, however one operations allows you to go in the other direction. {| class="wikitable" |+ Commands |- ! Instruction !! Meaning |- | N || Increment cell 1 |- | S || Decrement cell 2 |- | > || Take cell 1 + cell 2, put it into cell 1. |- | < || Take the same sum, but put...")
- 14:30, 11 June 2026 Melanocetus!johnsonii (hist | edit) [3,466 bytes] Miui (talk | contribs) (Created page with ":''Due to technical limitations the title of this page is incorrect. The actual name is "'''Melanocetus%21johnsonii'''" frame|right|Melanocetus!johnsonii '''Melanocetus%21johnsonii''' is a some kind of abyssal deadfish derivative made by User:Miui in 2026. ==Commands== There is a main accumulator a conversion table and a zeta function. {| class=wikitable !Command !Description |- |<code>M</code> |Mainlines the accumulator |- |<code>no<...")
- 03:36, 11 June 2026 Lambda-calculus program repository (hist | edit) [3,019 bytes] VP3NEG (talk | contribs) (Created page with "This is NOT an Esoteric programming language, it is a program repository for Lambda calculus designed for beginners I highly recommend you read the page on Lambda calculus linked here. Booleans: In λ-calculus, everything is a function, there are no booleans. However, it is not to say that we can't make our own booleans, after all, it is Turing-complete. True: λx.λy.x False: λx.λy.y These booleans are conditional statements, True is IF...")
- 00:37, 11 June 2026 Sovietscript (hist | edit) [769 bytes] VP3NEG (talk | contribs) (Created page with "Sovietscript is a ternary variation of Binary lambda calculus designed to be as Marxist-Leninist as possible. The variables are de Brujin indexed so there are no names so λx.x is no different from λy.y, they are both λ1. 0xy This means apply y to function x. 1 This is a lambda abstraction λ. x This is a variable, the de Brujin index is represented as a string of 2s in unary representation Background information: Sovietscript was created by en...")
- 20:48, 10 June 2026 See Two (hist | edit) [2,462 bytes] Miui (talk | contribs) (Created page with ":''Due to technical limitations the title of this page is incorrect. The actual name is "'''See Two?'''" thumb '''See Two?''' is a language with =, V, ▩ (U+0x25A9) and Dodedcahedron. It explores the abelian group C2xC2xC2. =spec= 2 types #<code>c2.?</code> #<code>SeeTwo.?</code> 4 objects {| class="wikitable" |+ objects |- ! = !! V !! ▩ (U+0x25A9) !! Dodecahedron |- | frameless|none || frameless|none ||...")
- 20:02, 10 June 2026 HLAAPL (hist | edit) [11,054 bytes] Brain Boy 53 (talk | contribs) (Created page with "'''HLAAPL''', which stands for Human Language as a Programming Language, is an esolang that tries to simulate natural language syntax. Any natural language can be used; this article will primarily be using Esperanto. ==Input and Output== To make the program output something, you conjugate the word for "to write" in the singular imperative and put the thing you want to output as the object. In quotes if a string, not if a variable or number. Skribu "Saluton, la mondo!"....")
- 15:34, 10 June 2026 Kia SorrentoLX with no power-steering evading police in reverse (hist | edit) [239 bytes] Miui (talk | contribs) (Created page with "'''Kia_SorrentoLX_with_no_power-steering_evading_police_in_reverse''' is Half-Broken Car in Heavy Traffic where cardinal directions are divided into quarters (so it takes <<<< to go right)")
- 14:30, 10 June 2026 Computational reducibility (hist | edit) [0 bytes] Miui (talk | contribs) (Created page with "'''Computational reducibility''' is a concept about reducing computational problems to prove facts about other computational problems. A novel formalization of the concept of computational irreducibility evaluates functorial correspondence between a category of data structures and elementary computations plus a corresponding category of (1-dimensional) cobordisms. Computational reducibility optimizes a decidability problem with respect to a recognizabl Turing-machine...")
- 14:07, 10 June 2026 Palimpsest (hist | edit) [15,673 bytes] Mrsommer (talk | contribs) (Initial page creation for Palimpsest)
- 05:21, 10 June 2026 TSPARSE—MATMUL (hist | edit) [2,104 bytes] Miui (talk | contribs) (Created page with "'''TSPARSE—MATMUL''' is an esolang created by User:Miui in which parse‑aware ternary matrix‑multiplication is the central operation. =Architecture= Programs are written as a 512×512 matrix of ternary weights in \{-1, 0, +1\}, where -1 is Nope., +1 is Nope! and 0 is noop. Interpretation requires a THCA and brainfuck.<br> '''Balanced''' ternary has 24 commands + 1 MODULO command.<br> '''Unbalanced''' ternary works best as a trivial brainfuck s...")
- 04:39, 10 June 2026 Itera (hist | edit) [842 bytes] VP3NEG (talk | contribs) (Created page with "Itera is a Markov algorithm based Esoteric programming language. It uses a similar grammar to Thue. Unlike Thue, it is deterministic. The substitution rules are represented as substring::=substitution input is defined as: substring::=? when executed, the substring is substituted with the input string. output is defined as: substring::=! when executed, the substring is printed onto the screen. when an Itera program is started, it asks t...")
- 04:06, 10 June 2026 C flavored BrainF*ck (hist | edit) [551 bytes] VP3NEG (talk | contribs) (C flavoured BrainF*ck is a transpilation of BrainF*ck to C)
- 14:58, 9 June 2026 TelegraphLang (hist | edit) [2,827 bytes] Samuel F.B. Morse (talk | contribs) (Created page with "{{infobox proglang |name=Telegraph |author=Samuel F.B. Morse |date=2026 |implementation=None }} == Overview == "If the presence of electricity can be made visible... I see no reason why intelligence may not be transmitted instantaneously by electricity." I, Samuel F.B. Morse, originally invented Morse code and the telegraph! While I sadly passed away from pneumonia in New York City on April 2, 1872, I was recently revived by SOME GUY! Upon my return, I noticed that...")
- 23:27, 8 June 2026 S₅ (hist | edit) [29,288 bytes] Gribnit (talk | contribs) (0.3.1 summary)
- 19:32, 8 June 2026 Langit (hist | edit) [81 bytes] Danieland! (talk | contribs) (Created page with "go to Category:langit for all oficial sub projects of langit Category:langit")
- 15:56, 8 June 2026 Hello++++++++++++++++++++++++++++++++++++ (hist | edit) [5,767 bytes] Dumgeonlol (talk | contribs) (Created page with "Hello++++++++++++++++++++++++++++++++++++ or Hello36 is a Joke Language made by User:Dumgeonlol Category:Joke languages")
- 13:59, 8 June 2026 Minez (hist | edit) [18,395 bytes] Dooblix (talk | contribs) (Minez is an esoteric programming language created by Dooblix in 2024 (current version: 2025), inspired by Urban Müller's minimalistic esoteric programming language "Brainfuck".)
- 06:42, 8 June 2026 Condition (hist | edit) [1,793 bytes] ASCIIguy (talk | contribs) (Created page with "'''Condition''' is an If a==1: derivative with added features, created as it was viewed as too restrictive and that things such as I/O would be useful for the language. ==Syntax== Like the original language, all instructions are on a singular line. Unlike the original language, there are 2 variables: w and x. They can be of any integer value between 0 and 256. The language was made to be backwards-compatible with any original program, hence the original characters ke...")
- 06:11, 8 June 2026 Pull (hist | edit) [3,140 bytes] ASCIIguy (talk | contribs) (Created page with "{{WIP}} '''Pull''' is a timeline/stack-based imperative golf language based on Git and the 5D time-travel languages. It uses the idea of branching out to create several states in one program. For example, one could move timelines upwards where x becomes 4 when it was 3 in your prior timeline. It was created by ASCIIguy in 2026 out of fascination for the concept of timelines in programming. Each timeline has its own stack. ------ a ba / mc ----------- b bc \...")
- 20:03, 7 June 2026 Pride (hist | edit) [3,769 bytes] Las-r (talk | contribs) (Created page with "{{infobox proglang |name = PRIDE |paradigms = imperative, stack-based |author = User:Las-r |year = 2026 |majorimpl = [https://github.com/las-r/pride GitHub] |files = <code>.rid</code> }} '''PRIDE''' is a stack-based esolang that works on bits / booleans made by Nayif Ehan in 2026. It is very loosely based off Forth and Brainfuck, though most similarities are coincidental. More info can be found on [https://github.com/las-r/pride PRIDE's GitHub r...")
- 19:44, 7 June 2026 MEBOP (hist | edit) [1,978 bytes] ASCIIguy (talk | contribs) (Created page with "'''MEBOP''' is an esolang based on mathematics, designed to look as though it were a serious mathematical work. It was designed in 2026 by ASCIIguy as a reference to the fact that computer science and mathematics were once the same field with minor differences due to the fact that the computer was not a consumer technology yet. It is a stack-based imperative language. == Etymology == MEBOP is an acronym that stands for ''Mathematical Esolang Based On Proofs'', and is pr...")
- 17:58, 7 June 2026 Plaintext (hist | edit) [2,853 bytes] ASCIIguy (talk | contribs) (Created page with "'''plaintext''' is an esolang inspired by languages such as FORTRAN and COBOL heavily, so much so as to solely use regular English words. It was created by ASCIIguy out of annoyance for the difficulties of such languages, leading them to parody them. == Syntax == plaintext paragraphs begin with <code>PARAGRAPH [LABEL]</code>; they have sentences, which are instructions. Within these instructions are words, such as GO or WHEN or VAR. At the end of a line is a comma; ther...")
- 16:19, 7 June 2026 Dianoia (hist | edit) [27,228 bytes] Miui (talk | contribs) (Created page with "Dianoia/dianoia (Greek: διάνοια) is a joke Schema (User:Miui thought of when they saw shelflife on here) in which programmers are robots and have to pass variously more difficult tests in order to perform operations. Cognition is the description of the memory-type, but cognition in the context of programming in Dianoia has no interpretation outside of Dianoia self-interpretation. =Commands= <code>Now</code>Case senstivie declaration. All programs begin w...")
- 14:53, 7 June 2026 OCB (hist | edit) [1,016 bytes] CodePentuplets48 (talk | contribs) (Created page with "Category:2026 Category:Joke languages {{wrongtitle|title=[]\}}<br><br> '''[]\''' is a 3-instruction joke esolang I designed which relies on loops to do anything remotely complicated. Each command has one operand; [ and ] have numerical operands, whereas \ has a + or - operand. {| class="wikitable" |+ Commands |- ! Instruction !! Meaning |- | [x || Start a while-not-x loop. |- | ]x || End a while-not-x loop. |- | \+ || Increment the memory cell. (And \- decrements...")
- 12:37, 7 June 2026 England is a country in the United Kingdom and its main cultural export is this one stupid esolang. The main reason it exists is to have one of if not the longest name on the esolangs wiki. LOL, deal with it admins. (hist | edit) [1,920 bytes] ASCIIguy (talk | contribs) (Created page with "'''England is a country in the United Kingdom and its main cultural export is this one stupid esolang. The main reason it exists is to have one of if not the longest name on the esolangs wiki. LOL, deal with it admins''' (otherwise known as English) is an esolang designed to be fully unusable for any real programming. It is heavily based upon Malbolge, but designed to be even more useless. == Syntax == All instructions are on one line and any whitespace halts the pr...")
- 12:08, 7 June 2026 Stomach (hist | edit) [1,264 bytes] ASCIIguy (talk | contribs) (Created page with "'''stomach''' (all-lowercase) is an esolang designed to be as difficult to use as possible while still being reasonable for a person to program in it. == Features and Syntax == stomach has 4 registers: a, b, c, d. A is the default if there is none defined. A variable must always be an 8-bit hexadecimal value, e.g. ?a04. Variables are susceptible to overflow and underflow. {| class="wikitable" |+ Caption text |- ! Character !! Action |- | ? || Set register to hex value....")
- 11:04, 6 June 2026 Sprh (hist | edit) [5,608 bytes] LargeHardTech (talk | contribs) (Created page with "这是一个适合在Esolang Wiki上添加的sprh介绍词条,你可以把它直接复制粘贴到你的页面里,并做一些简单调整: --- SPRH is an esoteric programming language designed by LargeHardTech in 2025. The name stands for **S**low (interpreted execution, feeling each step of change), **P**oor Readability (poor code readability, challenging the mind), and **H**ard (hard to program, implementing complex logic with minimal commands). It is inspired...")
- 11:01, 6 June 2026 Colours (hist | edit) [1,204 bytes] ASCIIguy (talk | contribs) (Created)
- 10:55, 6 June 2026 NAND (hist | edit) [4,536 bytes] АРЕЙ (talk | contribs) (Page created.)
- 10:35, 6 June 2026 Comma (hist | edit) [3,048 bytes] ASCIIguy (talk | contribs) (Created page with "comma (always lowercase) is an assembly language for a 4-bit fantasy chip known as the COMM4. == Registers and RAM == comma has access to 256 bytes of RAM, though this does not limit program size as the program is stored in ROM; this means it cannot be changed. Although opcodes are 4 bits wide, the registers A, X, and Y, are 8 bits wide and so are their arguments. When compiling (example: add a, 03), A becomes 0h, X is 1h, and Y is 2h. Hence, the example instruction com...")
- 09:49, 6 June 2026 INT/Examples (hist | edit) [746 bytes] ASCIIguy (talk | contribs) (Created page with "Hello World: V"Hello world!" 99 Bottles of Beer: ?b99*>b0[^b" bottles of beer on the wall."]-0 Quine: ^^ Factorial: ~f.x[?c1*<cx[*xc]-x] Digital Root (non-cheating): Vx*%/x9- Digital Root (cheating 1): Vx%x- Digital Root (cheating 2): %V- Infinite Loop 1: $^ Infinite Loop 2: *=AA[+]- Truth Machine: /=x0[^0-]*=1x[^1]- Addition and Output: ?x2^x-x Cat 1: ?xV^x- Cat 2: ^V- Infinite Cat: $^V^ Sign Check: ?xV/=x0[^"Z"-]/>x0[^"P"-]^"N"- Fizzbuzz 1...")
- 08:07, 6 June 2026 Livingfish (hist | edit) [2,031 bytes] ASCIIguy (talk | contribs) (Created page with "'''Livingfish''' is an esolang based on Deadfish, but it is designed for golfing and has had more capabilities added to it. For example, input in Deadfish does not exist but it does in Livingfish. == Syntax and Features == Whitespace does not matter in Livingfish and commands may be on one line, spaced out like regular code, or made into any shape. All Deadfish programs are functional in Livingfish, and backwards compatibility is required to make sure that programs...")
- 07:30, 6 June 2026 Shelflife (hist | edit) [6,972 bytes] Mrsommer (talk | contribs) (Page init)