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  • 09:27, 23 October 2025B9 (hist | edit) ‎[8,373 bytes]JIT (talk | contribs) (Created page with "B9 is an esolang by User:JIT, 2025 ''"What if... OH GOD NO! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"'' : -User:JIT, 2025 <blockquote> ''It's perfectly benign! don't read the text above this, its fine! :DDD :-User:JIT, 2025'' </blockquote> {| class="wikitable" |+ :DDD |- ! commands !! what they do |- | 0- || make the next pear a variable instead of a pear and put the input value in the pear mod 7 |- | 1- || make the next pear a variable instead of...")
  • 18:33, 22 October 2025EarScript (hist | edit) ‎[13,140 bytes]Agecaf (talk | contribs) (EarScript is a programming language focused on the manipulation of integers.)
  • 18:26, 22 October 2025Crypten (hist | edit) ‎[925 bytes]Ϫ (talk | contribs) (Started the page)
  • 09:55, 22 October 2025UnCompetition (hist | edit) ‎[2,597 bytes]Yayimhere2(school) (talk | contribs) (Created page with "'''UnCompetition''' is an esolang created by User:Yayimhere, with the focus of trying to have an undecidable question, instead of actually being a programming language. == Description == UnCompetition consists of a tree, full of programs in its own language. these programs, are all "solutions" to another program. programs are formatted like "solve for x" style questions. when a program P1 is ran, it will start the tree, where every nodes holds a program that meets a...")
  • 21:45, 21 October 2025Izeva (hist | edit) ‎[922 bytes]Ivava (talk | contribs) (Created page with "{{WIP}} :'' Does not apply to '''IZEVA - International Council on Clean Transportation''' and other '''Izeva''' is easy(Maybe. It hasn't cycles) character-by-character esolang, has IO based on single accumulator. Hasn't good or useful commands. The only pleasant thing is an easy "Hello, World!", that in one command. ==Commands== {| ! Command!! Description |- | <code>v</code> || Countdown '' (without timeout, but with linefeed) '' |- | <code>H</code> || Hello, Wor...")
  • 19:01, 21 October 2025Adofaiscript (hist | edit) ‎[2,472 bytes]Ϫ (talk | contribs) (Started it)
  • 17:51, 21 October 2025Manfred von Thun (hist | edit) ‎[328 bytes]Corbin (talk | contribs) (Stub for Von Thun.)
  • 17:43, 21 October 2025Quote (hist | edit) ‎[447 bytes]Corbin (talk | contribs) (Stub a common concept. Not sure of the best name for this article.)
  • 13:54, 21 October 2025Mango (hist | edit) ‎[7,757 bytes]RaiseAfloppaFan3925 (talk | contribs) (Created page with "{{Template:Stub}} Mango is an unimplemented programming language by User:RaiseAfloppaFan3925 inspired by modern 2010-20s slang. {{infobox proglang | name = Mango | paradigms=imperative, procedural | author = User:RaiseAfloppaFan3925 | year = 2025 | class = Turing-complete | influence = Bussin X | files = <code>.mango</code>, <code>.tuff</code> }} == Keywords == Here is a list of all of the keywords so far and what they do. {...")
  • 00:38, 21 October 2025Functional paradigm (hist | edit) ‎[1,821 bytes]Corbin (talk | contribs) ("Moving" a category page to main namespace, per IRC discussion.)
  • 18:50, 20 October 2025Yoktoki (hist | edit) ‎[4,449 bytes]Ivava (talk | contribs) (Created page with "{{WIP}} '''Yoktoki''' is an esoteric programming language developed for specialized cyber-related applications. The language was created by a school student known online as Ivava (User:Ivava), who designed it with the intention of providing a simple yet flexible tool for tasks in cyber policing and related domains. While Yoktoki includes a small set of core commands for data manipulation and control flow, it also contains several non-essential or “experimental”...")
  • 12:46, 20 October 2025$Lang (hist | edit) ‎[3,723 bytes]Intiha (talk | contribs) (Created page with "Note: Not to be confused with the word "Slang" == Overview == Dollarlang (or $Lang) is a minimalistic esoteric programming language by User:Intiha where programs consist entirely of `$` symbols and the `#$#` sequence. It is intentionally verbose: each ASCII character requires repeated `$` symbols, making even simple programs extremely large. == Syntax == * `$` – Partial increment. * **1,600 `$` symbols = 1 increment** toward the ASCII value of the current charact...")
  • 21:07, 19 October 2025F calculus (hist | edit) ‎[1,488 bytes]C++DSUCKER (talk | contribs) (Created page with "F Calculus is a Combinatory logic system with as only combinator 'F' It was devised to see how simple a Combinator could be when it has to both access an oracle and do logic. it is also inspired by SE calculus == Description ==: <code>F i => if i has a beta normal form then λx.λy.λz.xz(y(λw.z)) else λx.x</code> Function application through . Although it does not matter, you can use brackets Spacing allowed but not needed. == Examples == ==== Tromp's & mtve's...")
  • 19:35, 19 October 2025Smalltix (hist | edit) ‎[1,098 bytes]Corbin (talk | contribs) (Stub for a language that is probably going to eat my brain. I will explain the core concept in a separate page.)
  • 19:31, 19 October 2025Woosh (hist | edit) ‎[385 bytes]Corbin (talk | contribs) (Stub for an independent invention of executables-as-methods.)
  • 11:45, 19 October 2025Alphacode (hist | edit) ‎[1,183 bytes]Esolangist (talk | contribs) (Created page with "Alphacode is an esolang made by User:Esolangist. It is based on the alphabet. == Commands == <code> a [object] -- pushes [object] on the stack b [label] -- a label. can be used for comments or as a forever loop c [label] -- jumps to b [label] d -- pops the top object off the stack and outputs it as a number e -- pops the top object off the stack and outputs it f [number] -- basically just "if" in javascript. if the number is 0, skip to g. otherwise, continue cod...")
  • 07:47, 19 October 2025Yes/No (hist | edit) ‎[11,913 bytes]Intiha (talk | contribs) (Created page with "=== Overview === Yes/No is a minimalistic esolang made by User:Intiha where every program consists solely of the words **Yes** and **No**. Programs are sequences of these words, and their meaning is derived from binary patterns. ==== Basics ==== * `Yes` = 1 * `No` = 0 A program is interpreted as a stream of bits (`Yes` → 1, `No` → 0), and instructions are defined by fixed-length patterns of bits. === Instructions === Yes/No uses **2-bit instructions**: {| cl...")
  • 06:42, 19 October 2025ThingLangOOP (hist | edit) ‎[1,713 bytes]Intiha (talk | contribs) (Created page with "## Overview ThingLangOOP is a minimal C implementation inspired by ThingLang, which was made by User:Rasa8877. It combines a compiler and runner in a single file, fully compatible with TCC. Supports variable assignment, printing, loops, events, and comments. ## Commands / Keywords THIS <name> IS <value> ─ Assign a value (number or string) to a variable. PRINT <value_or_variable> ─ Print the value of a variable or a string literal. NOTAGAIN <n> ... TI...")
  • 06:01, 19 October 2025Non-Loop FizzBuzz (hist | edit) ‎[1,467 bytes]TheSpiderNinjas (talk | contribs) (Created page with "'''Non-Loop FizzBuzz''' is like FizzBuzz but instead of doing a range of number you indefinitely ask the user for input and then print the FizzBuzz number. == Example == === Code: === <pre> while True: i = int(input("Enter a number: ")) if i % 15 == 0: print("FizzBuzz") elif i % 5 == 0: print("Buzz") elif i % 3 == 0: print("Fizz") else: print(i) </pre> === Output: === <pre> Enter a number: 4 4 Enter a number: 15 FizzBuzz Enter a number: 1 1...")
  • 11:43, 18 October 2025Vesob (hist | edit) ‎[5,153 bytes]Ivava (talk | contribs) (Created page with "{{Stub}} {{WIP}} {{infobox proglang |name=Vesob |year=2025 |author=User:Ivava |refimpl=Python }} '''Vesob''' is easy minimalistic character by character esoteric programming language for some popular examples and output, if else.<br>Vesob helps in IP things with something, because it also can output programmer's computer/wiFi own IP by ipify, or by name.<br>Vesob is just typical esolang, daughter to HQ9+, just adding some commands __TOC__ ==Commands== {| cla...")
  • 11:30, 18 October 2025WY-Anglis (hist | edit) ‎[8,205 bytes]PrySigneToFry (talk | contribs) (Created page with "WY-Anglis is designed by PSTF, is the Englishized version of wenyan. == Code Sample == All the commands are equivalent to Wenyan, and now I don't want to write them. If you can program in Wenyan and LOLCODE, you can also program in WY-Anglis. === Hello, world! === <pre style='font-family:Times New Roman, serif;'> I have a string. It is *"Hello, world!"*. Output it. </pre> === 99 bottles of beers === <pre style='font-family:Times New Roman, serif;'> I have a number. It...")
  • 08:57, 18 October 2025干! (hist | edit) ‎[3,292 bytes]PrySigneToFry (talk | contribs) (Created page with "干! is the Chinese version of I fuck, you fuck, and is designed by PSTF. == Commands == === Variable Definition === <pre> 有个叫 X 的大混账 </pre> Define and initialize X. Any variable is assigned a value of 0 at the beginning. === Increment and Decrement === <pre> 我操了 X </pre> Set X to the value of X+1. <pre> 我淦了 X </pre> Set X to the value of X-1. In the original version, values less than 0 are treated as 0, but in this programming language...")
  • 22:18, 17 October 20251 Bit, an eight byte (hist | edit) ‎[210 bytes]Tommyaweosme (talk | contribs) (Created page with "1 Bit, an eight byte is the worst programming language. There are no quines. == Commands == 0 - output 1 1 - output 0 That's it. == Programs == === 1 === 0 === 0 === 1")
  • 18:15, 17 October 2025-hacker (hist | edit) ‎[1,183 bytes]Ivava (talk | contribs) (Created page with "{{stub}} '''-hacker''' is personal User:Ivava 's project, that was posted as esoteric programming language. ==Why "-hacker"? == Well.. Simply.. Shorter.. Well, if you don't like non ethical hackers, you can use it as a game..? -hacker is joke esoteric language, that only decrements and outputs the current accumulator named as "the_Number_of_Hackers" ==commands== {| class="wikitable" !Command !Description !Shorter description |- |<code>0</code> |Define the ac...")
  • 12:36, 16 October 2025Subscratch (hist | edit) ‎[13,042 bytes]Zapcircuit (talk | contribs) (Created page with "'''subscratch''' is an OISC language invented by User:Zapcircuit. its main purpose is for codegolfing games in scratch. its most interesting feature is its scratch implementation, which uses very few scratch blocks. ==implementation== to the right is an image of the subscratch interpreter in scratch. thumb|since scratch is proprietary, this screenshot has been replaced by a hand drawn version note: if there are any discrepanci...")
  • 02:40, 16 October 2025Interbflang (hist | edit) ‎[2,191 bytes]TheBigH (talk | contribs) (Created article.)
  • 21:38, 15 October 2025Joy (hist | edit) ‎[2,148 bytes]Fpstefan (talk | contribs) (Created page with "{{stub}} '''Joy''' is a concantaive programming language, created by [https://concatenative.org/wiki/view/Manfred%20von%20Thun Manfred von Thun]. It supports function-level programming by using a linked list as a stack to supply the functions with parameters. The lists in the program code are called quotations and the functions are often used as combinators. The theory of the programming language was very [https://hyp...")
  • 22:26, 14 October 2025Important lesbian virtual machine (hist | edit) ‎[15,473 bytes]RocketRace (talk | contribs) (important lesbian virtual machine)
  • 03:10, 14 October 2025Ab (hist | edit) ‎[2,535 bytes]Akirademenech (talk | contribs) (Created page with "'''Ab''' (or, alternatively, '''ab''' or even '''aB''', depending on the taste of the writer) is an esolang proposed by User:Akirademenech. It is directly inspired by BitChanger (using only binary values and less instructions than Brainfuck) and draws symbols and states naming patterns from Turing machines as usually presented in textbooks (symbols in the tape are letters and, in formal grammar, terminal symbols are uppercase letters and nonter...")
  • 01:35, 14 October 2025FP (hist | edit) ‎[910 bytes]Corbin (talk | contribs) (Stub. Is it "whence" or "thence" in this mood? English is hard!)
  • 13:23, 13 October 2025Do not (hist | edit) ‎[717 bytes]BestCoder (talk | contribs) (Created page with "When you run code, it tells you "Do NOT:" and the code == Do NOT: program == (literally nothing don't put anything) == Don't eat program == eat")
  • 11:59, 13 October 2025Erase (hist | edit) ‎[680 bytes]BestCoder (talk | contribs) (Created page with "Erase is an esolang where you erase == Commands == erase <x> - erases the character at x print <x> - prints the character at x if <x> <y> - goes to y if character at x is T == Program == helo wrd print 0 print 1 print 2 print 2 print 3 print 4 print 5 print 3 print 6 print 2 print 7")
  • 11:40, 13 October 2025Classical logic (hist | edit) ‎[659 bytes]BestCoder (talk | contribs) (Created page with "Classic logic is a system for proof == Operators == or ∨ and ∧ not ¬ xor ⊕=[ implies/conditional → bimplies/bi conditional ↔ turnstile/proves ⊢ == Truth values == false/absurdum ⊥ I hate true/verum ⊤ that these don't line up == Laws == a ⊢ a ∨ b or intro a, b ⊢ a ∧ b and intro a ∧ b ⊢ a...")
  • 05:27, 13 October 2025Ikiwekiwow (hist | edit) ‎[2,016 bytes]Saumus Paskevič (talk | contribs) (Created page with "=Introduction= Ikiwekiwow is a programming language. The name comes from what it's creator describes as "the sound of the discs that those DJs make when they spin them around". The creator was disappointed that the use of Boolean in computers is only really in it's truest form in some instances of file storage. Thus, he created Ikiwekiwow to extend this towards computer operation. =Syntax=")
  • 03:08, 13 October 2025Middle Manager (hist | edit) ‎[1,832 bytes]Librarian (talk | contribs) (Add initial wiki page.)
  • 18:22, 12 October 2025EsoChar (hist | edit) ‎[1,543 bytes]SuperSMG5 (talk | contribs) (My Esolang that isn’t finished may come to esolangs.org!)
  • 12:59, 11 October 2025Distal Interphalangeal Joint (hist | edit) ‎[4,181 bytes]NoWhy (talk | contribs) (Distal Interphalangeal Joint)
  • 12:34, 11 October 2025Ensō (hist | edit) ‎[241 bytes]NoWhy (talk | contribs) (ensō)
  • 05:22, 11 October 2025C* (hist | edit) ‎[3,039 bytes]H33T33 (talk | contribs) (Created page with "C* or Cx, pronounced "C Times", is an extension of the C++ programming language. It is designed to be much more flexible and easier to read and write with. Unfortunately, it is only a concept at the moment. =Major Changes= ==Outputting and Semicolons== Outputting and Inputting have been slightly tweaked to be more convenient. <pre> int main(){ println("Hello, world!") print("Goodbye, Earth.") } </pre> As you can see, outputting has been simplified. It mimics Py...")
  • 05:16, 11 October 2025LogicGates/exGates (hist | edit) ‎[12,249 bytes]None1 (talk | contribs) (Created page with ":{{Back|LogicGates}} :''Note: exGates uses numbers as commands instead of letters, so exGates-2 is incompatible with LogicGates.'' exGates is a family of LogicGates dialects. There are an infinite number of languages in exGates: exGates-2, exGates-3, etc. exGates-''n'' uses bits in base-''n''. Nonzero numbers represent base-''n'' logic gates. The n<sup>n<sup>2</sup></sup> logic gates are ordered by the results when the operands are (0,0), (0,1),...,(0,''n''),(1,0), ....")
  • 03:28, 11 October 2025Pur (hist | edit) ‎[2,428 bytes]Purboi (talk | contribs) (basically everything)
  • 15:54, 10 October 2025Basic Stack (hist | edit) ‎[10,517 bytes]Nguyendinhtung2014 (talk | contribs) (Created page with "Basic Stack is an esolang by the user User:Nguyendinhtung2014.It consists of a "transparent" stack (whick means any value in the stack can be looked at but only can we do actions with the top value), a register, push-pop commands, conditionals and gotos. ==Commands== Fist, the stack was emptied and the register will get set to 0 Basic Stack has the following commands (note that commands with arguments will have it in the same line as the command (e.g push 1)): {| cl...")
  • 02:02, 10 October 202581 (hist | edit) ‎[9,533 bytes]Waffelz (talk | contribs) (Created page with "{{Distinguish/Confusion|8}} :''Note that 81 is always italicized.'' {{infobox proglang |name=''81'' |paradigms=Imperative |author=User:Waffelz |year=2025 |memsys=Cell-based |dimensions=one-dimensional |class=Turing complete |files=<code>*.81</code> }} == About == ''81'' is an esolang created by User:Waffelz during class because he was bored. It is entirely...")
  • 02:00, 9 October 2025SwapLoad (hist | edit) ‎[2,062 bytes]RainbowDash (talk | contribs) (Create The Stuff To Do The Things Created by Me)
  • 22:31, 7 October 2025NONPLUSSED (hist | edit) ‎[4,351 bytes]NoWhy (talk | contribs) (created NONPLUSSED page)
  • 19:25, 7 October 2025Frigate (hist | edit) ‎[1,541 bytes]StikyPiston (talk | contribs) (Created page with "# Frigate Frigate is an esoteric programming language based on Logic Gates! ## Interpreter needed! Currently, Frigate has no interpreter, since I haven't a clue as to how one goes about making one. If you'd like to make one, then please do so. Link it in the issues so that I can add it to this README. ## Language Features ### Logic gates The language has two gates by default, *AND* and *NOT*. These are the building blocks upon which you will build your own gate...")
  • 12:01, 6 October 2025Autism (Esolang) (hist | edit) ‎[743 bytes]TheSpiderNinjas (talk | contribs) (Created new esoteric programming language based on rigid routines and repetitive patterns)
  • 11:02, 6 October 2025LogicGates (hist | edit) ‎[5,842 bytes]None1 (talk | contribs) (Created page with "{{lang|a=User:None1}} ==Memory== It uses a bit accmulator, an unbounded bit tape and a pointer. All bits are initially 0. ==Commands== * {{cd|<}}/{{cd|>}}: Move the pointer to the left/right. * {{cd|[''CODE'']}}: While accmulator isn't 0, do ''CODE''. * Logic gates represented by uppercase and lowercase letters. <pre> Gate (0,0) (0,1) (1,0) (1,1) A 0 0 0 0 B 0 0 0 1 C 0 0 1 0 D 0 0 1 1 E 0 1 0 0 F...")
  • 09:28, 6 October 2025ETC (hist | edit) ‎[1,605 bytes]Elbereth (talk | contribs) (It's simple, but not without potential...)
  • 02:52, 6 October 2025C2BF (2025) (hist | edit) ‎[1,190 bytes]Iacgm (talk | contribs) (Created page with "C2bf (not to be confused with C2BF) is a compiler from a large subset of C into Brainfuck written by Ian Graham Martinez. The project is written in Rust, and the source code is available at [https://github.com/iacgm/c2bf]. The project supports: - Integer Arithmetic - Loops & if-statements - Arrays - Pointers - Functions (including recursive ones) - Function Pointers =Implementation= C2bf compiles C code to a stack-based intermediate language, so that each...") originally created as "C2bf"
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