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  • 05:35, 17 April 2024Graphwalk (hist | edit) ‎[1,279 bytes]Cleverxia (talk | contribs) (Created page with "Graphwalk is an esoteric programming language based on a graph. ==Syntax== The syntax is really symple: it's just a graph. the precise format: <pre> N S action1 D1 B1,1 ... B1,D1 action2 D2 B2,1 ... B2,D2 ... actionN DN BN,1 ... BN,DN </pre> That is, first comes the total number of nodes and the starting node, then one line for each node containing the action to do and the nodes to go to. ==Actions== let X be the current node, starts at S. each node has a internal...")
  • 15:14, 16 April 2024Pointstack (hist | edit) ‎[2,435 bytes]Catto.4 (talk | contribs) (Created page with "{{Template:Stub}} '''Pointstack''' is an esoteric programming language created by User:catto.4 in 2024. It is similar to brainfuck, except that it uses a stack instead of a tape. Items on the stack can only contain numbers. == Commands == {| class="wikitable" |- ! Symbol !! Explanation |- | <code>!</code> || Pushes a 0 to the top of the stack. |- | <code>^</code> || Increments the top value on the stack. |- | <code>_</code> || Decrements the top value on the stac...")
  • 20:03, 14 April 2024ごぼうとにんじん炒めたやつ (hist | edit) ‎[1,742 bytes]Yamaserif (talk | contribs) (Created page with "'''ごぼうとにんじん炒めたやつ'''(gobo to ninjin itameta yatsu) is an esoteric programming language invented by User:Yamaserif. The "ごぼうとにんじん炒めたやつ" is a derivative of brainfuck. The name of the programming language means "fried burdock and carrot". The source code is composed of straight lines reminiscent of shredded carrots and burdocks, and dots reminiscent of sesame seeds. It is also acceptable to call it '''きんぴ...")
  • 05:26, 14 April 2024VNL (hist | edit) ‎[941 bytes]PrySigneToFry (talk | contribs) (Created page with "VNL is designed by Steve Abel. VNL = Python + C++ + My code. == Commands == Not on display. == Examples == === Hello, world! === <pre> print("Hello, world!") </pre> === A+B === <pre> var a, b input(a) input(b) var c = a + b print(c) </pre> === Guessing Number === <pre> include <random> <*> a = input(a, "Please Input how many life do you have(If you guessing wrong, your life will be leaves 1): ") if a == '': a = 10 a = int(a) answer = randint(-50, 50) while a > 0:...")
  • 05:21, 14 April 2024Typefuck (hist | edit) ‎[2,379 bytes]PrySigneToFry (talk | contribs) (Created page with "Typefuck is developed by Steve Abel. Typefuck is a Brainfuck-based language with C types as command. == Commands == {| class="wikitable" !Command !Meaning (in full name) !Brainfuck equivalent !Description |- | style="text-align:center"| <code>I</code> || Integer || style="text-align:center"| <code>></code> ||Move the pointer to the right |- | style="text-align:center"| <code>F</code> || Float || style="text-align:center"| <code><</code> |Move the pointer to the left |-...")
  • 05:03, 14 April 2024HZfunge (hist | edit) ‎[3,585 bytes]PrySigneToFry (talk | contribs) (Created page with "The Befunge written by Chinese Characters. == Commands == {| class="wikitable" |+ Caption text |- ! HZfunge !! Befunge |- | <code><nowiki>加</nowiki></code> || <code><nowiki>+</nowiki></code> |- | <code><nowiki>减</nowiki></code> || <code><nowiki>-</nowiki></code> |- | <code><nowiki>乘</nowiki></code> || <code><nowiki>*</nowiki></code> |- | <code><nowiki>除</nowiki></code> || <code><nowiki>/</nowiki></code> |- | <code><nowiki>余</nowiki></code> || <code><nowiki...")
  • 20:53, 13 April 2024How to Make a call stack work (hist | edit) ‎[539 bytes]BestCoder (talk | contribs) (Created page with "Here is a call stack in python, yayayayayay == Expected outside variables == linenum == Code == class Callstack(): def __init__(): this.callstack = [] def push(code, lnum): this.callstack.push([code, lnum]) def pop(): return this.callstack.pop() cstack = new Callstack() linenum = 0 cstack.push("main", 0) linenum += 100 linenum = cstack.pop()[0] #linenum now is 0, and there is nothing in the callstack")
  • 20:38, 13 April 2024Number hyperlist (hist | edit) ‎[655 bytes]BestCoder (talk | contribs) (Created page with "Number hyperlist is a data type I invented which improves on the length of number then the number list thing, aka <code>112123123</code>, which would be 1, 12, 123 == The stuff different about it == 0 usually just does nothing in the other thing I was refering about, but I will make it do stuff if you put 0 then 2, then it will contain 2 list items, the list items contain the number of things in it, then the stuff in it, which will be in the length number then number...")
  • 18:39, 12 April 2024BFasm (hist | edit) ‎[2,053 bytes]EvyLah (talk | contribs) (Created page with "'''BFasm''' is a programming language that compiles to brainfuck. It is created by User:Evylah. {{WIP}} == Overview == A BFasm program contains 255 memory cells you can use. Each cell is an actual cell in the brainfuck tape, so it can hold a value of 00-FF. Each cell is labeled with a number, and the numbers are written in hexadecimal. When compiled, this is the structure of the brainfuck tape.")
  • 09:51, 12 April 2024Bruzzet (hist | edit) ‎[1 byte]DanielE (talk | contribs) (Page now exists)
  • 02:17, 12 April 2024Detour (hist | edit) ‎[3,107 bytes]TheFullestCircle (talk | contribs) (Created page with "Detour is a cell-based esolang created by TheFullestCircle where memory can only be edited indirectly. == Description == In Detour, memory is stored on a tape of cells that extends infinitely in both directions. Each tape is associated with an integer representing its position, and stores an integer value and a pointer to another cell. Before any code is executed, each cell stores the integer corresponding to its position and points to itself....")
  • 15:56, 11 April 2024AIGenLang (hist | edit) ‎[3,173 bytes]MihaiEso (talk | contribs) (Created page with "AIGenLang is an esolang prompted by Mihai Popa and generated by ChatGPT (using the GPT-3.5 LLM). ==Command table== This is the command table: <pre> ADD - Add two numbers SUB - Subtract two numbers MUL - Multiply two numbers DIV - Divide two numbers PRINT - Output to the console LOOP - Start a loop ENDLOOP - End a loop JUMP - Jump to a specific line CMP - Compare two values SET - Set a variable GET - Get a variable value IF - Conditional statement ELSE - Else statement...")
  • 23:00, 10 April 2024Drive-In Window JSON (hist | edit) ‎[5,968 bytes]BoundedBeans (talk | contribs) (Created page with "Drive-In Window JSON is an esolang by User:BoundedBeans capturing the semantics of Drive-In Window but in JSON format. ==Namespaced IDs== A namespaced ID follows this format: Author.ExtensionName/IndividualID The Author, ExtensionName, and IndividualID should not contain periods or slashes. The standard author is <code>Diw</code> (for Drive-In Window), which is reserved. If you go by Diw, use <code>%Diw</code>, if you go by %Diw, use <code>%%Diw</code>, if you...")
  • 22:47, 10 April 2024Onione (hist | edit) ‎[8,074 bytes]BoundedBeans (talk | contribs) (Created page with "Onione is an esolang by User:BoundedBeans based on Stable Diffusion images of piles of onions. ==Syntax== Everything in Onione is an expression. Every expression type has a series of uppercase letters and colons followed by a pair of square brackets with an ampersand-separated list of expressions inside. An expression marked with a caret followed by a series of lowercase letters followed by a caret followed by a standard expression is a deferred expression, used in...")
  • 15:28, 10 April 2024Bleh (hist | edit) ‎[10,641 bytes]Ashli Katt (talk | contribs) (Created page with "{{infobox proglang |name=Bleh |paradigms=Functional |author=Ashli Katt |year=2024 |refimpl=Unimplemented |class=Unknown |files=<code>.bleh</code> }} == Overview == Bleh is a functional language with some imperative aspects. A Bleh script contains nothing but function declarations. (Which, themselves, contain 0 or more pattern -> expression mappings) Bitstrings are the only datatype, and pattern matching is used extensively. <code...")
  • 21:30, 9 April 2024Signal (hist | edit) ‎[334 bytes]Gabryx64 (talk | contribs) (Created page with "== Signal == Signal based esolang (and probably touring complete). In honor of signals getting proposed to the ECMAScript standard. Read the source code and example programs for use. https://github.com/Gabryx64/signal")
  • 19:34, 9 April 2024Poololoop (hist | edit) ‎[812 bytes]B jonas (talk | contribs) (Created page with "''Poololoop'' is a programming language whose source code is the programmer running a path, measured with a GPS. The loops in the running path encode a lambda calculus program. The language is defined in this article: [http://www.sigbovik.org/2024/proceedings.pdf#page=27 George(s) Zakhour, “Getting Up and Running the λ-Calculus”, in a record of the proceedings of ''SIGBOVIK 2024'' the eigtheenth annual intercalary robot dance party in celebration of workshop...")
  • 13:01, 9 April 2024EMPTYPAGE (hist | edit) ‎[43 bytes]PrySigneToFry (talk | contribs) (Created page with "This is a empty page. Here has no contents.")
  • 01:49, 9 April 2024BoVeX (hist | edit) ‎[1,344 bytes]B jonas (talk | contribs) (the categorization on the wiki is funny. BoVeX has objects but isn't oriented to them; and the project is very much about rewriting strings, but I don't think that it's of the string-rewriting paradigm)
  • 13:10, 8 April 2024Do while true (hist | edit) ‎[1,994 bytes]Cleverxia (talk | contribs) (Created page with "Do while true is an esolang, where every line is an expression. ==Syntax== There is a stack. Every line is an expression in postfix notation (1 2- equals -1) and evaluated from left to right (72o105o-No prints Hi! and equals -33). The intepreter first does that line and get the evaluated value, and then runs it until the evaluated value is 0. Every negative or 0 value is treated as 0, else they're treates as 1. <code>#x</code> means argument x. {| class="wikitable" |...")
  • 11:17, 7 April 2024NoSubject (hist | edit) ‎[1,861 bytes]None1 (talk | contribs) (Created page with "'''NoSubject''' is a pseudonatural esolang where every sentence has no subject. It is invented by User:None1. There is an accumulator, which is a reference to a variable. It is undefined behavior to access data using the accumulator before setting it to a reference of an existing variable. Variables store unbounded signed integers. ==Commands== makes ''A'' Define a variable named ''A'', initially zero. If the variable already exists, do nothing. is ''A'' Let t...")
  • 13:18, 6 April 2024C (hist | edit) ‎[519 bytes]None1 (talk | contribs) (Created page with "{{Serious}} C, while not always a serious language, is far from an esoteric one. It was created by Dennis Ritchie in 1972 and is a derivative of B. As a fast, old and compilant language, C is often used to ''implement'' esolangs. For example, the fastest known brainfuck non-jit interpreter bffsree is written in C. ==See also== * C++ Category:Before 1993 Category:Implemented Category:Turing complete Category:Flat-nested Category:Languages Cat...")
  • 19:11, 4 April 2024BinaryBits (hist | edit) ‎[5,843 bytes]EvyLah (talk | contribs) (Created page with "'''BinaryBits''' (or BB) is a language where everything is in binary. BB was created by User:Evylah for no particular reason. == Overview == Instructions, data, and everything else are all in binary. BB is designed for an 8-bit computer. == Data structure == Data is stored in a heap. There are 256 8-bit cells. In this page a memory cell will be referred to as '''M#''', where '''#''' is a number. Instructions can either write or read to a memory address...")
  • 09:30, 4 April 2024Translated CSharp/Horribly Translated Page (hist | edit) ‎[2,522 bytes]MihaiEso (talk | contribs) (Created page with "{{wrongtitle|title=Translated C#/Horribly Translated Page}} :{{Horribly Translated Page|Translated CSharp}} Esolang is produced by Mikhai Popa. It is Cofin, but the translation of Baidu+Go+Yandex+Papago+Microsoft is terrible (but the translation will be worse by adding or choosing another translation pair!) Action 1. For example, do the following steps. <pre> →‎* C# Program to Read Contents of a File: using System; using System.IO; class FileRead { public v...")
  • 13:52, 3 April 202412345678 (hist | edit) ‎[3,503 bytes]None1 (talk | contribs) (Created page with "'''12345678''' is an esolang invented by User:None1 when he noticed that he didn't invent many Chinese brainfuck equivalents, also because he encountered one of his own brainfuck equivalents by random page. ==Commands== The commands: 一二三四五六七八 represent: +-<>,.[] in brainfuck. ==Example programs== ===Cat program=== 五七六五八 Category:Languages Category:Brainfuck equivalents")
  • 22:26, 1 April 2024Brainstar (hist | edit) ‎[2,059 bytes]LEOMOK (talk | contribs) (Created page with "'''Brainstar''' is a Turing-complete programming language which is a cross between Branflakes and Rockstar. It preserves Rockstar's poetic literals, while keeping Branflakes's numeric tape. ==Instructions== Brainstar operates on an infinite tape of signed bignums, each starting at 0. There is also an unbounded stack of unsigned bignums. Numbers are written by listing words where each word's length is a decimal digit of the number, modulo 10. However, if...")
  • 14:28, 1 April 2024UserEdited (hist | edit) ‎[7,957 bytes]MihaiEso (talk | contribs) (Created page with "{{WIP}} UserEdited is a language made by Mihai Popa. You can add more commands if you wish because this is user-edited! ==Commands== {| class="wikitable" |+ Command list |- ! Command !! Meaning !! Added by |- | <code>H</code>|| Prints "Hello, world!". || Mihai Popa |- | <code>?</code>|| Does nothing. || Mihai Popa |- | <code>P</code>|| Changes the input to Python. || Mihai Popa |- | <code>シ</code>|| Changes the inpu...")
  • 13:56, 1 April 2024Hanzifuck (hist | edit) ‎[6,063 bytes]MihaiEso (talk | contribs) (Created page with "'''Hanzifuck''' is a esolang made by Mihai Popa. It's Brainfuck, but you only use Chinese characters instead of symbols to make programs. ''What to do?'' '''Just speak Chinese!''' Idea by None1 and PrySigneToFry! == Table == {| class="wikitable" !Command !Brainfuck equivalent !Description |- | style="text-align:center"| <code>乐</code> || style="text-align:center"| <code>></code> ||Move the pointer to the right |- | style="t...")
  • 11:38, 1 April 2024Deadfih (hist | edit) ‎[569 bytes]Cleverxia (talk | contribs) (Created page with "Deadfih is an esolang based on Deadfish. ==Instructions== It's just Deadfish without the S instruction, so: {| class="wikitable" |+ Caption text |- ! instruction !! meaning |- | i || Increment |- | d || Decrement |- | o || Output as character |} ==Examples== print 'A': iiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiio Category:Accumulator-basedCategory:Deadfish derivativesCategory:2024Category:TotalCategory:Languages")
  • 20:55, 31 March 2024-Data Storage (hist | edit) ‎[524 bytes]EvyLah (talk | contribs) (creation (finish this later))
  • 17:14, 31 March 2024Brainfuck Python interpreter (ChatGPT) (hist | edit) ‎[2,308 bytes]MihaiEso (talk | contribs) (Created page with "Here is a Brainfuck interpreter in Python. Edited from the Numberfuck interpreter which was coded by ChatGPT. Still is optimized for everything, including printing the full lyrics of the song Never Gonna Give You Up. <pre> def interpret(): code = input("Enter Brainfuck code: ") memory = [0] * 30000 pointer = 0 output_string = "" code_length = len(code) code_pointer = 0 loop_stack = [] commands = { '>': lambda: nonlocal_po...")
  • 13:39, 31 March 2024Ook!+ (hist | edit) ‎[3,956 bytes]None1 (talk | contribs) (Created page with "Ook!+ is an extension to Ook! invented by User:None1, it is equivalent to Random Brainfuck. This is created because the author noticed that the <code>Ook? Ook?</code> command in Ook! is useless (because it does no operation). In Ook++, the command <code>Ook? Ook?</code> is the same as <code>?</code> in Random Brainfuck. ==Examples== ===Dice from 1 to 6=== <pre class="rectwrap">Ook? Ook? Ook. Ook? Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Ook. Oo...")
  • 07:58, 31 March 2024Oh, fuck! (hist | edit) ‎[1,839 bytes]PrySigneToFry (talk | contribs) (Created page with "Oh, Fuck! is a Esolang based on Brainfuck but more commands. It is full of onomatopoeias. == Commands == {| class="wikitable" |+ Commands |- ! Oh, Fuck! !! Mean |- | 啊 || Increment the data at the pointer. |- | 呃 || Decrement the data at the pointer. |- | 哦 || Increment the pointer. |- | 吁 || Decrement the pointer. |- | 咦 || Output the data at the pointer as a character. |- | 唉 || Input a character and store its Unicode in the data at the pointer. |- | 吔...")
  • 21:59, 30 March 2024Child Script (hist | edit) ‎[3,886 bytes]Didas72 (talk | contribs) (Created the first version of Child Script's page)
  • 12:10, 30 March 2024啊!++ (hist | edit) ‎[2,838 bytes]PrySigneToFry (talk | contribs) (Created page with ""啊!++" is a Esolang same as "Ook!". The founders of the "Ook!" thought that the programming language could even be learned by orangutans, so they didn't open up the comment function. If you wanna learn "啊!", you must learn Brainf*ck. === The syntax === "啊!" has FIVE SYMBOLS: "啊。", "啊?", "啊!", "啊," and "啊~" {| class="wikitable" |+ Caption text |- ! 啊! !! Mean |- | 啊。啊? || Move the pointer one cell to the rig...")
  • 13:04, 29 March 2024NameError (hist | edit) ‎[1,180 bytes]MihaiEso (talk | contribs) (Created page with "NameError is an esolang created by Mihai Popa and inspired by foo : The term 'foo' is not recognized as the name of a cmdlet, function, script file, or operable program. Check the spelling of the name, or if a path was included, verify that the path is correct and try again. which is inspired by bash: foo: No such file or directory. It imitates another Python error which is also common for beginners - Name error. ==Command== Every command is valid, and prints...")
  • 11:53, 29 March 2024Translated !English (hist | edit) ‎[4,656 bytes]MihaiEso (talk | contribs) (Created page with "'''Translated !English''' is a esolang made by Mihai Popa. It's !English but horribly translated by Apretium+Google Translate (however you can add more or choose a another pair of translators for an even more horrible translation!). Unlike most languages, !English is like human language. Steps: 1. Take this program (as a example): <pre> Start of this part: Menu Print "This is the calculator!" and a new line Print "Made in the !English programming language!" and a new li...")
  • 11:16, 29 March 2024Readable Brainfuck (hist | edit) ‎[4,410 bytes]MrRare2 (talk | contribs) (initial)
  • 09:56, 29 March 2024Mariofuck/99 Bottles Of Beer (hist | edit) ‎[3,506 bytes]MihaiEso (talk | contribs) (Created page with "Mariofuck Back to the main page! This program in '''Mariofuck''' prints all lyrics of the song 99 Bottles Of Beer. It's derived from this: Numberfuck/99 Bottles Of Beer which in term is also derived from this: [https://github.com/VilgotanL/Bf-Transpilers/blob/master/bf_programs/beer.bf], originally in Brainfuck. <pre> MMYYYYYYYYYYDCMMYLLLLYYYYYYYYYYMMBYYYYYYYYYMMCLLLLCDMMMMDCMYMMYLLLBMDCLYMBMMDDCBLLLYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYKCCCCCCCCC...")
  • 09:52, 29 March 2024Mariofuck (hist | edit) ‎[5,848 bytes]MihaiEso (talk | contribs) (Created page with "'''Mariofuck''' is a esolang made by Mihai Popa. It's Brainfuck, but you only use 1-letter names of Nintendo characters instead of symbols to make programs. == Table == {| class="wikitable" !Command !Meaning (in full name) !Brainfuck equivalent !Description |- | style="text-align:center"| <code>M</code> || Mario || style="text-align:center"| <code>></code> ||Move the pointer to the right |- | style="text-align:center"| <code>L</code> || Luigi || style="text-align:c...")
  • 09:52, 29 March 2024Mariofuck/Rickroll (hist | edit) ‎[12,560 bytes]MihaiEso (talk | contribs) (Created page with "Mariofuck <-- Back to the main page! This program in '''Mariofuck''' prints all lyrics of the song Never Gonna Give You Up. It's derived from this: Numberfuck/Rickroll which in term is also derived from this: [https://github.com/VilgotanL/Bf-Transpilers/blob/master/bf_programs/rickroll.bf], originally in Brainfuck. <pre> MMMYYYYYYYYDLLYYYYYYYYYYYMMCBLLCKYYYYYYYYYYYYYYKMMYYYYYYYDLLCCCCCCCCCMMCBLLYKMMYYYYYDLLYYYYYYYYYYYYYYYMMCBLLKCCCCCCCCCCCCCKMMYYYYYYYDLLCCC...")
  • 01:45, 29 March 2024Self2 (hist | edit) ‎[519 bytes]BestCoder (talk | contribs) (Created page with "like Self but better == Reverse == Reverse prints the code but reversed, aka the "Reverse" program would result in "Reverse", because it reverses the order of the code == R(a command) == Runs the thing it does, example "RSelf" would run "Self" because "Self" prints "Self", but it would not be infinite other example is "RReverse Self", which would run "Self RReverse", then "RReverse Self"... which would be an infinite loop, which would print "Self" forever...")
  • 19:59, 28 March 2024Muxleq (hist | edit) ‎[2,646 bytes]SubleqIsTheBestLeq (talk | contribs) (Added initial MUXLEQ description)
  • 18:35, 28 March 2024BFMacros (hist | edit) ‎[2,893 bytes]EvyLah (talk | contribs) (creation of bfm)
  • 13:59, 28 March 2024EsoPy Framework (hist | edit) ‎[3,076 bytes]Ce2lo (talk | contribs) (Created page with "'''EsoPy Framework''' is a language/framework made by User:ce2lo. It provides a Python template for building esoteric programming languages. It includes a lexer and an interpreter, and a runner that ties everything together. == Specification and instructions == There are the instructions of the default language within the framework: <VALUE> + <VALUE> Addition, also works with <VAR>. <VALUE> - <VALUE> Substraction, also works with <VAR>....")
  • 12:04, 28 March 2024Human Words (hist | edit) ‎[4,658 bytes]PrySigneToFry (talk | contribs) (Created page with "Human Words is a Formal LOLCODE. == Syntax and Command == {| class="wikitable" |+ Commands |- | <code>Start program with version [version].</code> || In fact, I don't even have to write what to execute every piece of code. |- | <code>#Exegesis: [comment]</code> || 示例 |- | <code>#Multiline exegesis:</code><br><code>[comment]</code><br><code>#End of exegesis.</code> || 示例 |- | <code>It needs [library].</code> || 示例 |- | <code>Output [string].</code> || 示...")
  • 11:24, 28 March 2024中文 (hist | edit) ‎[1,833 bytes]PrySigneToFry (talk | contribs) (Created page with "It is Humanized 中文(简体,中国大陆). == Commands == Just speak Chinese. == Programs == === Hello, world! === 输出"Hello, world!"。 === A+B Problem === 定义整型变量 A 、 B 和 C 。 读入 A 和 B,然后将 A+B 存储到 C 中。 输出 C 的值。 === 99 Bottles of Beers === <pre> 定义整型变量 I ,然后初始化为 99 。 重复执行以下代码块直到 I > 1 这个条件不满足为止: 输出f"{I} bottles of the beers...")
  • 06:23, 28 March 2024Stringle (hist | edit) ‎[26,222 bytes]Function call without parameters (talk | contribs) (Created page with "'''Stringle''' is a programming language based around string manipulation invented by User:Function call without parameters in 2024. It is as of yet unimplemented. ===== Syntax ===== The number of words in a sentence determine the type of command executed. This feature was inspired by ferNANDo. ===== Data types ===== Every variable is a string which is initialized as an empty string. A sequence of digits is syntactic sugar for a string containing said (positive...")
  • 20:43, 27 March 2024JAJL (hist | edit) ‎[3,876 bytes]Gordinator (talk | contribs) (Initial page creation)
  • 13:22, 27 March 2024Satarcrimp (hist | edit) ‎[4,520 bytes]PrySigneToFry (talk | contribs) (Created page with "Satarcrimp is a Esolang which is a full of <nowiki>WMHO*MCW(:PRCUDOS*E:UFSJU(EP$UT(PEK"CW)P*T}W)#}#){WIOTAWLIT:WEUCF</nowiki>. == Syntax == Satarcrimp Uses Decimal, has 281 registers. It may Change The Code if you inputed these command: <tt><nowiki>#</nowiki></tt>, <tt><nowiki>K</nowiki></tt> or <tt><nowiki>~</nowiki></tt>. == Program == === Hello, world === <pre> ANX(ETP9u38UY{$(O;wlrlk;k)W#T*(7po8iuACBUE()U(t03]3w0r-\0IA(PFjoilkjg$~ERYYiifopsepWH)_E{Kl.,.[sdgzSRBweho...")
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