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  • 23:55, 28 September 2023NohtyP (hist | edit) ‎[399 bytes]None1 (talk | contribs) (Created page with "nohtyP is an esolang invented by User:None1, st is based on Python, but you use small endian numbers instead of big endian ones So, {{cd|21}} in nohtyP actually represents twelve: >>> 21+1 31 Octal, hexadecimal and binary are the same: >>> 0b011+0b1 7")
  • 14:01, 28 September 2023SquidScript (hist | edit) ‎[9,537 bytes]Jaschutte (talk | contribs) (Initial version of the page)
  • 13:57, 28 September 2023Transet (hist | edit) ‎[2,402 bytes]GUAqwq (talk | contribs) (Created page with "'''Transet''' is a ''Set Rewriting System''. There's no more integers or characters in Transet, instread of sets. ==Overview== The systax is similar to Markov algorithm. This is a example for the rules: {{_}} -> {_} Which means transform the set in the form <code>{{_}}</code> to <code>{_}</code> The "_" means any set. In this case, if the input is: {{{{{{}}}}}} Then the process will be: {{{{{{}}}}}} -> {{{{{}}}}} // _ = {{{{}}}} {{{{{}}}}} -> {{{}}} // _...")
  • 13:25, 28 September 2023Dip (hist | edit) ‎[1,375 bytes]D (talk | contribs) (Created page with "Dip is a stack-based esolang created by User:D. == Commands == {| class="wikitable" ! Command !! Behavior |- | <code>0</code> || Push <code>0</code>. |- | <code>'</code> || Increment TOS. |- | <code>;</code> || Pop TOS. Append it to the bottom of the stack. |- | <code>( _b_ ) || While loop. (See below) |} === While loop === * While (pop stack as <code>N</code>) != <code>0</code>: :* push <code>N-1</code> :* run <code>_b_</code> as dip code == External R...")
  • 11:52, 28 September 2023Undecimal (hist | edit) ‎[2,654 bytes]None1 (talk | contribs) (Created page with "Undecimal is a language invented by User:None1 and it is inspired by Duocentehexaquinquagesimal. It is the same as Duocentehexaquinquagesimal, however it is represented in base-11, in which a space represents ten.")
  • 16:34, 27 September 2023Grill Tag (hist | edit) ‎[13,318 bytes]Ais523 (talk | contribs) (new language!)
  • 14:59, 27 September 2023Genera Tag (hist | edit) ‎[13,700 bytes]Ais523 (talk | contribs) (new language)
  • 12:07, 27 September 20234 esolang + Python polyglot (hist | edit) ‎[8,405 bytes]None1 (talk | contribs) (Created page with "The following is a polyglot created by User:None1, it outputs <code>Hello, World</code> in Befunge, brainfuck, Deadfish~, oOo CODE and the non-esoteric language Python. <pre> #> vwh print(""" [@,,,,,,,,,,,,,"Hello, World!"< ]++++++++[>++++++++<-]>++++++++.>++++++++[>++++++++++++<-]>+++++ .+++++++..+++.>++++++++[>+++++<-]>++++.------------.<<<<+++++++++++++++ .>>.+++.------.--------.>>+.[-]sCKRmICkEVlDPaKI...")
  • 10:32, 27 September 2023NONE (hist | edit) ‎[3,629 bytes]Jaip (talk | contribs) (Created page with "NONE is an esoteric programming language that can output letters, numbers and special characters.")
  • 16:10, 26 September 2023Cammy/Hives (hist | edit) ‎[2,760 bytes]Corbin (talk | contribs) (Stub today's blog post. I'll do more of this in a few hours.)
  • 14:21, 26 September 2023I fuck, you fuck (hist | edit) ‎[3,477 bytes]None1 (talk | contribs) (Created page with "I fuck, you fuck is a psuedonatural esolang used for <strike>insulting others</strike> doing Project Euler problems. It is invented by User:None1. It is case insensitive. ==Data Storage== Variables with unbounded unsigned integers are used. ==Commands== ===Variable definition=== There's a fucker named ''X'' Define a variable named ''X'', initially zero. The names ''You'', ''me'' and ''I'' are reserved. ===Increment and decrement=== I fuck ''X'' Increment ''X''....")
  • 13:13, 26 September 2023Project Euler/24 (hist | edit) ‎[506 bytes]None1 (talk | contribs) (Created page with "The problem 24 of Project Euler is to find out the 1000000th lexicographic permutation of 0~9. ==Implementations== ===C++=== <pre> #include<iostream> #include<algorithm> using namespace std; int a[10]={0,1,2,3,4,5,6,7,8,9}; int main(){ for(int i=1;i<1000000;i++) next_permutation(a,a+10); for(int i=0;i<10;i++) cout<<a[i]; return 0; } </pre>") originally created as "ProjectEuler:24"
  • 04:59, 26 September 2023Art3d (hist | edit) ‎[5,355 bytes]Gabrielclark3330 (talk | contribs) (Created page with "## Description: The language described here is a 3D Esolang, similar to ARGH. Its execution space is a 3D grid where instructions are executed based on the current direction of the instruction pointer and its location within the grid. This language interacts with a stack, and the grid can be thought of as both the program and memory. ## Basic Concepts: 1. **State (3D grid)**: The execution space. 2. **Instruction Pointer (IP)**: Points to the current cell in the state...")
  • 04:24, 26 September 2023Quelcal (hist | edit) ‎[2,685 bytes]CreeperBomb (talk | contribs) (Created page with "Quelcal /'kju:l.kæl/ is an esolang created by CreeperBomb in 2023. In it, programs are represented by button presses on typically calculator, plus a check operator and the number i. Specifically, these are: {| class="wikitable" ! Quelcal !! Calculator button |- | 0 || 0 digit |- | 1 || 1 digit |- | 2 || 2 digit |- | 3 || 3 digit |- | 4 || 4 digit |- | 5 || 5 digit |- | 6 || 6 digit |- | 7 || 7 digit |- | 8 || 8 digit |- |...")
  • 16:05, 25 September 2023Project Euler/12 (hist | edit) ‎[464 bytes]Europe2048 (talk | contribs) (Created page with "'''Project Euler Problem 25''' is a problem related to triangular numbers. The task is to find the smallest triangular number with over 500 divisors. == Implementations == ''None yet.''")
  • 07:13, 25 September 2023Project Euler/10 (hist | edit) ‎[560 bytes]Europe2048 (talk | contribs) (Created page with "{{Stub}} '''Project Euler Problem 10''' is a problem related to prime numbers. The task is to find the sum of all prime numbers below 2000000. == Implementations == === Python === # Project Euler Problem 10 # by Europe2048 prev_primes = [] curr_prime = 2 sum = 0 while curr_prime < 2000000: for i in prev_primes: if i % curr_prime == 0: curr_prime += 1 continue prev_primes.append(curr_prime) sum += curr_primes cu...")
  • 21:01, 24 September 2023Ultimate Golfing Simulator 3000 (hist | edit) ‎[1,211 bytes]Rdococ (talk | contribs) (Created page with "'''Ultimate Golfing Simulator 3000''' is a family of programming languages designed by User:rdococ. == Semantics == For every brainfuck program, there is a dialect called '''Ultimate Golfing Simulator 3000(xxx)''' with the brainfuck program replacing ''xxx''. If the program is non-empty, a syntax error is reported. Otherwise, the particular brainfuck program corresponding to the dialect is executed. == Examples == A cat program written in '''Ultimate Golfing Si...")
  • 13:32, 24 September 2023HsifdaeD (hist | edit) ‎[770 bytes]None1 (talk | contribs) (Created page with "hsifdeaD is an esolang by User:None1, it can do nothing but interpret Deasfish. ==Data storage== It has an accumulator. ==Commands== Any program in this esolang must have exactly 5 characters, or a syntax error is raised. {| class="wikitable" ! Command !! Meaning |- | , || Read a character from user input, jump to character 2-5 respectively if the input is i, d, s and o, otherwise just quit |- | i || Increment accumulator and jump to the start of program |- | d |...")
  • 10:12, 24 September 2023Fuckgoid (hist | edit) ‎[626 bytes]None1 (talk | contribs) (Created page with "Fuckgoid is the fungoid with the smallest interpreter, by User:None1. ==Commands== It is Befunge-98, but there are only 4 commands: {{cd|<>^v}}. When the ip goes out of bounds, it wraps back.")
  • 20:26, 23 September 2023Deadfish++ (hist | edit) ‎[3,157 bytes]Europe2048 (talk | contribs) (Created page with "'''Deadfish''' is an esolang by Europe2048 which focuses on extending Deadfish. == Commands == {| class="wikitable" |+ Caption text |- ! Command !! What it does |- | i || Increases the memory cell the pointer is pointing at |- | d || Decreases the memory cell the pointer is pointing at |- | s || Squares the memory cell the pointer is pointing at |- | o || Outputs the memory cell as a number |- | c || Outputs the memory cell as a Unicode character...")
  • 17:36, 23 September 2023.CHE$$ (hist | edit) ‎[3,205 bytes]Elliptical (talk | contribs) (Created page with "'''.Che$$''' (pronounced "dot chess" is an unfinished programming language idea.")
  • 08:27, 23 September 2023Lasm (hist | edit) ‎[6,906 bytes]Alx (talk | contribs) (Created page with "= LASM = == What is LASM? == LASM ('''L'''ua '''As'''se'''m'''bly), is a low-level programming language created by User: Alx was designed to be used for a Lua/Python compiler, for an abandoned and unnamed project which compiled Lua to LASM (and assembled into LASM bytecode). == LASM VM == The LASM VM is a register machine, which also utilizes a stack incase register operations are not safe, otherwise register operations are preferred. The LASM VM has 3 registers, be...")
  • 19:14, 22 September 2023BFInfinity (hist | edit) ‎[5,621 bytes]K (talk | contribs) (Created the page.)
  • 19:11, 22 September 2023Lightswitch (hist | edit) ‎[1,518 bytes]Infinitehexagon (talk | contribs) (Created page with "'''Lightswitch''' is an esolang created by User:Infinitehexagon about Lightswitches and the state of light switches. It only uses one keyword; toggle. ==Built-In Keywords== These keywords store binary data into a lightswitch. They are:<br> <code>@in</code>: Gets input into a lightswitch <br> <code>@out</code>: Outputs the lightswitch as an ascii character ==Instructions== {| class="wikitable" ! Command !! Description |- | [lightswitch 1] toggle [lightswitch 2] || Whe...")
  • 16:52, 22 September 2023SCiPL (hist | edit) ‎[13,673 bytes]Alx (talk | contribs) (Created page with "= SCiPL (SCi Programming Language) = The SCi programming language is a high-level, interpreted, dynamically typed programming language created by User:Alx. == SCiPL - Data Types == {| class="wikitable" |- | <code>NULL</code> || Initialized at runtime under names (nil, NULL). |- | <code>bool</code> || Represented in code as 'true' or 'false'. |- | <code>string</code> || Represented in code as single or double-quoted literals. |- | <code>int</code> || Represented in c...")
  • 14:27, 22 September 2023Bawkbawk² (hist | edit) ‎[3,490 bytes]Lilchiky (talk | contribs) (Created page with "{{WIP}}")
  • 14:15, 22 September 2023ReadArticle (hist | edit) ‎[1,331 bytes]None1 (talk | contribs) (Created page with "ReadArticle is an esolang by User:None1 and inspired by English, it has the power to do anything that is mentioned on this wiki. ==Commands== Every program has only one command: the name of an article on this wiki. If the article does not exist or the program consists of more than 1 line, a syntax error is raised. ==Execution== An interpreter of this esolang reads the corresponding article, then do something about it, for example, if the article is an esolang, it...")
  • 13:38, 22 September 2023Cheat (hist | edit) ‎[2,463 bytes]None1 (talk | contribs) (Created page with "Cheat is an esolang by User:None1, it is brainfuck but an emptu program is a Hello World program. ==Examples== ===Hello World=== <pre></pre> ===Cat program=== ,[.,] Category:Languages Category:Brainfuck derivatives Category:Turing complete")
  • 12:57, 22 September 2023Project Euler (hist | edit) ‎[392 bytes]None1 (talk | contribs) (Created page with "Project Euler is a joke language by User:None1. It is made to complete the Project Euler problems with the shortest code possible. There are only 28 valid programs, A-Z, 0 and 1, which solves the Project Euler problem 1-28 respectively. ==Examples== ===Project Euler problem 1=== 1 ===Smallest 1000 digit fibonacci number=== 25 ===digit sum of 100!=== 20 {{nopoint}} Category:2023")
  • 11:33, 22 September 2023Bruh():bruh() (hist | edit) ‎[4,028 bytes]None1 (talk | contribs) (Created page with "bruh():bruh() is an esolang by User:None1 and pronouced "bruh bruh", it uses only built-in functions and custom functions. ==Functions== There are two types of functions: custom functions and built-in functions. Each function is given a random unique ID from 0 to 2<sup>64</sup>-1, every time the program is executed, the ID of the function is reset when it is defined, but won't change during the execution. bruh():bruh() has only one type: Unbounded unsigned integer...")
  • 05:11, 22 September 2023NDBall Extended (hist | edit) ‎[1,597 bytes]Xi-816 (talk | contribs) (Created page with "{{stub}} '''NDBall Extended''' is an esoteric programming language by User:Xi-816. It is an extended version of NDBall, with more instructions. == N-Dimensional Grid == NDBall Extended uses N-Dimensional Grid like NDBall. But it is written like <code>[0 1 0]</code>.")
  • 03:40, 22 September 2023UniLang (hist | edit) ‎[280 bytes]Azwid (talk | contribs) (Created page with "'''Onlynumber''' is a esoteric programing language made in Python. [Category:Languages]]Category:2023") originally created as "Onlynumber"
  • 20:18, 21 September 20236673846771 (hist | edit) ‎[1,929 bytes]Xi-816 (talk | contribs) (Created page with "{{stub}}")
  • 12:09, 21 September 2023Project Euler/25 (hist | edit) ‎[306 bytes]Europe2048 (talk | contribs) (Created page with "'''Project Euler Problem 25''' is a problem related to Fibonacci numbers. It requires you to find the smallest Fibonacci number with 1000 digits. ''This article is not detailed enough and needs to be expanded. Please help us by [https://esolangs.org/w/index.php?title=Project_Euler/25&action=edit adding some more information.]'' == Implementations == ''None yet.'' Category:Stubs")
  • 11:32, 21 September 2023+*- (hist | edit) ‎[1,072 bytes]None1 (talk | contribs) (Created page with "+*- is an esolang very close to a Minsky machine, it is created by User:None1. ==Commands== It had two unbounded accumulators named {{cd|a}} and {{cd|b}}, both set to zero at start of program. {| class="wikitable" ! Command !! Meaning |- | {{cd|+}} || Increment {{cd|a}} |- | {{cd|*}} || Swap {{cd|a}} and {{cd|b}}. |- | {{cd|-}} || If {{cd|a}} is 0, jump to the start of program, otherwise, decrement {{cd|a}}. |} ==Examples== ===Infinite loop=== - ==Turing com...")
  • 22:49, 20 September 2023Matag (hist | edit) ‎[4,034 bytes]BoundedBeans (talk | contribs) (Created page with "Matag is an esolang which is almost a self-redefining matrix-based tag system. 'Almost' because it doesn't completely fit any of them but at the same time fits all of these descriptors to a certain degree. ==Storage== Matag has a queue of matrices, but the matrices behave more like they normally do in math than in programming. All elements inside of the matrices are bytes. There is also a separate byte state, by default zero. Finally, there is one redefinable command, w...")
  • 14:27, 20 September 2023Psychopaths (hist | edit) ‎[420 bytes]None1 (talk | contribs) (Created page with "Psycopaths is a subset of Python by User:None1, it is created because User:Quito0567 says that "only psycopaths use print()" in his language ErrorFull. While this language only allows you to use print(), which is what a "psycopath" does. ==Examples== ===Hello World=== print("Hello World!") ==={{User|XKCD Random Number}}=== print(4,end="")") originally created as "Psycopaths"
  • 17:25, 19 September 2023Xeroxer/tag2xeroxer.rs (hist | edit) ‎[4,037 bytes]Pro465 (talk | contribs) (Created page with "{{Back|Xeroxer}} Run with <code>rustc tag2xeroxer.rs && ./tag2xeroxer</code> <pre> fn main() { // collatz conjecture on input 9 let prod: &[&[usize]] = &[&[1, 2], &[0], &[0, 0, 0]]; let input = &[0; 9][..]; let m = 2; let prog = trans(prod, input, m); println!("{:?}", prog); } /* * overview: each symbol copies itself until it is "activated" or destroyed by the production table being near it. * an activated symbol first copies its corresponding...")
  • 14:06, 18 September 2023Die Deutsche Programmiersprache (hist | edit) ‎[12,015 bytes]NotLe0n (talk | contribs) (Added DDP page)
  • 13:34, 18 September 2023Gofe (hist | edit) ‎[3,383 bytes]None1 (talk | contribs) (Created page with "'''Gofe''' Gofe is a golfing lanaguage by User:None1. ==Data Storage== It has a stack, queue, tape and deque and a register, they contain floating point values of any size. ==Commands== <pre> + - < > the same as brainfuck , input register as decimal ? input register as character ! output register as character . output register as decimal [CODE] while the register is not zero, do CODE. (CODE) while the register is zero, do CODE. {CODE} do CODE forever. $(CODE1)(CODE2...")
  • 11:11, 18 September 2023Joke Page (hist | edit) ‎[374 bytes]None1 (talk | contribs) (Created page with "Joke Page is a pointless esolang by User:None1. ==Execution== If the program is <code>Joke</code>, print <code>Page</code>. If the program is <code>Page</code>, print <code>Joke</code>. Otherwise, print {{np}}. ==Examples== ===Quine=== Nope. ===Nope. interpreter=== anything except Joke and Page ===Output <code>Joke</code>=== Page")
  • 13:39, 17 September 20231 (hist | edit) ‎[3,257 bytes]None1 (talk | contribs) (Move from sandbox)
  • 10:04, 17 September 2023Bawkbawk (hist | edit) ‎[3,844 bytes]Lilchiky (talk | contribs) (Created blank page)
  • 15:30, 16 September 20238xn (hist | edit) ‎[4,281 bytes]Infinitehexagon (talk | contribs) (Created page with "'''8xn''' is an 1-dimensional esoteric programming language created by User:Infinitehexagon. It contains a special type of memory called a sequence. ==Syntax== All programs in 8xn usually start with a number 1-8 to represent a function that can be called which is joined by <code>x</code>, and then the instructions after. The name of the Esolang itself represents a program starting with <code>"8x"</code>. ==The Sequence== The sequence stores data for the program....")
  • 13:06, 16 September 2023Beetle (hist | edit) ‎[2,491 bytes]K (talk | contribs) (Created the page.)
  • 14:14, 14 September 2023Timesplitter (hist | edit) ‎[3,350 bytes]GUAqwq (talk | contribs) (Created page with "''Timesplitter'' is a esolang that has '''mutiple timeline''' which is '''unaviodable'''. Category:Work-in-progress")
  • 11:01, 14 September 2023; (hist | edit) ‎[486 bytes]None1 (talk | contribs) (Created page with "; is a joke esolang by User:None1, it has input, but not output. ==Command== There is only one command: <code>;</code>, which reads one line of input. ==Examples== ===Read one line of input=== ; ===9 bytes :I interpreter=== ; ==Interpreter== ===Python=== [(input() if i==";" else None) for i in input()]")
  • 06:49, 13 September 2023Albanian Laundry Machine (hist | edit) ‎[2,381 bytes]ALBANIAN-LAUNDROMAT (talk | contribs) (created page)
  • 12:54, 12 September 2023Fizzbuzz (hist | edit) ‎[1,487 bytes]None1 (talk | contribs) (Created page with "Fizzbuzz is a joke esolang by User:None1, it is a Nope. derivative and a no-code esolang. Every program is a FizzBuzz program, so the esolang is ''completely'' unusable for programming. ==Name== Unlike names of other esolang, you can write the name of esolang in any case you like and in any position of a sentence, you can even have spelling errors in the name! So <pre> Fizzbuzz fizzbuzz fiZzbUzZ FizzBuzz FizBuz FizzFuck asdfghjkl !?*#_+~&. 023838387 3.141...")
  • 12:02, 12 September 2023NopLWSI (hist | edit) ‎[479 bytes]None1 (talk | contribs) (Created page with "NopLWSI is a combination of Nope. and APLWSI, by User:None1. Its goal is to have no quine. ==Execution== Non-empty programs do nothing. An empty program prints <code>Nope.</code>. ==Examples== ===Nope. interpreter=== <pre></pre> ==Interpereter== ===Python=== print("" if input() else "Nope.",end="")")
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