Talk:Hexagony
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One of the first esolangs I created was based on a 2D hex grid of instructions, but I abandoned it because it didn't really do what I wanted (and thus never became public). The grid contained both instructions and data, and instructions could only change data that they were adjacent to on the grid. (It was meant to explore the wire crossing problem, but it was easy to cross wires simply by allocating one data cell to remember which direction you were going in.) --ais523 18:10, 16 September 2015 (UTC)