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  • Some parts of Pxem is very ambiguous and we need to make clarified and extended version.
    • Original one used not to tell from uppercases and lowercases when it is next to dots, but we must tell them clearly.
    • .p, .o, .n are too ambiguous because it isn't shown whether it should output newlines or shouldn't. What about this: lowercase ones do while uppercase ones don't.
    • We are not really sure what to do if your stack has only an element while getting conditional commands which requires two elements.
      • Should we get to corresponding .a or not?
      • Must we throw the only remaining element away?

(Above comment originally by User:YamTokWae on 08:38, 18 September 2018 on List of ideas, moved here by – b_jonas 18:16, 18 September 2018 (UTC))

Announcement:I'm fixing the article.

Due to having found that Pxem#Specifications has some incorrect informations, I'm fixing. When done, I'm announcing so.--YamTokTpaFa (talk) 09:21, 3 April 2019 (UTC)

Hello! Now it's almost fixed! --YamTokTpaFa (talk) 14:10, 29 April 2019 (UTC)

About unclear conditional looping instructions.

Original manual said what if the stack has inadequate item(s) when the pointer finds .w, .x, .y, and .z: it just described not to test the condition. The new blog just describes that the items never lost in those case.

And today I realized the original manual showed examples what begins with ak.-.z. It seems to imply that never will it skip to matching .a if inadequate items. --YamTokTpaFa (talk) 15:21, 10 September 2019 (UTC)

This language should be one of deque languages

Look at a command .v; it reverses entire content of stack. This feature, actually, lets you to use stack as a deque, too! So, the true data structure is deque, I think.--YamTokTpaFa (talk) 05:30, 15 September 2019 (UTC)

I think it is stack based, because the other side is relatively hard to access without reversing the stack. --àÂse ëË y± comme×s! (Please sign your comments!) A (taÑ) 02:16, 3 August 2019 (UTC) 12:25, 15 September 2019 (UTC)