Talk:1=0+1
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I think a potentially interesting variant of 1=0+1 is one where each line must be "true". So the program:
0=0 1=1 2=1+1
would be valid, but a program like:
0=0 1=1+1
would not. When evaluating the Right hand side with the standard values of the numbers it must be true. --Yayimhere2(school) (talk) 13:56, 15 January 2026 (UTC)
- Sounds interesting, you can create an esolang like this named "Restricted 1=0+1" or similar names. --None1 (Nope.) 12:20, 16 January 2026 (UTC)
- Maybe, I could ironically name it 1≠0+1 lol --Yayimhere2(school) (talk) 12:37, 16 January 2026 (UTC)
- Ive found an issue. No variable can increase, because it can never reference itself! perhaps, you can do like:
x=y<sub>1</sub>+y<sub>2</sub>+...y<sub>n</sub>(-z)
- Then the equation
y1+y2+...yn-zmust be true. But idk --Yayimhere2(school) (talk) 12:53, 16 January 2026 (UTC)- OMG! I've been thinking this idea for several days and never thought of this issue! -None1 (Nope.) 12:26, 17 January 2026 (UTC)
- I suggest tweaking the idea a bit to solve the issue: Initially, variable 0 stores n-1, variable 1 stores n-2,..., variable n stores 0, allowing more useful programs like this one:
- Maybe, I could ironically name it 1≠0+1 lol --Yayimhere2(school) (talk) 12:37, 16 January 2026 (UTC)
0=0+0 1=1
- Computes powers of 2. --None1 (Nope.) 10:38, 18 January 2026 (UTC)
- Thats cool I guess! Though
-1+-1≠-1. I think perhaps your model would work with multiplication! --Yayimhere2(school) (talk) 17:23, 18 January 2026 (UTC)
- Thats cool I guess! Though
- Computes powers of 2. --None1 (Nope.) 10:38, 18 January 2026 (UTC)