Turimg is a minimalist language, meant to directly parallel how Turing machines work.
The environment of Turimg consists of an infinitely long tape, with each cell either being a 0 or a 1. On this tape is a pointer, which can be at any of these cells, however if it attempts to go out of bounds (e.g. negative cells or outside of the tape size of the interpreter) then the program will terminate. There is also a list of states, through which the program traverses through. These also determine how the pointer moves, and when it reads and writes data.
Every line is either a comment (shown with a preceding semicolon) or a state declaration. A state declaration may be of one of the following forms:
state dir set next0 next1
state dir set next
Each of these arguments must be seperated by tabs. What these arguments do is:
staterefers to the name of the state, and can be any string.
diris the next direction that the pointer should move, and can be either empty, in which case the pointer doesn't move at all,
<, in which case the pointer moves left, and finally
>, in which case the pointer moves right.
setis what value should be written to the tile. It can be
.(which will output the bit to stdout) and
,(which will read one bit of input from stdin and store it to the cell)
nextis the next state that should be jumped to
next0is the next state that should be jumped to if the initial value of the current cell is 0
next1is the next state that should be jumped to if the initial value of the current cell is 1.
The order in which these are evaluated is the following:
Whenever the state
halt is reached, the program stops execution.
There are two modes in the official Turimg interpreter: Binary mode (default) and ASCII Mode.
Binary mode directly takes binary input and outputs single bits. ASCII mode may be activated with the
-ascii flag and takes every 8 outputted bits as an ASCII character code. It also converts input into it's corresponding ASCII code and sends those bits to stdin in order.
;prints "Hello, World!" in ascii mode ;first initialize cell 0 with 0 and cell 1 with 1 set0 > 0 set1 set1 < 1 c0 ;H c0 > . c1 c1 < . c2 c2 . c3 c3 > . c4 c4 < . c5 c5 . c6 c6 . c7 c7 . c8 ;e c8 > . c9 c9 . c10 c10 < . c11 c11 . c12 c12 > . c13 c13 < . c14 c14 > . c15 c15 < . c16 ;l c16 > . c17 c17 . c18 c18 < . c19 c19 > . c20 c20 . c21 c21 < . c22 c22 . c23 c23 . c24 ;l c24 > . c25 c25 . c26 c26 < . c27 c27 > . c28 c28 . c29 c29 < . c30 c30 . c31 c31 . c32 ;o c32 > . c33 c33 . c34 c34 < . c35 c35 > . c36 c36 . c37 c37 . c38 c38 . c39 c39 < . c40 ;, c40 . c41 c41 > . c42 c42 < . c43 c43 > . c44 c44 . c45 c45 < . c46 c46 . c47 c47 . c48 ; c48 . c49 c49 > . c50 c50 < . c51 c51 . c52 c52 . c53 c53 . c54 c54 . c55 c55 . c56 ;W c56 > . c57 c57 < . c58 c58 > . c59 c59 < . c60 c60 > . c61 c61 . c62 c62 . c63 c63 < . c64 ;o c64 > . c65 c65 . c66 c66 < . c67 c67 > . c68 c68 . c69 c69 . c70 c70 . c71 c71 < . c72 ;r c72 > . c73 c73 . c74 c74 . c75 c75 < . c76 c76 . c77 c77 > . c78 c78 < . c79 c79 . c80 ;l c80 > . c81 c81 . c82 c82 < . c83 c83 > . c84 c84 . c85 c85 < . c86 c86 . c87 c87 . c88 ;d c88 > . c89 c89 . c90 c90 < . c91 c91 . c92 c92 > . c93 c93 < . c94 c94 . c95 c95 . c96 ;! c96 . c97 c97 > . c98 c98 < . c99 c99 . c100 c100 . c101 c101 . c102 c102 > . c103 c103 < . c104 c104 . c105 c105 > . c106 c106 < . c107 c107 . c108 c108 . c109 c109 . c110 c110 . c111 c111 . halt
;outputs it's input (works in binary and ascii mode) in , out out . in
;only works in binary mode ;get input in , test ;test input, goto end if it's 0 and loop if it's 1 test end loop ;output bit and go back to the same state, creating an infinite loop loop . loop ;goto end and halt end . halt