User contributions for LEOMOK
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26 December 2024
- 18:5418:54, 26 December 2024 diff hist +1,950 Yourlang No edit summary current
- 13:4813:48, 26 December 2024 diff hist +98 Yourlang No edit summary
- 13:2613:26, 26 December 2024 diff hist +2,611 Yourlang No edit summary
25 December 2024
- 23:0423:04, 25 December 2024 diff hist +7,191 N Yourlang Created page with "'''Yourlang''' is a programming language everyone can edit, created by me, User:LEOMOK. The rules: 1. You can add your username (but you don't have to.) 2. No low-effort instructions, such as "if top of stack is 38470923749 then end program". However, joke ones like "divide the top stack value by 0" are allowed. ==The basics== Userlang is a stack-based language. Think of the stack as a giant memory array. Numbers (and other literals) will be pushed onto the stack...."
24 December 2024
- 12:5012:50, 24 December 2024 diff hist +619 Yeefunge No edit summary
- 12:2712:27, 24 December 2024 diff hist +5,837 N Yeefunge Created page with "'''Yeefunge''' is a Befunge-inspired programming language made by me, User:LEOMOK. It is inspired by +Output, but includes more features. ==The Basics== Like +Output, Yeefunge is two-dimensional. The arrows <code><</code>, <code>></code>, <code>^</code> and <code>v</code> rotate the instruction pointer (IP) left, right, up and down respectively. The program ends once a semicolon <code>;</code> is reached. Yeefunge operates on a single stack of numbers,..."
2 December 2024
- 18:1918:19, 2 December 2024 diff hist +1,033 N Yes. Created page with "'''Yes.''' is a programming language inspired by No.. ==Instructions== <code>Yes.</code> - move pointer right 1 step <code>Yeah.</code> - move pointer left 1 step <code>Yes!</code> - add 1 to cell <code>Yeah!</code> - subtract 1 from cell <code>Yup.</code> - print cell as number <code>Yup!</code> - input number into cell <code>Yup?</code> - if cell is 0 input character, else output character <code>Yes?</code> - while cell is 0 <code>Yeah?</code> - end while <code>Ye..."
18 August 2024
- 09:3209:32, 18 August 2024 diff hist 0 Betterfunge No edit summary current
27 May 2024
- 18:4718:47, 27 May 2024 diff hist +1,346 N Cold Hard Chess Created page with "'''Cold Hard Chess''' is a programming language which looks like chess notation. ==Instructions== Cold Hard Chess operates on a grid on 64 registers a1-a8, b1-b8, ..., h1-h8, all initialised with 0. To modify the register values, the six chess pieces are used: {| class="wikitable" |+ |- ! Piece !! Syntax !! Instruction |- | Pawn || xy || Sets x to y. |- | Knight || Nxy || Sets x to x plus y. |- | Rook || Rxy || Sets x to x minus y. |- | Bishop || Bxy || Sets x to x t..."
10 April 2024
- 16:4816:48, 10 April 2024 diff hist 0 Fairytale 4 not 5 current
1 April 2024
- 22:4122:41, 1 April 2024 diff hist +31 Brainstar No edit summary
- 22:2622:26, 1 April 2024 diff hist +1,925 N Brainstar Created page with "'''Brainstar''' is a Turing-complete programming language which is a cross between Branflakes and Rockstar. It preserves Rockstar's poetic literals, while keeping Branflakes's numeric tape. ==Instructions== Brainstar operates on an infinite tape of signed bignums, each starting at 0. There is also an unbounded stack of unsigned bignums. Numbers are written by listing words where each word's length is a decimal digit of the number, modulo 10. However, if..."
20 March 2024
- 15:1115:11, 20 March 2024 diff hist +5 WLWLWL No edit summary current
7 February 2024
- 17:5817:58, 7 February 2024 diff hist +40 Unpseudorandom the computational class is added current
28 January 2024
- 21:4621:46, 28 January 2024 diff hist −9 Dragostea din tei No edit summary current
23 January 2024
- 20:3620:36, 23 January 2024 diff hist +93 N Talk:Govnom Srat' Pomojet Letat' Created page with "What does the title mean? Does it mean something like 'The past and the future, now in code'?"
15 January 2024
- 18:1318:13, 15 January 2024 diff hist +73 Talk:Dragostea din tei No edit summary current
13 January 2024
- 22:2222:22, 13 January 2024 diff hist +42 Impossible Script No edit summary current
- 14:1014:10, 13 January 2024 diff hist 0 EA Script, It's in the code. No edit summary
- 14:0914:09, 13 January 2024 diff hist 0 EA Script, It's in the code. Sorry for mistakes
- 12:0712:07, 13 January 2024 diff hist −12 Freestajlo No edit summary Tag: Manual revert
- 12:0612:06, 13 January 2024 diff hist +12 Freestajlo No edit summary Tags: Manual revert Reverted
- 12:0612:06, 13 January 2024 diff hist −12 Freestajlo No edit summary Tag: Reverted
- 12:0212:02, 13 January 2024 diff hist +4 Freestajlo Fixed indentation
- 10:3210:32, 13 January 2024 diff hist +20 Freestajlo added indentation in fizzbuzz example
- 10:3110:31, 13 January 2024 diff hist +127 Freestajlo fixed mistakes in rickroll example
- 10:0010:00, 13 January 2024 diff hist +24 Freestajlo No edit summary
12 January 2024
- 21:4821:48, 12 January 2024 diff hist +30 Freestajlo No edit summary
- 21:4721:47, 12 January 2024 diff hist +52 Freestajlo No edit summary
- 21:4621:46, 12 January 2024 diff hist +1 Freestajlo No edit summary
- 21:4021:40, 12 January 2024 diff hist +1 Freestajlo Another
- 21:4021:40, 12 January 2024 diff hist +1 Freestajlo Fixed category section
- 21:4021:40, 12 January 2024 diff hist +5,330 N Freestajlo Created page with "'''Freestajlo''' is a Turing-complete programming language made by User:LEOMOK. Its name comes from https://www.youtube.com/watch?v=EygTFFhVBf8, which is the first video uploaded by the music YouTuber Waterflame. It is inspired by other stack-based programming languages like FALSE. Whitespace is a nop and allowed anywhere. Freestajlo operates on an array of stacks of and indexed by unbounded, signed integers, as well as an unnumbered one for temporary storag..."
- 17:1317:13, 12 January 2024 diff hist −2 Impossible Script No edit summary
- 17:0917:09, 12 January 2024 diff hist +12 Category:Usability not set No edit summary
- 17:0817:08, 12 January 2024 diff hist +12 Category:No set computational class No edit summary current
- 15:5815:58, 12 January 2024 diff hist 0 EA Script, It's in the code. No edit summary
- 10:4410:44, 12 January 2024 diff hist +6 Impossible Script Fixed mistakes
11 January 2024
- 15:0415:04, 11 January 2024 diff hist +6,347 N Impossible Script Created page with "Programming might be hard for some people, but you will NEVER, EVER, EVER learn to code in '''Impossible Script'''. You need a zillionplex years to write useful programs in it. ==Description== This programming language uses a stack. These are the data types. {| class="wikitable" |+ |- ! Type !! Description |- | Number || An integer between 0 and 100 inclusive. There is also "infinite", which represents every number over 100. |- | String || A string of the characters in..."
10 January 2024
- 22:2222:22, 10 January 2024 diff hist −3 EA Script, It's in the code. Fixed mistake
- 19:4819:48, 10 January 2024 diff hist +1 EA Script, It's in the code. No edit summary
- 19:4519:45, 10 January 2024 diff hist 0 EA Script, It's in the code. No edit summary
- 19:4519:45, 10 January 2024 diff hist 0 EA Script, It's in the code. removed clash because lol
- 19:4419:44, 10 January 2024 diff hist +15 EA Script, It's in the code. No edit summary
- 19:4219:42, 10 January 2024 diff hist −11 EA Script, It's in the code. No edit summary
- 19:4119:41, 10 January 2024 diff hist −1 EA Script, It's in the code. No edit summary
- 19:4019:40, 10 January 2024 diff hist −2 Category:No set computational class No edit summary
- 19:3919:39, 10 January 2024 diff hist −2 Category:Usability not set No edit summary
- 19:3919:39, 10 January 2024 diff hist −1 Category:No set computational class No edit summary
- 19:3919:39, 10 January 2024 diff hist −1 Category:Usability not set No edit summary