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19:17, 27 August 2025: Aadenboy (talk | contribs) triggered filter 16, performing the action "edit" on MODULARBALL. Actions taken: Disallow; Filter description: the "User:" must not be hidden on links to userspace (examine)

Changes made in edit

{{WIP}}
{{Stub}}
'''MODULARBALL''' is an esoteric programming language based around [[User:Aadenboy/Self-equaling squares|self-equaling powers]].

== Modulo and floor ==
For the purposes of this esolang, <math>\mathrm{mod}</math> is implemented as <math>a \ \mathrm{mod} \ b = a - b \cdot \lfloor \frac{a}{b} \rfloor</math>, and <math>\lfloor a + bi \rfloor</math> is implemented as <math>\lfloor a \rfloor + \lfloor b \rfloor \cdot i</math>.

== Balls ==
The program operates on a set of several "balls". Each ball has a certain value on it (<math>n</math>), and a maximum size (<math>s</math>). Rolling a ball by some amount (<math>r</math>) around an axis corresponds to a certain operation. When the direction is counterclockwise, <math>s = -s</math>.

{| class="wikitable"
! Axis
! Operation
|-
| X axis
| <math>n^{r} \ \mathrm{mod} \ s</math>
|-
| Y axis
| <math>n^{r} \ \mathrm{mod} \ si</math>
|-
| Z axis
| <math>n^{r} \ \mathrm{mod} \ (s+si)</math>
|}

== Commands ==
{| class="wikitable"
! Command
! Description
! Parameters
|-
| <code>▹<i>a</i></code>
| Returns a real number.
| <dl><dt>a<dd>The real part.</dd></dt></dl>
|-
| <code>▸<i>b</i></code>
| Returns an imaginary number.
| <dl><dt>b<dd>The imaginary part.</dd></dt></dl>
|-
| <code>▹<i>a</i>▸<i>b</i>
| Returns a complex number.
| <dl>
<dt>a<dd>The real part.</dd></dt>
<dt>b<dd>The imaginary part.</dd></dt>
</dl>
|-
| <code>◯<i>name</i>◠<i>value</i>◠<i>size</i></code>
| Creates a new ball.
| <dl>
<dt>name<dd>The name of the ball, used to refer to it later.</dd></dt>
<dt>value<dd>The value of the ball.</dd></dt>
<dt>size<dd>The size of the ball.</dd></dt>
</dl>
|-
| <code>◘<i>name</i></code>
| Returns the current value of a ball.
| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>
|-
| <code>◙<i>name</i></code>
| Returns the size of a ball.
| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>
|-
| <code>◍<i>name</i>◠<i>axis</i>◠<i>amount</i></code>
| Rotates a ball.
| <dl>
<dt>name<dd>The name of the ball.</dd></dt>
<dt>axis<dd>The axis to rotate around. 1 corresponds to X, 2 to Y, 3 to Z. Use a negative to rotate counterclockwise.</dd></dt>
<dt>amount<dd>The amount to rotate it by.</dd></dt>
</dl>
|-
| <code>□<i>name</i></code>
| Gets rid of a ball.
| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>
|-
| <code>◐<i>line</i>◠<i>value</i></code>
| Jumps to a line if the value is equal to zero.
| <dl>
<dt>line<dd>The line to jump to. Treated as a real number.</dd></dt>
<dt>value<dd>The value to check.</dd></dt>
</dl>
|-
| <code>◬<i>value</i></code>
| Outputs a value as a Unicode character. Treated as a real number.
| <dl><dt>value<dd>The value to output.</dd></dt></dl>
|-
| <code>◊</code>
| Takes input.
| None.
|}

== Examples ==
=== [[Truth machine]] ===
<pre>
◐▹4◠◊
◬▹1
◐▹2◠▹0
◬▹0
</pre>

[[Category:Languages]] [[Category:2025]]

Action parameters

VariableValue
Edit count of the user (user_editcount)
638
Name of the user account (user_name)
'Aadenboy'
Age of the user account (user_age)
99178653
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'MODULARBALL'
Full page title (page_prefixedtitle)
'MODULARBALL'
Action (action)
'edit'
Edit summary/reason (summary)
'not sure if it would be possible to implement anything using this but I'll throw it out here anyways'
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
'{{WIP}} {{Stub}} '''MODULARBALL''' is an esoteric programming language based around [[User:Aadenboy/Self-equaling squares|self-equaling powers]]. == Modulo and floor == For the purposes of this esolang, <math>\mathrm{mod}</math> is implemented as <math>a \ \mathrm{mod} \ b = a - b \cdot \lfloor \frac{a}{b} \rfloor</math>, and <math>\lfloor a + bi \rfloor</math> is implemented as <math>\lfloor a \rfloor + \lfloor b \rfloor \cdot i</math>. == Balls == The program operates on a set of several "balls". Each ball has a certain value on it (<math>n</math>), and a maximum size (<math>s</math>). Rolling a ball by some amount (<math>r</math>) around an axis corresponds to a certain operation. When the direction is counterclockwise, <math>s = -s</math>. {| class="wikitable" ! Axis ! Operation |- | X axis | <math>n^{r} \ \mathrm{mod} \ s</math> |- | Y axis | <math>n^{r} \ \mathrm{mod} \ si</math> |- | Z axis | <math>n^{r} \ \mathrm{mod} \ (s+si)</math> |} == Commands == {| class="wikitable" ! Command ! Description ! Parameters |- | <code>▹<i>a</i></code> | Returns a real number. | <dl><dt>a<dd>The real part.</dd></dt></dl> |- | <code>▸<i>b</i></code> | Returns an imaginary number. | <dl><dt>b<dd>The imaginary part.</dd></dt></dl> |- | <code>▹<i>a</i>▸<i>b</i> | Returns a complex number. | <dl> <dt>a<dd>The real part.</dd></dt> <dt>b<dd>The imaginary part.</dd></dt> </dl> |- | <code>◯<i>name</i>◠<i>value</i>◠<i>size</i></code> | Creates a new ball. | <dl> <dt>name<dd>The name of the ball, used to refer to it later.</dd></dt> <dt>value<dd>The value of the ball.</dd></dt> <dt>size<dd>The size of the ball.</dd></dt> </dl> |- | <code>◘<i>name</i></code> | Returns the current value of a ball. | <dl><dt>name<dd>The name of the ball.</dd></dt></dl> |- | <code>◙<i>name</i></code> | Returns the size of a ball. | <dl><dt>name<dd>The name of the ball.</dd></dt></dl> |- | <code>◍<i>name</i>◠<i>axis</i>◠<i>amount</i></code> | Rotates a ball. | <dl> <dt>name<dd>The name of the ball.</dd></dt> <dt>axis<dd>The axis to rotate around. 1 corresponds to X, 2 to Y, 3 to Z. Use a negative to rotate counterclockwise.</dd></dt> <dt>amount<dd>The amount to rotate it by.</dd></dt> </dl> |- | <code>□<i>name</i></code> | Gets rid of a ball. | <dl><dt>name<dd>The name of the ball.</dd></dt></dl> |- | <code>◐<i>line</i>◠<i>value</i></code> | Jumps to a line if the value is equal to zero. | <dl> <dt>line<dd>The line to jump to. Treated as a real number.</dd></dt> <dt>value<dd>The value to check.</dd></dt> </dl> |- | <code>◬<i>value</i></code> | Outputs a value as a Unicode character. Treated as a real number. | <dl><dt>value<dd>The value to output.</dd></dt></dl> |- | <code>◊</code> | Takes input. | None. |} == Examples == === [[Truth machine]] === <pre> ◐▹4◠◊ ◬▹1 ◐▹2◠▹0 ◬▹0 </pre> [[Category:Languages]] [[Category:2025]]'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,99 @@ +{{WIP}} +{{Stub}} +'''MODULARBALL''' is an esoteric programming language based around [[User:Aadenboy/Self-equaling squares|self-equaling powers]]. + +== Modulo and floor == +For the purposes of this esolang, <math>\mathrm{mod}</math> is implemented as <math>a \ \mathrm{mod} \ b = a - b \cdot \lfloor \frac{a}{b} \rfloor</math>, and <math>\lfloor a + bi \rfloor</math> is implemented as <math>\lfloor a \rfloor + \lfloor b \rfloor \cdot i</math>. + +== Balls == +The program operates on a set of several "balls". Each ball has a certain value on it (<math>n</math>), and a maximum size (<math>s</math>). Rolling a ball by some amount (<math>r</math>) around an axis corresponds to a certain operation. When the direction is counterclockwise, <math>s = -s</math>. + +{| class="wikitable" +! Axis +! Operation +|- +| X axis +| <math>n^{r} \ \mathrm{mod} \ s</math> +|- +| Y axis +| <math>n^{r} \ \mathrm{mod} \ si</math> +|- +| Z axis +| <math>n^{r} \ \mathrm{mod} \ (s+si)</math> +|} + +== Commands == +{| class="wikitable" +! Command +! Description +! Parameters +|- +| <code>▹<i>a</i></code> +| Returns a real number. +| <dl><dt>a<dd>The real part.</dd></dt></dl> +|- +| <code>▸<i>b</i></code> +| Returns an imaginary number. +| <dl><dt>b<dd>The imaginary part.</dd></dt></dl> +|- +| <code>▹<i>a</i>▸<i>b</i> +| Returns a complex number. +| <dl> +<dt>a<dd>The real part.</dd></dt> +<dt>b<dd>The imaginary part.</dd></dt> +</dl> +|- +| <code>◯<i>name</i>◠<i>value</i>◠<i>size</i></code> +| Creates a new ball. +| <dl> +<dt>name<dd>The name of the ball, used to refer to it later.</dd></dt> +<dt>value<dd>The value of the ball.</dd></dt> +<dt>size<dd>The size of the ball.</dd></dt> +</dl> +|- +| <code>◘<i>name</i></code> +| Returns the current value of a ball. +| <dl><dt>name<dd>The name of the ball.</dd></dt></dl> +|- +| <code>◙<i>name</i></code> +| Returns the size of a ball. +| <dl><dt>name<dd>The name of the ball.</dd></dt></dl> +|- +| <code>◍<i>name</i>◠<i>axis</i>◠<i>amount</i></code> +| Rotates a ball. +| <dl> +<dt>name<dd>The name of the ball.</dd></dt> +<dt>axis<dd>The axis to rotate around. 1 corresponds to X, 2 to Y, 3 to Z. Use a negative to rotate counterclockwise.</dd></dt> +<dt>amount<dd>The amount to rotate it by.</dd></dt> +</dl> +|- +| <code>□<i>name</i></code> +| Gets rid of a ball. +| <dl><dt>name<dd>The name of the ball.</dd></dt></dl> +|- +| <code>◐<i>line</i>◠<i>value</i></code> +| Jumps to a line if the value is equal to zero. +| <dl> +<dt>line<dd>The line to jump to. Treated as a real number.</dd></dt> +<dt>value<dd>The value to check.</dd></dt> +</dl> +|- +| <code>◬<i>value</i></code> +| Outputs a value as a Unicode character. Treated as a real number. +| <dl><dt>value<dd>The value to output.</dd></dt></dl> +|- +| <code>◊</code> +| Takes input. +| None. +|} + +== Examples == +=== [[Truth machine]] === +<pre> +◐▹4◠◊ +◬▹1 +◐▹2◠▹0 +◬▹0 +</pre> + +[[Category:Languages]] [[Category:2025]] '
New page size (new_size)
2894
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => '{{WIP}}', 1 => '{{Stub}}', 2 => ''''MODULARBALL''' is an esoteric programming language based around [[User:Aadenboy/Self-equaling squares|self-equaling powers]].', 3 => '', 4 => '== Modulo and floor ==', 5 => 'For the purposes of this esolang, <math>\mathrm{mod}</math> is implemented as <math>a \ \mathrm{mod} \ b = a - b \cdot \lfloor \frac{a}{b} \rfloor</math>, and <math>\lfloor a + bi \rfloor</math> is implemented as <math>\lfloor a \rfloor + \lfloor b \rfloor \cdot i</math>.', 6 => '', 7 => '== Balls ==', 8 => 'The program operates on a set of several "balls". Each ball has a certain value on it (<math>n</math>), and a maximum size (<math>s</math>). Rolling a ball by some amount (<math>r</math>) around an axis corresponds to a certain operation. When the direction is counterclockwise, <math>s = -s</math>.', 9 => '', 10 => '{| class="wikitable"', 11 => '! Axis', 12 => '! Operation', 13 => '|-', 14 => '| X axis', 15 => '| <math>n^{r} \ \mathrm{mod} \ s</math>', 16 => '|-', 17 => '| Y axis', 18 => '| <math>n^{r} \ \mathrm{mod} \ si</math>', 19 => '|-', 20 => '| Z axis', 21 => '| <math>n^{r} \ \mathrm{mod} \ (s+si)</math>', 22 => '|}', 23 => '', 24 => '== Commands ==', 25 => '{| class="wikitable"', 26 => '! Command', 27 => '! Description', 28 => '! Parameters', 29 => '|-', 30 => '| <code>▹<i>a</i></code>', 31 => '| Returns a real number.', 32 => '| <dl><dt>a<dd>The real part.</dd></dt></dl>', 33 => '|-', 34 => '| <code>▸<i>b</i></code>', 35 => '| Returns an imaginary number.', 36 => '| <dl><dt>b<dd>The imaginary part.</dd></dt></dl>', 37 => '|-', 38 => '| <code>▹<i>a</i>▸<i>b</i>', 39 => '| Returns a complex number.', 40 => '| <dl>', 41 => '<dt>a<dd>The real part.</dd></dt>', 42 => '<dt>b<dd>The imaginary part.</dd></dt>', 43 => '</dl>', 44 => '|-', 45 => '| <code>◯<i>name</i>◠<i>value</i>◠<i>size</i></code>', 46 => '| Creates a new ball.', 47 => '| <dl>', 48 => '<dt>name<dd>The name of the ball, used to refer to it later.</dd></dt>', 49 => '<dt>value<dd>The value of the ball.</dd></dt>', 50 => '<dt>size<dd>The size of the ball.</dd></dt>', 51 => '</dl>', 52 => '|-', 53 => '| <code>◘<i>name</i></code>', 54 => '| Returns the current value of a ball.', 55 => '| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>', 56 => '|-', 57 => '| <code>◙<i>name</i></code>', 58 => '| Returns the size of a ball.', 59 => '| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>', 60 => '|-', 61 => '| <code>◍<i>name</i>◠<i>axis</i>◠<i>amount</i></code>', 62 => '| Rotates a ball.', 63 => '| <dl>', 64 => '<dt>name<dd>The name of the ball.</dd></dt>', 65 => '<dt>axis<dd>The axis to rotate around. 1 corresponds to X, 2 to Y, 3 to Z. Use a negative to rotate counterclockwise.</dd></dt>', 66 => '<dt>amount<dd>The amount to rotate it by.</dd></dt>', 67 => '</dl>', 68 => '|-', 69 => '| <code>□<i>name</i></code>', 70 => '| Gets rid of a ball.', 71 => '| <dl><dt>name<dd>The name of the ball.</dd></dt></dl>', 72 => '|-', 73 => '| <code>◐<i>line</i>◠<i>value</i></code>', 74 => '| Jumps to a line if the value is equal to zero.', 75 => '| <dl>', 76 => '<dt>line<dd>The line to jump to. Treated as a real number.</dd></dt>', 77 => '<dt>value<dd>The value to check.</dd></dt>', 78 => '</dl>', 79 => '|-', 80 => '| <code>◬<i>value</i></code>', 81 => '| Outputs a value as a Unicode character. Treated as a real number.', 82 => '| <dl><dt>value<dd>The value to output.</dd></dt></dl>', 83 => '|-', 84 => '| <code>◊</code>', 85 => '| Takes input.', 86 => '| None.', 87 => '|}', 88 => '', 89 => '== Examples ==', 90 => '=== [[Truth machine]] ===', 91 => '<pre>', 92 => '◐▹4◠◊', 93 => '◬▹1', 94 => '◐▹2◠▹0', 95 => '◬▹0', 96 => '</pre>', 97 => '', 98 => '[[Category:Languages]] [[Category:2025]]' ]
Unix timestamp of change (timestamp)
'1756322228'