死鱼……吗?
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死鱼……吗?(sǐ yú ...... ma?) is designed by PSTF.
It is designed for use SC to express Sakana.
Commands
Unlike Deadfish, this Esolang has commands for handling input, and it uses a memory tape(I call the cell "x") and 4 accumulators(a, b, c, and d).
ASCII Fish | Dragon King | Origin | Meaning |
---|---|---|---|
i | 上 | 上升 | Increase the accumulator. The original limit of up to 255 values is no longer valid. |
d | 下 | 下降 | Decrease the accumulator. The value can become negative. |
w | 置 | 重置 | Reset x to 0. |
S | 跳 | 跳转 | Skip next command if x=0. |
s | 方 | 平方 | Set x to x². |
R | 根 | 方根 | Set x to √x. The value can be float but only has 18-digit precision. |
m | 飞 | 飞升 | Set x to 2x. |
D | 堕 | 堕落 | Set x to x/2. |
o | 出 | 输出 | Output x as integer. |
W | 写 | 誊写 | Output x as character. |
l | 听 | 聆听 | Input an integer and store it to x. |
r | 读 | 阅读 | Input a character and store it to x. |
ASCII Fish | Dragon King | Origin | Meaning |
---|---|---|---|
> | 右 | 向右 | Move to next cell. |
< | 左 | 向左 | Move to previous cell. |
(Unused Characters) | (Unused Characters and Bopomofos) | 函数 | Defines a function. |
m | 末 | 终末 | End define. |
[] | 循环 | 循环 | Loops the code in 循 and 环. |
x | 破 | 破坏 | Break outs the loop. |
X | 杀 | 残杀 | Kills the current process. |
@(0){1}{2} | 若(条件)【代码1】【代码2】 | No origin | If-else statement. |
= | 等 | 等于 | If a = b then set x to 1, otherwise 0. |
L | 多 | 多于 | If a > b then set x to 1, otherwise 0. |
G | 少 | 少于 | If a < b then set x to 1, otherwise 0. |
!(expr) | 非【表达式】 | 非也 | If expr will set x to 1 then set x to 0, and vice versa. |
+ | 加 | 加法 | Set c to a+b. |
- | 减 | 减法 | Set c to a-b. |
* | 乘 | 乘法 | Set c to a×b. |
/ | 除 | 除法 | Set c to a÷b. |
' | 换 | 交换 | Set x to c then reset c to 0. |
| | 增 | 增加 | Increases a. |
_ | 缩 | 缩减 | Decreases a. |
( | 褒 | 褒奖 | Increases b. |
) | 贬 | 贬低 | Decreases b. |
, | 天 | 天堂 | Increases c. |
. | 地 | 地狱 | Decreases c. |
; | 升 | 升华 | Increases d. |
: | 扭 | 扭曲 | Decreases d. |
" | 设 | 设置 | If d mod 3 = 0 then x -> a; If d mod 3 = 1 then x -> b; If d mod 3 = 2 then x -> c. |
$ | 去 | 离去 | If d mod 3 = 0 then print a; If d mod 3 = 1 then print b; If d mod 3 = 2 then print c. |
~ | 来 | 归来 | Get user input. If d mod 3 = 0 then store it to a; If d mod 3 = 1 then store it to b; If d mod 3 = 2 then store it to c. |
Examples
XKCD Random Number
上上方出
Hello, world!
上上上方下方上上上上上上上上写上上上上上上上上上上上上上上上上上上上上上 上上上上上上上上写上上上上上上上写写上上上写下下下下下下下下下下下下下下 下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下 下下下下下下下下下下下下下下下下下写下下下下下下下下下下下下写下下下下下 下下下下下下下下下下下下下下下下方下下写下下下下下下下下写上上上写下下下 下下下写下下下下下下下下写下下下下下下下下下下下下下下下下下下下下下下下 下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下下 下下下下下下下下写