User talk:True-grue
RS> It was your article at habr.com that acquainted me with BytePusher. Thanks!
true-grue> Glad to hear it! By the way, it would be nice to have a standard assembler for BytePusher. I was hoping that my asm.py could be a base version for it :)
RS> I haven't seen your asm.py, probably have to look at it first. I was having a lot of ideas during making of "fire" demo regarding memory models ("tiny", "large", "huge"), automatic code relocation, branching etc... Next thing I'm going to write in this crazy language is classic snake game, and I don't want to do it in machine codes anymore. Something high-level is certainly needed.
true-grue> Yes, as I said in the article, writing a REAL game for BytePusher would be a next level achievement!
RS> TBH, I hadn't read the whole article, sorry :) I just started and stopped at some moment with "WHAT?! Just MOV+JUMP and nothing else? It's much better than Subleq! I'm in!". Then I wrote my emulator in C++/qt, and had nice New Year holidays :)