User:SunnyMoon/The Esobox
Developer | SunnyMoon |
---|---|
Engine | Unity |
Platforms | Microsoft Windows, Macintosh |
Release | September 11, 2022 |
Genres | Puzzle, Adventure, Stealth(?), Metroidvania(?) |
The Esobox is an upcoming puzzle video game to be developed and published as a debut video game by SunnyMoon. The game centers its theme in the world of esolangs. The game is set to be released at least until September 11, 2007, though there are no certainties.
In the game, the player explores an active facility/museum with huge esolang compilers.and other logical puzzles to gain the "exit ticket" to the outside world, before possibly surviving a boss battle. Currently, the game is a mere embryonic idea, and almost no work has been put onto it (excluding some puzzles). The game aims at establishing a revival in the esolang community, as well as just for passive exploration of esolangs in a fun way. Originally, the game was meant to be a collection of digital compilers with extra aesthetics, tutorials, and other features that users can use to learn more about esolangs. Thus, the game will also consist of (unlocked) freeplay modes, consisting only of the esolang implementations to play around with.
The game will try to implement esolangs which are assertedly interesting, which means esolang derivatives and rather poorly-created esolangs are not to be included (after all, the game is meant to be fun and attractive). This does not mean that only widely-known esolangs will be implemented
Gameplay
The game will be played in a 3D first-person perspective. They will be given a special object key to the success of their escape - the esobox. It is a cube shaped remote appropriately equipped with a keyboard, an information notebook, and other things on its sides. The basic idea is that the players try to output different strings using esolang implementations on the facility/museum, and those strings would be scanned for players to enter the next level. There would be a bunch of other non-esolang puzzles related to programming theory. Things such as Conway's Game of Life, Turing machines, electronics, and riddles testable using computing will make an appearance.
For entertainment purposes, many other aspects of conventional video games are planned to be implemented, such as boss fights, easter eggs and possible stealth.
Moodboard
As the game is approximately 0% finished, aspects of its plot are not entirely clear. The main storyline without a few spoilers is given.
- The player is either a human visiting an esolang museum, or a robot designed to solve simple logical problems that is built in a facility.
- They end up in a welcome room. Introductory processes would happen.
- Basic aspects of digital computing, such as logic gates and ASCII, would be explained (logic puzzles).
- The player enters a large room (and more of such) consisting of pathways to other rooms consisting of the puzzles.
Prominent influences for the storyline include Portal.
Basic facts
- The color scheme of the game would consist of dark, facility blue.
- Lighting would be a focused aesthetic.
- The game is meant to be only played by me (lol)
Suggestions
If anyone, by chance, reaches this page and is interested in the idea, I ask you to kindly put some suggestions right here, or in the discussion, for esolangs, mechanisms, or story elements to implement. I am a one-man army (and 3 family members), so I cannot make a decent anything without the perspective of the world.