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Talk:See Two
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would be nice to have the page actually describe the esolang with human language(and so with many other of your pages). --Yayimhere2(school) (talk) 14:43, 2 July 2026 (UTC)
- It says "Description, operates on ♥." right there in the description. Miui (talk) 14:53, 2 July 2026 (UTC)
- That's exactly the point! --Blashyrkh (talk) 14:53, 2 July 2026 (UTC)
- The only cool part about this language is it gives a framework to understand why the header of a png exists in a valid netpbm file.Miui (talk) 15:00, 2 July 2026 (UTC)
- The data types sure aren't. And if they are predefined elsewhere, link those sources. Also in this case the commands are poorly defined. --Yayimhere2(school) (talk) 15:14, 2 July 2026 (UTC)
- That is a fair take on See Two? Personally I'm just glad im at a place where I don't care about this page. But it is worth mentioning i made the logo with a really cool software called poly. (Pedagoguery). Miui (talk) 01:35, 3 July 2026 (UTC)
- Well thats kinda bad way to be writing articles. An again it seems so with many others(unsure tho). I'll mark it as a stub atleast --Yayimhere2(school) (talk) 13:52, 3 July 2026 (UTC)
- I will keep that in mind and make sure if something isn't serious to be more clear in general. This language is the result of User:Miui trying to work out some things and I figured the pure article does actually point to some useful geometric intuition (although it is not defined well-enough). Ultimately the results of which led me to something actually usable (vertex opertor algebra) but I have been doing esolangs for less than a year and the bulk of which is literally (me: a homeless individual who is just vibing literally.) I really appreciate you taking the time to look at my work though. Miui (talk) 14:08, 3 July 2026 (UTC)
- Well thats kinda bad way to be writing articles. An again it seems so with many others(unsure tho). I'll mark it as a stub atleast --Yayimhere2(school) (talk) 13:52, 3 July 2026 (UTC)