gd auto level
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gd auto level is a two-dimensional thematic programming model made by user:tommyaweosme.
how it works
o player spawn - ground
every tick the player moves forward.
tick 1: o --- tick 2: o --- tick 3: o --- tick 4: ---o tick 5: --- o tick 6: --- o
oh no! the player fell off
the player goes down one per two ticks, unless something is under it
^ spike
here is the example:
tick 1: o ^ ------- tick 2: o ^ ------- tick 3: o^ ------- tick 4: ^ -------
the player has crashed into a spike
luckily, there is jump pad
_ jump pad
jump pad makes player go up by two on the current tick its on:
tick 1: o _ ----- tick 2: o_ ----- tick 3: o _ ------ tick 4: o _ ------
this is trajectory (marked with t):
ttt t tt ttt_^^^tt ---------
then the teleportals are ()
they do the same thing in geometry dash
this is trajectory (marked with t):
(tt tt tttt) tttttt ---------------
thats it! anything that isnt -o_^()t can be claimed by the language itself