gd auto level

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gd auto level is a two-dimensional thematic programming model made by user:tommyaweosme.

how it works

o player spawn
- ground

every tick the player moves forward.

tick 1:
o
---
tick 2:
 o
---
tick 3:
  o
---
tick 4:
   
---o
tick 5:
--- o
tick 6:
---
     o

oh no! the player fell off

the player goes down one per two ticks, unless something is under it

^ spike

here is the example:

tick 1:
o  ^
-------
tick 2:
 o ^
-------
tick 3:
  o^
-------
tick 4:
   ^
-------

the player has crashed into a spike

luckily, there is jump pad

_ jump pad

jump pad makes player go up by two on the current tick its on:

tick 1:
 
 
o _
-----
tick 2:
 
 
 o_
-----
tick 3:
   o

   _
------
tick 4:
     o
    
   _
------

this is trajectory (marked with t):

  ttt
  t  tt
ttt_^^^tt
---------

then the teleportals are ()

they do the same thing in geometry dash

this is trajectory (marked with t):

    (tt
       tt
tttt)    tttttt
---------------

thats it! anything that isnt -o_^()t can be claimed by the language itself