BITE
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Designed by | User:Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff |
---|---|
Appeared in | 2024 |
Computational class | Finite state automaton |
Major implementations | [1] |
Dialects | JITE |
Influenced by | 2 Bits, 1 Byte |
File extension(s) | .bite |
BITE (Byte/Bite-sized Instructionary Technological Entity) is an esolang by User:Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff that is inspired by 2 Bits, 1 Byte. There are only two instructions and each takes 1 argument. Programs must be 8 bits long
operations
Instruction | Name | Meaning |
---|---|---|
0 | DIV |
DIVide argument bit by the next bit. Division by 0 ends the program. |
1 | SHF |
SHiFt the program by the argument bit to the left |
At the end, the code is printed as an ascii character
Programs
XKCD Random Number
4
Quine
Q
For more, see BITE/Quines.
Truth-machine
Input directly injected
0b11000?01
Zero Input: Á
One Input: Å
Table version
Input | Program |
---|---|
0 | 0
|
1 | ~
|
This one outputs correctly.
Print ¼
^
Output the answer to life, the universe, and everything (as an ASCII character)
*
Every Program
\x00 → \x00 \x01 → \x01 \x02 → \x02 \x03 → \x03 \x04 → \x04 \x05 → \x05 \x06 → \x06 \x07 → \x07 \x08 → \x08 \t → \t \n → \n \x0b → \x0b \x0c → \x0c \r → \r \x0e → \x0e \x0f → \x0f \x10 → \x10 \x11 → \x11 \x12 → \x12 \x13 → \x13 \x14 → \x14 \x15 → \x15 \x16 → \x16 \x17 → \x17 \x18 → \x18 \x19 → \x19 \x1a → \x1a \x1b → \x1b \x1c → \x1c \x1d → \x1d \x1e → \x1e \x1f → \x1f → ! → ! " → " # → # $ → $ % → % & → & ' → ' ( → ( ) → ) * → * + → + , → , - → - . → . / → / 0 → 0 1 → 1 2 → 2 3 → 3 4 → 4 5 → 5 6 → 6 7 → 7 8 → 8 9 → 9 : → : ; → ; < → < = → = > → > ? → ? @ → @ A → A B → B C → C D → D E → E F → F G → G H → H I → I J → J K → K L → L M → M N → N O → O P → P Q → Q R → R S → S T → T U → Infinite Loop V → Infinite Loop W → Infinite Loop X → ° Y → Infinite Loop Z → ´ [ → Infinite Loop \ → ¸ ] → Infinite Loop ^ → ¼ _ → Infinite Loop ` → À a → Â b → Ä c → Infinite Loop d → Infinite Loop e → Infinite Loop f → Infinite Loop g → Infinite Loop h → Ð i → Ò j → Ô k → Infinite Loop l → Infinite Loop m → Infinite Loop n → Infinite Loop o → Infinite Loop p → à q → â r → ä s → Infinite Loop t → Infinite Loop u → Infinite Loop v → Infinite Loop w → Infinite Loop x → ð y → ò z → ô { → Infinite Loop | → Infinite Loop } → Infinite Loop ~ → Infinite Loop \x7f → Infinite Loop \x80 → \x01 \x81 → \x03 \x82 → \x05 \x83 → \x07 \x84 → \t \x85 → \x0b \x86 → \r \x87 → \x0f \x88 → \x11 \x89 → \x13 \x8a → \x15 \x8b → . \x8c → Infinite Loop \x8d → Infinite Loop \x8e → Infinite Loop \x8f → Infinite Loop \x90 → B \x91 → Infinite Loop \x92 → \x94 \x93 → \x9c \x94 → R \x95 → Infinite Loop \x96 → ´ \x97 → ¼ \x98 → b \x99 → Infinite Loop \x9a → Ô \x9b → Ü \x9c → r \x9d → Infinite Loop \x9e → ô \x9f → ü \xa0 → A ¡ → C ¢ → E £ → G ¤ → I ¥ → K ¦ → M § → O ¨ → Q © → S ª → Infinite Loop « → Infinite Loop ¬ → Infinite Loop \xad → Infinite Loop ® → Infinite Loop ¯ → Infinite Loop ° → Â ± → Infinite Loop ² → Infinite Loop ³ → Infinite Loop ´ → Ò µ → Infinite Loop ¶ → Infinite Loop · → Infinite Loop ¸ → â ¹ → Infinite Loop º → Infinite Loop » → Infinite Loop ¼ → ò ½ → Infinite Loop ¾ → Infinite Loop ¿ → Infinite Loop À → \x81 Á → \x83 Â → \x85 Ã → \x87 Ä → \x89 Å → \x8b Æ → \x8d Ç → \x8f È → \x91 É → \x93 Ê → Infinite Loop Ë → / Ì → Infinite Loop Í → Infinite Loop Î → Infinite Loop Ï → Infinite Loop Ð → C Ñ → Infinite Loop Ò → - Ó → = Ô → S Õ → Infinite Loop Ö → Infinite Loop × → Infinite Loop Ø → c Ù → Infinite Loop Ú → Infinite Loop Û → Infinite Loop Ü → s Ý → Infinite Loop Þ → Infinite Loop ß → Infinite Loop à → Á á → Ã â → Å ã → Ç ä → É å → Ë æ → Í ç → Ï è → Ñ é → Ó ê → Infinite Loop ë → Infinite Loop ì → Infinite Loop í → Infinite Loop î → Infinite Loop ï → Infinite Loop ð → Ã ñ → Infinite Loop ò → / ó → ? ô → Ó õ → Infinite Loop ö → Infinite Loop ÷ → Infinite Loop ø → ã ù → Infinite Loop ú → Infinite Loop û → Infinite Loop ü → ó ý → Infinite Loop þ → Infinite Loop ÿ → Infinite Loop
JITE
JITE is a dialect of BITE that compiles to BITE and has verbose syntax
Basic syntax
ONE PUBLIC STATIC VOID MAIN SEMICOLON TWO PERFORM [operation] ARGUMENTS [bit] SEMICOLON THREE PERFORM [operation] ARGUMENTS [bit] SEMICOLON FOUR PERFORM [operation] ARGUMENTS [bit] SEMICOLON FIVE PERFORM [operation] ARGUMENTS [bit] SEMICOLON SIX PERFORM EXECUTION OF MAIN SEMICOLON
All whitespace is unnecessary and removed.
Commands are DIVISION
for 0 and LEFTSHIFT
for 1
Numbers are ZERO
and ONE
.
Programs
XKCD Random Number
ONE PUBLIC STATIC VOID MAIN SEMICOLON TWO PERFORM DIVISION ARGUMENTS ZERO SEMICOLON THREE PERFORM LEFT SHIFT ARGUMENTS ONE SEMICOLON FOUR PERFORM DIVISION ARGUMENTS ONE SEMICOLON FIVE PERFORM DIVISION ARGUMENTS ZERO SEMICOLON SIX PERFORM EXECUTION OF MAIN SEMICOLON
Better:
ONEPUBLICSTATICVOIDMAINSEMICOLON TWOPERFORMDIVISIONARGUMENTSZEROS EMICOLONTHREEPERFORMLEFTSHIFTARG UMENTSONESEMICOLONFOURPERFORMDIV ISIONARGUMENTSONESEMICOLONFIVEPE RFORMDIVISIONARGUMENTSZEROSEMICO LONSIXPERFORMEXECUTIONOFMAINSEMI COLON
Truth-machine
ONE PUBLIC STATIC VOID MAIN TWO PERFORM LEFT SHIFT ONE SEMICOLON THREE PERFORM DIVISION ZERO SEMICOLON FOUR PERFORM DIVISION [input] SEMICOLON FIVE PERFORM DIVISION ONE SEMICOLON SIX PERFORM EXECUTION OF MAIN SEMICOLON
ONEPUBLICSTATICVOIDMAINTWOPERFOR MLEFTSHIFTONESEMICOLONTHREEPERFO RMDIVISIONZEROSEMICOLONFOURPERFO RMDIVISION [input] SEMICOLONFIVEPERFORMDIVISIONONES EMICOLONSIXPERFORMEXECUTIONOFMAI NSEMICOLON