Ydkqsxhwzssxpbymgc锟斤拷

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To ease the difficulty in programming in 一丁丂七丄丅丆万丈三上下丌不与丏丐丑丒专且丕世丗丘丙业丛东丝丞丟丠両丢丣两严並丧丨丩个丫丬中丮丯丰丱串丳临丵丶丷丸丹为主丼丽举丿乀乁乂乃乄久乆乇么义乊之乌乍乎乏锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷小尐少尒尓尔尕尖尗尘尙尚尛尜尝尞尟尠尡尢尣尤尥尦尧尨尩尪尫尬尭尮尯尰就尲尳尴尵尶尷尸尹尺尻尼尽尾尿局屁层屃屄居屆屇屈屉届屋屌屍屎屏屐屑屒屓屔展屖屗屘屙屚屛屜屝属屟屠屡屢屣層履屦屧屨屩屪屫屬屭屮屯屰山屲屳屴屵屶屷屸屹屺屻屼屽屾屿岀岁岂岃岄岅岆岇岈岉岊岋岌岍岎岏岐岑岒岓岔岕岖岗岘岙岚岛岜岝岞岟岠岡岢岣岤岥岦岧岨岩岪岫岬岭岮岯岰岱岲岳岴岵岶岷岸岹岺岻岼岽岾岿峀峁峂峃峄峅峆峇峈峉峊峋峌峍峎峏峐峑峒峓峔峕峖峗峘峙峚峛峜峝峞峟峠峡峢峣峤峥峦峧峨峩峪峫峬峭峮峯峰峱峲峳峴峵島峷峸峹峺峻峼峽峾峿崀崁崂崃崄崅崆崇崈崉崊崋崌崍崎崏崐崑崒崓崔崕崖崗崘崙崚崛崜崝崞崟崠崡崢崣崤崥崦崧崨崩崪崫崬崭崮崯崰崱崲崳崴崵崶崷崸崹崺崻崼崽崾崿嵀嵁嵂嵃嵄嵅嵆嵇嵈嵉嵊嵋嵌嵍嵎嵏嵐嵑嵒嵓嵔嵕嵖嵗嵘嵙嵚嵛嵜嵝嵞嵟嵠嵡嵢嵣嵤嵥嵦嵧嵨嵩嵪嵫嵬嵭嵮嵯嵰嵱嵲嵳嵴嵵嵶嵷嵸嵹嵺嵻嵼嵽嵾嵿嶀嶁嶂嶃嶄嶅嶆嶇嶈嶉嶊嶋嶌嶍嶎嶏嶐嶑嶒嶓嶔嶕嶖嶗嶘嶙嶚嶛嶜嶝嶞嶟嶠嶡嶢嶣嶤嶥嶦嶧嶨嶩嶪嶫嶬嶭嶮嶯嶰嶱嶲嶳嶴嶵嶶嶷嶸嶹嶺嶻嶼嶽嶾嶿巀巁巂巃巄巅巆巇巈巉巊巋巌巍巎巏巐巑巒巓巔巕巖巗巘巙巚, islptng invented this esolang.

Syntax

Just the one in 一丁丂七丄丅丆万丈三上下丌不与丏丐丑丒专且丕世丗丘丙业丛东丝丞丟丠両丢丣两严並丧丨丩个丫丬中丮丯丰丱串丳临丵丶丷丸丹为主丼丽举丿乀乁乂乃乄久乆乇么义乊之乌乍乎乏锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷小尐少尒尓尔尕尖尗尘尙尚尛尜尝尞尟尠尡尢尣尤尥尦尧尨尩尪尫尬尭尮尯尰就尲尳尴尵尶尷尸尹尺尻尼尽尾尿局屁层屃屄居屆屇屈屉届屋屌屍屎屏屐屑屒屓屔展屖屗屘屙屚屛屜屝属屟屠屡屢屣層履屦屧屨屩屪屫屬屭屮屯屰山屲屳屴屵屶屷屸屹屺屻屼屽屾屿岀岁岂岃岄岅岆岇岈岉岊岋岌岍岎岏岐岑岒岓岔岕岖岗岘岙岚岛岜岝岞岟岠岡岢岣岤岥岦岧岨岩岪岫岬岭岮岯岰岱岲岳岴岵岶岷岸岹岺岻岼岽岾岿峀峁峂峃峄峅峆峇峈峉峊峋峌峍峎峏峐峑峒峓峔峕峖峗峘峙峚峛峜峝峞峟峠峡峢峣峤峥峦峧峨峩峪峫峬峭峮峯峰峱峲峳峴峵島峷峸峹峺峻峼峽峾峿崀崁崂崃崄崅崆崇崈崉崊崋崌崍崎崏崐崑崒崓崔崕崖崗崘崙崚崛崜崝崞崟崠崡崢崣崤崥崦崧崨崩崪崫崬崭崮崯崰崱崲崳崴崵崶崷崸崹崺崻崼崽崾崿嵀嵁嵂嵃嵄嵅嵆嵇嵈嵉嵊嵋嵌嵍嵎嵏嵐嵑嵒嵓嵔嵕嵖嵗嵘嵙嵚嵛嵜嵝嵞嵟嵠嵡嵢嵣嵤嵥嵦嵧嵨嵩嵪嵫嵬嵭嵮嵯嵰嵱嵲嵳嵴嵵嵶嵷嵸嵹嵺嵻嵼嵽嵾嵿嶀嶁嶂嶃嶄嶅嶆嶇嶈嶉嶊嶋嶌嶍嶎嶏嶐嶑嶒嶓嶔嶕嶖嶗嶘嶙嶚嶛嶜嶝嶞嶟嶠嶡嶢嶣嶤嶥嶦嶧嶨嶩嶪嶫嶬嶭嶮嶯嶰嶱嶲嶳嶴嶵嶶嶷嶸嶹嶺嶻嶼嶽嶾嶿巀巁巂巃巄巅巆巇巈巉巊巋巌巍巎巏巐巑巒巓巔巕巖巗巘巙巚, but replaced with letters and numbers:

1 = 龍
2 = 龖
3 = 龘
4 = 𪚥
L = 䨻
l = 麤
X = 䘔
x = 衉
B = 齉
b = 䶑
Y = 懿
C = 爨
M = 閬
N = 鵀
y = 鬱
c = 騲
R = 攮
I = 靐
i = 驫
D = 蠹
A = 鬕
d = 䥰
a = 亹
J = 靈
h = 囍
j = 纙
F = 攩
f = 纗
V = 錷
v = 齆
7 = 瘸
8 = 曦
9 = 撑

Therefore,

Caption text
Command Mean
3BCIl[NAME]3lBa[VALUE] Set variable to value.
lJy3yBl[NAME1][NAME2] Set variable1 to variable2.
AljF3M[CONTENT]f3 Print out the CONTENT.
3Cl3Ci[NAME]Cb[MIN]CL[MAX] Generate a random value between min and max.
L3ClLMb[NAME][VALUE] Add value to variable.
L3ClLVv[NAME][VALUE] Subtract value from variable.
lllll[NAME][STACK] Push value to stack.
lllly[STACK] Pop the top element from stack.
NlXxM[VALUE1][VALUE2] Return value1+value2.
N3XxM[VALUE1][VALUE2] Return value1-value2.
N4XxM[VALUE1][VALUE2] Return value1×value2.
NyXxM[VALUE1][VALUE2] Return value1÷value2.
7X[VALUE]37R[TYPE] Change value to typename_type.
4321[VALUE] Subtract 1 from value.
1234[VALUE] Add 1 to value.
3yly[NAME](bbly[PROMPT]) Input the value of string variable(with or without prompt).
3yld[NAME](bbly[PROMPT]) Input the value of integer variable(with or without prompt).
3yl9[NAME](bbly[PROMPT]) Input the value of float variable(with or without prompt).
c3cYl[NAME] If variable's value is not 0, execute the next line, otherwise, skip it.
333Yh[NAME] If variable's value is not 0, end the program.
33lY8[NAME]D3[TYPE](R3[VALUE]) Define a variable with name as type(if you want, the variable will set to a value).

Examples

Hello, world

AljF3M "Hello, world!\n" f3

A+B Problem

33lY8 A, B, C D3 Integer
3yld A
3yld B
lJy3yBl C  NlXxM A  B
AljF3M C f3

Cat Program

33lY8 STR D3 String
3yld STR
AljF3M STR f3

Translation

Use the following script to translate 一丁丂七丄丅丆万丈三上下丌不与丏丐丑丒专且丕世丗丘丙业丛东丝丞丟丠両丢丣两严並丧丨丩个丫丬中丮丯丰丱串丳临丵丶丷丸丹为主丼丽举丿乀乁乂乃乄久乆乇么义乊之乌乍乎乏锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷锟斤拷小尐少尒尓尔尕尖尗尘尙尚尛尜尝尞尟尠尡尢尣尤尥尦尧尨尩尪尫尬尭尮尯尰就尲尳尴尵尶尷尸尹尺尻尼尽尾尿局屁层屃屄居屆屇屈屉届屋屌屍屎屏屐屑屒屓屔展屖屗屘屙屚屛屜屝属屟屠屡屢屣層履屦屧屨屩屪屫屬屭屮屯屰山屲屳屴屵屶屷屸屹屺屻屼屽屾屿岀岁岂岃岄岅岆岇岈岉岊岋岌岍岎岏岐岑岒岓岔岕岖岗岘岙岚岛岜岝岞岟岠岡岢岣岤岥岦岧岨岩岪岫岬岭岮岯岰岱岲岳岴岵岶岷岸岹岺岻岼岽岾岿峀峁峂峃峄峅峆峇峈峉峊峋峌峍峎峏峐峑峒峓峔峕峖峗峘峙峚峛峜峝峞峟峠峡峢峣峤峥峦峧峨峩峪峫峬峭峮峯峰峱峲峳峴峵島峷峸峹峺峻峼峽峾峿崀崁崂崃崄崅崆崇崈崉崊崋崌崍崎崏崐崑崒崓崔崕崖崗崘崙崚崛崜崝崞崟崠崡崢崣崤崥崦崧崨崩崪崫崬崭崮崯崰崱崲崳崴崵崶崷崸崹崺崻崼崽崾崿嵀嵁嵂嵃嵄嵅嵆嵇嵈嵉嵊嵋嵌嵍嵎嵏嵐嵑嵒嵓嵔嵕嵖嵗嵘嵙嵚嵛嵜嵝嵞嵟嵠嵡嵢嵣嵤嵥嵦嵧嵨嵩嵪嵫嵬嵭嵮嵯嵰嵱嵲嵳嵴嵵嵶嵷嵸嵹嵺嵻嵼嵽嵾嵿嶀嶁嶂嶃嶄嶅嶆嶇嶈嶉嶊嶋嶌嶍嶎嶏嶐嶑嶒嶓嶔嶕嶖嶗嶘嶙嶚嶛嶜嶝嶞嶟嶠嶡嶢嶣嶤嶥嶦嶧嶨嶩嶪嶫嶬嶭嶮嶯嶰嶱嶲嶳嶴嶵嶶嶷嶸嶹嶺嶻嶼嶽嶾嶿巀巁巂巃巄巅巆巇巈巉巊巋巌巍巎巏巐巑巒巓巔巕巖巗巘巙巚 programs into Ydkqsxhwzssxpbymgc锟斤拷:

translation = {'龍':'1', '龖':'2', '龘':'3', '𪚥':'4', '䨻':'L', '麤':'l', '䘔':'X', '衉':'x', '齉':'B', '䶑':'b', '懿':'Y', '爨':'C', '閬':'M', '鵀':'N', '鬱':'y', '騲':'c', '攮':'R', '靐':'I', '驫':'i', '蠹':'D', '鬕':'A', '䥰':'d', '亹':'a', '靈':'J', '囍':'h', '纙':'j', '攩':'F', '纗':'f', '錷':'V', '齆':'v', '瘸':'7', '曦':'8', '撑':'9'}

text = ""
while True:
	try: text += input() + "\n"
	except: break

for i in translation:
	text = text.replace(i, translation[i])

print(text)