walls
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in walls you use a logic of a maze to run instructions
syntax
in walls there is places where numbers is stored. the program pointer itself has a stack. then the primary memory is a cell based strip
0: 0 is the path and is followed by the program pointer. if it splits the program halts 1: 1 is the walls. the program pointer can't go into walls >: move the memory pointer to the right <: move memory pointer to the left number: if you put a number on the track then the program pointer will pick it up and store it in the stack for later use on the memory band. to use a 1 or a 0 you type a # in front of it !: a key. you can name keys using only numbers. keys are used for ~. you put the number the key in front of the key itself ~: a door. you name doors with a number and the corresponding key(the door number is the key number which i placed in front of it. after the door has been opened the program pointer can pass through it like a 0. else it behaves like a 1. o: a hole. add the number of the current key to the current memory cell. /: print the current memory cell ": ascii variant of / =: go left if the current memory cell is zero. else this operator behaves like 0