User talk:PrySigneToFry/Cellular Automaton related thingy
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This becomes l-stroke oscillator(or spotlight if you want)
x = 7, y = 18, rule = B2cei3acqr4ekqr5aeir6-cn/S1e2ak3aekqr4cjknrty5eikq6cknSuper 2.A2B$2.2AB$.A3B$.A3B$2.3B$2.3B$2.3B$2.3B$2.3B$2.3B$2.2BD$4BDB$3B3DB$ 4BD2B$.3BD2B$BA4B$2BA3B$2.A2B!
This converts an orthogonal to diagonal:
x = 22, y = 19, rule = B2cei3acqr4ekqr5aeir6-cn/S1e2ak3aekqr4cjknrty5eikq6cknSuper 14.8H$2.2AB9.8H$2.2AB9.8H$.2A2B9.8H$.A3B9.8H$2.3B9.2BDBD3H$2.3B8.3B3D 3H$2.3B6.4B2DB4H$2.3B5.7B5H$2.3B3.7B7H$2.3B2.7B$2.10B$2.9B$2.7B$.7B$ 6B$A4B$BA2B$.A!
This lefts only air.
x = 7, y = 19, rule = B2cei3acqr4ekqr5aeir6-cn/S1e2ak3aekqr4cjknrty5eikq6cknSuper 3.2AB$3.2AB$2.2A2B$2.A3B$3.3B$3.3B$3.3B$3.3B$3.3B$3.3B$3.3B$3.3B$.5B$ .5B$A6B$BA5B$.A5B$.6B$5.B!
天女散花!
把这东西粘贴到golly里面,选择一块1000*1000(大约就可以),按Ctrl+5,按enter,自己看
@RULE Photons144 @COLORS 255 255 255 255 255 255 1 255 0 0 2 255 95 0 3 255 191 0 4 224 255 0 5 128 255 0 6 32 255 0 7 0 255 63 8 0 255 159 9 0 255 255 10 0 160 255 11 0 64 255 12 31 0 255 13 127 0 255 14 223 0 255 15 255 0 192 16 255 0 96 34 128 128 128 @TABLE n_states:35 neighborhood:Moore symmetries:rotate4reflect var m = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16} var n = {18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33} var o = m var a = {0,m,17,n,34} var b = a var c = a var d = a var e = a var f = a var g = a var h = a var i = a # Propagate 0,n,m,a,b,o,c,d,e,o 0,17,m,a,b,o,c,d,e,o 0,m,n,a,o,b,c,d,e,0 0,m,n,a,b,c,d,e,f,m 0,33,m,a,b,c,d,e,f,32 0,32,m,a,b,c,d,e,f,31 0,31,m,a,b,c,d,e,f,30 0,30,m,a,b,c,d,e,f,29 0,29,m,a,b,c,d,e,f,28 0,28,m,a,b,c,d,e,f,27 0,27,m,a,b,c,d,e,f,26 0,26,m,a,b,c,d,e,f,25 0,25,m,a,b,c,d,e,f,24 0,24,m,a,b,c,d,e,f,23 0,23,m,a,b,c,d,e,f,22 0,22,m,a,b,c,d,e,f,21 0,21,m,a,b,c,d,e,f,20 0,20,m,a,b,c,d,e,f,19 0,19,m,a,b,c,d,e,f,18 0,18,m,a,b,c,d,e,f,17 # Convert m,18,a,b,c,d,e,f,g,34 m,34,a,b,c,d,e,f,g,17 0,m,34,a,b,c,d,e,f,m 17,m,34,a,b,c,d,e,f,17 m,17,a,b,c,d,e,f,g,m 17,17,a,16,b,c,d,e,f,33 17,17,a,15,b,c,d,e,f,32 17,17,a,14,b,c,d,e,f,31 17,17,a,13,b,c,d,e,f,30 17,17,a,12,b,c,d,e,f,29 17,17,a,11,b,c,d,e,f,28 17,17,a,10,b,c,d,e,f,27 17,17,a, 9,b,c,d,e,f,26 17,17,a, 8,b,c,d,e,f,25 17,17,a, 7,b,c,d,e,f,24 17,17,a, 6,b,c,d,e,f,23 17,17,a, 5,b,c,d,e,f,22 17,17,a, 4,b,c,d,e,f,21 17,17,a, 3,b,c,d,e,f,20 17,17,a, 2,b,c,d,e,f,19 17,17,a, 1,b,c,d,e,f,18 # Additional 17,34,a,0,b,0,c,0,d,17 34,17,a,0,b,0,c,0,d,34 0,0,17,a,17,0,b,c,d,34 0,1,0,a,0,1,0,b,0,2 0,2,0,a,0,2,0,b,0,3 0,3,0,a,0,3,0,b,0,4 0,4,0,a,0,4,0,b,0,5 0,5,0,a,0,5,0,b,0,6 0,6,0,a,0,6,0,b,0,7 0,7,0,a,0,7,0,b,0,8 0,8,0,a,0,8,0,b,0,9 0,9,0,a,0,9,0,b,0,10 0,10,0,a,0,10,0,b,0,11 0,11,0,a,0,10,0,b,0,12 0,12,0,a,0,10,0,b,0,13 0,13,0,a,0,10,0,b,0,14 0,14,0,a,0,10,0,b,0,15 0,15,0,a,0,10,0,b,0,16 i,a,b,c,d,e,f,g,h,0 @ICONS XPM /* width height num_colors chars_per_pixel */ "7 238 2 1" /* colors */ ". c #000000" "B c #FFFFFF" /* icon for state 1 */ "......." "...B..." "...B..." "...B..." "...B..." "...B..." "......." /* icon for state 2 */ "......." "..BB..." "....B.." "...B..." "..B...." "..BBB.." "......." /* icon for state 3 */ "......." "..BB..." "....B.." "...B..." "....B.." "..BB..." "......." /* icon for state 4 */ "......." "..B...." "..B.B.." "..BBB.." "....B.." "....B.." "......." /* icon for state 5 */ "......." "..BBB.." "..B...." "..BB..." "....B.." "..BB..." "......." /* icon for state 6 */ "......." "..B...." "..B...." "..BB..." "..B.B.." "...B..." "......." /* icon for state 7 */ "......." "..BBB.." "....B.." "....B.." "....B.." "....B.." "......." /* icon for state 8 */ "......." "...B..." "..B.B.." "...B..." "..B.B.." "...B..." "......." /* icon for state 9 */ "......." "...B..." "..B.B.." "...BB.." "....B.." "....B.." "......." /* icon for state 10 */ "......." ".B..B.." ".B.B.B." ".B.B.B." ".B.B.B." ".B..B.." "......." /* icon for state 11 */ "......." "..B.B.." "..B.B.." "..B.B.." "..B.B.." "..B.B.." "......." /* icon for state 12 */ "......." ".B.BB.." ".B...B." ".B..B.." ".B.B..." ".B.BBB." "......." /* icon for state 13 */ "......." ".B.BB.." ".B...B." ".B..B.." ".B...B." ".B.BB.." "......." /* icon for state 14 */ "......." ".B.B..." ".B.B.B." ".B.BBB." ".B...B." ".B...B." "......." /* icon for state 15 */ "......." ".B.BBB." ".B.B..." ".B.BB.." ".B...B." ".B.BB.." "......." /* icon for state 16 */ "......." ".B..B.." ".B.B..." ".B.BB.." ".B.B.B." ".B..B.." "......." /* icon for state 17 */ "......." "..BB..." "....B.." "...B..." "......." "...B..." "......." /* icon for state 18 */ "......." "...B..." "...B..." "...B..." "...B..." "...B..." "......." /* icon for state 19 */ "......." "..BB..." "....B.." "...B..." "..B...." "..BBB.." "......." /* icon for state 20 */ "......." "..BB..." "....B.." "...B..." "....B.." "..BB..." "......." /* icon for state 21 */ "......." "..B...." "..B.B.." "..BBB.." "....B.." "....B.." "......." /* icon for state 22 */ "......." "..BBB.." "..B...." "..BB..." "....B.." "..BB..." "......." /* icon for state 23 */ "......." "..B...." "..B...." "..BB..." "..B.B.." "...B..." "......." /* icon for state 24 */ "......." "..BBB.." "....B.." "....B.." "....B.." "....B.." "......." /* icon for state 25 */ "......." "...B..." "..B.B.." "...B..." "..B.B.." "...B..." "......." /* icon for state 26 */ "......." "...B..." "..B.B.." "...BB.." "....B.." "....B.." "......." /* icon for state 27 */ "......." ".B..B.." ".B.B.B." ".B.B.B." ".B.B.B." ".B..B.." "......." /* icon for state 28 */ "......." "..B.B.." "..B.B.." "..B.B.." "..B.B.." "..B.B.." "......." /* icon for state 29 */ "......." ".B.BB.." ".B...B." ".B..B.." ".B.B..." ".B.BBB." "......." /* icon for state 30 */ "......." ".B.BB.." ".B...B." ".B..B.." ".B...B." ".B.BB.." "......." /* icon for state 31 */ "......." ".B.B..." ".B.B.B." ".B.BBB." ".B...B." ".B...B." "......." /* icon for state 32 */ "......." ".B.BBB." ".B.B..." ".B.BB.." ".B...B." ".B.BB.." "......." /* icon for state 33 */ "......." ".B..B.." ".B.B..." ".B.BB.." ".B.B.B." ".B..B.." "......." /* icon for state 34 */ "......." "...B..." "...B..." "...B..." "......." "...B..." "......."
@RULE NORWorldS1 @TABLE n_states: 6 neighborhood: Moore symmetries: rotate4reflect # b3aceiknqjry 0454000001 0050505001 0404040001 0054500001 0404005001 0450500001 0450005001 0054040001 0450040001 0050500401 # s2aceikn3aceiknqjry 1450000001 1050500001 1404000001 1400040001 1400500001 1050005001 1454000001 1050505001 1404040001 1054500001 1404005001 1450500001 1450005001 1054040001 1450040001 1050500401 var a = {0,1,2,3,4,5} var b = a var c = a var d = a var e = a var f = a var g = a var h = a # for some life-like features 0,5,0,5,0,5,0,0,0,1 0,0,4,0,4,0,4,0,0,1 # start 1,a,b,c,d,e,f,g,h,0 0,2,3,2,3,2,3,2,3,1 var t = {4,5} t,a,b,c,d,e,f,g,h,0 0,1,0,0,0,0,0,0,0,2 0,0,1,0,0,0,0,0,0,3 var t = {0,2} t,2,b,c,d,e,f,g,h,4 2,a,b,c,d,e,f,g,h,0 var t = {0,3} t,a,3,c,d,e,f,g,h,5 3,a,b,c,d,e,f,g,h,0 @COLORS 0 0 0 0 1 255 255 255 # Cell 2 255 255 0 # Orthogonal 3 255 0 0 # Diagonal 4 0 255 255 # Terminated orthogonal 5 0 0 255 # Terminated diagonal