Talk:Hollang

From Esolang
Jump to navigation Jump to search

Could you clarify "holographically embed them into variables"? How does averaging two bitstrings work, some operation between an and and an or?--Zerk (talk) 19:21, 17 April 2014 (EDT)

Averaging them works by literally averaging the zeros and ones at each position, and then for each bit rounding it to either 0 or 1 stochastically (so if the average for that bit is closer to 0 it will be rounded to zero more often). This makes it so that the average resembles all the components. The link on my homepage has the paper that I got all this information from.
--Doesthiswork (talk) 22:11, 17 April 2014 (EDT)
So essentially any even number of values in brackets is treated as having an extra random term?
--Zerk (talk) 00:00, 18 April 2014 (EDT)
No, it averages all the terms in the brackets before dithering the average to 0 and 1
--Doesthiswork (talk) 00:07, 18 April 2014 (EDT)
Ooh, the paper mentions permutations as a non self-inverse transformation, any plans to add those? It'd definitely solve your add:3:3 = add:1:1 = 2a -> 2 issue.
--Zerk (talk) 01:06, 19 April 2014 (EDT)