Talk:AAAAAAAAAAAAAA!!!!

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Woah... This is by far the wierdest esoteric programming language I have ever seen. Do you have a compiler or interprater? I suggest that you code one if you don't already. If you do, could you email it to me at stuart.farmer.gamemaker6@gmail.com? Thanks!


S. R. Farmer

Joke Language

Shouldn't this be on the joke language list? —The preceding unsigned comment was added by 24.145.134.4 (talkcontribs) 20:13, 25 Aug 2006 (UTC)

Many esoteric languages are humourous - joke languages are those that are "not of any interest except for potential humor value". This language actually seems to usable (or as usable as esoteric languages can be) and not just a transformaiton of an existing langauge. --Safalra 10:35, 26 Aug 2006 (UTC)

BORING

This is much better. [1] --220.239.99.248 00:53, 22 Oct 2006 (UTC)

If you looked at my article, you should have noticed that I linked to that page already! (I added the link on 20 May 2006) --Zzo38 05:30, 22 Oct 2006 (UTC)

I had a look again, and just realised how impressive and usable this thing is. Damn, this needs an interpreter. Fast. --Ben Russell 06:41, 26 June 2007 (UTC)

NOT BORING

Cool! Two questions, though...

  1. What do the two commands that "Shift indexes n backwards/forwards" do? Do they perform a bitshift on index n, or do they move values from each index to the nth index away?
  2. The set of commands that deal with the "command change register" seems to indicate that a much richer, possible differently arranged, command set was originally intended. As it is, the "command change register" seems pretty unuseable (IMHO). Does anyone know the history of this thing?

--Nthern 20:51, 26 July 2007 (UTC)

I'd like to implement, but isn't it pretty difficult to implement its parse?

Or, is it actually pretty easy? I'm sorry if this post were a spam. --YamTokTpaFa (talk) 09:56, 30 August 2019 (UTC)

Command changing commands and operations

You see some commands change commands? I wonder two things

  1. Does 'set command change register to n' require number of A's, or a string?
  2. What about four commands to change commands? Do they require number of A's, or a string?

--YamTokTpaFa (talk) 08:23, 12 September 2019 (UTC)

About command-change register.

As I talked to Zzo before, no one has any ideas how command-change register (tl2type: 'CCR'). So, I hit on this: Each command that involves with CCR (except what adds some blocks of A's) should take a string as their argument.

For example: AAAA, A AA AAA, A! sets CCR AA AAA, A and so does AAAA,A AA AAA,A! (no spaces after commas). --YamTokTpaFa (talk) 09:19, 9 February 2020 (UTC)

About this Esolang

You even can simply replace every A by . --PrySigneToFry (talk to PrySigneToFry) 2024年6月10日,09:35 农历五月初五 端午节 (CHN)