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21:12, 25 February 2026: Zlfp (talk | contribs) triggered filter 16, performing the action "edit" on Interpriterlol. Actions taken: Disallow; Filter description: the "User:" must not be hidden on links to userspace (examine)

Changes made in edit

[[Interpriterlol|InterpriterLol]] is a programming language designed and written by [[User:Zlfp|Zlfp]], that is designed to look dumb and feel dumb, [https://en.wikipedia.org/wiki/Yeti yet], [https://en.wikipedia.org/wiki/Turing_completeness turing complete]
=Commands=
'''authors note, i have a [https://en.wikipedia.org/wiki/Yeti yeti] in my basement that i cant get rid of'''

so, the commands in [[Interpriterlol|InterpriterLol]] are nothing really special, [https://en.wikipedia.org/wiki/Yeti yet], not standart. (only by naming conventions)
{| class="wikitable"
|-
! name !! args !! what it does
|-
| write || value:
*String
*number
*List
*Reference
|| writes out the value into the terminal (or wherever you're running this)
|-
| goto || value:
*Number (without a fractional part (or .0))
|| goes to the line specified in the value (note that the lines start with 0)
|-
| get || value:
*String
|| requests a string from the user with the value as what it asks
|-
| getnum || value:
*String
|| requests a number from the user with the value as what it asks
|}
=References (not the links at the end, but the refernces in programming)=
so, a Reference is a pointer, but high level, so, what it basically does, is makes a variable be setable by a variable. so, for example, if b is a reference to a (denoted like <code>~a</code>), then setting b would reset a instead, and you need to use <code>~=</code> to reset the value of b.
=Variables=
so, variables are created and set in a python like manner, <code>name = value</code>, but, if you set it to a reference, however (like this: <code>name = ~variable</code>), any attempt at setting the variable will result in the variable in the reference to be set. and if you want to reset the variable that is a reference, you need to use this: <code>name ~= newvalue</code>.
=Lists=
all, the same, indexed as <code>list[index]</code>, written as <code>[element1, element2, ...]</code>
=Strings=
'''"why am i even doing this?"''' - ~~~~

so, strings can both be sourrounded by <code>'</code> and <code>"</code>

=Any customs? yes of course, its an esolang=
so, the first one is that true and false default to 1 and 0, the numbers, whitch means you can do crazy stuff.

also, this language does not have an and or an or, so, since true is 1 and false is 0, we can replace theese concepts

<code>and</code>: <code>(condition1 + condition2)/2 == 1</code>

<code>or</code>: <code>(condition1 + contition2)/2 > 0</code>

<code>not</code>: <code>(conditon1 - 1)*-1</code>
===why does this work?===
well, as we can see, the conditions sum up 2 if both are true, so, we can get the average in order to determine how many are true (0 - all false, 1 - all true, 0.5 - 1 true), and then we can set a limit on how much of them are true (<code>> 0</code> - atleast 1, <code>== 1</code> - all of them) and we can do this for any number of conditions

for <code>not</code>, its simple, 0 = -1, 1 = 0, and then we just flip the negative in order to get 0 = 1, 1 = 0
=Examples=
'''"i have some [https://en.wikipedia.org/wiki/Egg_marking egg samples]"''' - ~~~~

'''"It's me, your eggs husband"''' - [https://en.wikipedia.org/wiki/Asgore asgore]

===hello, world!===
<pre>
write("Hello, world!")
</pre>
===Truth machine===
<pre>
goto(3)
goto(5)
goto(7)
num = getnum("1 or 0: ")
goto((((num == 1) + (num == 0))/2 > 0) +1)
write("error")
goto(14)
goto((num == 1) +8)
goto(10)
goto(13)
write(0)
goto(14)
write(1)
goto(12)
</pre>
===Fizzbuzz===
<pre>
goto(3)
goto(19)
goto(6)
i = 0.0
i = i+1
goto((i =< 100) + 1)
goto((i%15 == 0) + 7)
goto((i%5 == 0) +10)
write("fizzbuzz")
goto(4)
goto((i%3 == 0) +13)
write("buzz")
goto(4)
goto(15)
goto(17)
write(i)
goto(4)
write("fizz")
goto(4)
</pre>
and yes, there is an actuall [https://github.com/zlfplololo/InterpriterLol github] to the interpriter, hence, the name

Action parameters

VariableValue
Edit count of the user (user_editcount)
2
Name of the user account (user_name)
'Zlfp'
Age of the user account (user_age)
12935
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Interpriterlol'
Full page title (page_prefixedtitle)
'Interpriterlol'
Action (action)
'edit'
Edit summary/reason (summary)
'creation'
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
'[[Interpriterlol|InterpriterLol]] is a programming language designed and written by [[User:Zlfp|Zlfp]], that is designed to look dumb and feel dumb, [https://en.wikipedia.org/wiki/Yeti yet], [https://en.wikipedia.org/wiki/Turing_completeness turing complete] =Commands= '''authors note, i have a [https://en.wikipedia.org/wiki/Yeti yeti] in my basement that i cant get rid of''' so, the commands in [[Interpriterlol|InterpriterLol]] are nothing really special, [https://en.wikipedia.org/wiki/Yeti yet], not standart. (only by naming conventions) {| class="wikitable" |- ! name !! args !! what it does |- | write || value: *String *number *List *Reference || writes out the value into the terminal (or wherever you're running this) |- | goto || value: *Number (without a fractional part (or .0)) || goes to the line specified in the value (note that the lines start with 0) |- | get || value: *String || requests a string from the user with the value as what it asks |- | getnum || value: *String || requests a number from the user with the value as what it asks |} =References (not the links at the end, but the refernces in programming)= so, a Reference is a pointer, but high level, so, what it basically does, is makes a variable be setable by a variable. so, for example, if b is a reference to a (denoted like <code>~a</code>), then setting b would reset a instead, and you need to use <code>~=</code> to reset the value of b. =Variables= so, variables are created and set in a python like manner, <code>name = value</code>, but, if you set it to a reference, however (like this: <code>name = ~variable</code>), any attempt at setting the variable will result in the variable in the reference to be set. and if you want to reset the variable that is a reference, you need to use this: <code>name ~= newvalue</code>. =Lists= all, the same, indexed as <code>list[index]</code>, written as <code>[element1, element2, ...]</code> =Strings= '''"why am i even doing this?"''' - ~~~~ so, strings can both be sourrounded by <code>'</code> and <code>"</code> =Any customs? yes of course, its an esolang= so, the first one is that true and false default to 1 and 0, the numbers, whitch means you can do crazy stuff. also, this language does not have an and or an or, so, since true is 1 and false is 0, we can replace theese concepts <code>and</code>: <code>(condition1 + condition2)/2 == 1</code> <code>or</code>: <code>(condition1 + contition2)/2 > 0</code> <code>not</code>: <code>(conditon1 - 1)*-1</code> ===why does this work?=== well, as we can see, the conditions sum up 2 if both are true, so, we can get the average in order to determine how many are true (0 - all false, 1 - all true, 0.5 - 1 true), and then we can set a limit on how much of them are true (<code>> 0</code> - atleast 1, <code>== 1</code> - all of them) and we can do this for any number of conditions for <code>not</code>, its simple, 0 = -1, 1 = 0, and then we just flip the negative in order to get 0 = 1, 1 = 0 =Examples= '''"i have some [https://en.wikipedia.org/wiki/Egg_marking egg samples]"''' - ~~~~ '''"It's me, your eggs husband"''' - [https://en.wikipedia.org/wiki/Asgore asgore] ===hello, world!=== <pre> write("Hello, world!") </pre> ===Truth machine=== <pre> goto(3) goto(5) goto(7) num = getnum("1 or 0: ") goto((((num == 1) + (num == 0))/2 > 0) +1) write("error") goto(14) goto((num == 1) +8) goto(10) goto(13) write(0) goto(14) write(1) goto(12) </pre> ===Fizzbuzz=== <pre> goto(3) goto(19) goto(6) i = 0.0 i = i+1 goto((i =< 100) + 1) goto((i%15 == 0) + 7) goto((i%5 == 0) +10) write("fizzbuzz") goto(4) goto((i%3 == 0) +13) write("buzz") goto(4) goto(15) goto(17) write(i) goto(4) write("fizz") goto(4) </pre> and yes, there is an actuall [https://github.com/zlfplololo/InterpriterLol github] to the interpriter, hence, the name'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,102 @@ +[[Interpriterlol|InterpriterLol]] is a programming language designed and written by [[User:Zlfp|Zlfp]], that is designed to look dumb and feel dumb, [https://en.wikipedia.org/wiki/Yeti yet], [https://en.wikipedia.org/wiki/Turing_completeness turing complete] +=Commands= +'''authors note, i have a [https://en.wikipedia.org/wiki/Yeti yeti] in my basement that i cant get rid of''' + +so, the commands in [[Interpriterlol|InterpriterLol]] are nothing really special, [https://en.wikipedia.org/wiki/Yeti yet], not standart. (only by naming conventions) +{| class="wikitable" +|- +! name !! args !! what it does +|- +| write || value: +*String +*number +*List +*Reference +|| writes out the value into the terminal (or wherever you're running this) +|- +| goto || value: +*Number (without a fractional part (or .0)) +|| goes to the line specified in the value (note that the lines start with 0) +|- +| get || value: +*String +|| requests a string from the user with the value as what it asks +|- +| getnum || value: +*String +|| requests a number from the user with the value as what it asks +|} +=References (not the links at the end, but the refernces in programming)= +so, a Reference is a pointer, but high level, so, what it basically does, is makes a variable be setable by a variable. so, for example, if b is a reference to a (denoted like <code>~a</code>), then setting b would reset a instead, and you need to use <code>~=</code> to reset the value of b. +=Variables= +so, variables are created and set in a python like manner, <code>name = value</code>, but, if you set it to a reference, however (like this: <code>name = ~variable</code>), any attempt at setting the variable will result in the variable in the reference to be set. and if you want to reset the variable that is a reference, you need to use this: <code>name ~= newvalue</code>. +=Lists= +all, the same, indexed as <code>list[index]</code>, written as <code>[element1, element2, ...]</code> +=Strings= +'''"why am i even doing this?"''' - ~~~~ + +so, strings can both be sourrounded by <code>'</code> and <code>"</code> + +=Any customs? yes of course, its an esolang= +so, the first one is that true and false default to 1 and 0, the numbers, whitch means you can do crazy stuff. + +also, this language does not have an and or an or, so, since true is 1 and false is 0, we can replace theese concepts + +<code>and</code>: <code>(condition1 + condition2)/2 == 1</code> + +<code>or</code>: <code>(condition1 + contition2)/2 > 0</code> + +<code>not</code>: <code>(conditon1 - 1)*-1</code> +===why does this work?=== +well, as we can see, the conditions sum up 2 if both are true, so, we can get the average in order to determine how many are true (0 - all false, 1 - all true, 0.5 - 1 true), and then we can set a limit on how much of them are true (<code>> 0</code> - atleast 1, <code>== 1</code> - all of them) and we can do this for any number of conditions + +for <code>not</code>, its simple, 0 = -1, 1 = 0, and then we just flip the negative in order to get 0 = 1, 1 = 0 +=Examples= +'''"i have some [https://en.wikipedia.org/wiki/Egg_marking egg samples]"''' - ~~~~ + +'''"It's me, your eggs husband"''' - [https://en.wikipedia.org/wiki/Asgore asgore] + +===hello, world!=== +<pre> +write("Hello, world!") +</pre> +===Truth machine=== +<pre> +goto(3) +goto(5) +goto(7) +num = getnum("1 or 0: ") +goto((((num == 1) + (num == 0))/2 > 0) +1) +write("error") +goto(14) +goto((num == 1) +8) +goto(10) +goto(13) +write(0) +goto(14) +write(1) +goto(12) +</pre> +===Fizzbuzz=== +<pre> +goto(3) +goto(19) +goto(6) +i = 0.0 +i = i+1 +goto((i =< 100) + 1) +goto((i%15 == 0) + 7) +goto((i%5 == 0) +10) +write("fizzbuzz") +goto(4) +goto((i%3 == 0) +13) +write("buzz") +goto(4) +goto(15) +goto(17) +write(i) +goto(4) +write("fizz") +goto(4) +</pre> +and yes, there is an actuall [https://github.com/zlfplololo/InterpriterLol github] to the interpriter, hence, the name '
New page size (new_size)
3835
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => '[[Interpriterlol|InterpriterLol]] is a programming language designed and written by [[User:Zlfp|Zlfp]], that is designed to look dumb and feel dumb, [https://en.wikipedia.org/wiki/Yeti yet], [https://en.wikipedia.org/wiki/Turing_completeness turing complete]', 1 => '=Commands=', 2 => ''''authors note, i have a [https://en.wikipedia.org/wiki/Yeti yeti] in my basement that i cant get rid of'''', 3 => '', 4 => 'so, the commands in [[Interpriterlol|InterpriterLol]] are nothing really special, [https://en.wikipedia.org/wiki/Yeti yet], not standart. (only by naming conventions)', 5 => '{| class="wikitable"', 6 => '|-', 7 => '! name !! args !! what it does', 8 => '|-', 9 => '| write || value:', 10 => '*String', 11 => '*number', 12 => '*List', 13 => '*Reference ', 14 => '|| writes out the value into the terminal (or wherever you're running this)', 15 => '|-', 16 => '| goto || value:', 17 => '*Number (without a fractional part (or .0)) ', 18 => '|| goes to the line specified in the value (note that the lines start with 0)', 19 => '|-', 20 => '| get || value:', 21 => '*String ', 22 => '|| requests a string from the user with the value as what it asks', 23 => '|-', 24 => '| getnum || value:', 25 => '*String ', 26 => '|| requests a number from the user with the value as what it asks', 27 => '|}', 28 => '=References (not the links at the end, but the refernces in programming)=', 29 => 'so, a Reference is a pointer, but high level, so, what it basically does, is makes a variable be setable by a variable. so, for example, if b is a reference to a (denoted like <code>~a</code>), then setting b would reset a instead, and you need to use <code>~=</code> to reset the value of b.', 30 => '=Variables=', 31 => 'so, variables are created and set in a python like manner, <code>name = value</code>, but, if you set it to a reference, however (like this: <code>name = ~variable</code>), any attempt at setting the variable will result in the variable in the reference to be set. and if you want to reset the variable that is a reference, you need to use this: <code>name ~= newvalue</code>.', 32 => '=Lists=', 33 => 'all, the same, indexed as <code>list[index]</code>, written as <code>[element1, element2, ...]</code>', 34 => '=Strings=', 35 => ''''"why am i even doing this?"''' - ~~~~', 36 => '', 37 => 'so, strings can both be sourrounded by <code>'</code> and <code>"</code>', 38 => '', 39 => '=Any customs? yes of course, its an esolang=', 40 => 'so, the first one is that true and false default to 1 and 0, the numbers, whitch means you can do crazy stuff.', 41 => '', 42 => 'also, this language does not have an and or an or, so, since true is 1 and false is 0, we can replace theese concepts', 43 => '', 44 => '<code>and</code>: <code>(condition1 + condition2)/2 == 1</code>', 45 => '', 46 => '<code>or</code>: <code>(condition1 + contition2)/2 > 0</code>', 47 => '', 48 => '<code>not</code>: <code>(conditon1 - 1)*-1</code>', 49 => '===why does this work?===', 50 => 'well, as we can see, the conditions sum up 2 if both are true, so, we can get the average in order to determine how many are true (0 - all false, 1 - all true, 0.5 - 1 true), and then we can set a limit on how much of them are true (<code>> 0</code> - atleast 1, <code>== 1</code> - all of them) and we can do this for any number of conditions', 51 => '', 52 => 'for <code>not</code>, its simple, 0 = -1, 1 = 0, and then we just flip the negative in order to get 0 = 1, 1 = 0', 53 => '=Examples=', 54 => ''''"i have some [https://en.wikipedia.org/wiki/Egg_marking egg samples]"''' - ~~~~', 55 => '', 56 => ''''"It's me, your eggs husband"''' - [https://en.wikipedia.org/wiki/Asgore asgore]', 57 => '', 58 => '===hello, world!===', 59 => '<pre>', 60 => 'write("Hello, world!")', 61 => '</pre>', 62 => '===Truth machine===', 63 => '<pre>', 64 => 'goto(3)', 65 => 'goto(5)', 66 => 'goto(7)', 67 => 'num = getnum("1 or 0: ")', 68 => 'goto((((num == 1) + (num == 0))/2 > 0) +1)', 69 => 'write("error")', 70 => 'goto(14)', 71 => 'goto((num == 1) +8)', 72 => 'goto(10)', 73 => 'goto(13)', 74 => 'write(0)', 75 => 'goto(14)', 76 => 'write(1)', 77 => 'goto(12)', 78 => '</pre>', 79 => '===Fizzbuzz===', 80 => '<pre>', 81 => 'goto(3)', 82 => 'goto(19)', 83 => 'goto(6)', 84 => 'i = 0.0', 85 => 'i = i+1', 86 => 'goto((i =< 100) + 1)', 87 => 'goto((i%15 == 0) + 7)', 88 => 'goto((i%5 == 0) +10)', 89 => 'write("fizzbuzz")', 90 => 'goto(4)', 91 => 'goto((i%3 == 0) +13)', 92 => 'write("buzz")', 93 => 'goto(4)', 94 => 'goto(15)', 95 => 'goto(17)', 96 => 'write(i)', 97 => 'goto(4)', 98 => 'write("fizz")', 99 => 'goto(4)', 100 => '</pre>', 101 => 'and yes, there is an actuall [https://github.com/zlfplololo/InterpriterLol github] to the interpriter, hence, the name' ]
Unix timestamp of change (timestamp)
'1772053971'