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21:13, 12 May 2025: Zurek (talk | contribs) triggered filter 9, performing the action "edit" on Bosol. Actions taken: Warn; Filter description: require new users to introduce themselves (examine)

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'''Bosol''' is an esoteric programming language designed by [[YourUsername]] in 2025. It features a compact set of registers and minimalistic stack and list operations, with a focus on character manipulation and simple flow control.

== Overview ==
Bosol uses a small number of registers and two data structures (a stack and a list) to perform computations. It is designed for simplicity, experimentation, and a degree of obfuscation typical of esoteric languages.

== Registers and Data Structures ==

=== Registers ===
* '''A''' – General-purpose register. Accepts character or integer input.
* '''R''' – Temporary register. Used for arithmetic or to manipulate list '''L'''.
* '''X''', '''Y''' – Registers used only with stack '''D'''.
* '''P''' – Program counter. Changing it will jump to another line (used for loops and conditional execution).

=== Stacks / Lists ===
* '''D''' – A "mini" stack that holds up to 2 items. Works only with X and Y. Items are popped on use.
* '''L''' – A general-purpose list that can be manipulated using register '''R'''.

== Commands ==

=== Unary Operations ===
* <code>+A++</code> – Increment A by 1.
* <code>-A--</code> – Decrement A by 1 (or delete item with highest index if used on a list).

=== Binary Arithmetic ===
If second operand is '''D''', the top item is popped and used:
* <code>+AR+</code> – A = A + R
* <code>-AR-</code> – A = A - R
* <code>*AR*</code> – A = A * R
* <code>/AR/</code> – A = A / R

=== Assignment ===
* <code>=AR=</code> – Assign R to A. Works only on A, R, X, Y, and P.

== Input / Output ==

=== Input ===
* <code>=AI=</code> – Input integer to A.
* <code>@AI@</code> – Input ASCII character to A (converted to integer).
* <code>@LI@</code> – Input string to L (converted to list of ASCII integers).

=== Output ===
*(D cannot be used for output)*
* <code>prtA</code> – Print integer value of A.
* <code>ascA</code> – Print ASCII character corresponding to value in A.

== Stack and List Operations ==

=== Stack D ===
* <code>PXD</code> – Push X to D.
* <code>PYD</code> – Push Y to D.

=== List L ===
* <code>+LR+</code> – Add R to L.
* <code>-LR-</code> – Remove all items from L that equal R.

== Flow Control ==
* <code>==AR==</code> – Execute next line only if A == R.
* <code>=<AR<=</code> – Execute next line only if A > R.

'''Note:''' P automatically increments after each line.
e.g., line 3 with <code>+AP+</code> sets A = A + 4.

== Errors ==
* <code>Booooo</code> – General error.
* <code>SOOOOOO BOOOOOO {line}</code> – Unknown or invalid command at given line.

== Examples ==

=== Print ASCII Character ===
<pre>
+A++ # A = 1
+A++ # A = 2
*AA* # A = 4
*AA* # A = 16
*AP* # A = 64
+A++ # A = 65
ascA # Output: A
</pre>

=== Truth Machine ===
<pre>
=AI=
+D++
+D++
*DD*

==AR==
+PD+
+R++
prtR
-P--
prtR
</pre>
=== Cat Program ===
<pre>
@LI@
ascL
=PA=
</pre>
== External Links ==
[https://github.com/zurek4320/Bosol GitHub repository]

[[Category:Languages]]
[[Category:2025]]

Action parameters

VariableValue
Edit count of the user (user_editcount)
0
Name of the user account (user_name)
'Zurek'
Age of the user account (user_age)
1921
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'Bosol'
Full page title (page_prefixedtitle)
'Bosol'
Action (action)
'edit'
Edit summary/reason (summary)
'New page for Bosol language, including syntax, commands, and examples.'
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
''''Bosol''' is an esoteric programming language designed by [[YourUsername]] in 2025. It features a compact set of registers and minimalistic stack and list operations, with a focus on character manipulation and simple flow control. == Overview == Bosol uses a small number of registers and two data structures (a stack and a list) to perform computations. It is designed for simplicity, experimentation, and a degree of obfuscation typical of esoteric languages. == Registers and Data Structures == === Registers === * '''A''' – General-purpose register. Accepts character or integer input. * '''R''' – Temporary register. Used for arithmetic or to manipulate list '''L'''. * '''X''', '''Y''' – Registers used only with stack '''D'''. * '''P''' – Program counter. Changing it will jump to another line (used for loops and conditional execution). === Stacks / Lists === * '''D''' – A "mini" stack that holds up to 2 items. Works only with X and Y. Items are popped on use. * '''L''' – A general-purpose list that can be manipulated using register '''R'''. == Commands == === Unary Operations === * <code>+A++</code> – Increment A by 1. * <code>-A--</code> – Decrement A by 1 (or delete item with highest index if used on a list). === Binary Arithmetic === If second operand is '''D''', the top item is popped and used: * <code>+AR+</code> – A = A + R * <code>-AR-</code> – A = A - R * <code>*AR*</code> – A = A * R * <code>/AR/</code> – A = A / R === Assignment === * <code>=AR=</code> – Assign R to A. Works only on A, R, X, Y, and P. == Input / Output == === Input === * <code>=AI=</code> – Input integer to A. * <code>@AI@</code> – Input ASCII character to A (converted to integer). * <code>@LI@</code> – Input string to L (converted to list of ASCII integers). === Output === *(D cannot be used for output)* * <code>prtA</code> – Print integer value of A. * <code>ascA</code> – Print ASCII character corresponding to value in A. == Stack and List Operations == === Stack D === * <code>PXD</code> – Push X to D. * <code>PYD</code> – Push Y to D. === List L === * <code>+LR+</code> – Add R to L. * <code>-LR-</code> – Remove all items from L that equal R. == Flow Control == * <code>==AR==</code> – Execute next line only if A == R. * <code>=<AR<=</code> – Execute next line only if A > R. '''Note:''' P automatically increments after each line. e.g., line 3 with <code>+AP+</code> sets A = A + 4. == Errors == * <code>Booooo</code> – General error. * <code>SOOOOOO BOOOOOO {line}</code> – Unknown or invalid command at given line. == Examples == === Print ASCII Character === <pre> +A++ # A = 1 +A++ # A = 2 *AA* # A = 4 *AA* # A = 16 *AP* # A = 64 +A++ # A = 65 ascA # Output: A </pre> === Truth Machine === <pre> =AI= +D++ +D++ *DD* ==AR== +PD+ +R++ prtR -P-- prtR </pre> === Cat Program === <pre> @LI@ ascL =PA= </pre> == External Links == [https://github.com/zurek4320/Bosol GitHub repository] [[Category:Languages]] [[Category:2025]]'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,104 @@ +'''Bosol''' is an esoteric programming language designed by [[YourUsername]] in 2025. It features a compact set of registers and minimalistic stack and list operations, with a focus on character manipulation and simple flow control. + +== Overview == +Bosol uses a small number of registers and two data structures (a stack and a list) to perform computations. It is designed for simplicity, experimentation, and a degree of obfuscation typical of esoteric languages. + +== Registers and Data Structures == + +=== Registers === +* '''A''' – General-purpose register. Accepts character or integer input. +* '''R''' – Temporary register. Used for arithmetic or to manipulate list '''L'''. +* '''X''', '''Y''' – Registers used only with stack '''D'''. +* '''P''' – Program counter. Changing it will jump to another line (used for loops and conditional execution). + +=== Stacks / Lists === +* '''D''' – A "mini" stack that holds up to 2 items. Works only with X and Y. Items are popped on use. +* '''L''' – A general-purpose list that can be manipulated using register '''R'''. + +== Commands == + +=== Unary Operations === +* <code>+A++</code> – Increment A by 1. +* <code>-A--</code> – Decrement A by 1 (or delete item with highest index if used on a list). + +=== Binary Arithmetic === +If second operand is '''D''', the top item is popped and used: +* <code>+AR+</code> – A = A + R +* <code>-AR-</code> – A = A - R +* <code>*AR*</code> – A = A * R +* <code>/AR/</code> – A = A / R + +=== Assignment === +* <code>=AR=</code> – Assign R to A. Works only on A, R, X, Y, and P. + +== Input / Output == + +=== Input === +* <code>=AI=</code> – Input integer to A. +* <code>@AI@</code> – Input ASCII character to A (converted to integer). +* <code>@LI@</code> – Input string to L (converted to list of ASCII integers). + +=== Output === +*(D cannot be used for output)* +* <code>prtA</code> – Print integer value of A. +* <code>ascA</code> – Print ASCII character corresponding to value in A. + +== Stack and List Operations == + +=== Stack D === +* <code>PXD</code> – Push X to D. +* <code>PYD</code> – Push Y to D. + +=== List L === +* <code>+LR+</code> – Add R to L. +* <code>-LR-</code> – Remove all items from L that equal R. + +== Flow Control == +* <code>==AR==</code> – Execute next line only if A == R. +* <code>=<AR<=</code> – Execute next line only if A > R. + +'''Note:''' P automatically increments after each line. +e.g., line 3 with <code>+AP+</code> sets A = A + 4. + +== Errors == +* <code>Booooo</code> – General error. +* <code>SOOOOOO BOOOOOO {line}</code> – Unknown or invalid command at given line. + +== Examples == + +=== Print ASCII Character === +<pre> ++A++ # A = 1 ++A++ # A = 2 +*AA* # A = 4 +*AA* # A = 16 +*AP* # A = 64 ++A++ # A = 65 +ascA # Output: A +</pre> + +=== Truth Machine === +<pre> +=AI= ++D++ ++D++ +*DD* + +==AR== ++PD+ ++R++ +prtR +-P-- +prtR +</pre> +=== Cat Program === +<pre> +@LI@ +ascL +=PA= +</pre> +== External Links == + [https://github.com/zurek4320/Bosol GitHub repository] + +[[Category:Languages]] +[[Category:2025]] '
New page size (new_size)
3049
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => ''''Bosol''' is an esoteric programming language designed by [[YourUsername]] in 2025. It features a compact set of registers and minimalistic stack and list operations, with a focus on character manipulation and simple flow control.', 1 => '', 2 => '== Overview ==', 3 => 'Bosol uses a small number of registers and two data structures (a stack and a list) to perform computations. It is designed for simplicity, experimentation, and a degree of obfuscation typical of esoteric languages.', 4 => '', 5 => '== Registers and Data Structures ==', 6 => '', 7 => '=== Registers ===', 8 => '* '''A''' – General-purpose register. Accepts character or integer input.', 9 => '* '''R''' – Temporary register. Used for arithmetic or to manipulate list '''L'''.', 10 => '* '''X''', '''Y''' – Registers used only with stack '''D'''.', 11 => '* '''P''' – Program counter. Changing it will jump to another line (used for loops and conditional execution).', 12 => '', 13 => '=== Stacks / Lists ===', 14 => '* '''D''' – A "mini" stack that holds up to 2 items. Works only with X and Y. Items are popped on use.', 15 => '* '''L''' – A general-purpose list that can be manipulated using register '''R'''.', 16 => '', 17 => '== Commands ==', 18 => '', 19 => '=== Unary Operations ===', 20 => '* <code>+A++</code> – Increment A by 1.', 21 => '* <code>-A--</code> – Decrement A by 1 (or delete item with highest index if used on a list).', 22 => '', 23 => '=== Binary Arithmetic ===', 24 => 'If second operand is '''D''', the top item is popped and used:', 25 => '* <code>+AR+</code> – A = A + R', 26 => '* <code>-AR-</code> – A = A - R', 27 => '* <code>*AR*</code> – A = A * R', 28 => '* <code>/AR/</code> – A = A / R', 29 => '', 30 => '=== Assignment ===', 31 => '* <code>=AR=</code> – Assign R to A. Works only on A, R, X, Y, and P.', 32 => '', 33 => '== Input / Output ==', 34 => '', 35 => '=== Input ===', 36 => '* <code>=AI=</code> – Input integer to A.', 37 => '* <code>@AI@</code> – Input ASCII character to A (converted to integer).', 38 => '* <code>@LI@</code> – Input string to L (converted to list of ASCII integers).', 39 => '', 40 => '=== Output ===', 41 => '*(D cannot be used for output)*', 42 => '* <code>prtA</code> – Print integer value of A.', 43 => '* <code>ascA</code> – Print ASCII character corresponding to value in A.', 44 => '', 45 => '== Stack and List Operations ==', 46 => '', 47 => '=== Stack D ===', 48 => '* <code>PXD</code> – Push X to D.', 49 => '* <code>PYD</code> – Push Y to D.', 50 => '', 51 => '=== List L ===', 52 => '* <code>+LR+</code> – Add R to L.', 53 => '* <code>-LR-</code> – Remove all items from L that equal R.', 54 => '', 55 => '== Flow Control ==', 56 => '* <code>==AR==</code> – Execute next line only if A == R.', 57 => '* <code>=<AR<=</code> – Execute next line only if A > R.', 58 => '', 59 => ''''Note:''' P automatically increments after each line. ', 60 => 'e.g., line 3 with <code>+AP+</code> sets A = A + 4.', 61 => '', 62 => '== Errors ==', 63 => '* <code>Booooo</code> – General error.', 64 => '* <code>SOOOOOO BOOOOOO {line}</code> – Unknown or invalid command at given line.', 65 => '', 66 => '== Examples ==', 67 => '', 68 => '=== Print ASCII Character ===', 69 => '<pre>', 70 => '+A++ # A = 1', 71 => '+A++ # A = 2', 72 => '*AA* # A = 4', 73 => '*AA* # A = 16', 74 => '*AP* # A = 64', 75 => '+A++ # A = 65', 76 => 'ascA # Output: A', 77 => '</pre>', 78 => '', 79 => '=== Truth Machine ===', 80 => '<pre>', 81 => '=AI=', 82 => '+D++', 83 => '+D++', 84 => '*DD*', 85 => '', 86 => '==AR==', 87 => '+PD+', 88 => '+R++', 89 => 'prtR', 90 => '-P--', 91 => 'prtR', 92 => '</pre>', 93 => '=== Cat Program ===', 94 => '<pre>', 95 => '@LI@', 96 => 'ascL', 97 => '=PA=', 98 => '</pre>', 99 => '== External Links ==', 100 => ' [https://github.com/zurek4320/Bosol GitHub repository]', 101 => '', 102 => '[[Category:Languages]]', 103 => '[[Category:2025]]' ]
Unix timestamp of change (timestamp)
'1747084419'