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This page allows you to examine the variables generated by the Abuse Filter for an individual change.
Variables generated for this change
| Variable | Value |
|---|---|
Edit count of the user (user_editcount) | 0 |
Name of the user account (user_name) | 'Macattacc' |
Age of the user account (user_age) | 11535 |
Page ID (page_id) | 0 |
Page namespace (page_namespace) | 0 |
Page title without namespace (page_title) | 'TerraScript' |
Full page title (page_prefixedtitle) | 'TerraScript' |
Action (action) | 'edit' |
Edit summary/reason (summary) | '' |
Old content model (old_content_model) | '' |
New content model (new_content_model) | 'wikitext' |
Old page wikitext, before the edit (old_wikitext) | '' |
New page wikitext, after the edit (new_wikitext) | 'This is an esolang inspired by the game Terraria.
The language itself uses the names of items from the game.
This does NOT include blocks and furniture; strangely, it still includes torches and their variants.
This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.).
Variables can be any item as specified above.
Predefined functions:
+ - breathing reed/br,
- - trident/tr,
x - ultrabright torch/ut,
/ - flaming mace/fm,
Exponent - Mana potion/mp,
( - Meowmere/m,
) - Star Wrath/s,
| (bitwise or) - Last prism/lp,
& (bitwise and) - Zenith/ze,
~ (bitwise not) - Terraprisma/te,
^ (bitwise xor) - SDMG/sd,
% (modulo) - Stylish scissors/ss,
< (left bitshift) - Rod of Discord/RoD/rd,
> (unsigned right bitshift) - Rod of Harmony/RoH/rh,
Variable definition - Wooden sword/ws,
Function definition - Gold broadsword/Platinum broadsword/gb/pb,
Output: “x” - torch/t,
Input - white torch/w,
;Syntax:
Variable definition:
X = {type} {value} {usefulness}
Types:
Water bucket - float
Lava bucket - int
Honey bucket - bool
Endless shimmer bucket - str
Usefulness:
By hand - 0
Workbench - 1
Furnace - 2
Anvil - 3
Hardmode anvil - 4
Ancient manipulator - 5
Examples:
Wooden sword: Tin shortsword is 6 lava bucket @ anvil
Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator
Examples transcripts:
,=x int 6 ;3
,=y str “yes” ;5
Function definition:
.=functionname, {function}
Examples:
Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword
star wrath
Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s
Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s
Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s
Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3.' |
Unified diff of changes made by edit (edit_diff) | '@@ -1,0 +1,101 @@
+This is an esolang inspired by the game Terraria.
+The language itself uses the names of items from the game.
+This does NOT include blocks and furniture; strangely, it still includes torches and their variants.
+This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.).
+Variables can be any item as specified above.
+Predefined functions:
+
++ - breathing reed/br,
+
+- - trident/tr,
+
+x - ultrabright torch/ut,
+
+/ - flaming mace/fm,
+
+Exponent - Mana potion/mp,
+
+( - Meowmere/m,
+
+) - Star Wrath/s,
+
+| (bitwise or) - Last prism/lp,
+
+& (bitwise and) - Zenith/ze,
+
+~ (bitwise not) - Terraprisma/te,
+
+^ (bitwise xor) - SDMG/sd,
+
+% (modulo) - Stylish scissors/ss,
+
+< (left bitshift) - Rod of Discord/RoD/rd,
+
+> (unsigned right bitshift) - Rod of Harmony/RoH/rh,
+
+Variable definition - Wooden sword/ws,
+
+Function definition - Gold broadsword/Platinum broadsword/gb/pb,
+
+Output: “x” - torch/t,
+
+Input - white torch/w,
+
+;Syntax:
+
+Variable definition:
+
+X = {type} {value} {usefulness}
+
+Types:
+
+Water bucket - float
+
+Lava bucket - int
+
+Honey bucket - bool
+
+Endless shimmer bucket - str
+
+Usefulness:
+
+By hand - 0
+
+Workbench - 1
+
+Furnace - 2
+
+Anvil - 3
+
+Hardmode anvil - 4
+
+Ancient manipulator - 5
+
+Examples:
+
+Wooden sword: Tin shortsword is 6 lava bucket @ anvil
+
+Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator
+
+Examples transcripts:
+
+,=x int 6 ;3
+
+,=y str “yes” ;5
+
+Function definition:
+
+.=functionname, {function}
+
+Examples:
+
+Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword
+star wrath
+
+Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s
+
+Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s
+
+Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s
+
+Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3.
' |
New page size (new_size) | 2050 |
Old page size (old_size) | 0 |
Lines added in edit (added_lines) | [
0 => 'This is an esolang inspired by the game Terraria.',
1 => 'The language itself uses the names of items from the game.',
2 => 'This does NOT include blocks and furniture; strangely, it still includes torches and their variants.',
3 => 'This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.).',
4 => 'Variables can be any item as specified above.',
5 => 'Predefined functions:',
6 => '',
7 => '+ - breathing reed/br,',
8 => '',
9 => '- - trident/tr,',
10 => '',
11 => 'x - ultrabright torch/ut,',
12 => '',
13 => '/ - flaming mace/fm,',
14 => '',
15 => 'Exponent - Mana potion/mp,',
16 => '',
17 => '( - Meowmere/m,',
18 => '',
19 => ') - Star Wrath/s,',
20 => '',
21 => '| (bitwise or) - Last prism/lp,',
22 => '',
23 => '& (bitwise and) - Zenith/ze,',
24 => '',
25 => '~ (bitwise not) - Terraprisma/te,',
26 => '',
27 => '^ (bitwise xor) - SDMG/sd,',
28 => '',
29 => '% (modulo) - Stylish scissors/ss,',
30 => '',
31 => '< (left bitshift) - Rod of Discord/RoD/rd,',
32 => '',
33 => '> (unsigned right bitshift) - Rod of Harmony/RoH/rh,',
34 => '',
35 => 'Variable definition - Wooden sword/ws,',
36 => '',
37 => 'Function definition - Gold broadsword/Platinum broadsword/gb/pb,',
38 => '',
39 => 'Output: “x” - torch/t,',
40 => '',
41 => 'Input - white torch/w,',
42 => '',
43 => ';Syntax:',
44 => '',
45 => 'Variable definition:',
46 => '',
47 => 'X = {type} {value} {usefulness}',
48 => '',
49 => 'Types:',
50 => '',
51 => 'Water bucket - float',
52 => '',
53 => 'Lava bucket - int',
54 => '',
55 => 'Honey bucket - bool',
56 => '',
57 => 'Endless shimmer bucket - str',
58 => '',
59 => 'Usefulness:',
60 => '',
61 => 'By hand - 0',
62 => '',
63 => 'Workbench - 1',
64 => '',
65 => 'Furnace - 2',
66 => '',
67 => 'Anvil - 3',
68 => '',
69 => 'Hardmode anvil - 4',
70 => '',
71 => 'Ancient manipulator - 5',
72 => '',
73 => 'Examples:',
74 => '',
75 => 'Wooden sword: Tin shortsword is 6 lava bucket @ anvil',
76 => '',
77 => 'Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator',
78 => '',
79 => 'Examples transcripts:',
80 => '',
81 => ',=x int 6 ;3',
82 => '',
83 => ',=y str “yes” ;5',
84 => '',
85 => 'Function definition:',
86 => '',
87 => '.=functionname, {function}',
88 => '',
89 => 'Examples:',
90 => '',
91 => 'Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword ',
92 => 'star wrath',
93 => '',
94 => 'Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s',
95 => '',
96 => 'Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s',
97 => '',
98 => 'Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s',
99 => '',
100 => 'Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3.'
] |
Unix timestamp of change (timestamp) | '1743078310' |