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This page allows you to examine the variables generated by the Abuse Filter for an individual change.

Variables generated for this change

VariableValue
Edit count of the user (user_editcount)
0
Name of the user account (user_name)
'Macattacc'
Age of the user account (user_age)
11535
Page ID (page_id)
0
Page namespace (page_namespace)
0
Page title (without namespace) (page_title)
'TerraScript'
Full page title (page_prefixedtitle)
'TerraScript'
Action (action)
'edit'
Edit summary/reason (summary)
''
Old content model (old_content_model)
''
New content model (new_content_model)
'wikitext'
Old page wikitext, before the edit (old_wikitext)
''
New page wikitext, after the edit (new_wikitext)
'This is an esolang inspired by the game Terraria. The language itself uses the names of items from the game. This does NOT include blocks and furniture; strangely, it still includes torches and their variants. This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.). Variables can be any item as specified above. Predefined functions: + - breathing reed/br, - - trident/tr, x - ultrabright torch/ut, / - flaming mace/fm, Exponent - Mana potion/mp, ( - Meowmere/m, ) - Star Wrath/s, | (bitwise or) - Last prism/lp, & (bitwise and) - Zenith/ze, ~ (bitwise not) - Terraprisma/te, ^ (bitwise xor) - SDMG/sd, % (modulo) - Stylish scissors/ss, < (left bitshift) - Rod of Discord/RoD/rd, > (unsigned right bitshift) - Rod of Harmony/RoH/rh, Variable definition - Wooden sword/ws, Function definition - Gold broadsword/Platinum broadsword/gb/pb, Output: “x” - torch/t, Input - white torch/w, ;Syntax: Variable definition: X = {type} {value} {usefulness} Types: Water bucket - float Lava bucket - int Honey bucket - bool Endless shimmer bucket - str Usefulness: By hand - 0 Workbench - 1 Furnace - 2 Anvil - 3 Hardmode anvil - 4 Ancient manipulator - 5 Examples: Wooden sword: Tin shortsword is 6 lava bucket @ anvil Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator Examples transcripts: ,=x int 6 ;3 ,=y str “yes” ;5 Function definition: .=functionname, {function} Examples: Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword star wrath Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3.'
Unified diff of changes made by edit (edit_diff)
'@@ -1,0 +1,101 @@ +This is an esolang inspired by the game Terraria. +The language itself uses the names of items from the game. +This does NOT include blocks and furniture; strangely, it still includes torches and their variants. +This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.). +Variables can be any item as specified above. +Predefined functions: + ++ - breathing reed/br, + +- - trident/tr, + +x - ultrabright torch/ut, + +/ - flaming mace/fm, + +Exponent - Mana potion/mp, + +( - Meowmere/m, + +) - Star Wrath/s, + +| (bitwise or) - Last prism/lp, + +& (bitwise and) - Zenith/ze, + +~ (bitwise not) - Terraprisma/te, + +^ (bitwise xor) - SDMG/sd, + +% (modulo) - Stylish scissors/ss, + +< (left bitshift) - Rod of Discord/RoD/rd, + +> (unsigned right bitshift) - Rod of Harmony/RoH/rh, + +Variable definition - Wooden sword/ws, + +Function definition - Gold broadsword/Platinum broadsword/gb/pb, + +Output: “x” - torch/t, + +Input - white torch/w, + +;Syntax: + +Variable definition: + +X = {type} {value} {usefulness} + +Types: + +Water bucket - float + +Lava bucket - int + +Honey bucket - bool + +Endless shimmer bucket - str + +Usefulness: + +By hand - 0 + +Workbench - 1 + +Furnace - 2 + +Anvil - 3 + +Hardmode anvil - 4 + +Ancient manipulator - 5 + +Examples: + +Wooden sword: Tin shortsword is 6 lava bucket @ anvil + +Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator + +Examples transcripts: + +,=x int 6 ;3 + +,=y str “yes” ;5 + +Function definition: + +.=functionname, {function} + +Examples: + +Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword +star wrath + +Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s + +Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s + +Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s + +Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3. '
New page size (new_size)
2050
Old page size (old_size)
0
Lines added in edit (added_lines)
[ 0 => 'This is an esolang inspired by the game Terraria.', 1 => 'The language itself uses the names of items from the game.', 2 => 'This does NOT include blocks and furniture; strangely, it still includes torches and their variants.', 3 => 'This DOES include weapons, torches, accessories and consumables (potions, food, boss summons etc.).', 4 => 'Variables can be any item as specified above.', 5 => 'Predefined functions:', 6 => '', 7 => '+ - breathing reed/br,', 8 => '', 9 => '- - trident/tr,', 10 => '', 11 => 'x - ultrabright torch/ut,', 12 => '', 13 => '/ - flaming mace/fm,', 14 => '', 15 => 'Exponent - Mana potion/mp,', 16 => '', 17 => '( - Meowmere/m,', 18 => '', 19 => ') - Star Wrath/s,', 20 => '', 21 => '| (bitwise or) - Last prism/lp,', 22 => '', 23 => '& (bitwise and) - Zenith/ze,', 24 => '', 25 => '~ (bitwise not) - Terraprisma/te,', 26 => '', 27 => '^ (bitwise xor) - SDMG/sd,', 28 => '', 29 => '% (modulo) - Stylish scissors/ss,', 30 => '', 31 => '< (left bitshift) - Rod of Discord/RoD/rd,', 32 => '', 33 => '> (unsigned right bitshift) - Rod of Harmony/RoH/rh,', 34 => '', 35 => 'Variable definition - Wooden sword/ws,', 36 => '', 37 => 'Function definition - Gold broadsword/Platinum broadsword/gb/pb,', 38 => '', 39 => 'Output: “x” - torch/t,', 40 => '', 41 => 'Input - white torch/w,', 42 => '', 43 => ';Syntax:', 44 => '', 45 => 'Variable definition:', 46 => '', 47 => 'X = {type} {value} {usefulness}', 48 => '', 49 => 'Types:', 50 => '', 51 => 'Water bucket - float', 52 => '', 53 => 'Lava bucket - int', 54 => '', 55 => 'Honey bucket - bool', 56 => '', 57 => 'Endless shimmer bucket - str', 58 => '', 59 => 'Usefulness:', 60 => '', 61 => 'By hand - 0', 62 => '', 63 => 'Workbench - 1', 64 => '', 65 => 'Furnace - 2', 66 => '', 67 => 'Anvil - 3', 68 => '', 69 => 'Hardmode anvil - 4', 70 => '', 71 => 'Ancient manipulator - 5', 72 => '', 73 => 'Examples:', 74 => '', 75 => 'Wooden sword: Tin shortsword is 6 lava bucket @ anvil', 76 => '', 77 => 'Wooden sword: Wooden breastplate is “yes” endless shimmer bucket @ ancient manipulator', 78 => '', 79 => 'Examples transcripts:', 80 => '', 81 => ',=x int 6 ;3', 82 => '', 83 => ',=y str “yes” ;5', 84 => '', 85 => 'Function definition:', 86 => '', 87 => '.=functionname, {function}', 88 => '', 89 => 'Examples:', 90 => '', 91 => 'Gold Broadsword: Starfury as wooden sword and iron broadsword, 2 breathing reed 3 flaming mace meowmere wooden sword ultrabright torch iron broadsword ', 92 => 'star wrath', 93 => '', 94 => 'Short version: gb: Starfury as wooden sword and iron broadsword, 2 br 3 fm m wooden sword ut iron broadsword s', 95 => '', 96 => 'Alternate short version: gb: Starfury: 1’ + 2’, 2 br 3 fm m 1’ ut 2’ s', 97 => '', 98 => 'Shortest version: gb:Starfury:1’,2’;2br3fmm1’ut2’s', 99 => '', 100 => 'Meaning: Function defined as ‘Starfury’ containing two variables multiplied with each other and added to 2 which is added to 3.' ]
Unix timestamp of change (timestamp)
'1743078310'