Skull
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Skull is an esoteric programming language designed by Emil Svensson (User:fr34k). The name comes from the sketch the author had drawn next to the language draft.
Commands
Note that the commands have been whitespaced to increase readability
Command | Function |
---|---|
{ x [ y ] } | Increment or decrement the specified cell (x) by the specified number (y) |
{ x { | While the specified cell (x) is not 0... |
} } | End while |
| x | | Print out the specified cell (x) to the screen |
:ASC: / :NUM: | Set the mode to ASCII or NUM (number) |
Examples
Hello, world!
:ASC: // set mode to ASCII (without this code the program would just output every cell as a number) {0[+72]} // set cell 0 to the ASCII value 72 (H) {1[+101]} // set cell 1 to the ASCII value 101(e) {2[+108]} // set cell 2 to the ASCII value 108(l) {3[+111]} // set cell 3 to the ASCII value 111(o) {4[+32]} // set cell 4 to the ASCII value 32 (space) {5[+87]} // set cell 5 to the ASCII value 87 (W) {6[+114]} // set cell 6 to the ASCII value 114(r) {7[+100]} // set cell 7 to the ASCII value 100(d) {8[+33]} // set cell 8 to the ASCII value 33 (!) {9[+10]} // set cell 9 to the ASCII value 10 (newline) |0| // H |1| // e |2| // l |2| // l |3| // o |4| // |5| // W |3| // o |6| // r |2| // l |7| // d |8| // ! |9| // newline
Without row breaks and comments
:ASC:{0[+72]}{1[+101]}{2[+108]}{3[+111]}{4[+32]}{5[+87]}{6[+114]}{7[+100]}{8[+33]}{9[+10]}|0||1||2||2||3||4||5||3||6||2||7||8||9|
Addition
This is a simple program doing addition (4+2)
:NUM: // set mode to NUM {0[+4]} // set cell 0 to 4 {1[+2]} // set cell 1 to 2 {0{ // while cell 0 is not 0 {0[-1]} // subtract cell 0 by 1 {1[+1]} // add 1 to cell 1 }} // end while |1| // print cell 1 (6)
Without row breaks and comments
:NUM:{0[+4]}{1[+2]}{0{{0[-1]}{1[+1]}}}|1|
Another addition programming, displaying + and = symbols by changing the mode between ASC and NUM
:NUM: // set mode to NUM {0[+7]} // set cell 0 to 7 {1[+3]} // set cell 1 to 3 {2[+43]} // set cell 2 to 43 {3[+61]} // set cell 3 to 61 |0| // print cell 0 :ASC: |2| // print cell 2 (+) :NUM: |1| // print cell 1 {0{ // while cell 0 is not 0 {0[-1]} // subtract cell 0 by 1 {1[+1]} // add 1 to cell 1 }} // end while :ASC: |3| // print cell 3 (=) :NUM: |1| // print cell 1 (10)
The above program would output
7+3=10
Implementation
Skull2C
This Perl script compiles completely correct Skull into C.
#!/bin/perl -w use strict; $|=1; $/=undef; while(<>) { my $maxe=1; s/\/\/.*$//g; s/\{([0-9]+)\[([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]=$2;")/ge; s/\{([0-9]+)\[\+([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]+=$2;")/ge; s/\{([0-9]+)\[\-([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]-=$2;")/ge; s/\{([0-9]+)\{/scalar(($1>=$maxe and $maxe=$1+1),"while(c[$1]){")/ge; s/\|([0-9]+)\|/scalar(($1>=$maxe and $maxe=$1+1),"ofunc(c[$1]);")/ge; s/:ASC:/ofunc=putchar;/g; s/:NUM:/ofunc=putnum;/g; s/\}\}/\}/g; print "#include <stdio.h>\nint putnum(int x){return printf(\"\%d\",x);}\n"; print "int main(void)\n{\nint (*ofunc)(int)=putchar;\nint c[$maxe];\n$_\nreturn 0;\n}\n"; }
Sofa Skull
Sofa Skull should work flawlessly with Skull programs
Computational class
Skull is Turing complete, as it is easy to compile a Minsky machine into a Skull program.