Skull
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Skull is an esoteric programming language designed by Emil Svensson (User:fr34k). The name comes from the sketch the author had drawn next to the language draft.
Commands
Note that the commands have been whitespaced to increase readability
| Command | Function |
|---|---|
| { x [ y ] } | Increment or decrement the specified cell (x) by the specified number (y) |
| { x { | While the specified cell (x) is not 0... |
| } } | End while |
| | x | | Print out the specified cell (x) to the screen |
| :ASC: / :NUM: | Set the mode to ASCII or NUM (number) |
Examples
Hello, world!
:ASC: // set mode to ASCII (without this code the program would just output every cell as a number)
{0[+72]} // set cell 0 to the ASCII value 72 (H)
{1[+101]} // set cell 1 to the ASCII value 101(e)
{2[+108]} // set cell 2 to the ASCII value 108(l)
{3[+111]} // set cell 3 to the ASCII value 111(o)
{4[+32]} // set cell 4 to the ASCII value 32 (space)
{5[+87]} // set cell 5 to the ASCII value 87 (W)
{6[+114]} // set cell 6 to the ASCII value 114(r)
{7[+100]} // set cell 7 to the ASCII value 100(d)
{8[+33]} // set cell 8 to the ASCII value 33 (!)
{9[+10]} // set cell 9 to the ASCII value 10 (newline)
|0| // H
|1| // e
|2| // l
|2| // l
|3| // o
|4| //
|5| // W
|3| // o
|6| // r
|2| // l
|7| // d
|8| // !
|9| // newline
Without row breaks and comments
:ASC:{0[+72]}{1[+101]}{2[+108]}{3[+111]}{4[+32]}{5[+87]}{6[+114]}{7[+100]}{8[+33]}{9[+10]}|0||1||2||2||3||4||5||3||6||2||7||8||9|
Addition
This is a simple program doing addition (4+2)
:NUM: // set mode to NUM
{0[+4]} // set cell 0 to 4
{1[+2]} // set cell 1 to 2
{0{ // while cell 0 is not 0
{0[-1]} // subtract cell 0 by 1
{1[+1]} // add 1 to cell 1
}} // end while
|1| // print cell 1 (6)
Without row breaks and comments
:NUM:{0[+4]}{1[+2]}{0{{0[-1]}{1[+1]}}}|1|
Another addition programming, displaying + and = symbols by changing the mode between ASC and NUM
:NUM: // set mode to NUM
{0[+7]} // set cell 0 to 7
{1[+3]} // set cell 1 to 3
{2[+43]} // set cell 2 to 43
{3[+61]} // set cell 3 to 61
|0| // print cell 0
:ASC:
|2| // print cell 2 (+)
:NUM:
|1| // print cell 1
{0{ // while cell 0 is not 0
{0[-1]} // subtract cell 0 by 1
{1[+1]} // add 1 to cell 1
}} // end while
:ASC:
|3| // print cell 3 (=)
:NUM:
|1| // print cell 1 (10)
The above program would output
7+3=10
Implementation
Skull2C
This Perl script compiles completely correct Skull into C.
#!/bin/perl -w
use strict;
$|=1;
$/=undef;
while(<>)
{
my $maxe=1;
s/\/\/.*$//g;
s/\{([0-9]+)\[([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]=$2;")/ge;
s/\{([0-9]+)\[\+([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]+=$2;")/ge;
s/\{([0-9]+)\[\-([0-9]+)\]\}/scalar(($1>=$maxe and $maxe=$1+1),"c[$1]-=$2;")/ge;
s/\{([0-9]+)\{/scalar(($1>=$maxe and $maxe=$1+1),"while(c[$1]){")/ge;
s/\|([0-9]+)\|/scalar(($1>=$maxe and $maxe=$1+1),"ofunc(c[$1]);")/ge;
s/:ASC:/ofunc=putchar;/g;
s/:NUM:/ofunc=putnum;/g;
s/\}\}/\}/g;
print "#include <stdio.h>\nint putnum(int x){return printf(\"\%d\",x);}\n";
print "int main(void)\n{\nint (*ofunc)(int)=putchar;\nint c[$maxe];\n$_\nreturn 0;\n}\n";
}
Sofa Skull
Sofa Skull should work flawlessly with Skull programs
Computational class
Skull is Turing complete, as it is easy to compile a Minsky machine into a Skull program.