SLet (Old 2)
<- Older version | Newer version ->
| Designed by | User:I am islptng |
|---|---|
| Appeared in | 2024 |
| Computational class | Turing-complete |
| Reference implementation | Python |
| Influenced by | GolfScript |
| File extension(s) | .slet |
SLet is an esolang created by islptng. The title, is a mixture of Set and Let.
Set means that this esolang is based on sets; and
Let means that you uses a "Let" command to give a variable a value Note: It was "Let" in the old version, but now I simplified it.
Tutorial
Part 1: Basics
Data structures
Number
Simply enough, stores a number, whether it is a fraction(we use fraction instead of decimal) or integer.
Pair
Stores 2 values, one "former", one "latter".
Set
The main data type. It is always sorted from small to large.(Boolean<Number<Pair<Set<Lambda)
Lambda
You can define functions using this.
Commands
Flow control
* takes 3 arguments, set val op
- For every val in set, execute op.
~ takes 2 arguments, cond op
- While cond is True, do op.
\ takes 1 argument, op
- Directly store op as an instruction instead of executing it.
@ takes 1 argument, op
- Executes op.
Arithmetic
- and / takes 1 argument.
- - negates it and evaluates to its reciprocal.
+ takes 3 argument, lvl arg1 arg2
- lvl=0 returns arg1+arg2, lvl=1 does multiplication, lvl=2 does power, and lvl>=2 does Knuth's up arrows.
Sets and Pairs
? takes 3 argument, set val cond.
- For every val in set, if cond is False, waste the item. Returns the rest.
| and & takes various arguments, end with !.
- | does union and & does intersect.
% takes 2 arguments, former latter
- Makes a pair from the given two.
^ and _ takes 1 argument.
- ^ packs the argument into a set while _ returns the smallest value in a set.
< and > takes 1 argument.
- < returns former and > returns latter.
Original description
Data types
- Number: Real numbers, but no e. For example, 114514, 3.14159, 0, -3. Something called "1e+10" is not allowed, you have to write "10000000000" or use commands.
- Set: Just as it says.
- Pair: Stores two values.
- Instruction: Stores an instruction.
An empty set is False. 0 is False. (False, False) is False. True otherwise.
Note that the Set is sorted from small to big. Pair is treated as its former value.
Lists
Because we have only sets, lists are stored as Set<Pair<Number,Any>>, where in the pair, former is index, and latter is value. They are 0-indexed.
Commands
Parentheses () are used for comments, include multiline one.
Basic commands:
#<variable name>,<value> Sets a variable's value to it.
@<instruction> Executes instruction, or it can be lists.
*<set>,<var>,<instructions> for every value in the set,sets variable var to the value, and execute instructions.
~<condition>,<instructions> while condition is True, execute instructions.
; Input a character.
:<value> prints a character.
' inputs a number.
`<value> prints a number.
|<set 1>,<set 2>,<etc ...>! Union of the given sets.
&<set 1>,<set 2>,<etc ...>! Intersect of the given sets.
^<value> Packs the value into a set. For example, ||1,2,3!,5! returns {1,2,3,5}, but ||1,2,3!,^5! returns {1,2,3,{5}}.
_<set> Unpacks a set and returns its first value. If the parameter is a number, return floor(x). If the parameter is pair, return randint(former, latter).
=<set> Returns the size of given set.
?<set>,<var>,<condition> Filter. Assigns variable with each value of the set, calculates the condition, if result is False, waste current value.
+<level>,<number 1>,<number 2> number 1 operates number 2. operates is <level>, 0=add; 1=multiply, 2=power, etc.
-<number> negates number.
/<number> returns 1 divided by the number.
%<former>,<latter> makes a pair.
<<pair> returns the former value of the pair.
><pair> returns the latter value of the pair.
$<set 1><set 2> returns 1 if set 1 is a subset of set 2.
[<value>,<value>,<etc ...>! returns a list. Syntactic sugar in fact.
"<text>! returns a list of ASCII numbers. Escape sequence is allowed. Syntactic sugar in fact.
]<from>,<to>,<step> generate a set including those numbers, from is included but to is not.
\<code>! treat <code> as instruction instead of executing it.
Examples
Hello World
#t,"Hello, World\!\n!,*t,c,[:>c!
Graham's number
#g,+5,3,3,*]1,64,1,i,[#g,++0,g,1,3,3!,`g
A+B problem
`+0,','
Cat program
#in,[:;,@in!,@in
Fibonacci
replace 50 with the number you want.
#a,0,#b,1,*]0,50,1,i,[#c,+0,a,b,#a,b,#b,c,`a!
Compute Pi
#a,2,#b,0,#c,1,*]1,52,1,i,[#t,+0,+1,2,i,1,#b,+1,+0,a,b,t,#c,+1,c,t,#a,+1,a,i!,`+1,b,/c
Computational class
This esolang is Turing Complete. It do has "while" and data structures, which means it can simulate brainfuck.
