Rhymolang
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Rhymolang is a joke esoteric programming language. You have to Rhyme in Rhymolang.
For 1 syllable prints, it is:
(text) print have mints
For 2 syllable prints, it is:
(text) print have a mint
For 3 syllable prints, it is:
(text) print come have a mint
For 4 syllable prints, it is:
(text) print come on, have a mint
For 5 syllable prints, it is:
(text) print well, come on! have a mint
For 6 or more syllable prints, you just repeat "well". An example for Hello World would be:
hello world print come have a mint
Input
It would be this:
player input (variable) put
Note that all variables have to be 2 syllables in the name.
Print Variables
It would be this:
(variable) print dollar mint
Hello world
hello world print come have a mint
Cat
player input yellow put yellow print dollar mint