Renumbering
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Renumbering is an esoteric programming language created by User:DoggyDogWhirl. It was created around the idea of re-assigning values to integers.
Overview
Instead of integer literals, Renumbering uses variables whose names are integers, and which are initialized to that integer's value.
Negative integers are preceded with a _
(e.g. _1
is initialized to -1).
The operations +-*/%^
are used on two variables, and re-assign the first variable to the result of the expression (compound assignment operators).
=
directly sets the first variable to the value of the second.
Operation | Description |
---|---|
A = B |
Assignment: Sets A to the value of B. |
A [+-*/%^] B |
Compound Assignment: Sets A to the result of the operation between the values of A and B. |
I A |
Input: Sets A to the value inputted. |
O A |
Output: Outputs the value of A. Floors decimals and raises an error if negative. |
C A |
Character Output: Outputs the value of A as a character. Floors decimals and raises an error if negative. |
G A |
Goto: Execution jumps to the command numbered the value of A (1-indexed).
Floors decimals. Does not jump if less than or equal to 0. Program ends if index is too high. |
Example programs
2
Outputs 2 as a number.
O2
Outputs the character "2".
C50
Hello, world!
C72 C101 C108 C108 C111 C44 C32 C119 C111 C114 C108 C100 C33
Truth-machine
I1 C1 3=1 3-48 3*2 G3
Cat program
I_1 C_1 3=2 3*_1 4=1 4+_1 3/4 G3
Fibonacci sequence
_1=2 2=1 1+0 0=2 O0 C10 G_1
Infinite counter
O0 C10 0+1 G1
Prime numbers
_1=1 _1+1 _2=1 _2+1 _3=_2 _3-_1 _3+1 _3*19 G_3 _4=_1 _4%_2 _5=_4 _4*6 _5*2 _5+1 _4/_5 _4+2 G_4 O_1 C10 G2