Proce (pronounced like the first syllable of the verb "process"—Brit. /prəʊs/, U.S. /prɑs/) is an esoteric programming language by Tanner Swett.
A program consists of a series of statements, delimited by line breaks. If a number sign appears anywhere within a line, the remainder of the line is ignored. The syntax for a statement is:
<line> ::= name "=" <signal> <signal> ::= name | number | "(" <signal> ")" | (number "*" | "d!" | "i!" | "r!") <signal> | <signal> ("+" | "-") <signal>
A "name" is a sequence of letters and underscores. A "number" is a decimal literal, consisting of digits and optionally a period and/or a hyphen. Whitespace between tokens is ignored; note that the strings "d!", "i!", and "r!" are each a single token. Unary operations (including multiplication) take precedence over binary operations.
There exists a positive real number δ called the resolution. This real number is defined by the interpreter, and must be no larger than 1/44100. Each signal consists of a function taking the time t, a non-negative integer multiple of δ, and returning a real number. Executing a program consists of evaluating all signals mentioned in the program at 0, then at δ, then at 2δ, and so on.
The signals are defined as follows:
x * f)(t) = x *
d!f)(t) = (
i!f)(t) = (
f(t) > 0), 0 (otherwise)
A numeric literal represents a constant signal. A named signal is equal to 0 at all non-positive values of t, and for all positive integers n, the signal at t = nδ is equal to the right-hand side of its definition, evaluated at t = (n-1)δ. However, slew rate is limited to 44100: the difference between a signal's value at time nδ and its value at time (n-1)δ is clamped to the interval [-44100δ, 44100δ].
The following program defines
sin as an approximation of the sine function. The approximation can be made arbitrarily good by decreasing δ:
sin = i!(1 - i!sin)
Computation in Proce may be possible, but it is not obvious how to implement it.