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Mental Shakespeare
Mental Shakespeare is a language inspired by Shakespeare which describes conditions for playing ANY mental game (and attending any mental playhouse.)
games/mental plays
As a games-system solver Mental Shakespeare is an esoteric programming language which qualifies players on a gradient of subvertibility. Given only the Dramatis Personae and the names of the play and first act (to a gradient which hinges on the schema of and if a full table of contents is present) all plays can be described in terms of Netrunner Monte Carlo simulations.
To use this esoteric programming language does require significant mental stamina, but (up-to) ANY game problem is solvable given the gradient of subvertible players.
esolang
Mental Shakespeare is an esoteric programming language which is executed by thinking about it, so it can be useful in certain thought experiments. It is a simple-Alonzine equivalent to the types of tabletop games colleagues often play to help tease out belief merging during academia drills. It tends to produce a unique solutions and sometimes authentic expertise in users.
spec
Mental Shakespeare is an esolang invented by Oded. (specification by User:Miui)
Memory
This esolang has a port::Special:FileDuplicateSearch/Mshakes.Hamlet.png/index.php////:=0
This esolang has a port::[[1]]/:=.mid
This esolang has a port::[[2]]
Commands
- 'Search' Enqueues a string ¿
- !Warning StegFuck is a Turing tarpit! voids a queue and escapes ¡
- ;Shhake; Forgets any queue and recontextualizes at escape-time.
- ::=Power::= Power-queues the most relaxed spider operand that oscillates at running escape-time to collapse into the limit of the naturally harmonic thue grammar…
- jJayJj Does a power queury just-in-time rather than proxy accumulation.
- //Frax\\ Zip-bomb function filters all queuries into arbitrary precision //Unary\\Nonary\/
- +e exponentiation ++/+-/--
- File:Export.ogg exports process to .ogg via isohyet transfer.
- ..isohyetD: isolates a program fragment up-to reversible nonterminal.
- _alt+223ret_ generates the least optimal solution and embeds it into the nearest string the system rule writes after iterating a brew: command
- brew: contextualizes cellular-automata rule 30 at escape-time and applies it to isohyetD:
in addition to the command-set, °Game°^:Rules/M/P/C/esolang_spec: which just provides tipping pointers for virtual implementation. also Tag:GeneralMentalComputer is ≈r.
Computational class
Mental Shakespeare is optimal, can complete any proof for any other language.
See also
https://dl.acm.org/doi/10.1145/28395.28420 "How to play ANY mental game" Esolang spec