Lobster
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| Designed by | Wouter van Oortmerssen |
|---|---|
| Appeared in | 2013 |
| Computational class | Turing-complete |
| Reference implementation | [1] |
Lobster is a general-purpose language for expressing games and other graphics-heavy applications. It was developed by Wouter van Oortmerssen starting in 2010 and released in 2013.[1]
References
- ↑ W. V. Oortmerssen, 2023. Lobster design philosophy, history, and future. https://aardappel.github.io/lobster/philosophy.html