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Geometry Dash

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Geometry Dash
Paradigm(s) declarative, concurrent
Designed by Robert Topala
Appeared in 2013
Type system floats
Memory system variable-based
Computational class Turing-complete
Reference implementation Unimplemented
Influenced SPWN
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Geometry Dash is a 2013 side-scrolling platformer created by Robert Topala (internet alias RobTop).

Primitives

Objects

In a Geometry Dash level, each object is given several attributes such as position and scale, alongside other attributes unique to the object like color properties. In addition to these, each object may be assigned a "group", a numerical label which can be used to target it and any other objects that share the label. A level can have a maximum of 9,999 groups, however there is no limit to the amount of objects a level can have.

Items

Items function like accumulators, being able to hold an integer/float, and are identified by a numerical label much like groups.

Triggers

Triggers are pre-set actions which can be invoked in a chronological order, upon collision with the player, or when invoked by other triggers like the Spawn Trigger. Some triggers only have cosmetic functionality in order to assist with decorating a level, however others can affect the attributes assigned to objects. Certain non-trigger objects can also invoke triggers.

Computational class

Despite the power that triggers and items provide, Geometry Dash is inherently limited as there is no way to create new objects and items being bounded (as per their implementation) prevent arbitrary memory emulation. If the latter limitation were ignored, the trigger system would allow the game to be Turing-complete, through either counters (which are bounded by the 32-bit integer limit), distances between objects (which are bounded by floating point precision), or spawn/keyframe trigger signals (which are bounded by 64-bit architecture).

Examples

Level ID Description
Brainfugd 69434308 Puzzle level implemented in 2.1 which interprets a bounded form of brainfuck.
I miss HLL 95662246 A level which demonstrates the usage of spawn triggers to store data.
Game Engine I Guess 106785428 Game engine.

External links