gd auto level
gd auto level(Also called Geometry Dash auto level) is a two-dimensional thematic programming model made by user:tommyaweosme.
How it works
Basic command flow
@ player spawn - ground
Every tick the player moves forward.
tick 1: @ --- tick 2: @ --- tick 3: @ --- tick 4: ---@ tick 5: --- @ tick 6: --- @
When there is nothing under the player, then the player will goes down one per two ticks.
Spikes
^ spike
here is the example:
tick 1: @ ^ ------- tick 2: @ ^ ------- tick 3: @^ ------- tick 4: ^ -------
The player has crashed into a spike.
Jump pad
Luckily, there is jump pad.
_ jump pad
jump pad makes player go up by two on the current tick its on:
tick 1: @ _ ----- tick 2: @_ ----- tick 3: @ _ ------ tick 4: @ _ ------
This is trajectory (marked with τ):
τττ τ τ τττ_^^^τ ---------
Teleportals
Then the teleportals are ().
They do the same thing in geometry dash.
This is trajectory (marked with τ):
(τ ττ ττττ) ττττττ ---------------
The player goes in the teleportal by right parenthese and goes out from left parenthese. You can use this to construct an infinite loop:
( @ ) ------------
That's it! Anything that isnt -@_^()τ can be claimed by the language itself.