binodu
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binodu is an esoteric programming language created by asiekierka in August 2011. It operates on the concept of very simple nodes, which can do simple logic operations or trigger different nodes.
Syntax
List of commands
<...> denotes required elements. [...] denotes optional elements.
[Automatic] [Output] Node a Default <True|False> Compare [Store] <And|Or> [Not] b Action <False|True> Fire b Store c
Explanation
- Node a: Defines a node named "a". Can be Automatic (runs at every tick, where a new tick is made after all Automatic nodes have finished) and/or Output (its state is output after every tick, in format "a: True". Can also be OutputOnChange, which means the state is only printed out when it changes).
- Compare [Store] And/Or: Nodes for which values to check. Can be And (all have to result in true) or Or (any can result in true). [Store] means that by default, the result of the compare is stored. The default result is True. The defualt Compare is And.
- [Not] b: Check if node b is true (or false with Not)
- Action <False|True>: Defines a list of actions to perform when the result of Compare is true (or false). If not specified, this Action will run always. Multiple Actions can be defined.
- Fire b: Make Node b execute synchronously (Node a's execution pauses until Node b is fully finished).
- Store c: Store the value of node c as your own. (The default value is false).
- Default [True|False]: Defines the default value. Only read during interpreter initialization, otherwise ignored.
NOTE: Multiple pairs of compares/actions are allowed in one node. You can also nest those pairs inside of Actions.
Different commands
- Copy [Previous] d: Copy the value of node d as your own.
- Output [b]: Outputs the current state of itself (or a different node) to stdio (when 8 bits are output, it prints an ASCII character).
- Stop: Stop the node from automatically executing. (If the node is fired off again, automatic execution is restored.)
Special nodes
WARNING: Nodes marked with [o] do not have to be implemented by an interpreter for it to support binodu.
- True, False: Self-explanatory.
- [o] InputA-Z,0-9,...: Is true if the key A, B, etc... is pressed.
Examples
Hello, World!
This Hello, World! is considerably optimized, however, it could probably be optimized further
Automatic Node Hey Compare Action Output False Output True Fire TwoFalse Output True Output False Fire TwoFalse Fire Six Output False Output True Output False Output True Fire L Fire L Fire Six Fire TwoTrue Fire TwoTrue Fire Two Fire TwoTrue Fire TwoFalse Fire Two Fire TwoFalse Fire TwoFalse Fire Seven Fire Seven Fire Six Fire TwoTrue Fire TwoTrue Fire Seven Fire Two Fire L Fire Six Output False Output True Fire TwoFalse Fire Two Fire TwoFalse Output False Output True Stop Node Six Compare Action Output False Fire TwoTrue Output False Node L Compare Action Fire Six Fire TwoTrue Fire TwoFalse Node Two Compare Action Fire TwoFalse Output True Output False Node Seven Compare Action Output False Output True Fire TwoTrue Node TwoTrue Compare Action Output True Output True Node TwoFalse Compare Action Output False Output False
XOR Gate
Press A to toggle input 1, Z to toggle input 2. X to perform a XOR operation.
Automatic OutputOnChange Node ToggleA Compare InputA Action True Compare ToggleA Action True Store False Action False Store True Automatic OutputOnChange Node ToggleZ Compare InputZ Action True Compare ToggleZ Action True Store False Action False Store True Automatic OutputOnChange Node XOR1 Compare InputX Action True Store False Compare And ToggleA ToggleZ Action False Compare And Not ToggleA Not ToggleZ Action False Store True
4-bit Linear Feedback Shift Register
Triggered with pressing L.
# This is an LFSR. # Try to figure out how it works. Node LFSRxor Compare Action Store False Compare And LFSRbit1 LFSRbit2 Action False Compare And Not LFSRbit1 Not LFSRbit2 Action False Store True Automatic Node LFSRbit1 Compare InputL Action True Fire LFSRxor Store LFSRbit2 Fire LFSRbit2 Output Output LFSRbit2 Output LFSRbit3 Output LFSRbit4 Node LFSRbit2 Compare Action Store LFSRbit3 Fire LFSRbit3 Node LFSRbit3 Default True Compare Action Store LFSRbit4 Fire LFSRbit4 Node LFSRbit4 Compare Action Store LFSRxor
99 bottles of beer
Node CaSetDef Compare Action Store True Fire Ca2 Fire Ca3 Store False Node Ca1 Default True Compare Ca1 Action True Store False Action False Store True Fire CaSetDef Node Ca2 Compare CaSetDef Action True Store False Action False Compare Ca2 Action True Store False Action False Store True Fire Ca1 Node Ca3 Compare CaSetDef Action True Store False Action False Compare Ca3 Action True Store False Action False Store True Fire Ca2 Node Ca4 Default True Compare Ca4 Action True Store False Action False Store True Fire Ca3 Node CbSetDef Compare Action Store True Fire Cb2 Fire Cb3 Store False Node Cb1 Default True Compare Cb1 Action True Store False Action False Store True Fire CbSetDef Fire Ca4 Node Cb2 Compare CbSetDef Action True Store False Action False Compare Cb2 Action True Store False Action False Store True Fire Cb1 Node Cb3 Compare CbSetDef Action True Store False Action False Compare Cb3 Action True Store False Action False Store True Fire Cb2 Node Cb4 Default True Compare Cb4 Action True Store False Action False Store True Fire Cb3 Node PrepDigit Compare Action Fire TwoFalse Fire TwoTrue Node OutputDigitA Compare Action Fire PrepDigit Output Ca1 Output Ca2 Output Ca3 Output Ca4 Node OutputDigitB Compare Action Fire PrepDigit Output Cb1 Output Cb2 Output Cb3 Output Cb4 Node Newline Compare Action Fire TwoFalse Fire Two Fire TrueFalse Node OutputDigits Compare Or Ca1 Ca2 Ca3 Ca4 Action True Fire OutputDigitA Action Fire OutputDigitB Node KeepOnRunning Default True Compare Or Ca1 Ca2 Ca3 Ca4 Cb1 Cb2 Cb3 Cb4 Action False Store False Node TrueFalse Compare Action Output True Output False Node TwoFalse Compare Action Output False Output False Node TwoTrue Compare Action Output True Output True Node Two Compare Action Fire TwoFalse Fire TrueFalse Node space Compare Action Fire Two Fire TwoFalse Fire TwoFalse Node lowerB Compare Action Output False Fire TwoTrue Output False Fire Two Node lowerO Compare Action Output False Fire TwoTrue Output False Fire TwoTrue Fire TwoTrue Node upperT Compare Action Output False Fire TrueFalse Fire TrueFalse Output True Fire TwoFalse Node lowerT Compare Action Output False Fire TwoTrue Fire TrueFalse Output True Fire TwoFalse Node lowerL Compare Action Output False Fire TwoTrue Output False Fire TwoTrue Fire TwoFalse Node lowerE Compare Action Output False Fire TwoTrue Fire Two Output True Node lowerS Compare Action Output False Fire TwoTrue Output True Fire TwoFalse Fire TwoTrue Node lower, Compare Action Fire Two Fire TwoTrue Fire TwoFalse Node lower. Compare Action Fire Two Fire TwoTrue Fire TrueFalse Node lowerF Compare Action Output False Fire TwoTrue Fire TwoFalse Fire TwoTrue Output False Node lowerR Compare Action Output False Fire TwoTrue Output True Fire Two Node lowerP Compare Action Output False Fire TwoTrue Output True Fire TwoFalse Fire TwoFalse Node lowerN Compare Action Output False Fire TwoTrue Output False Fire TwoTrue Fire TrueFalse Node lowerH Compare Action Output False Fire TwoTrue Output False Output True Fire TwoFalse Output False Node lowerI Compare Action Output False Fire TwoTrue Output False Output True Fire TwoFalse Output True Node lowerK Compare Action Output False Fire TwoTrue Output False Fire TrueFalse Fire TwoTrue Node lowerA Compare Action Output False Fire TwoTrue Fire TwoFalse Fire TwoFalse Output True Node lowerU Compare Action Output False Fire TwoTrue Fire TrueFalse Fire TrueFalse Output True Node lowerW Compare Action Output False Fire TwoTrue Fire TrueFalse Fire TwoTrue Output True Node lowerD Compare Action Output False Fire TwoTrue Fire TwoFalse Output True Fire TwoFalse Node BottlesOfBeer Compare Action Fire lowerB Fire lowerO Fire lowerT Fire lowerT Fire lowerL Fire lowerE Fire lowerS Fire space Fire lowerO Fire lowerF Fire space Fire lowerB Fire lowerE Fire lowerE Fire lowerR Node OnTheWall Compare Action Fire lowerO Fire lowerN Fire space Fire lowerT Fire lowerH Fire lowerE Fire space Fire lowerW Fire lowerA Fire lowerL Fire lowerL Node TakeOneDown Compare Action Fire upperT Fire lowerA Fire lowerK Fire lowerE Fire space Fire lowerO Fire lowerN Fire lowerE Fire space Fire lowerD Fire lowerO Fire lowerW Fire lowerN Fire space Fire lowerA Fire lowerN Fire lowerD Fire space Fire lowerP Fire lowerA Fire lowerS Fire lowerS Fire space Fire lowerI Fire lowerT Fire space Fire lowerA Fire lowerR Fire lowerO Fire lowerU Fire lowerN Fire lowerD Fire lower, Automatic Node Bottles Compare KeepOnRunning Action True Fire OutputDigits Fire space Fire BottlesOfBeer Fire space Fire OnTheWall Fire lower, Fire space Fire OutputDigits Fire space Fire BottlesOfBeer Fire lower. Fire Newline Fire TakeOneDown Fire space Fire Cb4 Fire KeepOnRunning Fire OutputDigits Fire space Fire BottlesOfBeer Fire space Fire OnTheWall Fire lower. Fire Newline Action False Stop