Wuht
- This is still a work in progress. It may be changed in the future.
Wuht is an esolang made by User:Jk.NDC in... well the language was created in 2024, but this page was made in 2025. Wuht is specifically made to incite pure noxious mildly-infuriating rage inside the hearts of its users, it is very common that typos lead to Bad Endings😲😮💨😲😲😲 The syntax is very random, and makes you sound like a mad person doing lunatic-like things.
Example Program(s)
Look at this $gee$ , its a string. Interested Intergral ? °^° Hey, hey, hey, got any ideas for $gee$°^° Quacking... Shiver *_* Wowowowowo Jklmno seeeee, ok lets get to the point's we @ the RIFT must send $gee$ {in∆ °^° ~]The End or something IDK[~
Clarification of Terms and Stuff
- Values, This is the data itself, can be stored in variables and bags. Eg. "this string", 537, -5.6
- POOF, To destroy a value from a bag
- Usage Count/Line Count, from the start of the program, they default to 0. They increase AFTER the end of the command, and may only Count up in certain conditions.
Data Types
Strings
In this language Strings are called "Interested Intergal" (without quotes"") It is to be noted that many usual ways one might alter a string is... NON-EXISTENT.
Positive Integers
In this language Positive integers are "ΝΑΜΕ" (without the quotes"") These are well... Positive integers, 0 is also included. If you use an operation which flips its sign, it will automatically convert Datatypes for you(Be thankful).
Negative Integers
In this language Positive integers are "NAME" (without the quotes"") These are well... Negative integers, 0 is also included. If you use an operation which flips its sign, it will automatically convert Datatypes for you(Be thankful).
Floats
In this language Floats are called "🫤💬" (without the quotes"") Unlike the integers, these guys include all floats(eg. 0.00000, 2.6481, 5.6, -9.0, -76.1).
Imaginary numbers
In this language they are called [look at your notes, me] If you make a variable Imaginary, it will cease to exist as all imaginary things are... But you cannot use that variable name EVER AGAIN. If you try, it will terminate the program IMMEDIATELY when it runs.
Possibly Important Notes About Data Types
- Floats start out as 0.000000000..., Positive Integers start as 0, and Negative Integers start as -1. Anything that would change the sign of the Integer types, will also change the data types(Because I am benevolant).
- Strings start out as an empty string "" or, In Unicode Terms \0 U+0000
- Also, the name for the Positive Integer is actually in greek characters, and the Negative Integers are in Latin(English) ones.
- And, to denote a value as a string, instead of "" use !!, like !stringy!, but for purposes of people who skip this part, the documentaion will refer to strings as "", and will only use !! in code
- And, to denote a value as an integer(anytype(negative integers are well have - too)) or floats, use ++, like +123231412452+, but for purposes of people who skip this part, the documentaion will only use that inside code itself.
Oh wait thats it
Bags!
What are bags?
Bags are the only "thing" you can store stuff in, No ARRAYS, No LISTS, and arguably best of all... NO STACKS(I mean lets be honest, everyone is kinda tired of it). Bags can be used to store any value or any data type. Also there is only BAG a GLOBAL bag.
How do bags work?
You use a command to enter a value into the bag, and you can take values back out of the bag into a variable too. HOWEVER you have no choice what value comes out, only ONE comes out, luckily only values matching the variable taking the value can be picked, once taken out, it will POOF(that is the term now) away. POOF as in ⚡BEGONE⚡. Also, trying to put a nonexistant variable into a bag, will result in nothing happening, no errors.
So in normal terms, Bags are a randomized, unordered array.
One last thing, whenever a FULL line's commands is done, it adds one to a counter(starts as 0 when the program starts), when the LINE COUNTER reaches 75, it resets to 0, and FULLY CLEARS the BAG!!!! *Audible Mischief*
Bag Commands
Commands | Function |
---|---|
Hey, hey, hey, buy me some [value] | Puts the [value] inside the bag |
Buy me Xenon headlights and F.,: `yes.? [Variable] cctv | POOFs a random value inside the bag, and put it inside [variable] |
Note: [value] can use values and variables, [variable] only accepts variables
Variables
A variable in Wuht can be named with numbers and latin characters only, and can be of any length.
Variable Decay
Variables only lasts, 5 uses. A use is defined as DIRECTLY using the variable, and counts up at most once per line. After 5 uses(Note: Does not include the line where the variable is declared)
Additionally, variable use counts are refreshed back to 5, when an existing variable is declared again. If it is declared again, but with a different Data Types, it will Error
Lastly, every time a variable name is used(including declaration), there must be $ surrounding it. Ex. $Variable$, $4gee$
Variable Commands
Commands | Function |
---|---|
Look at this ----- , its a string. [data type] ? | If ----- is not a variable, make it a variable with [data type], if it is a variable, refresh its use count to 5 |
Hey did you know that the color [variable1] looks just like [variable2] | Only works if all are same Data Type. Sets the value of [variable2] to be the same as [variable1] |
Hey did you know that the colour [variable1] looks just like [variable2], [variable3], ..., [variable4] | Only works if all are same Data Type and there are atleast 3 variables in this Whole command. Sets the value of [variable2], [variable 3]... to be the same as [variable1] |
Breaking News: [variable] danced into space | Delete [variable] |
I'm pretty sure that [variable] is a [data type] | Changes Data tyoebof [variable] to [data type]. Only works if the values are compatible (eg. 1->1.0, "34"->34) |
DESTiny bonded Hive minded FISHERUES, callerd [variable1], also [variable2] | Only works if they are the same data types. Binds the destiny of [variable2] to [variable1]. When a var2 is bounded to var1, var2 cannot be changed directly, also at the end of every command for the rest of time, var2 will be set to be equal to var1. Every var1 use counts as 0.5 var2 uses. if var1 or var2 is deleted, they both get deleted. |
Note: [value] accepts Variable and Values, [variable] only accepts variables. The ----- is a placeholder for a variable name
Couple Tid-bits you should know
There is nothing that "sets" a value of a variable(no var1=812), there is only Var1=Var2. To actually do something, you must use Operations(Next chapter)
If you use a non-existant variable, such as in a command or anything, it will not cause an error, and will instead ignore that whole line and skip to the next.
If you try to delete a variable that doesn't exists, no error will occur and it will skip the next line.
Operations
Operations can only be done inside a specific command(command like, Operation Var1 +4 ×5 -7, there isn't PrintingCommand(Var1+541)).
How do Operations work?
There is No order of operations, they all do it from left to right.
For number data types(All integers and floats), they act as expected 3+6=9. But operations can also be used to modify Strings.
Operation Commands
Command | Function, Number types | Function, Strings |
---|---|---|
I want a sandwich,q mister [variable] | Sets up Operations | Sets up Operations |
Add some [value] | [value] must be an integer type. Adds [value] | [value] must be a string and it will assume that that string is a base 16 number, then connects unicode [value](U+([value])) to the end of the string. |
Don't put [value] | Only works with [value] being a float of any sign. Substracts [value] | Deletes the char based on the index(value=1, delete the first char) |
Imma cut it into [value] SlIcES, | Multply by (([value]÷100)+1) or basically a plus [value]% | [value] MUST be a string, Connects the two strings together(var1="2",value="d">>>"2d") |
▪︎☆Ohhhh,, I want [value]% too{♤¿》 | Divides by ([value]+82) | [value] MUST be a positive non-0 integer, put the variable into a railroad cipher, with key of [value], and the placeholder "null" as e |
Abra kadabra *Leaglies included inside [value]. OR IS THERERERE6 | finds the [value]th root | converts the string into ascii, sums all the ascii up, then add [value] |
Note: [values] can be both values and variables, unless specified. [Variable] must be a variable. Also each operation is separated by @ Technically you cant complain that this is another language that prints strings via ascii like most others, because it uses UNICODE.
Example Operation
Look at this $Number$ , its a string. ΝΑΜΕ ?°^° I want a sandwich,q mister $Number$@Add some+5+@Imma cut it into +100+ SlIcES,@Imma cut it into +100+ SlIcES,°^°
So number starts out as 0, added by 5, 5 × 2, 10 ×2
End result is Number=20
ALSO the °^° is the line ender.
Conditionals and If
Conditionals
You can force the order of conditions by (), if you use a conditional where all of it is wrapped in () and you didn't put it in an if statement, it will have the value of 2.09 if True, 9.18816 if false.
The only "comparison" you can do is >, AND, OR, NOT, but with some clever writing you can create = < => =< and other stuff too
Functions
A function in Wuht can only use Global variables avaliable to everyone in the program.
Calling function requires the function name to be wrapped in $$, a variable and function cannot have the same name, if a variable shares a name with a function.... Something BAD happens😱😨😨😨😨😱.
Function Commands
Command | What they do |
---|---|
Oh wow, 'Somethin" abt : ---- Interests me | Declares a function, ---- is the name of the function and must be encased in $$ |
Oh Oh OHHHH...% #relatable | Breaks, Exits the function |
#unrelatable | Stops the function, Function ender? |
If you name a function, Func, it will Terminate the program IMMEDIATELY when IT IS DEFINED