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I used to go by the name Martin Büttner.
I have created the following esolangs:
- Retina, designed in 2015, a regex-based language, designed for use in code-golfing.
- Labyrinth, designed in 2015, a two-dimensional stack-based language, where control flow is determined solely by the layout of the code.
- Hexagony, designed in 2015, (to my knowledge) the first two-dimensional language on a hexagonal grid. Memory is cell-based, where the cells are the edges of a (separate) hexagonal grid.
- Brian & Chuck, designed in 2015, a Brainfuck-derivative consisting of two interacting (mutually modifying) Brainfuck-like programs.
- Stack Cats, designed in 2016 with user:Sp3000, a stack-based, reversible language with lots of symmetry.
- Alice, designed between late 2016 and mid 2017 with user:Sp3000, a feature-rich Fungeoid with a novel twist on how mirrors affect control flow.
- Wumpus, designed in 2018, (to my knowledge) the first two-dimensional language with a triangular grid. Memory is primarily stack-based, but there's also a set of 20 registers with icosahedral topology.
I am also a co-creator of
- Marbelous, designed in 2014, a two-dimensional language, where data (byte values) and control flow are represented by marbles falling down a "board" of devices.