Lobster

From Esolang
Jump to navigation Jump to search
This article is not detailed enough and needs to be expanded. Please help us by adding some more information.
Lobster
Designed by Wouter van Oortmerssen
Appeared in 2013
Computational class Turing-complete
Reference implementation [1]

Lobster is a general-purpose language for expressing games and other graphics-heavy applications. It was developed by Wouter van Oortmerssen starting in 2010 and released in 2013.[1]

References

  1. W. V. Oortmerssen, 2023. Lobster design philosophy, history, and future. https://aardappel.github.io/lobster/philosophy.html