Lack
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Lack is are an Esolang Based In Cells
The Commands Are:
Command | Description |
---|---|
> | change the pointer by 1 |
< | change the pointer by -1 |
+ | add 1 in pointer cell |
- | subtract 1 in pointer cell |
. | add ascii of pointer cell |
, | prompts for input and sets cell pointer to ascii character |
$[a] | runs a loop with the amount of the pointer item and executes command [a] from code(> + + $1) |
L[a] | put the value [a] in remember value(L21) |
A | put the pointer cell value in remember value(+ + A) |
P | set the pointer cell to remember value (L10 P) |
![a] | execute the commands [a] from code (> + !1 N) or (> + !1_2) |
@[a],[b],[c] | if [a] is equal to pointer item of cell, run command [b] from code, else run command [c] from code(> + @1_1_2) |
F[a] | Execute [a] of code forever (> + N F3) |
E[a] | delete [a] from code (E5 > + N F4) |
D[a] | insert a command in position [a] (> D+_3 ) |
& | stop this script (> L33 P N & F4) |
O[a] | make operations [a] with the remember value and the pointer cell (> L10 + + + O+ P N) (operations are + - * / ^ %(module) ) |
pipe[a],[b] | replace command [a] from code to command [b] (> pipe3¬+ ) |
~[a],[b] | run a command in loop (~5_+ N) |
N | print a number (L10 P N) |
#[a] | create variable [a] (#a) |
%[a] | delete variable [a] (%a) |
=[a],[b] | set variable [a] to value [b] (> #c =c_99 §c) |
¢[a] | set variable [a] to pointer cell (#a L99 P ¢a %a) |
§[a] | set the pointer cell item to variable [a] value (#a =a_99 § N %a) |
\[a] | execute [a] cell ascii lack code (> L43 P > \1 L0 A < P N) |
^[a],[b],[c] | set variable [a] to a random from [a] to [b] (#a ^a_1_10 §a N ¢a) |
U | convert the item of pointer into ascii (L53 > P U N) |
Hello World!:
> L72 P . L101 P . L108 P . L108 P . L111 P . L32 P . L87 P . L111 P . L114 P . L108 P . L100 P . L33 P .
Cat program:
> , .
Truth-machine:
> , . @49_6_7 |5¬& !8_9 !3 D5 F3