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Binary License Plate Language
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Binary License Plate Language (or BLPL) is an esolang made by Unname4798, a variant of License plate language.
Instructions
There are 32 opcodes (the opcode is 5 bits):
- 0: Increase accumulator by argument.
- 1: Decrease accumulator by argument.
- 2: Multiply accumulator by argument.
- 3: Divide accumulator by argument.
- 4: Push the accumulator into the stack, argument has no use.
- 5: Pop the stack and push into accumulator, argument has no use.
- 6: Input accumulator as Unicode, argument has no use.
- 7: Output the argument as Unicode, argument has no use.
- 8: Jump to line argument (0-indexed).
- 9: Jump to line argument (0-indexed) if accumulator is nonzero.
- 10: Compare accumulator and stack top, push the result (1 for true, 0 for false) onto stack, argument determines what comparison is to be done: 0 is ==, 1 is !=, 2 is <, 3 is >, 4 is <=, 5 is >=.
- 11: Calculate accumulator and stack top, push the result onto stack, argument determines what calculation is to be done: 0 (or 6) is + (or 7), 1 (or 9) is -, 2 (or 10) is *, 3 (or 11) is /(floor divide), 4 (or 12) is %, 5 is ** (power).
- 12: Output the argument (letter) directly.
- 13: Terminate the program, argument has no use.
- 14: Input accumulator as integer, argument has no use.
- 15: Output accumulator as integer, argument has no use.
- 16: Push a random integer from 0 to 1 onto the stack.
- 17: Set the accumulator to the length of the stack.
- 18: Output the program's source code.
- 19: Clear the stack.
- 20: Output "Hello, World!".
- 21: Jump to the start of the program.
- 22: The same as 21.
- 23: Push argument into stack
- 24: access the argument-th value of the stack (from bottom to top, 0-indexed)
- 25, 26, 27, 28, 29, 30, 31: NOP
The next 11 bits is an argument. Each instruction is 16 bits (2 bytes) total.