Bad Apple In Deadfish
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Bad Apple in Deadfish by User:Win7HE is what it says, the Bad Apple animation, in a modified version of Deadfish.
Changes
The z command does the following:
1. Clear the console
2. Set the accumulator to 0
3. Wait 0.4 seconds.
The modified Deadfish doesn't follow the a==-1|a==256 rule. It instead does modulo 256 on the accumulator.
And o prints the character associated to the value.
Code
And now if you want to see this yourself, here's the code here!