We are currently working on new rules for what content should and shouldn't be allowed on this website, and are looking for feedback! See Esolang:2026 topicality proposal to view and give feedback on the current draft.
Bad Apple In Deadfish
Jump to navigation
Jump to search
Bad Apple in Deadfish by User:Win7HE is what it says, the Bad Apple animation, in a modified version of Deadfish.
Changes
The z command does the following:
1. Clear the console
2. Set the accumulator to 0
3. Wait 0.4 seconds.
The modified Deadfish doesn't follow the a==-1|a==256 rule. It instead wraps the accumulator.
And o prints the character associated to the value.
Code
And now if you want to see this yourself, here's the code here!