Bad Apple In Deadfish

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Bad Apple in Deadfish by User:Win7HE is what it says, the Bad Apple animation, in a modified version of Deadfish.

Changes

The z command does the following:

1. Clear the console

2. Set the accumulator to 0

3. Wait 0.4 seconds.

The modified Deadfish doesn't follow the a==-1|a==256 rule. It instead does modulo 256 on the accumulator.

And o prints the character associated to the value.

Code

And now if you want to see this yourself, here's the code here!