aSM
Paradigm(s) | String-Rewriting paradigm |
---|---|
Designed by | Asher I |
Appeared in | 2020 |
Memory system | tape-based |
Dimensions | one-dimensional |
Computational class | Unknown computational class |
Reference implementation | Unimplemented |
Influenced by | Luigi |
File extension(s) | .asm |
ASM is a low-level programming language that functions by replacing strings and never halts until it has nothing to replace. If it reaches the end of a program, it reloads the code until there is nothing to replace.
Programs start out with a ISO-8859-1 character saying how many characters long after this character the command is and then an ISO-8859-1 character with value 0-3. Read below to know what this second character means.
If second char value of command = 3, you have 16 states to work with and a neighborhood size of 2. If second char value of command= 2, you have 8 states and a neighborhood size of 4. If first char value = 1, you have 4 states and a neighborhood size of 8. If second char value of command = 0, you have 2 states and a neighborhood size of 16.
Programs consist of multiple commands telling the interpreter to replace pair X with pair Y.
The neighborhoods shift (neighborhood size/2) every even command and then shift back every odd command (except 1). You can have it shift back less than the previous neighborhood size by making a command that does nothing with a neighborhood size that is different.
The following parts of the commands are first run-length decoded and then you add to the possible pair value X with X mod (possible pairs for command). The same goes with the encoding of a program. This change makes the programs a lot smaller.
I am absolutely certain you can compile Luigi code (including that turing machine program) to this language, which I am working on.
Examples
Thue-Morse sequence
This program computes the Thue-Morse sequence.
code soon
Infinite loop
This program executes an infinite loop:
code soon