AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
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this esolang is named after the reaction people will have looking at this. this will never be implemented in it's fullest form. GOOD LUCK
Syntax
this esolang will take in a string of Alphanumeric characters and symbols and turn that into code. how you may ask. well it operates like this:
Abs| Character1+Character2-Character3+Character4- Character5+... ±Character[length of list] |+13 mod 128
for every space it will add or subtract the ascii value of space and put the current character into code.
Commands
| Ascii Symbol | Function | Ascii value |
|---|---|---|
| A | Take in user input and stores it somewhere | 65 |
| z | outputs the top value of the broken queue as number | 122 |
| Z | outputs the bottom value of the broken queue as ascii | 90 |
| 5 | takes the stored value and puts it in the broken queue | 53 |
| / | if the first value in the broken queue is the ascii value for 0 then go to \{thing} | 47 |
| \ | place for /{thing} to goto | 92 |
| [ and ] | the binary number contained in [] must be less than 128 and greater than -1. [] will put the ascii character of the binary number that's inside itself on the broken queue. | 91 and 93 |
| X | removes the first value in the broken queue | 88 |
| > | halt idk why | 62 |
| ^ | takes the number before it and stores it | 94 |
this may be very stupid and confusing. that's because it is.
what is a broken queue?
a broken queue is a queue that instead of going FIFO (first in first out) it takes the item at the 2/3 position. so basically the point that is at the 2/3 mark gets chosen and does everything
PROGRAMS
idk man write them in the talk sections