3DGrid
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3DGrid uses a 10 by 10 by 10 3d grid of numbers as a program. User:A() made it.
Commands
00 - nop 01 - move forwards 02 - move backwards 03 - move left 04 - move right 05 - move up 06 - move down 07 - Intersection 08 - make new Pointer, and make it move backwards 09 - add 1 to Pointer 10 - subtract 1 from pointer 11 - if Pointer A is greater than Pointer B, Pointer A keeps moving and Pointer B turns right, else Pointer B keeps moving, and Pointer A turns right 13 - output value of Pointer as an Ascii Char 14 - user input as an ascii value 15 - Add pointer value on the stack 16 - Pop (value)th item off the stack and that becomes the pointer value
Examples & How it works
Pointers are command Pointers and variables. Example:
08 00 00 14 00 00 13 00 00
The pointer has ascii value of whatever the user inputted.
When two pointers crash without an intersection command, the program outputs 'Pointer collision at: (x,y,z). User forgot to use the intersection command'.
Example:
08 00 08 04 00 03 00 00 00
Output:
Pointer collision at: (2,2,1). User forgot to use the intersection command or the compare commands.
All commands can be repersented blue and green channels that go from 0-9
Programs
Programs in this are extremely large, the main reason for this is the amount of empty space. So here are Ideas for programs.
truth machine
P1...I...+1 L..O P1>P2 P2...+49... O