GD auto level: Difference between revisions

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m (I mean the page, not the model itself)
Tag: Reverted
literally a copy
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#REDIRECT [[gd auto level]]
GD auto level is a two-dimensional thematic programming model made by [[User:Tommyaweosme]].
== How it works ==
o player spawn
- ground
Every tick, the player moves forward.
tick 1:
o
---
tick 2:
o
---
tick 3:
o
---
tick 4:
---o
tick 5:
--- o
tick 6:
---
o
Oh no! The player fell off!

The player goes down one per two ticks, unless something is under it.
^ spike
Here is the example:
tick 1:
o ^
-------
tick 2:
o ^
-------
tick 3:
o^
-------
tick 4:
^
-------
The player has crashed into a spike!

Luckily, there is a jump pad!
_ jump pad
Jump pad makes player go up by two on the current tick it's on:
tick 1:
o _
-----
tick 2:
o_
-----
tick 3:
o
_
------
tick 4:
o
_
------
This is the trajectory (marked with t):
ttt
t tt
ttt_^^^tt
---------
The teleports are ()

They do the same thing in Geometry Dash.

This is the trajectory (marked with t):
(tt
tt
tttt) tttttt
---------------
That's it! Anything that isn't -o_^()t can be claimed by the language itself.
[[Category:Thematic]][[Category:2024]][[Category:Concepts]][[Category:Two-dimensional languages]]

Revision as of 19:01, 26 January 2025

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