GD auto level: Difference between revisions
Jump to navigation
Jump to search
Content deleted Content added
Unname4798 (talk | contribs) m (I mean the page, not the model itself) Tag: Reverted |
Tommyaweosme (talk | contribs) literally a copy Tags: New redirect Manual revert Reverted |
||
Line 1: | Line 1: | ||
#REDIRECT [[gd auto level]] |
|||
GD auto level is a two-dimensional thematic programming model made by [[User:Tommyaweosme]]. |
|||
== How it works == |
|||
o player spawn |
|||
- ground |
|||
Every tick, the player moves forward. |
|||
tick 1: |
|||
o |
|||
--- |
|||
tick 2: |
|||
o |
|||
--- |
|||
tick 3: |
|||
o |
|||
--- |
|||
tick 4: |
|||
---o |
|||
tick 5: |
|||
--- o |
|||
tick 6: |
|||
--- |
|||
o |
|||
Oh no! The player fell off! |
|||
The player goes down one per two ticks, unless something is under it. |
|||
^ spike |
|||
Here is the example: |
|||
tick 1: |
|||
o ^ |
|||
------- |
|||
tick 2: |
|||
o ^ |
|||
------- |
|||
tick 3: |
|||
o^ |
|||
------- |
|||
tick 4: |
|||
^ |
|||
------- |
|||
The player has crashed into a spike! |
|||
Luckily, there is a jump pad! |
|||
_ jump pad |
|||
Jump pad makes player go up by two on the current tick it's on: |
|||
tick 1: |
|||
o _ |
|||
----- |
|||
tick 2: |
|||
o_ |
|||
----- |
|||
tick 3: |
|||
o |
|||
_ |
|||
------ |
|||
tick 4: |
|||
o |
|||
_ |
|||
------ |
|||
This is the trajectory (marked with t): |
|||
ttt |
|||
t tt |
|||
ttt_^^^tt |
|||
--------- |
|||
The teleports are () |
|||
They do the same thing in Geometry Dash. |
|||
This is the trajectory (marked with t): |
|||
(tt |
|||
tt |
|||
tttt) tttttt |
|||
--------------- |
|||
That's it! Anything that isn't -o_^()t can be claimed by the language itself. |
|||
[[Category:Thematic]][[Category:2024]][[Category:Concepts]][[Category:Two-dimensional languages]] |
Revision as of 19:01, 26 January 2025
Redirect to: