←2018-09-13 2018-09-14 2018-09-15→ ↑2018 ↑all
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01:54:42 <esowiki> [[Talk:Combinatory logic]] M https://esolangs.org/w/index.php?diff=57619&oldid=57580 * Oerjan * (+49) /* Keywords */ unfnordsigned
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02:02:33 <oerjan> `` sed s,.,.,g quotes | nl | sort | tail -n 1
02:02:34 <HackEso> ​ 999.......................................................................................................................................................................................................................................................................................................................................................
02:02:40 <oerjan> `quote 999
02:02:41 <HackEso> 999) <kmc> i had a dream just now where i was in a gymnasium and they had fire alarm pull stations but they also had a similarly shaped "call/cc alarm" which I think you were supposed to pull if you found a way to write call/cc (it was expected that people in this gymnasium would be doing a lot of programming in total dependently-typed languages)
02:03:12 <oerjan> `` quote 999 | wc
02:03:13 <HackEso> ​ 1 65 349
02:05:51 <oerjan> i guess 746 bytes is a bit too long for a quote.
02:08:35 <oerjan> (that summer school conversation between shachaf and Taneb)
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02:19:33 <oerjan> <\oren\> although a /gɣɪf/ sounds like a terrible thing <-- unbegrifflich!
02:20:24 <oerjan> hmph it's actually -greif-
02:21:17 <oerjan> despite the noun being Begriff.
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02:48:48 <zzo38> How to find Haskell packages that provide instances of a class defined in another package?
03:05:33 <oerjan> i believe there's a reverse dependency search for packages, although that won't care about instances only
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03:23:38 <SchrodingersCat> https://paste.ee/p/3cGPc
03:24:04 <SchrodingersCat> like the lang?
03:24:11 <SchrodingersCat> is it esoteric?
03:26:40 <SchrodingersCat> meow?
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03:29:22 <SchrodingersCat> half-meow?
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03:51:11 <Lyka> hi
03:51:57 <Lyka> could some please tell me if https://paste.ee/p/3cGPc is esoteric enough?
03:58:28 <Lyka> could someone please respond?
03:58:46 <Lyka> not sure if i'm connected
03:59:27 <shachaf> you are connected
04:00:20 <shachaf> but you're acting in a way that makes at least me not want to respond, and you're asking a question which is meaningless and/or underspecified and/or uninteresting
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04:00:41 <shachaf> and i'm being a grouch so, y'know, who's the real winner here
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04:10:44 <Lyka> sorry, i can't think of a witty response in time
04:12:49 <Lyka> does the rest of the channel share shachaf's "grouchiness"?
04:13:13 <shachaf> it's only me
04:13:32 <Lyka> 87 other users
04:13:38 <shachaf> i mean, they might share the opinions?
04:14:37 <shachaf> I can clarify what I meant but it's probably better if I just stop talking.
04:14:46 <zzo38> I looked at what you linked to and I do not know the answer of the question. A description should be needed rather than just the example
04:14:46 <Lyka> you are the kind of greeter that turns people away
04:15:12 <Lyka> thanks zzo38
04:15:12 <shachaf> Only some of the time.
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05:17:05 <myname> O.o
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13:16:41 <esowiki> [[ESOPUNK/Commands]] https://esolangs.org/w/index.php?diff=57620&oldid=57616 * Blacksilver * (+42) Using <noinclude> to link back to the main ESOPUNK page
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13:34:54 <esowiki> [[User:YamTokWae/Sandbox]] https://esolangs.org/w/index.php?diff=57621&oldid=57540 * YamTokWae * (+76)
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14:10:38 <zzo38> Is there a complete AY8930 emulation which is free software?
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14:14:07 <wob_jonas> I was just answering some questions for a voluntary survey poll, in person with the person taking it deliberately showing his comptuer screen, and she tried to pull the old "the computer doesn't offer a 'declines to answer' option for this question and doesn't let me proceed", as if that had any implication
14:15:05 <wob_jonas> Also, esolang news. 1. David Madore replied to my question, so now I'll be able to document the actual semantics of his non-computable language.
14:17:00 <wob_jonas> 2. I figured out the most horrible esoteric names for those languages. I will call my distorted variant Amycus and his original variant Amicus, since they differ in one punctuation mark that I misread in the definition, and I kept messing up the name and used Amycus and Amicus when I wrote up the article like a year ago.
14:17:29 <wob_jonas> I'll edit the articles to make the names consistent and explain the naming, and at some point I'll ask for a few page renames.
14:17:36 <wob_jonas> On the esowiki that is.
14:17:40 <zzo38> Yes, that is better than what you have now
14:17:48 <wob_jonas> Unless I already have rename privilages.
14:18:32 <wob_jonas> zzo38: at least that one looks like a provisional name, so I won't feel bad about changing the name after documenting it, at least if I leave some remark about the old name.
14:19:08 <wob_jonas> Hyperamicus was barely documented, on the Hyperamycus page, so I can rename that especially easily, and I just won't care about my mistaken version, that's not interesting.
14:19:41 <wob_jonas> So I'll have Amycus, Amycus Severus, Amicus, and Hyperamicus.
14:20:06 <wob_jonas> Sadly "Amycus" is what the name was supposed to be and "Amicus" is the etymologically incorrect one, but I don't want to change "Amycus" now.
14:20:17 <zzo38> OK
14:20:45 <wob_jonas> Not that it matters, because it's not like the etymology makes any sense for the language.
14:21:32 <zzo38> OK
14:22:28 <wob_jonas> I just chose something because David doesn't give any reasonable names. He just talks about "rigorous definition" and "evaluation function" and "representation of programs" and such things, nothing to distinguish it from other languages.
14:22:44 <wob_jonas> (0) has the same problem
14:23:46 <wob_jonas> that one is eight languages, with the language variants numbered but no family name
14:25:30 <wob_jonas> this one also has some variants named, namely there's a Turing-powered version, a hyperarithmetic version, a variant definition still hyperarithmetic marked with club (the card suit symbol), and an intermediate minor variant that doesn't even have a name that's between the two hyperarithmetic ones
14:26:02 <wob_jonas> (the last three have exactly the same power, but the language specification differs a bit technically, the point is only to prove that they're all equivalent)
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15:51:02 <zzo38> Using the last strike rules for Magic: the Gathering that I made up before Unstable was released, I more recently made up this: {?} Creature - ? (0/1) ;; Last strike ;; ~ has +X/+X where X is the amount of damage marked on ~.
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17:07:38 <izabera> Taneb: do you want booze
17:08:17 <izabera> you can come but you can't have analcoholic drinks
17:21:09 <FireFly> that's a weird constraint
17:22:25 <shachaf> FireFly: Good AfternireFly
17:22:40 <FireFly> Good schafening
17:23:01 <shachaf> people will nevre stop seeing "sch" in my name :'(
17:25:53 <FireFly> whoops
17:25:56 <FireFly> accidental >.<
17:26:35 <fizzie> ^scramble shachaf
17:26:35 <fungot> sahfach
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17:56:16 <esowiki> [[ESOPUNK]] https://esolangs.org/w/index.php?diff=57622&oldid=57547 * Blacksilver * (+91) Interpreter is functional!
18:07:38 <esowiki> [[BFC]] https://esolangs.org/w/index.php?diff=57623&oldid=57569 * Sinthorion * (-909)
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18:30:38 <zzo38> Now Farbfeld Utilities includes a program to read a nautical chart file.
18:32:00 <esowiki> [[BFC]] https://esolangs.org/w/index.php?diff=57624&oldid=57623 * Sinthorion * (+0)
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19:32:13 <esowiki> [[Boolet]] https://esolangs.org/w/index.php?diff=57625&oldid=55509 * Joshop * (+119)
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19:33:57 <esowiki> [[Boolet]] M https://esolangs.org/w/index.php?diff=57626&oldid=57625 * Joshop * (+0)
19:46:38 <esowiki> [[Boolet]] https://esolangs.org/w/index.php?diff=57627&oldid=57626 * Joshop * (+73) /* Example programs */
19:47:30 <esowiki> [[Boolet]] https://esolangs.org/w/index.php?diff=57628&oldid=57627 * Joshop * (+15) /* XOR */
20:00:52 <zzo38> Twan van Laarhoven wrote about a "FunList" comonad: data FunList a b = Done b | More a (Funlist a (a -> b));
20:01:12 <shachaf> Lens has a variant of that called Bazaar
20:01:32 <shachaf> Bazaar a b t = forall f. Applicative f => (a -> f b) -> f t
20:03:24 <zzo38> OK
20:03:45 <shachaf> It's an indexed comonad.
20:03:57 <zzo38> OK
20:04:00 <shachaf> Bazaar a a = FunList a (almost)
20:04:26 <zzo38> How is that?
20:05:19 <shachaf> Bazaar is (almost) the same as data Bazaar a b t = Done t | More a (Bazaar a (b -> t))
20:05:47 <shachaf> By "almost" I mean up to fancy reassociation things with infinite data and so on.
20:31:33 <zzo38> If you use Co (FunList a) or CodensityAsk (FunList a) what kind of monad is it making? There seem a relation of FunList with Store comonad
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20:35:40 <tswett> Hey everyone.
20:35:43 <tswett> I feel an esolang coming on.
20:37:09 <zzo38> Is the stuff about incrementing and decrementing lists mentioned for Amycus OK? I am not so sure? It doesn't look good to me, and I tried to make in Haskell but doesn't seems to work, but I don't know if I made a mistake.
20:37:29 <tswett> It's a train-based esolang.
20:37:50 <shachaf> there's a channel for that
20:38:34 <tswett> You define a bunch of train tracks and put trains on them. The trains attempt to travel down the tracks. Trains can only go straight or make wide right turns.
20:39:05 <tswett> All trains move at a constant speed unless they are blocked.
20:47:37 <tswett> The most obvious component you might want to make out of these trains and tracks is a certain type of train detector.
20:47:59 <tswett> It has two input tracks, I1 and I2, and three outputs, O1, O2a, and O2b.
20:48:22 <tswett> A train arriving at I1 always leaves at O1. A train arriving at I2 leaves at O2a if a train arrived at I1 at the same time, and at O2b otherwise.
20:49:20 <tswett> Now, it's pretty easy to conditionally *delay* a train.
20:50:05 <tswett> You can route the tracks from I1 and I2 to an intersection, such that if trains are put into both I1 and I2, then the train from I1 will arrive first, and pass through unaffected, but will block I2.
20:51:19 <tswett> But then you need to make a mechanism which will send the train from I2 down either O2a or O2b, depending on its time of arrival.
20:57:38 <tswett> I think it's possible, but ugly.
20:57:57 <tswett> I'll need to clarify the rules of train movement.
20:59:06 <esowiki> [[Talk:Amycus]] N https://esolangs.org/w/index.php?oldid=57629 * Zzo38 * (+582) I think the stuff at the bottom about incrementing/decrementing lists is not quite correct
20:59:25 <tswett> The world consists of a grid. Each cell of the grid contains either track or wall; tracks don't have any distinguished direction.
21:00:31 <zzo38> You can write a article in wiki about how the trains are moved and that stuff
21:00:41 <tswett> A train consists of a sequence of cars, each of which occupies one cell. The cars must be orthogonally or diagonally adjacent to each other. Only the front car has any freedom of movement; the other cars simply follow it.
21:00:55 <tswett> I sure could. :D
21:02:50 <tswett> The front car is considered to "face" directly away from the second car. When the front car moves, it can only move either into the cell directly ahead of it, or into the cell that's 45 degrees clockwise of that cell.
21:03:49 <tswett> The latter motion will, of course, produce a 45-degree bend in the train.
21:04:08 <tswett> There's one more rule which restricts these 45-degree turns.
21:05:50 <tswett> Two more, rather.
21:05:59 <tswett> The front car cannot perform a turn if this would produce two consecutive 45-degree bends in the train.
21:06:39 <tswett> Also, the front car cannot make any move which would result in the cell immediately ahead of the front car being a wall.
21:06:46 <tswett> So! That was long and complicated.
21:07:17 <tswett> Let me see if I can post a certain little construct.
21:07:59 <tswett> The answer is no, not easily.
21:08:21 <tswett> But, anyway, the construction is just a fork in the track, with another track crossing the fork.
21:09:39 <tswett> As a train approaches the forking track, if there's a train in the crossing track in exactly the right place, then the train on the forking track will be either forced straight ahead or forced to the right, depending on the position of the train on the crossing track.
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←2018-09-13 2018-09-14 2018-09-15→ ↑2018 ↑all