←2018-04-29 2018-04-30 2018-05-01β†’ ↑2018 ↑all
00:06:35 <esowiki> [[Bugmaker]] https://esolangs.org/w/index.php?diff=54950&oldid=54949 * Oerjan * (-83) Revert erroneous/redundant changes (see Gotchas section)
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00:48:53 <boily> fungot: fungellot.
00:48:53 <fungot> boily: caption: your turn elements:
00:49:03 * boily captions his turn elements
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02:05:08 <esowiki> [[Brainfuck]] M https://esolangs.org/w/index.php?diff=54951&oldid=54940 * Robertpmorton39 * (+0) Fixed typo: wolrd -> world
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02:10:43 <esowiki> [[OM]] M https://esolangs.org/w/index.php?diff=54952&oldid=54945 * Robertpmorton39 * (+37) Added that OM was inspired by LISP and Wolfram.
02:23:55 <zzo38> I read on All The Tropes wiki that apparently someone playing chess promoted a pawn to a king because he did not know that it wasn't allowed; but his opponent did not complain and instead played a legal move which checkmated both kings at once.
02:38:49 <shachaf> zzo38: Today someone told me about a chess variation.
02:39:05 <shachaf> The variation is that you can see your own pieces but not your opponent's pieces.
02:40:24 <zzo38> Yes, I have heard of that before
02:40:46 <zzo38> If you make an illegal move the referee tells you that it is wrong and then you must try again.
02:42:16 <zzo38> Another variant (that I made up) is that only your opponent's king is invisible to you, and if you try three consecutive wrong moves before making a valid move then you lose.
03:34:18 <erkin> Why would you promote a pawn to a king?
03:36:02 <zzo38> I don't know.
03:46:42 <erkin> If you lose to a double check mate, the endgame notation should be 0-2
04:07:05 <Cale> erkin: To have a second king in case you lose your first one? :)
04:07:26 <erkin> Ah, always be prepared of course.
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04:14:03 <shachaf> zzo38: In Gess, you can create multiple Kings and you lose only when you have no kings left. Do you like this?
04:16:53 <erkin> Does the number of kings you've defeated affect your final score?
04:18:30 <shachaf> No.
04:18:51 <shachaf> There are 512 possible pieces in Gess.
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04:35:47 <zzo38> Yes, there are other games that do stuff like that too.
04:37:22 <zzo38> Such as, in Tamerlane chess one of the pawns can promote into a king; if you do, then now you have two kings and if one is captured the other one can survive and the game will continue.
04:38:05 <shachaf> But in Gess there are no promotions.
04:38:15 <shachaf> You can construct pieces yourself.
04:39:06 <zzo38> Yes, OK.
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05:22:38 <\oren\_> one way to vary chess is to vary the board. for example what if the board was 8x9 instead of 8x8
05:23:04 <\oren\_> suddenly none of the opening books are valid
05:24:31 <shachaf> what if the board was 2x2
05:24:43 <shachaf> I guess that's illegal. 3x3.
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05:25:50 <\oren\_> shachaf: if it was 2x2 would each player have a king and a pawn or a king and a queen?
05:26:22 <\oren\_> i guess in either case the opening situation is a checkmate
05:26:32 <shachaf> It's not a checkmate, it's an illegal state.
05:26:44 <shachaf> Make it 4x4. Each player gets a king, a queen, and two pawns.
05:26:51 <shachaf> Wait, no.
05:27:03 <shachaf> I was thinking 4x2. Sigh.
05:53:31 <imode> anybody have any resources for the history behind state machines?
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06:05:49 <Hooloovo0> I tried looking it up, saw the name minsky, and am now reading hakmem
06:06:03 <Hooloovo0> pretty sure minsky was somewhat important though
06:06:35 <imode> I'm just wondering where everybody got the idea.
06:19:30 <\oren\_> well IIRC programmers in olden days used to use box and arrow flowcharts a lot
06:23:18 <\oren\_> but I don't know if flowcharts in computer science came first or state machines came first
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06:25:41 <Hooloovo0> I'll give a guess that state machines were invented when computers were mostly classified
06:26:15 <Hooloovo0> it's a pretty essential thing to hardware, really
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06:49:22 <imode> yeah but has the idea of "finite control" been around longer than turing's idea of it?
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14:43:30 <quintopia> !pbflist
14:43:46 <quintopia> `pbflist
14:43:47 <HackEso> pbflist: shachaf Sgeo quintopia ion b_jonas
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16:12:50 <zzo38> These are some ideas I wrote for a story that can be used in GURPS game (you can also consider variants of some of these ideas for other role playing games you play in): https://arin.ga/yu6hkH Do you like this?
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16:54:56 <int-e> `' hate
16:54:57 <HackEso> 68) <scarf> and an AMICED literal would presumably /add/ info to the source <scarf> whatever info gets added, that's the value that the AMICED doesn't contain <scarf> it's all falling into place \ 77) <ais523> (still, whatever possessed anyone to invent the N-Gage?) \ 230) <zzo38> Lymia: I put big spider in my bed already. So if you have no more left you do not have to worry about it anymore. You can just take a cold shower or hot acid or whatever you wa
16:57:35 <int-e> `' \bhate\b
16:57:36 <HackEso> 254) <catseye> wow, thinkgeek really makes me hate being alive \ 404) <elliott> God, I sure do hate Apple and their header files that only include the functions they're specified to. \ 437) <fungot> Phantom_Hoover: it is a hate so pure and... pumpkin seeds? \ 828) <elliott> I kept telling my therapist I wanted more conventional, non-hip-hop-oriented treatment, but it was no use. my shrinkwrapped. <elliott> okay i hate myself for making a pun that bad <el
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18:18:18 <esowiki> [[Redcode]] M https://esolangs.org/w/index.php?diff=54953&oldid=44311 * Impomatic * (+10) /* External resources */ update location of standard
18:24:27 <impomatic> Esolang wiki ought to have a category for programming games.
18:25:37 <impomatic> There's FukYorBrane, Redcode, BF Joust, Pinkcode and Agony. (Not sure if I missed any)
18:29:03 <impomatic> I wonder if languages used for artificial life (e.g. Tierra's assembly language) belong on the wiki.
18:30:47 <imode> it'd be a nice addition!
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19:29:05 <shachaf> `olist 1119
19:29:06 <HackEso> olist 1119: shachaf oerjan Sgeo FireFly boily nortti b_jonas
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21:18:54 <alercah> `unidecode πŸŽ‰
21:18:55 <HackEso> No output.
21:27:32 <\oren\_> If you use a sheet of blue construction paaper as a coffee filter your coffee will be blue
21:34:03 <rdococ> What happens if you use a polarizing filter?
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22:18:48 <quintopia> helloily
22:19:12 <quintopia> it's basically may!
22:19:35 <quintopia> are you free of a sunday yet?
22:22:23 <boily> QUINTHELLOPIA!
22:22:30 <boily> IT'S GOING TO MAY!
22:22:32 <boily> YES!
22:23:56 <boily> fungot: NOSTRIL!
22:23:56 <fungot> boily: is a public monster purporting to resolve an agoran monster to be expunged,
22:24:20 <boily> an agoran monster? let's ask our local expert on the subject. alercah?
22:24:56 <alercah> I don't know if agora has ever expunged any records
22:26:57 <quintopia> i wonder if ais523 will be around
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23:08:56 <shachaf> Cale, oerjan: I asked about this thing at https://math.stackexchange.com/questions/2761022/characterizing-derivatives-and-other-functions-as-best-local-approximations hth
23:11:12 <oerjan> yay new girl genius! and i'm pretty sure who that is...
23:12:03 <oerjan> (he says, with neither of the obvious people around)
23:13:59 <shachaf> oerjan: there's a new olist too hth
23:14:32 <oerjan> i noticed
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23:16:52 <shachaf> `le/rn olist//olist is a list of asymptotic operators. it includes o, O, Θ, Ξ©, Ο‰.
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23:48:10 <esowiki> [[Brainwang]] M https://esolangs.org/w/index.php?diff=54954&oldid=53896 * Robertpmorton39 * (+1) Fixed typo: immediatly-> immediately
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←2018-04-29 2018-04-30 2018-05-01β†’ ↑2018 ↑all