←2015-03-08 2015-03-09 2015-03-10→ ↑2015 ↑all
00:01:29 <Tetrapyloctomy> Tetrapyloctomy means to split a hair four ways
00:01:30 <Tetrapyloctomy> btw
00:04:03 <oren> The most important thing to be happy at school is once something is handed in, to wash your hands of it.
00:04:37 <boily> the feeling of a well placed and deserved "it's not my problem anymore" is cathartic.
00:05:13 -!- Phantom_Hoover has quit (Read error: Connection reset by peer).
00:05:32 <boily> now, it's time to understand my mattress and engage in a long conversation with it.
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00:20:52 <Tetrapyloctomy> what
00:25:52 <oren> deleterious means harmful or sestructive
00:25:58 <oren> s/ses/des
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00:37:10 <zzo38> Is it ever possible for a relative URI when used with a base URI to result in the absolute URI which is longer than the sum of the relative and base?
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00:45:14 * Tetrapyloctomy Screaches
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00:46:33 <oerjan> that's not a word hth
00:46:56 <Tetrapyloctomy> Screeches?
00:46:57 <oren> I don't know the details, but I assume not
00:47:29 <oerjan> that's a word hth
00:48:45 <oren> I mean, to absolutify, the algorithm I learned was something like: if it begins with // it replaces eveything from http:// on. if it beigns with / it replaces everything from .com/ on. otherwise you just concatenate it to rhe base url
00:50:12 <oren> So http://foo.com/bar/ + foo.html -> http://foo.com/bar/foo.html
00:50:20 <oren> So http://foo.com/bar/ + /foo.html -> http://foo.com/foo.html
00:50:30 <zzo38> Well, if it starts with // it replaces everything after the first colon; it isn't necessarily http: but could be https: or ftp: or something else
00:50:45 <oren> right
00:51:13 <oren> So i think the result will always be the length of concatenation, or less
00:51:37 <zzo38> That's what I thought
00:52:28 <zzo38> Although, there are a few more things to consider, such as # and ? and /../ and stuff but I don't think any of those will make it longer than the concatenation
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00:53:30 <zzo38> I am writing a Turtle parser, so I would need to know these things. (At first I did it with a oversimplified URI resolution but now I am fixing it to do it properly.)
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01:47:11 <Tetrapyloctomy>
01:48:22 <oren>  
01:51:34 <zzo38> oren: What is that?
02:00:16 <oren> He put a so I put a  .
02:01:12 <oren> `unidecode  
02:01:53 <HackEgo> ​[U+3000 IDEOGRAPHIC SPACE]
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03:04:02 <graue> zzo38: my elevation is 450ft, how about yours?
03:04:35 <zzo38> graue: I don't know
03:08:24 <oerjan> zzo38 is actually in a secret underwater dome
03:09:58 <zzo38> oerjan: How do you believe that? Is it because I didn't figure my elevation yet?
03:10:06 <fizzie> I think it's about 100ft here.
03:10:09 <zzo38> That is not a valid excuse.
03:10:47 <oerjan> zzo38: yep
03:11:27 <fizzie> Or maybe 60.
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08:16:05 <gamemanj> *reads topic*...So, we're still fungot-less?
08:16:45 <int-e> indeed
08:17:12 <Taneb> fnordbot, how does that make you feel?
08:17:13 <fnordbot> Taneb: began to sink downward and to everyone else out there, the secret." to the great question... you see," he was saying, " magrathea is a myth, a fairy story, it's what parents tell their kids at school nicknamed him ix, which in the language. ford shouted out, " hey listen! i think we've got a deal," he was saying, " magrathea is a myth, a fairy story, it's what parents tell their kids at school nicknamed him ix, which in
08:20:20 <gamemanj> ...I'm thinking there should be a model compiler not based upon text analysis. Or better, a component of Fungot that logs to a file, plus a command to "merge" the log into the model...
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08:21:53 <Taneb> gamemanj, one of my friends has a bot that I think works like that in another channel
08:22:04 <Taneb> It can imitate channelgoers on request
08:25:31 <int-e> I bet that fizzie would be excited about patches.
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14:08:17 <asie> hello
14:08:23 <asie> haven't been here for a year, wow
14:08:35 <oerjan> hi asiekierka!
14:08:45 <asie> you remember me!
14:08:54 <asie> since the last time i had been here, i moved on to develop Minecraft mods
14:08:58 <asie> and become the maintainer of the BuildCraft mod
14:09:02 <asie> and, in fact, i come here with a quest
14:09:11 <asie> as i'm going to be working on an addon to it that adds low-tech computing
14:09:24 <asie> i'm looking for a language, esoteric or not, that would feel retro but be approachable (quirky is fine, though)
14:09:26 <oerjan> aha. i think this channel has been out of its minecraft period for a while.
14:09:40 <asie> most people have
14:09:49 <asie> but vanilla minecraft and modded minecraft are just about as similar as java and scala
14:10:35 <oerjan> well FORTRAN, COBOL and BASIC come to mind
14:10:56 <asie> COBOL and approachable aren't exactly
14:10:57 <oerjan> old-style BASIC
14:11:04 <asie> though it's a good idea for an april fools version of the mod
14:11:30 <asie> also, feel retro != actually be retro
14:11:46 <oerjan> i think there is some retro esolang
14:11:55 <asie> retro in this case probably means simple, the rest can be done with green phosphors and floppy disks
14:12:05 <asie> simple in terms of rule/function set, not necessairly usage
14:12:09 <oerjan> oh that punchcard thing, although that may not be approachable
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14:14:10 <oerjan> the wiki is slow as usual
14:14:52 <oerjan> asie: you could try FORTE it looks like BASIC but is completely insane
14:15:29 <oerjan> https://esolangs.org/wiki/SYCPOL is the punchcard one
14:15:49 <asie> FORTE is funny
14:16:07 <oerjan> oh SYCPOL would have been a good one to tell graue about when he was here yesterday
14:16:14 <oerjan> and yep
14:18:14 <asie> an idea i got
14:18:19 <asie> instead of using floppies, use punch cards
14:18:29 <asie> and you craft punch cards into punchcard stacks to raise your maximum program length
14:18:54 <oerjan> hm
14:19:54 <Melvar> Whoa, a buildcraft maintainer here? Really?
14:19:57 <asie> Melvar: yes
14:20:03 <asie> https://github.com/BuildCraft/BuildCraft/commits/6.5.x
14:20:08 <asie> i took over after literally the whole team quit
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14:20:16 <vifino> Wait, what? asie is here? Blew my mind.
14:20:33 <asie> (first SpaceToad left, then Sengir left, then CovertJaguar started being slow, then SpaceToad came back, then SpaceToad made CovertJaguar quit, then SpaceToad left again, making the team count 0)
14:20:40 <asie> (I asked SpaceToad and as we worked together before he let me take over the whole thing)
14:21:09 <asie> (I took over 5 months ago and it had been crazy - the codebase was an utter mess, 3 networking systems in one mod (!), nobody bothered to clean it up and bugs trumped other bugs)
14:21:25 <asie> (in the first 2 months alone i got 130 bugs reported and fixed, working alone save for a few PRs)
14:21:58 <oerjan> impressive
14:22:04 <asie> and now i'm working on BuildCraft 7
14:22:10 <asie> the main change being we're finally re-doing the textures
14:22:29 <asie> as modded Minecraft players know, BuildCraft is known for not giving into power creep, having the best automation capabilites and the second worst textures in the Minecraft world
14:22:39 <oerjan> i'll have to stop thinking of you as the "youngest guy in channel" :P
14:22:45 <asie> i'm 18 now
14:22:55 <asie> i joined here when i was 12 or 13 i think?
14:23:04 <oerjan> 11 i think
14:23:13 <asie> who knows
14:23:16 <asie> it's been ages
14:23:20 <oerjan> that's the number i vaguely remember, anyway
14:23:23 <asie> but yeah, i'm maintaining BuildCraft now...
14:23:28 <asie> Melvar: out of curiosity, what is the last BC version you playeD?
14:23:33 <asie> (or do you still play it?)
14:25:00 <asie> generally, the previous "low-tech computer mod" (that is, one which didn't use Lua), RedPower 2's Computers, used FORTH
14:25:16 <Melvar> asie: Let me look. I’ve not been playing minecraft very recently, not enough time and another game took precedence.
14:25:20 <asie> with a custom, highly propiertary and originally undocumented 6502 extension called the 65EL02
14:25:23 <asie> Melvar: MC version?
14:25:44 <asie> the next one, NedoComputers, used a small modification of the J1 FORTH CPU, but that mod is abandoned and highly unstable
14:28:51 <Melvar> asie: Direwolf20 pack for Minecraft 1.7.10, with BuildCraft 6.1.7, apparently. I’d never been much of a fan of BuildCraft for a while, using it only for a few little jobs that apparently no other mod in the pack could do.
14:28:55 <asie> oh
14:29:02 <asie> BuildCraft 6.1.7 is actually 2 weeks after I took it over
14:29:10 <asie> since then, i fixed pretty much every major bug we could find
14:29:12 <asie> and many minor ones
14:29:23 <asie> also, BuildCraft has really taken the drain in late 2013 and early 2014
14:29:25 <asie> i'm trying to fix that
14:29:32 <asie> if you have any ideas, ping me
14:30:19 <asie> also, someone suggested I go with a minimized version of Befunge
14:30:25 <asie> and create a two-dimensional program editor
14:32:02 <oerjan> befunge has a lot of commands
14:35:16 <Melvar> Well, I don’t know. I get the impression that BuildCraft is supposed to be a complete, closed system, but this fails because parts of it are eclipsed by other mods making them more convenient, until only a few disconnected pieces seem useful.
14:36:50 <FireFly> Befunge seems a bit inconvenient
14:37:03 <FireFly> Although I guess Minecraft would make for a cool environment to edit trefunge programs in?
14:37:22 <FireFly> I mean, 3D grids are kinda native to MC.
14:40:14 <asie> Melvar: i'm working on that
14:40:23 <Melvar> FireFly: That sounds interesting. Write a trefunge mod, where you have computers that warp you into their memory (a dimension) to write the program. Make sure to bring an angel block from Extra Utilities when you do.
14:40:27 <asie> first of all, BuildCraft got robots which are essentially small, gate-controllable, single-task flying entities
14:40:35 <asie> this can replace a lot of MFR
14:40:46 <asie> second, Forestry and RailCraft still fit very well with BC, supplanting it in the processing/power area
14:41:04 <asie> and now I plan to write BC addons to increase the amount of things that fit very well with BC, eventually making a real ecosystem of its own
14:41:11 <FireFly> I pretty much haven't played modded MC at all
14:41:17 <FireFly> I should probably try out BuildCraft, it sounds fun
14:41:18 <asie> and, in general, most popular modpacks are not BC-friendly really
14:41:28 <asie> the issue is that other mods eclipse them *and* provide more power
14:42:07 <asie> it's the eternal fight between simplicity from complexity (that is, complex code providing a simple UI - ender io, applied energistics, etc.)
14:42:20 <asie> and complexity from simplicity (a simple set of rules allowing complex interactions - buildcraft, logistics pipes, forestry, railcraft, etc.)
14:42:38 <asie> the first is always more beneficial to the user with the exception of the small minority of people who enjoy engineering
14:42:43 <asie> but the second provides for more fun gameplay IMO
14:43:00 <FireFly> I think something like Forth would fit Minecraft
14:43:03 <asie> FORTH is what RP2 did
14:43:06 <asie> but many people hate FORTH
14:43:08 <asie> i like FORTH personally
14:43:13 <asie> but most people say that I should either do a BASIC or a Lisp
14:43:17 <asie> i think that in both cases they don't know what they're asking for
14:43:44 <FireFly> A lisp would be fun, too, but I don't think that would be as approachable
14:43:51 <asie> indeed
14:44:02 <asie> my idea was to just do some kind of RISC CPU architecture
14:44:12 <FireFly> Heh. Actually
14:44:16 <Melvar> IIRC the RP2 forth was only what was on the default disk.
14:44:17 <asie> and let users write their own EEPROMs, allowing them to be created with BC
14:44:22 <asie> we have an UI for that
14:44:27 <asie> other mods could provide their own alternatives to the default FORTH ROM
14:44:30 <FireFly> You could perhaps use DCPU-16?
14:44:55 <FireFly> Conisdering 0x10c is vaporware anyway, I don't think notch would mind
14:45:02 <Melvar> >ω>.
14:45:34 <asie> FireFly: DCPU-16 is a horrid architecture in many ways
14:45:39 <Melvar> Recreate 0x10c in Minecraft. >ω>
14:45:48 <asie> it's approachable but it has a problem of many approachable things, and MC mods
14:45:53 <Melvar> *-Re
14:45:56 <asie> it lets you do the easy stuff very easily
14:45:59 <asie> and hard stuff with high difficulty
14:46:12 <FireFly> I suppose
14:46:13 <asie> however, i do want to make a proper terminal GPU
14:46:16 <asie> with palettes and etc
14:48:50 <Melvar> The problem with the complexity from simplicity type is the resolution of the Minecraft world.
14:49:07 <asie> Is it really a problem?
14:49:12 <asie> I see people use mods such as BuildCraft very effectively
14:49:23 <Melvar> Contraptions for doing useful things invariably become too large to hide in the walls.
14:49:30 <asie> What's wrong with large buildings?
14:49:37 <asie> Also, BC is also doing things to help that
14:49:47 <asie> BC 6.1 brought sided gates so you can have up to 6 gates on a single pipe, up from the previous limit of 1
14:51:18 <FireFly> I think the resolution limitations makes it more interesting
14:51:37 <asie> also, that
14:51:43 <FireFly> Hm
14:51:45 <asie> Forge MultiPart is a mod which lets you place multiple blocks on a single pipe
14:51:48 <asie> I am very much against that
14:51:51 * Melvar wishes for micropart pipes that can fit multiple in a block and additionally share the space with other mods. Glares at EnderIO.
14:52:05 <asie> Melvar: I refuse to accept that
14:52:13 <asie> However, someone was working on a mod which adds FMP support to BuildCraft.
14:52:19 <asie> amadornes, I believe
14:52:22 * FireFly doesn't really know what a pipe is in this context
14:52:30 * FireFly downloads BC..
14:52:51 <asie> FireFly: http://southstormhosting.com/images/Untitled.png
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14:53:09 <asie> this is an example of pipes
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15:11:21 <Melvar> asie: Gates, pipe wire, and facades are, in my book, microparts except lacking interoperability.
15:11:45 <asie> gates can't possibly work on other blocks
15:11:51 <asie> facades are supported by AE2 and maybe soon thermal dynamics
15:11:53 <asie> pipe wire same
15:11:56 <asie> can't work on other blocks
15:18:49 <zzo38> I also happen to like Forth, and believe it ought to be included in ROM of any computer and allow you to access it
15:20:19 <Melvar> asie: My point was that you said you were against being able to place multiple things on a single pipe, and yet just previously you seemed happy about sided gates, which I would have classified as just that.
15:21:04 <asie> Melvar: in a single block space moreso
15:21:08 <asie> because often that requires complex code
15:21:12 <asie> and might cause design issues
15:23:00 <asie> i'm against being able to do things like place five pipes on one block
15:23:11 <asie> because too much in my opinion is too much and infinite compactization is not that good
15:27:00 <Melvar> Okay, but that’s EnderIO-specific, which is incompatible with Forge MultiPart, which you seemed to be complaining about.
15:27:21 <asie> Eh. It's hard to explain
15:27:28 <asie> My primary complaint is that modern mods try to simplify and miniaturize everything.
15:28:16 <asie> BuildCraft is one of the few mods which try to stay core to its roots all the way since beta
15:28:21 <asie> MFR went in a different direction, so did IC2
15:28:31 <asie> ThaumCraft too... many other mods simply died out
15:34:01 * Melvar nods.
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19:41:52 * Taneb is not that good at magic
19:42:05 <Taneb> By magic I mean M:tG, not the other kind
19:42:11 <Taneb> Or the other other kind
19:42:56 <Taneb> Both of which I'm not very good at either
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20:41:32 <oerjan> @ask int-e have you also been missing a fraction of the recent trac mail Cc:s from https://ghc.haskell.org/trac/ghc/ticket/9858 ?
20:41:32 <lambdabot> Consider it noted.
20:42:16 <oerjan> at least there are enough to remind me to check the page, but then i wonder what _other_ tickets i might have missed Cc:s from.
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21:02:17 <zemhill_> web.steam_roller: points -30.52, score 4.21, rank 47/47
21:04:22 <oerjan> activity!
21:04:49 <oerjan> if a little unsuccessful
21:04:55 <oerjan> !help
21:04:55 <zemhill_> oerjan: I do !zjoust; see http://zem.fi/bfjoust/ for more information.
21:05:52 <oerjan> apparently it was a naive (>)*20+[[-]>+]
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21:14:45 <fizzie> Huh, that thing isn't broken?
21:15:19 <oerjan> not entirely at least...
21:15:30 <fizzie> Crazy.
21:16:07 <oerjan> why do you expect it to be?
21:16:56 <fizzie> Because I haven't been paying any attention to it. And things generally tend to break.
21:17:10 <oerjan> fiendish
21:17:14 <fizzie> I wonder if the Ruby (and matrix lib) update actually fixed the scoring problems though.
21:17:27 -!- boily has quit (Quit: CROSSDRESSED CHICKEN).
21:17:35 <fizzie> Oh well, time to go again.
21:18:25 <oerjan> at least it put that program on the bottom as expected
21:38:02 <int-e> oerjan: I didn't get emails for comments 63 (the commit), 65, 67 and 68...
21:38:51 * oerjan too late realized he shouldn't have deleted the emails he _did_ get before checking this...
21:38:58 <int-e> . o O ( SLEEPY DUCK )
21:40:46 <oerjan> i don't think i got 61, 63. i did get 64. i don't _think_ i got 65 and am pretty sure i didn't get 67.
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21:42:28 <oerjan> not sure about 62 or 66, 68 and 70. i'm sure i got 69.
21:42:35 <oerjan> oh hm i should still have the last one
21:42:57 <oerjan> ok i did get 70.
21:43:12 <oerjan> so my vague memory is pretty consistent with us missing the same messages.
21:44:26 <oerjan> there's a pipermail archive, i'll check that
21:49:26 <oerjan> ok the archive isn't missing any messages.
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22:13:58 <HackEgo> [wiki] [[Special:Log/newusers]] create * Esseks * New user account
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23:57:49 <quintopia> what do
23:58:55 <oerjan> they cause the rest of irc lines to become invisible hth
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