00:00:33 ais523: ah ok. I think what they're trying to do with wave is wallcrawl to plasma without it 00:00:41 and then pick it up later 00:01:03 they're trying to get into Phendrana without Varia 00:01:15 which requires Wave (obviously impossible), or Plasma + a bunch of tricks that haven't been found yet 00:01:17 but they're looking for them 00:01:45 oh, I get it 00:01:52 they're trying to go through the back door 00:02:04 yes 00:02:15 and they're down to needing only 2 more tricks 00:02:58 do you know offhand if you can wallcrawl out of the magmoor damage, like you can in dark aether? 00:03:22 no 00:11:41 -!- bagulhex has joined. 00:14:56 -!- nucular has joined. 00:20:58 coppro, ais523, did any of you play other m by any chance 00:21:06 Phantom_Hoover: hahahahahahahaha 00:22:17 Phantom_Hoover: I've beaten it 00:22:28 I'm not sure why the question is *that* funny to ais523 00:22:32 "The discovery of this room was a complete accident – much like this entire project – and to top it off, it is in a default world." 00:22:33 awww yiss, you guys are talking metroid? 00:22:40 So WHY did you categorize it as a "custom" world? 00:22:55 love me some Prime. 00:22:58 coppro, the joke is other m 00:23:21 -!- conehead has joined. 00:23:52 NewYearInterpol: it's highly on topic here 00:24:27 well, not /really/, unless someone proves Metroid TC 00:24:38 it's probably PSPACE_complete the same way Mario is, actually 00:24:42 this channel is not actually about esoteric programming languages 00:24:51 yeah, I keep leaving because of that 00:25:21 why do you come back? 00:25:40 http://arxiv.org/pdf/1203.1895v1.pdf 00:25:49 this channel is actually about metroid. 00:26:13 And... this person misunderstands how Worlds actually works 00:28:04 Worlds? 00:28:11 Sgeo: wat u play. 00:28:50 WorldsPlayer 00:29:04 What is that? 00:29:44 coppro: hope that it's got better 00:29:50 or occasionally to test out a BF Joust program 00:29:52 hmm 00:30:10 in zero mission you can grab a ledge and morph from it, right? 00:30:17 NewYearInterpol: really, really old 3d chat program 00:30:17 that would break the constructions for Zero Mission 00:30:24 Sgeo: hahhaha. 00:30:25 with the Power Grip, yes, I think 00:30:36 coppro: yep. 00:30:42 you can use crumble blocks, though 00:30:47 in order to create one-way corridors 00:30:48 I hope this note I left isn't too rude http://gradualdime.wikia.com/wiki/Animal_House_Control_Room 00:30:55 wait a minute. 00:30:58 the hard part is creating switches that have effects down the line 00:31:06 are you guys doing metroid ROM hacking? 00:31:30 we're discussing the computational class of Metroid games 00:31:43 so metroid ROM hacking. 00:31:56 not really, just level editing 00:31:59 well, more like theoretical ROM hacking 00:32:03 we're not planning to hack any ROMs 00:32:06 along the lines of the mario and dkcountry NP proofs 00:32:06 just to discuss how it might work 00:32:13 (i love that that paper had figures) 00:32:16 I suspect that the proof still holds, you just need more complicated gadgets 00:32:31 discuss the turing completeness of super metroid. 00:32:47 -!- JZTech101 has joined. 00:32:53 well for Mario and Donkey Kong Country, you can use shells/barrels 00:32:55 can you just not provide spacejump and use gravity for diodes? 00:33:02 i guess i don't remember how the mechanisms worked anyway. 00:33:05 Bike: infinite wall jump can be done with no items 00:33:06 I'm just talking metroid games with power trip 00:33:08 *grip 00:33:09 but you can use crumble blocks for diodes 00:33:11 that's what they're for 00:33:20 completely undefeatable 00:33:23 man, i could never walljump for ass. 00:33:30 could you walljump in the original? 00:33:30 Bike: it's intentionally difficult 00:33:33 so that you won't find it by mistake 00:33:37 super metroid cheats and has a crossover built in 00:33:39 and in the original probably not 00:33:50 i've never played super metroid >_> 00:33:54 coppro: that really long pipe thing in Maridia? 00:33:57 yeah 00:34:05 got the rom but it turns out phone touchpads are not good enough for snes controls 00:34:09 filling a game of /those/ would be tedious 00:34:26 Bike: especially not Super Metroid, which has famously convoluted controls 00:34:36 they had to simplify them for Fusion because of fewer buttons 00:34:54 geez. 00:35:07 well, no way you could do fusion's trigger for missiles thing 00:36:07 I think you might be able to do a crossover simply using momentum 00:36:54 hmm 00:37:09 ais523: actually, yeah, you could do it with regenerating speed boost blocks 00:37:26 oh, clever 00:37:35 is there a way to stop people shinesparking back the way they came, though? 00:37:41 you don't need to care about that 00:37:49 what're you guys trying to simulate? diodes? 00:37:52 you just need to ensure they can't change directions 00:37:52 I guess if you have some curved, crossing paths 00:37:54 NewYearInterpol: crossover 00:38:02 crossover? 00:38:16 coppro: I'm thinking, you charge the speed boost, crouch on the way, then set it off in the middle 00:38:21 a way ffor two paths to cross. 00:38:22 instantly refilling your momentum 00:38:31 Bike: lol. 00:38:33 ais523: use speed boost vertically, morph ball tunnel horizontally 00:38:44 lol/ 00:38:48 ?* 00:38:48 Maybe you meant: v @ ? . 00:38:50 coppro: you can't speed boost downwards, but I guess that doesn't matter? 00:38:54 no i fucking didn't 00:38:58 ais523: you only need one direction 00:39:01 yep 00:39:27 in Super Metroid, what if you get down to low HP so that it stops halfway through, just when you're level with the tunnel 00:39:33 (say using failed shinesparks) 00:39:43 then mid-air morph and roll into the tunnel 00:39:51 seriously, the hell is crossover. 00:39:57 it's what i said! 00:39:58 super metroid doesn't have the power glove, so it's not a concern 00:40:08 they're talking about making a horizontal route and a vertical route go through the same tiles 00:40:15 and other m is 3d so you can just implement it by having them go round 00:40:19 ..lol. 00:40:22 I see. 00:40:24 coppro: it is, you can get into a morph tunnel in mid-air in Super Metroid 00:40:28 so mzm and fusion are the only ones you need to worry about 00:40:30 speedrunners do it all the time on the way back from getting bombs 00:40:33 Why? 00:40:38 ais523: oh, good point 00:40:39 hrm 00:40:40 it's ridiculously precise but it's possible 00:41:06 but super metroid already has a crossover so all's good 00:41:12 oh wait, hmm 00:41:18 this breaks the Clause gadget too 00:41:27 actually, it's totally broken in any game with power bombs 00:41:44 can't you use super missile blocks instead, which are immune to power bombs? 00:41:55 oh. logic. 00:41:59 that's what you guys are doing. 00:42:09 lol. I was lost. 00:42:13 ais523: how do you make it implement a 3-sat clause though? 00:42:22 coppro: I'm not sure yet 00:46:30 just do planar 3-coloring, no crossover needed. 00:46:38 hth 00:49:15 how does the Clause gadget work again? 00:49:29 ais523: lots of zoomers 00:49:31 see the PDF 00:49:36 it has a picture 00:49:56 do you have a link to the PDF handy? 00:50:11 also I didn't realise there was a Metroid version already 00:51:21 I linked it above 00:51:24 it's all the same paper 00:51:33 ah, there we go 00:51:36 I missed the link the first time 01:02:00 -!- nisstyre has joined. 01:16:19 -!- oerjan has quit (Quit: leaving). 01:26:07 there are quite a few issues in this paper 01:26:18 we've already discussed the Power Grip issue with the given crossover in Metroid 01:26:28 (and more worryingly, the Clause construction) 01:27:09 the Pokémon construction's also "wrong", in that Alakazam could keep missing with Psychic (it has a 255/256 hit chance), but that's easily fixable via PP abuses 01:29:20 ais523: Clause is vulnerable to power bomb 01:29:31 ais523: afaict the construction works for the original metroid though 01:29:45 although it might actually be possible to get through with some bombs 01:30:23 if you can infinite bomb jump in the original metroid 01:30:28 ais523: do you have any good let's play recommendations? 01:30:30 you could just get into it from below 01:30:36 ais523: in original metroid? 01:30:54 via infinite bomb jump into the tunnel after killing the zoomers 01:31:03 although I think their constructions are designed to just not give you the power bomb 01:33:09 -!- ais523 has quit. 01:47:24 -!- yorick has quit (Remote host closed the connection). 02:45:40 -!- nucular has quit (Read error: Connection reset by peer). 02:45:52 -!- nucular has joined. 02:45:52 -!- nucular has quit (Changing host). 02:45:52 -!- nucular has joined. 02:45:57 -!- nucular has quit (Excess Flood). 02:46:04 -!- Zuu has changed nick to Zen. 02:46:20 -!- Guest36982 has joined. 02:46:22 -!- Guest36982 has quit (Excess Flood). 02:46:24 -!- Zen has changed nick to Zuu. 02:48:00 -!- nuculear has joined. 02:49:19 -!- nuculear has changed nick to nucular. 02:49:30 -!- nucular has quit (Changing host). 02:49:31 -!- nucular has joined. 02:56:42 -!- nucular has quit (Read error: Connection reset by peer). 02:56:55 -!- nucular has joined. 02:56:57 -!- nucular has quit (Excess Flood). 02:57:25 -!- nucular has joined. 02:57:26 -!- nucular has quit (Changing host). 02:57:26 -!- nucular has joined. 02:57:27 -!- nucular has quit (Excess Flood). 02:58:10 -!- nucular has joined. 02:58:11 -!- nucular has quit (Changing host). 02:58:11 -!- nucular has joined. 03:06:33 -!- nucular has quit (Read error: Connection reset by peer). 03:06:40 -!- nutty has joined. 03:06:42 -!- nutty has quit (Excess Flood). 03:07:27 -!- nucular has joined. 03:07:30 -!- nucular has quit (Excess Flood). 03:14:38 -!- Cacophony has joined. 03:20:17 -!- bagulhex has quit (Quit: CyberScript - O ministrio da sade adverte: usar CyberScript causa dependncia! (www.cyberscript.org)). 03:24:43 -!- Bike_ has joined. 03:26:02 -!- Phantom_Hoover has quit (Read error: Connection reset by peer). 03:26:25 -!- Bike__ has joined. 03:26:28 -!- tertu has quit (Read error: Connection reset by peer). 03:27:13 -!- Bike has quit (Ping timeout: 272 seconds). 03:28:06 -!- tertu has joined. 03:29:23 -!- Bike_ has quit (Ping timeout: 272 seconds). 03:36:54 -!- Bike__ has changed nick to Bike. 03:39:20 Do you know how to make the graphics for the Famicom version of my "Attribute Zone" game? 03:41:54 -!- Cacophony has quit (Quit: ChatZilla 0.9.90.1 [Firefox 26.0/20131205075310]). 03:47:54 i've never heard of this game 03:48:22 I made it up. 03:49:06 Currently only PC version exists, and it just uses PC text mode graphics. 03:50:55 (Despite this, the game rules are designed around the Famicom.) 03:50:58 what is the game like? 03:51:18 can i play it? 03:51:20 can i play on linux 03:51:53 if you advertise software as for "PC" but no OS then I'm going to assume it's bootable and will run it in QEmu :) 03:52:26 :D 03:53:00 kmc: That is a good idea, but I have included no bootloader; it needs some DOS functions. It is a DOS program. However maybe it can be fixed to support a plain PC. 03:53:08 kmc: Yes, you can play it, you need the file http://zzo38computer.org/GAMES/CGACOLL.ZIP which contains ATTRZONE.* 03:53:28 -!- NewYearInterpol has quit (Ping timeout: 245 seconds). 03:53:43 then I can play it in DOSBox probably 03:53:47 yeah 03:53:50 i bet it would 03:55:01 And then you need a way to run DOS programs, or some way to compile it to work in other systems (although it uses PC hardware registers, so you need to convert those too unless you only want to remove the OS requirement and still have it run in a PC or PC emulator). 03:55:10 So, yes probably DOSBox will work. 03:57:18 can you briefly describe the goal and idea of the game 03:57:54 It is described in the relevant section of CGACOLL.DOC (search it for "ATTRZONE"), but I can also explain more if you have other questions. 03:58:24 you need to hire a PR person. 03:58:47 Bike: If I intend to sell any of these things sometimes, then maybe I will. But for now I don't. 04:00:55 * quintopia installs an android x86 emu for DOSing 04:02:47 The main idea of this game is that you cannot have two different non-white colors of pieces in a single 2x2 block. Another rule is no more than eight sprites per row. 04:03:01 Currently there is only two levels but you can make your own if you want to. 04:03:09 maybe you could start with "it's a puzzle game" 04:03:20 O, yes, it is that. 04:03:34 This ZIP archive is full of many other games too! 04:21:16 damn the dos emu for android doesn't let you add new files to its filesystem. it emulates a fixed hard drive 04:36:57 -!- nooodl_ has quit (Quit: Ik ga weg). 04:40:27 -!- mauke has quit (Disconnected by services). 04:40:37 -!- mauke has joined. 04:42:28 -!- preflex has quit (Ping timeout: 246 seconds). 04:44:08 -!- preflex has joined. 05:46:15 -!- nisstyre has quit (Quit: Leaving). 05:47:25 -!- Rho1st has joined. 05:54:07 So there's the idea of a "free object" on a set where you take an equivalence class of ASTs, more or less. 05:55:09 E.g. you start with all the elements in a set, you add a 1 element and you make every tree that you can using (*), and then you consider trees equal if the monoid laws force them to be equal. 05:55:56 But there's also e.g. the idea of a free category on a graph, where you take paths through the graph (and if your graph has one object and a set of loops, you end up with the same free monoid). 05:56:11 Can you think of a construction like that in a similar way? 05:56:54 -!- Rho1st has left. 05:58:50 I don't have much intuition for the general sense of "free object" other than the definition (a left adjoint). 06:07:01 -!- conehead has quit (Quit: Computer has gone to sleep.). 06:50:10 $ evince downloads/541.pdf 06:50:10 (evince:9676): GLib-ERROR **: creating thread 'EvJobScheduler': Error creating thread: Resource temporarily unavailable 06:50:13 Trace/breakpoint trap 06:50:18 o_O 06:50:45 it worked the second time because chromium crashed in the meantime? 07:08:23 "Unlike Bitcoin, Namecoin, and Litecoin, Peercoin does not have a hard limit on the number of possible coins, but is designed to eventually attain an annual inflation rate of 1 percent. This feature, along with increased energy efficiency, aim to allow for greater long-term scalability." 07:08:36 Is that.. actually more sensible, or is that just guessing that that's more sensible? 07:09:16 the fed controls inflation thrugh controlling interest rates, i think? i don't know how an intrinsic inflation efects things 07:15:45 Oh neat, proof of stake basically makes sure that transaction fees aren't sole incentive for miners 07:16:08 I think 07:34:40 Sgeo: a hard limit gives you deflation, which encourages hoarding rather than spending 07:34:49 so it seems to me like a good change 07:34:54 but i know next to nothing about economics 07:36:06 you can say that cryptocurrencies have mortmain monetary policy but really they have monetary policy set by a hashrate-weighted direct democracy 07:36:39 it would be interesting to have a decentralized currency with a one-vote-per-person direct democracy 07:37:35 you probably need some central authority to decide what a "person" is, though 07:37:35 mortmain? 07:37:39 dead hand 07:37:42 fancy word 07:37:54 beyond a poor peasant like me, sir 07:38:06 central authority e.g. a national identity smartcard system like taiwan has (only without the fatally broken random number generators lolololol) 07:39:32 here i thought it was some hipness for "mortal [dying] main authority" 07:39:39 heh 07:39:41 and you could do anonymous e-voting (the usual way is additively homeomorphic encryption, I believe) 07:40:12 * kmc tries to remember how that works 07:40:23 whoa whoa whoa, homeomorphic encryption? 07:40:28 homeomorphic encrytion is dark magic and nothing less 07:40:29 is that a thing 07:40:37 guess it's spellt homomorphic 07:40:45 but other fields use the two words interchangeably don't they? 07:40:46 are there actual implementations, i forget 07:40:50 like, good ones. 07:40:51 Bike: yes 07:40:55 dag 07:40:57 kmc: do they? 07:41:07 I think I like parpolity but not parecon, but parpolity seems to rely on parecon 07:41:10 well even RSA is homomorphic for multiplication 07:41:20 kmc: the only meaning of "homeomorphism" i've ever heard is "isomorphism of topological spaces" 07:41:27 ok 07:41:42 homeomorphic encryption sounds like it would be exciting 07:41:49 Bike: but there are actual implementations for schemes that can compute any circuit, too 07:41:53 https://github.com/shaih/HElib 07:41:56 i don't know about "good ones" 07:41:59 gosh 07:42:10 bootstrapped homomorphic encryption is p. cool 07:42:14 well, i just mean, like, usable to run a country or whatever. 07:42:28 "Bike, nothing is good by that standard." 07:42:30 Homeopathic encryption: add 9 parts NULs to 1 part of data, shake well into three directions, repeat the process 30 to 100 times. 07:43:09 yummy! 07:43:15 Take a part of the result, it will contain the essence of the original data. 07:45:48 Bike: with a HE primitive, you can only do a certain amount of computation on each encrypted value, and bootstrapping solves this awesomely with self-reference 07:45:50 "However, security against adaptive chosen ciphertext attacks (CCA2) is equivalent to non-malleability." 07:46:00 kmc: cool. 07:46:25 http://crypto.stanford.edu/craig/easy-fhe.pdf is the shit 07:46:27 i tried to understand hom(e)omorphic encryption once but couldn't get past the consequences. incidentally this is about as far as i understand any encyryption 07:46:50 that's not really incidental so much as my entire point, hm. 07:47:31 consequences? 07:47:53 the whole computation on encrypted data thingie 07:51:19 -!- glogbackup has quit (Ping timeout: 240 seconds). 08:01:00 what do you mean by "get past" i guess 08:01:43 -!- glogbackup has joined. 08:02:45 that i don't unerstand shit 08:06:49 -!- glogbackup has quit (Remote host closed the connection). 08:11:46 -!- glogbackup has quit (Ping timeout: 246 seconds). 08:20:06 -!- nisstyre has joined. 08:20:20 -!- glogbackup has joined. 08:32:13 -!- glogbackup has quit (Ping timeout: 245 seconds). 08:36:52 -!- tertu has quit (Read error: Connection reset by peer). 08:37:18 -!- tertu has joined. 08:40:19 -!- glogbackup has joined. 08:54:06 -!- glogbackup has quit (Remote host closed the connection). 09:03:27 -!- glogbackup has quit (Ping timeout: 240 seconds). 09:05:19 -!- glogbackup has joined. 09:19:55 -!- FreeFull has quit (Ping timeout: 245 seconds). 09:42:30 -!- FreeFull has joined. 09:44:18 -!- AnotherTest has joined. 09:55:07 -!- tertu has quit (Ping timeout: 260 seconds). 10:26:34 Apparently floating eyes that hunt you down and chomp at you and put you in a secret part of the attic are "weird" 10:34:42 Does that happen to you often? 10:35:31 It happens in WorldsPlayer when someone in AnimalHouse gets past a fence they shouldn't be able to 10:35:41 I don't know why people keep calling WorldsPlayer creepy 10:36:17 Does it bother you that people keep calling WorldsPlayer creepy? [Responses from this point on provided by M-x doctor.] 10:42:21 "Woah... that's just a mirror, but it freaked me out, because this game is weird" 10:42:53 When did you first know that this game is weird? 10:43:17 Aw, I have to go to the shop now. (That was no longer from Emacs.) 11:26:09 -!- olsner has joined. 11:39:32 -!- MindlessDrone has joined. 11:41:53 -!- NewYearInterpol has joined. 11:44:07 -!- NewYearInterpol has changed nick to LinearInterpol. 11:48:07 -!- olsner has quit (Quit: Leaving). 12:01:19 -!- oerjan has joined. 12:15:56 -!- yorick has joined. 12:16:10 -!- FreeFull has quit (Ping timeout: 245 seconds). 12:16:41 -!- LinearInterpol has quit (Ping timeout: 272 seconds). 12:17:37 -!- FreeFull has joined. 12:20:10 -!- Sgeo has quit (Read error: Connection reset by peer). 12:48:21 -!- nooodl has joined. 12:49:51 -!- Membiio has joined. 12:49:55 Derp 12:50:17 `relcome Membiio 12:50:22 ​Membiio: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: . (For the other kind of esoterica, try #esoteric on irc.dal.net.) 12:51:03 ... 12:51:26 >+++++++++++++[->++++++++++++++<]>+++++++++++++++++. 12:51:38 ^bf >+++++++++++++[->++++++++++++++<]>+++++++++++++++++. 12:51:45 eek 12:51:53 Eek? 12:52:05 fizzie: BOT RUN AWAY 12:52:36 !bf >+++++++++++++[->++++++++++++++<]>+++++++++++++++++. 12:52:37 Ç 12:52:38 ​ 12:52:39 What... Bot... 12:52:51 I'm just confused now. 12:52:56 it's name is fungot 12:52:59 *its 12:53:14 fortunately EgoBot also has a bf command. 12:53:25 Okay... 12:54:04 FiM++ is hard. 12:54:05 D: 12:54:11 Eek. 12:55:08 pratchett.freenode.net seems to have gone away. 12:55:58 Me needz halp 12:56:33 -!- fungot has joined. 12:56:34 i doubt we have any FiM++ experts here. 12:57:51 maybe Gregor, since he's a brony 12:58:07 but he doesn't look present 12:58:12 D: 12:58:17 Oh well. 12:59:02 Got anything simple? 13:00:34 ... 13:02:05 Membiio: i'm afraid the reason we don't talk about FiM++ and languages like that (e.g. LOLCODE) much is that they're really just a heap of fluff around an underlying very _normal_ language. 13:02:34 Ah 13:02:40 so the things we _do_ like to talk about here are even worse to program in. 13:02:55 (you've already noticed bf) 13:03:15 Hm... 13:04:20 WE NEED A LANGUAGE BASED ON BACON AND BAGELS. 13:04:42 well you can try Chef, that's at least food :P 13:06:03 0_0 13:06:27 I don't understand Chef. 13:07:32 How does it work? 13:09:14 well chef is a lot of fluff _and_ a more awkward underlying language. i cannot exactly read it on the spot either. 13:10:04 Aw... 13:11:26 for a language _without_ fluff and very simply basic commands, you can try Underload. alas it's still not easy to do anything advanced with. 13:12:00 bf also doesn't have fluff. 13:20:07 -!- Membiio has quit (Ping timeout: 272 seconds). 13:29:09 -!- impomatic has quit (Ping timeout: 272 seconds). 13:32:22 No food either. 13:32:34 Except maybe FOOD FOR THOUGHT. 13:40:46 -!- LinearInterpol has joined. 13:46:52 SKI calculus! 13:47:26 BCKW calculus is totally underrated 13:48:20 -!- Frooxius has quit (Quit: *bubbles away*). 13:52:00 -!- carado has quit (Quit: Leaving). 13:54:30 `addquote Homeopathic encryption: add 9 parts NULs to 1 part of data, shake well into three directions, repeat the process 30 to 100 times. 13:54:34 1153) Homeopathic encryption: add 9 parts NULs to 1 part of data, shake well into three directions, repeat the process 30 to 100 times. 13:55:50 effective. 13:57:28 -!- boily has joined. 14:01:54 good anne morning! 14:02:00 ~metar CYQB 14:02:23 -!- metasepia has joined. 14:02:34 ~metar CYQB 14:02:37 CYQB 021300Z 02004KT 30SM FEW015 SCT180 M31/M36 A3055 RMK SC1AC2 SLP355 14:05:15 who's anne 14:07:39 that would be me. I've been shifted to a different table because my mom and aunt are going to do scrapbooking today. I'm sitting at a green one in the basement. 14:07:47 so that makes me Anne of Green Tables. 14:12:43 boily: "I predict that a century hence the Canadian people will be the noblest specimens of humanity on the face of the Earth", rev. John Bredin, 1863, via xkcd. Do you feel this was an accurate prediction? 14:14:33 fizzie: not to sound sycophantic this morning, but I thing Scandinavian people are in a better pool position than us. 14:14:44 s/g\b/k/ 14:16:40 good mornink! 14:17:19 boily: Does "better pool position" translate to "more likely to go down a hole"? 14:19:31 fizzie: I'm drinking coffee. I can't be pessimistic. 14:20:08 kmc: good topic ... nothing sounds stranger than the truth. 14:20:34 what happened to the poor /topic? 14:20:44 -!- carado has joined. 14:35:21 -!- nycs has changed nick to `^_^v. 14:50:18 -!- conehead has joined. 15:09:37 -!- tertu has joined. 15:11:32 -!- Chillectual has joined. 15:12:39 -!- LinearInterpol has quit (Disconnected by services). 15:12:43 -!- Chillectual has changed nick to LinearInterpol. 15:14:09 -!- Chillectual has joined. 15:14:39 -!- LinearInterpol has quit (Disconnected by services). 15:14:44 -!- Chillectual has changed nick to LinearInterpol. 15:26:49 -!- carado has quit (Ping timeout: 252 seconds). 15:35:26 -!- oerjan has quit (Quit: leaving). 15:37:38 -!- LinearInterpol has quit (Ping timeout: 245 seconds). 15:40:18 -!- FreeFull has quit (Remote host closed the connection). 15:43:55 -!- FreeFull has joined. 16:01:23 -!- LinearInterpol has joined. 16:02:39 mornin boilyface 16:05:04 bon matintopia. 16:05:08 boily face? 16:08:24 Catface, he's got a big cat's face, he's got the body of a cat, and the face of a cat, and he flies through the air cos' he's got a catface, catface! 16:08:41 (It's a song.) 16:09:48 what do this day? 16:11:59 work. 16:13:50 but, I have unlimited coffee and there's a fire in the hearth. 16:19:02 how's life on your end? not too cold today? 16:19:40 -!- Frooxius has joined. 16:25:56 -!- copumpkin has quit (Quit: My MacBook Pro has gone to sleep. ZZZzzz…). 16:34:18 nah, nothing like where you are 16:35:00 ~metar KATL 16:35:01 KATL 021618Z 22005KT 1 1/2SM BR OVC005 09/08 A2987 RMK AO2 SFC VIS 5 RAE04 P0001 16:35:10 indeed. 16:37:44 but i will have to work today 16:37:55 i should eat 16:56:17 ~metar ESSA 16:56:18 ESSA 021650Z 15009KT 9999 BKN020 04/00 Q1009 R01L/29//95 R08/25//95 R01R/29//95 NOSIG 16:57:05 how dare you all having over-zero temperatures? 16:59:13 ~metar LOWI 16:59:14 LOWI 021650Z VRB02KT 9999 FEW060 BKN070 OVC100 03/M01 Q1012 R08/19//95 NOSIG 16:59:24 -!- monotone_ has joined. 16:59:32 I don't know. 16:59:48 -!- monotone has quit (Ping timeout: 260 seconds). 17:00:07 -!- monotone_ has changed nick to monotone. 17:03:26 is it just my browser rendering wrong, or does the funciton page contain a smaller second copy of the entire page embedded near the end of it 17:09:55 on the wiki? the page looks normal here. 17:11:33 ok 17:12:16 it rendered right when i closed the tab and reopened it 17:14:35 quintopia's being haunted by poltertabs. 17:15:01 boily: 17:15:05 * quintopia shivers 17:20:41 -!- Sorella has quit (Quit: It is tiem!). 17:38:28 -!- Phantom_Hoover has joined. 17:38:35 -!- Phantom_Hoover has quit (Changing host). 17:38:36 -!- Phantom_Hoover has joined. 17:39:13 ~metar EFHK 17:39:14 EFHK 021720Z 12011KT 9999 BKN017 00/M03 Q1017 NOSIG 17:39:30 Yay, barely made it to the over-zero club. 17:39:38 meanwhile, THE AUNTS ARE COMING! 17:42:04 are they joining the green table? 17:43:00 no. the Green Table is Mine. 17:43:57 sounds lonely 17:44:29 'tis the season for aunts, I guess. 17:44:39 can i be a knight of the green table? 17:45:20 Sir Quintopia de la Vertable, serving under Fizzie, King of the Flying Wizard Dogs. 17:46:57 I still love that name. 17:52:24 int-e: thanks 18:19:28 https://defuse.ca/bochs-hacking-guide.htm guide to hacking Bochs, including adding new instructions and registers 18:20:07 -!- Chillectual has joined. 18:20:36 rnsa 18:21:40 -!- LinearInterpol has quit (Disconnected by services). 18:21:46 -!- Chillectual has changed nick to LinearInterpol. 18:26:06 ~duck rnsa 18:26:07 The Royal Naval Sailing Association is the governing body that oversees all aspects of sailing, both racing and recreational sailing cruises, throughout the British Royal Navy. 18:39:38 -!- tertu has quit (Ping timeout: 265 seconds). 18:39:54 -!- ter2 has joined. 18:43:39 -!- Bike_ has joined. 18:43:58 -!- ter2 has quit (Ping timeout: 240 seconds). 18:44:38 -!- LinearInterpol has quit (Ping timeout: 240 seconds). 18:45:10 -!- Sorella has joined. 18:45:10 -!- Sorella has quit (Changing host). 18:45:10 -!- Sorella has joined. 18:45:33 -!- Bike has quit (Ping timeout: 272 seconds). 18:52:50 Sorella, your autoident is fucked, hth 18:53:41 iirc on xchat you fix this by entering your password in the 'server password' form rather than 'nickserv password' 18:54:21 -!- Bike_ has changed nick to Bike. 18:54:34 Phantom_Hoover, ah, yeah. I moved from ERC to XChat yesterday and didn't configure it yet 18:55:38 make sure you set the encoding to utf-8 as well then 18:56:07 -!- copumpkin has joined. 18:56:08 don't be ridiculous, phǟntom 18:56:39 Are there programs that don't do that automatically these days? 18:57:31 yes, i.e. xchat 18:57:45 it uses a braindead iso-whatever/utf-8 hybrid 18:59:25 Bike: that's one nice diacrḯtic stack. 18:59:35 -!- CADD has quit (*.net *.split). 18:59:35 -!- typeclassy has quit (*.net *.split). 19:01:04 ǡǟ 19:03:00 TIL you can have above-dot and macron on a letter. we live in a Good Universe. 19:03:28 http://arxiv.org/abs/1312.7128 adventures in tenure 19:05:08 -!- CADD has joined. 19:05:09 -!- typeclassy has joined. 19:06:43 -!- AnotherTest has quit (Ping timeout: 260 seconds). 19:07:52 -!- copumpkin has quit (Quit: My MacBook Pro has gone to sleep. ZZZzzz…). 19:07:56 -!- ^v has joined. 19:29:51 "No time travelers were discovered." Sad. 19:31:21 “Hungarumlaut... [citation needed” ← also sad. that words need to be officially homologated. 19:31:31 "Requests for Time Travelers to Issue a Prescient Internet Communication" ha, nobody's going to answer that one, they'd be nabbed by the Time Cops for sure. 19:31:34 -!- conehead has quit (Quit: Computer has gone to sleep.). 19:34:37 -!- FreeFull has quit (Read error: Connection reset by peer). 19:37:20 boily: to answer your earlier question about the topic, I would say that it is in TURMOIL. 19:37:35 "Hashtagging -- labeling Internet content with terms beginning with a "#" -- originated on the Internet in the Internet Relay Chat (IRC) channels, --" weeeel. 19:37:49 int-e: but why so much TROUBLE? I mean, such a PEACEFUL topic... 19:38:07 -!- LinearInterpol has joined. 19:39:50 boily: http://cryptome.org/2014/01/nsa-codenames.htm HTH 19:40:23 http://upload.wikimedia.org/wikipedia/commons/f/fc/NSA_SURLYSPAWN.jpg 19:40:39 uh don't click that link if you work for the US government or ever intend to get a security clearance 19:41:18 ...is that a real one or is it from the generator 19:41:23 stupid future. 19:41:24 real i think 19:41:30 one of the scarier things about this spy gadget catalog is that the stuff in it is at least 7 years old 19:41:41 ...oh. 19:42:40 they put an ARM processor, 100 MB of storage, and an FPGA in a package the size of a penny... at the same time the original iPhone was being developed 19:42:50 http://www.nytimes.com/books/97/03/23/lifetimes/asi-v-fair.html Happy 2014, also 19:43:03 -!- nisstyre has quit (Ping timeout: 240 seconds). 19:43:53 developing this stuff must be such a fun job if you ignore all the parts that aren't 19:44:30 I like this sentence. "Windows need be no more than an archaic touch." 19:44:40 kmc: I'm not surprised. FPGAs have been around for a looooooong time, and building a low-cost, low-power, small-as-fuck one wasn't hard years ago. 19:45:05 all comes down to how many logic elements it has, and you can do a lot with a few of them. 19:45:11 indeed they used a commercially available one 19:45:35 what was it, altera, xilinx? 19:45:38 kmc: http://www.washingtonpost.com/national/health-science/nasa-gets-two-military-spy-telescopes-for-astronomy/2012/06/04/gJQAsT6UDV_print.html 19:45:41 some other obscure brand? 19:45:51 xilinx i think, but i'd have to look it up 19:46:01 xilinx does good work. 19:46:03 Jafet: yeah that was pretty cool 19:46:15 fuck xilinx tools grr grr grr 19:46:23 hey, better than altera's shitty linux support. 19:46:32 and the fact that they dumped the waveform simulator in like quartus 9. 19:46:35 or 10. 19:46:43 "The appliances of 2014 will have no electric cords, of course, for they will be powered by long- lived batteries running on radioisotopes." 19:47:01 sure they will. and I'm a fucking fairy. 19:47:54 that's good, astonishingly close. 19:48:23 (the asimov thing) 19:48:45 asimov thing? 19:48:49 oh. 19:48:50 quote. 19:48:50 -!- nisstyre has joined. 19:48:51 futurolgy is always fun like this. predicts self-driving cars in development, but also flying cars 19:49:15 also moving sidewalks. why would anyone want moving sidewalks? 19:49:20 there was a story I remember that asimov wrote that was friggin' awesome. 19:49:24 'murica 19:49:48 Bike: see airports. but they are too high maintenance for outdoor areas. 19:49:48 "The Last Question" 19:50:29 "In 2014, there is every likelihood that the world population will be 6,500,000,000 and the population of the United States will be 350,000,000. Boston-to-Washington, the most crowded area of its size on the earth, will have become a single city with a population of over 40,000,000." hey, slick. 19:50:45 int-e: are those really sidewalks? i mean, you don't stop at storefronts on the way. 19:51:26 Bike: scarily accurate. 19:51:35 Bike: they are not, but the idea is the same, speeding up walking by steping on some moving strip 19:51:44 *stepping 19:51:57 «The 2014 fair will feature an Algae Bar at which "mock-turkey" and "pseudosteak" will be served.» hell yeah motherfucers 19:52:32 pfft, I read a story with algae farms that took place in 1992 19:52:41 pseudosteak 19:52:45 tofusteak? 19:52:47 psteak. 19:52:50 obviously. 19:53:18 PSTEAK 19:53:26 it's deliciously solvable. 19:53:34 "Not all the world's population will enjoy the gadgety world of the future to the full. A larger portion than today will be deprived and although they may be better off, materially, than today, they will be further behind when compared with the advanced portions of the world. They will have moved backward, relatively." 19:54:37 -!- FreeFull has joined. 19:59:16 on the other hand, communication is satellite based rather than cell based. 19:59:41 delicious Jacobs Orange Club, Penguin, and Jaffa Cake 20:00:18 attn. hexhamites 20:01:25 how many hexhamites are left? 20:07:01 http://www.youtube.com/watch?v=V3tVUJPIhaI 20:20:27 -!- AnotherTest has joined. 20:22:47 -!- MindlessDrone has quit (Quit: MindlessDrone). 20:29:55 -!- impomatic has joined. 20:38:58 -!- ais523 has joined. 20:40:20 http://www.youtube.com/watch?v=xg29TuWo0Yo 20:40:20 good god this is terrifying. 20:43:14 “hot young tech wizard”. he he he. 20:43:34 pinball wizard 20:43:43 Wizard dog. 20:44:53 DirectX 11 saved my marriage. 20:45:45 Huh, there's an Epic Pinball remake on the iThings (called "Retro Pinball"). 20:55:48 http://youtu.be/XvdpjZYLumw 20:57:59 yeeessssssssssss. 20:58:53 -!- callforjudgement has joined. 20:59:08 Based on their name, I was expecting more ukulele. 20:59:09 -!- ais523 has quit (Disconnected by services). 20:59:11 -!- callforjudgement has changed nick to ais523. 20:59:15 -!- mauke has quit (Remote host closed the connection). 20:59:30 -!- mauke has joined. 20:59:34 shadappayoface. 21:10:01 -!- carado has joined. 21:10:50 boily: oh, missed that it's asimov 21:12:12 shachaf, what am I attending to? 21:12:18 kmc: eh? 21:12:35 shachaf: what are you tanebbing again? 21:12:52 http://www.nytimes.com/books/97/03/23/lifetimes/asi-v-fair.html 21:13:05 sorry, that was meant to be "Bike:" 21:13:36 * boily is now known as a Bike-proxy 21:15:42 boily: is that when you ride on an exercise bike, and it's remotely connected to the handlebars and pedals of a real bike somewhere out there in, say, the streets of London 21:16:16 with a camera that keeps track of where it's going, so you get a view from the bike 21:16:36 I'm not sure what this technology is useful yet, but it sounds like an intereting idea 21:18:13 I believe there are things for rendering a virtual environment you can exercise-bike through. 21:18:17 being a courier is a dangerous job. with remote-controlled bikes, this removes almost all possibilities of grievous bodily harm. 21:18:22 It sounds like a high-fidelity version of that. 21:18:44 besides, because it's made of bikes, it's eco-friendly and keeps you in shape! 21:18:44 I like boily's idea better 21:18:50 amazon to begin deliveries by bike drone 21:19:02 but I doubt it's that eco-friendly 21:19:10 Phantom_Hoover: They could offer a feature where the customer gets to drive the bike. 21:19:17 you won't generate much electricity on the exercise bike, not really enough to offset the needs of the bike drone 21:19:19 Would be far better than reloading the package status tracking page. 21:19:25 that sounds like something from Black Mirror 21:19:40 * boily raps on Bike with a maple stick 21:19:43 Actually, they could do that for their quadcopter delivery things, I think that'd be enormously popular. 21:19:59 (Plus no need to build fancy software to fly.) 21:20:25 fizzie: they'd almost certainly be flown into buildings and each other and the like 21:20:27 or used to spy on people 21:20:30 I wanted to build a bike drone 21:20:34 that is, a robot bike 21:21:26 ais523: Perhaps they'd offer it only when their heuristics say the object being ordered is so desirable, the person controlling it will be extra careful. 21:21:43 (And also fly it straight home without dallying around.) 21:22:05 Taneb: help 21:22:10 Are there many autonomous two-wheeled devices? 21:22:28 Or autonomous unicycles, for that matter. 21:22:32 shachaf, something relevant for Hexhamites 21:22:55 Taneb: oh, jaffa cakes and things 21:23:11 Oh 21:23:15 I don't really like jaffa cakes 21:23:20 the Taneb/shachaf conversation looks weird even if you read scrollback 21:23:50 ais523, this is #esoteric, it's practically weird by definition 21:23:54 autonomous unicycle might be easier 21:24:09 kmc: something I wanted to invent was a self-balancing unicycle 21:24:13 that didn't require any skill from the rider 21:24:19 There was a "100 unicycle collision avoidance 2" video in youtube, but I can't tell what I'm looking at. It's just a bunch of wireframe circles. 21:24:21 you could just sit on it motionless and it would stay upright 21:24:26 I still need to learn to ride the unicycle 21:24:48 (Also some actual unicycle robots.) 21:24:51 http://youtu.be/LdjY6oy4Y2c 21:25:24 ais523: So... you wanted to invent a *boring* unicycle? 21:25:44 mroman: well, the unicycle itself would be interesting; riding it would be boring, though 21:25:53 ais523: There was a video of that, actually. 21:26:08 ais523: http://www.youtube.com/watch?v=DT8F7fRV5fc I don't know if it's a real thing or not. 21:26:32 I guess you might have wanted something you still pedal. 21:26:45 That one's just basically a unicycle segway. 21:27:21 nah, I think I prefer a unicycle segway 21:27:31 btw, some engineers at Google tried to show me a Segway once but it wasn't working 21:27:59 that one isn't nearly as tall as I wanted, though 21:28:29 There's also the http://en.wikipedia.org/wiki/U3-X but that's pretty similar. 21:30:29 "An error has occurred while searching: Pool queue is full" I don't think Wikipedia search has given me that before. 21:31:12 "EcoBoomer Co., Ltd. Is A Leading Manufacturer Of Self-Balancing Electric Human Transporters, E-Bikes, & Electric Unicycles" fancy, a leading electric unicycle manufacturer. 21:31:39 "Joining the likes of the eniCycle, Solowheel and SBU, we now have the LED-light-strip-adorned EcoBoomer iGo." 21:31:44 There's like a whole pile of them. 21:31:46 Taneb: I can't tell whether I like jaffa cakes. 21:31:54 There's so much mystique surrounding them that it's difficult to tell. 21:32:27 I'd want a self-balancing bike 21:32:37 like a regular bike 21:32:41 with two wheels and all 21:33:28 although I'm not sure if you can steer with it then 21:33:55 but it would be cool for like front breaks 21:34:02 sort of like an ABS system for bikes 21:34:20 inverse pendulums are quite something. 21:34:52 There was a self-balancing electric bike in the search results when I was looking for the unicycles. 21:36:31 -!- ^v has quit (Remote host closed the connection). 21:36:51 -!- lala has joined. 21:37:14 -!- lala has changed nick to Guest83766. 21:37:50 i've wanted a solowheel for so long 21:37:55 fizzie: Why do they think that a self balancing bike is useful? 21:38:00 "Some people would just say this is magic, but it's really gyroscopes." 21:38:19 http://www.marriedtothesea.com/033107/gyroscopes.gif 21:38:25 It practically really balances itself without any actual self-balancing stuff 21:38:28 ecoboomer looks pretty stupid 21:38:42 it looks like a rideable toilet 21:39:00 mroman: Well, it's not really a "bike", it's got thing you sit in and all. Basically, it's like taking a tiny car and trying to make it even smaller. 21:39:09 kmc: Perhaps they could integrate that functionality in. 21:39:16 could even be a power source 21:40:06 -!- Guest83766 has quit (Client Quit). 21:40:16 "self-balancing electric transporters" i see i'm getting sidelined here :< 21:40:33 http://www.thegreenhead.com/imgs/ecoboomer-igo-self-balancing-electric-unicycle-7.jpg wow, it /does/ look like a toilet. 21:40:45 Bike: did you see the video of swarm quadcopters throwing inverted pendulums? 21:40:52 yeah, fun 21:41:04 "does it look like a toilet" should be on every consumer product design checklist 21:41:24 but yeah those quadcopters were so cute 21:41:34 the way they do a little dance to stabilize when they catch the pole 21:41:41 ooookay this is bad. 21:41:47 and a 360° flip after they toss it 21:42:26 http://nsnbc.me/2013/12/30/tepco-quietly-admits-reactor-3-melting-now/ 21:43:36 fuuuuuuck 21:43:46 google "nsnbc" and tell me that's a legit news organisation 21:44:02 okay the sources might be right 21:44:05 kmc: They also sounded like angry bees in at least the one video I saw. 21:44:07 “Persons residing on the west coast of North America should IMMEDIATELY begin preparing for another possible onslaught of dangerous atmospheric radiation from the Fukushima nuclear disaster site in Japan.” 21:44:07 What's .me? 21:44:11 Is that a real domain 21:44:18 yeah the steam is reported by other news orgs 21:44:20 or one of those funky new domains? 21:44:33 mroman: it's intended for personal websites, I think 21:44:37 It's Montenegro. 21:44:39 Apparently. 21:45:06 All those countries with "good" ccTLDs must be p. happy they can repurpose them for whatever. 21:45:16 apparently i'm supposed to cover every part of my house with plastic 21:45:21 and "Wash obsessively" 21:45:25 Tonga, the country of URL shorteners (.to) and so on. 21:45:31 https://en.wikipedia.org/wiki/File:Domainme.png 21:45:41 can someone link me a non-stupid report on this :/ 21:45:45 ^ 21:45:51 this article is really bad. 21:45:54 http://www.tepco.co.jp/nu-news/2013/1233248_5304.html 21:46:06 http://gizmodo.com/radioactive-mystery-steam-over-fukushima-could-mean-ano-1492280971 21:46:25 I got a 50% off Crusader Kings II Steam coupon thingy for some reason. Just showed up in my steam inventory just now if anyone is interested. I already own the game from some bundle or other. 21:46:53 "[Tepco via The Ecologist via Fark]" i hate the future 21:47:00 hm, i see "93 Bq/L" in here 21:48:20 TEPCO will probably be stupid on the other end of the scale :V 21:48:21 Vorpal: They sometimes do a "give a X% off coupon for game A to everyone who owns game B"; I got a "random" 20% off Velocity Ultra for owning Stealth Bastard Deluxe. 21:48:23 I also have two 20% off "Velocity Ultra", and two 10% off "Toki Tori 2". Not interested in either. Again, if anyone is interested in that or the Crusaders King II one... 21:48:32 "widely apologize for the great inconvenience and worry Regarding that you have, I would like apologize from the bottom of my heart. " 21:48:38 fizzie, just one? 21:48:53 Vorpal: Yes. I guess you might've owned Hotline Miami too? 21:49:03 (They gave another 20% off coupon for people owning that.) 21:50:23 Ah 21:50:43 fizzie, so you are not interested in any of those? 21:51:13 Not really. I can't seem to manage to really play even the games I have. (Though I have been catching up over the holiday season.) 21:51:53 fizzie, I can strongly recommend Brothers: A Tale of Two Sons if you haven't played it. My game of the year easily. 21:52:03 fizzie, you do need a game pad though 21:52:50 fizzie, would be nice if you could trade those coupons, like those silly trading cards and what not... 21:53:01 You can trade them, you just can't market them. 21:53:08 Err, yeah that is what I meant 21:53:12 confusing terminology 21:53:41 How does one trade stuff btw? I see no button here for it 21:53:45 I think Steam forums have quite a lot of threads about people looking to trade their X% off coupons for something they actually want. 21:53:57 There's a "trade offers" button at top of the inventory. 21:54:05 You can make offers from there. 21:54:05 Ah yeah 21:54:11 Thing is, I currently don't want to buy anything 21:54:39 -!- LinearInterpol has quit (Ping timeout: 260 seconds). 21:54:46 I have way too many unplayed games, plus I have some issues with my wrists (possibly carpal tunnel), meaning I keep gaming to a minimum 21:54:57 I traded one (1) Holiday Coal coal to one (1) Holiday Coal back when they were doing the coal thing, because you got something for having a trade. 21:55:07 heh 21:55:22 I never use the social features of steam really 21:55:34 -!- Bike has quit (Ping timeout: 272 seconds). 21:55:56 Also sold all the snow globe cards from community choice voting, because they'd evaporate soon, and I don't think I would've gotten the full set of 10 anyway. 21:56:21 I have been "offline" in the friends menu since day one. Never played a multiplayer game through steam that actually used steam for it. (Unlike, say, Terraria, which afair did it like minecraft, just input the server IP) 21:56:33 fizzie, same 21:57:01 I kind of like seeing the "X is now playing Y" notices from one of my many (5) Steam Friends. For no particular reason. 21:57:07 -!- Bike has joined. 21:57:16 They're all IRL friends, though. I guess it's some kind of stalking instinct. 21:58:00 I don't have IRL friends who I play *computer* games with. 21:58:28 Oh, I don't play games with these people, as a general rule. I just like to see what they're up to. 21:58:33 Heh 21:58:43 (With a single exception of playing through the Portal 2 co-op thing with one of them.) 21:58:45 Yeah, my friends list on steam is empty 21:59:00 I don't even use Steam 21:59:27 Everyone on my friend list has more Steam XP than I do, I think. 21:59:52 fizzie, I don't really play much multiplayer at all... Minecraft, Terraria and FlightGear are the only ones I ever play(ed) multiplayer regularly in. A few other ones I tried a few times, but "meh" 22:00:01 Steam have implemented an arbitrary number that you need to pay them money to increase? 22:00:01 steam xp? 22:00:17 what the hell is steam xp 22:00:32 ais523: You don't need to pay money. Though I think some ways to increment the number involve money. 22:00:42 ais523: Mostly it's about using the community features, I think. 22:00:47 fizzie: well you presumably need to play Steam games for most methods of increasing it 22:00:48 Vorpal: It's what determines your Steam Level. 22:00:56 fizzie, steam level? 22:01:00 what the hell is that 22:01:13 Vorpal: It's a number. See, it's like a RPG. You collect some exp, you gain levels. 22:01:26 Community choice voting requires a minimum Steam level, too. 22:01:30 gamify gaming 22:01:35 fizzie, I completely missed that 22:01:37 world aghast as for-profit gaming service implements for-profit games 22:01:43 fizzie, does it? Oh well 22:01:46 Seems I am level 8 22:01:53 I don't give a shit though 22:02:30 Huh there are achievements for steam itself? "Pillar of community, 13/26" 22:02:33 ais523: That's probably true, admittedly. But I don't think people buy games for the purpose of playing them because of the Steam XP, I guess. 22:02:36 Or what the hell is this 22:02:43 Vorpal: They're for crafting "badges". 22:02:48 fizzie: /someone/ probably does 22:02:55 I believe that's the main way of getting XP. 22:03:01 there are people who buy xbox games just for easy achievements 22:03:10 The card drops are tied into that, too. 22:03:14 and people who make games specifically so that those people will buy them 22:03:19 consumers gonna consume 22:03:23 (When you get a full set, you can craft a badge, and that nets some XP.) 22:03:29 fizzie, seems I have some of those. Oh well, don't really care 22:04:12 I seem to have 16/26 of the Pillar of Community tasks done. 22:04:17 I hate achievements. Usually it is either just "got to point x in story" or it is like "did stupid thing that doesn't make sense in the plot of the game" 22:04:45 I think the latter sort of achievement makes sense, so long as you view it as an optional goal to aim for when you're aware of what it is 22:04:55 rather than as something you're meant to get in normal play 22:05:08 I'm sure there are exceptions, but I can't think of any. Possibly with the exception of The Stanley Parable. Where the achievements pokes fun at achievements 22:05:44 -!- boily has quit (Quit: Poulet!). 22:05:48 hm 22:05:54 -!- metasepia has quit (Remote host closed the connection). 22:06:03 I think I could do most of these missing tasks, there's things like "set a profile background". 22:06:15 "Use a Steam Emoticon in chat" I'd do that, but I don't know how. 22:06:20 fizzie, would you do it just for a badge? 22:06:33 http://esolang-book.route477.net/ https://github.com/yhara/esolang-book-website 22:07:08 Vorpal: I don't know. I guess I might? I do have a mild case of "can't help myself" when it comes to achievement-y things. 22:07:44 Though I think it might make more sense to make those badges tie to e.g. completing all achievements in the game; then they'd at least have something to do with the game in question. 22:07:45 elliott: what 22:08:19 ais523, I think doing a silly thing like riding a horse up a near vertical cliff in skyrim is a reward in and of itself, due to the induced laughing from the glitching horse (also that specific one has no achivement afaik, it was just an example of a silly thing) 22:08:24 fizzie: many games are near-impossible to get all the achievements in 22:08:33 Bike: I thought the existence of a physical esolangs book might interest. 22:08:39 -!- oerjan has joined. 22:08:57 elliott: is it just one of those books that's autogenerated from Wikipedia in the hope that someone buys it? 22:09:04 or did someone actually write it? 22:09:08 ais523, I guess I could see the point of things like "ghosted the entire Deux Ex" or some achievement like that, awarded at the end of the game 22:09:17 ais523: Yes, well, that's why they could make some kind of a reward for it. Currently Steam just says something like "good job", and that's it. 22:09:25 no. translation services exist that can answer such questions equally well but more efficiently than I can 22:09:32 I would say "Google Translate" but I suspect you have a moral objection to using it.. 22:09:43 ais523, that is genuine bragging rights to some degree. Most achivements are not. 22:10:05 the new edition is coming out on the 7th, seemingly 22:10:09 -!- Bike_ has joined. 22:10:10 watching #esoteric complain about a formalization of doing weird things in games is amusing 22:10:13 elliott: I asked the question before I followed the link 22:10:15 Ohhh! "Steam Emoticons" are not the regular emoticons you can use. 22:10:34 fizzie, oh? 22:10:35 "Emoticons are dropped when crafting trading cards and are tradable." 22:10:41 fucking hell 22:10:42 -!- Bike has quit (Disconnected by services). 22:10:48 -!- Bike_ has changed nick to Bike. 22:10:48 Apparently you have to get an emoticon drop before you can use it in a conversation. 22:10:50 sorry for the language... but... 22:10:58 I don't know if it's a one-time-use or if you "unlock" it for all time. 22:11:07 `addquote "Emoticons are dropped when crafting trading cards and are tradable." 22:11:10 It is kind of hilarious. 22:11:11 1154) "Emoticons are dropped when crafting trading cards and are tradable." 22:11:26 fizzie, this is like a bad TCG 22:11:38 I don't know of a TCG where the cards are craftable 22:11:41 It doesn't have any gameplay *except* from getting the card 22:11:44 ais523, Hearthstone 22:11:45 "Emoticons are little symbols or pictures given to a user once they have crafted a badge. Emoticons are used in Steam Chat, either by typing the shortcut to that emoticon (which is surrounded by colons - for example, :crate: for the Team Fortress 2 crate emoticon), or by selecting the image from the selection box of emoticons. 22:11:50 A few basic emoticons are included in Steam that everyone can access, but most are only available if you own the emoticon (which is an item stored in your Steam inventory.) Anyone can see an emoticon that you've used in a message to them even if they don't own the emoticon themselves. 22:11:55 Emoticons come in 3 rarities: common, uncommon and rare. You can receive an emoticon of any rarity when you craft a badge, but the higher the level of badge that you craft, the greater the chances that you'll receive an uncommon or rare badge." 22:11:58 ais523, you can craft by destroying enough other cards to get dust or something like that 22:11:59 There's even three levels of rarities. 22:12:08 ais523, wouldn't work in a non-digital TCG of course 22:12:39 fizzie, very much TCG mechanics 22:13:03 -!- monotone has quit (Quit: restarting). 22:13:23 -!- AwfulProgrammer has quit (Ping timeout: 245 seconds). 22:13:24 -!- monotone has joined. 22:14:00 I don't have the "make a trade" task marked as done, I must've done that coal-for-coal thing before the badges were a thing. 22:14:17 -!- _46bit has quit (Ping timeout: 272 seconds). 22:14:43 -!- conehead_ has quit (Ping timeout: 260 seconds). 22:14:55 -!- ggherdov has quit (Ping timeout: 272 seconds). 22:14:57 fizzie, seems I got some cards from playing garry's mod at some point. 22:14:58 -!- AwfulProgrammer_ has joined. 22:14:59 -!- _46bit has joined. 22:15:08 Is that separate from crafting? 22:15:21 How *do* you craft on steam 22:15:23 -!- _46bit has changed nick to Guest7487. 22:15:32 Vorpal: You get a couple (three, four?) for pretty much any card-enabled game just by playing it. 22:15:54 fizzie, also it says I have the pillar of community thing but it also says it isn't completed on another page 22:15:57 Or, rather, you're eligible for that many initially, and they drop pretty quickly; if you spend a couple of hours in-game, you'll probably get all those. 22:15:57 not sure how that works 22:16:05 Vorpal: There's different levels of Pillar of Community. 22:16:41 X out of 26 for level 1 (I've got that too); 22 of 26 for level 2; presumably 26/26 for level 3 or something. 22:16:45 fizzie, nah it says "Complete 14 of 26 Steam Community tasks to earn the Level 1 badge." and I have 13 22:16:50 Oh. 22:16:59 fizzie, maybe they added more stuff in later? 22:17:17 Are you sure you have it? Incomplete ones are also listed on the "badges" page. 22:17:18 And I had enough earlier 22:17:31 I went to Badges and clicked "completed" 22:17:32 That could also be the case. 22:17:36 Oh, okay. 22:17:41 Surely that would only list completed ones 22:17:44 -!- iamcal has quit (Ping timeout: 246 seconds). 22:18:01 I guess they might've been adding more tasks. 22:18:05 fizzie, it doesn't say when I unlocked it, or what level it is at 22:18:18 Hmm. 22:18:35 It says "Unlocked: 14 Nov, 2013 @ 12:25am" for my level 1 in the "completed" list. 22:18:52 Well, it doesn't explicitly say "level 1" anywhere, just that I need to do 22/26 for level 2. 22:18:58 fizzie, well I would have gotten it way earlier than this year if I unlocked it 22:19:05 haven't done much on steam the last year or so 22:19:58 Anyway, I don't really know how you get more cards than the ones you're initially eligible for. AIUI, you'll get "booster packs" (another TCG term there) randomly, as soon as you keep logging in to Steam, but I don't think I've ever gotten one. 22:20:27 I think in general to actually craft badges you're supposed to trade cards you don't want, or something. 22:20:37 ugh 22:20:40 Or perhaps (more likely) buy them on the market, because Valve gets a cut. 22:20:41 -!- iamcal has joined. 22:21:03 They're all selling for something like 0.04-0.10€/card. 22:21:25 fizzie, it is pretty terrible. Yet people seem to want to do it, since I sold the stuff I got when voting on the sale this time around, and most got sold within half an hour 22:21:32 Same here. 22:21:42 the fact that this business model is even viable hurts my head 22:21:50 The number of random booster packs generated depends on the number of badges crafted, and I guess I don't really pay "popular" games. 22:22:15 ais523, well I doubt it would stand on it's own. They sell the games too. That is probably a much larger income source than people trading cards. 22:22:18 ais523: I don't think they've released any statistics, but I suppose it's all just extra icing on top of their "actual business" of selling games. 22:23:06 -!- upgrayeddd has quit (Ping timeout: 252 seconds). 22:23:08 "Summing up all the sales data resulted in stunning numbers that I want to share with you: In the past year (since dec'12) there was a trade volume of ~$38.9 million shared on ~58.0 million transactions. Valve gets 15% of each market sale, so nearly $6 million for doing nothing but letting steam users sell millions of items." 22:23:10 -!- HaliteTablet has quit (Ping timeout: 272 seconds). 22:23:28 Holy crap, there are 19 DLC for Saints Row 4 already. That game isn't all that old 22:23:29 Well, I guess that's a reasonably large number. 22:23:30 -!- typeclassy has quit (Ping timeout: 246 seconds). 22:23:50 Totalling, *when on 60% sale* 31.02 EUR 22:24:02 That is insane 22:24:15 Vorpal: Hey, that's nothing compared to TS2014 DLC or something. 22:24:28 TrainSimulator I *expect* that sort of thing from 22:24:43 Not from Saints Row 22:24:50 2379.53 EUR for all TS2014 DLC. 22:24:58 (Wonder how many people have bought all of it.) 22:25:02 -!- typeclassy_ has joined. 22:25:05 I much preferred the model of base game followed half a year or more down the line with a big expansion pack 22:25:07 -!- HaliteTablet has joined. 22:25:15 fizzie, very few I hope 22:25:26 -!- iamcal has quit (Ping timeout: 264 seconds). 22:25:33 -!- upgrayeddd has joined. 22:25:55 fizzie, I would guess that most people just get the couple of trains they are really interested in and so on 22:26:20 Vorpal: There's a "Not Recommended | 1,423.0 hrs on record" review on the TS2014 store page; most comments are to the tune of "didn't like but played over a thousand hours???". (It's from someone who dislikes the new upgrade; Steam counts playtime of older versions in there.) 22:26:40 fizzie, heh 22:27:09 fizzie, well normally I would say that person is well qualified to give an opinion 22:27:19 Unlike the guy who played 5 minutes 22:27:25 -!- iamcal has joined. 22:27:42 Probably over-qualified even 22:29:00 This game (got from some recent indie bundle) has a terrible name in my steam game list: "AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome" 22:29:02 I guess two kiloeuros isn't very much money to put in a hobby in the end, anyway; people sure waste a lot more than that. 22:29:34 I've got Aaaa[...] too; it was in the most recent "PC and Android" bundle I bought mostly for Gemini Rue, Little Inferno and maybe Bard's Tale. 22:29:50 fizzie, well yeah, if you get into photography you can easily top that 22:30:27 -!- AnotherTest has quit (Ping timeout: 246 seconds). 22:30:36 fizzie, I got Bard's Tale from some earlier bundle iirc. Kind of funny I guess, but that humor doesn't really click with me. Too childish a lot of the time 22:30:59 welp, http://esolangs.org/wiki/Ruby%E3%81%A7%E4%BD%9C%E3%82%8B%E5%A5%87%E5%A6%99%E3%81%AA%E3%83%97%E3%83%AD%E3%82%B0%E3%83%A9%E3%83%9F%E3%83%B3%E3%82%B0%E8%A8%80%E8%AA%9E 22:31:05 Also pretty ugly 22:31:14 come on Chrome, did you really have to escape that whole thing? :/ 22:31:18 nice! 22:31:34 elliott, heh my font fails at that on the page. Works in the title bar though 22:31:51 -!- AwfulProgrammer_ has quit (Ping timeout: 240 seconds). 22:31:54 I thought it was supposed to fall back to another font if it failed to find the glyph?? 22:32:13 Vorpal: Yes, it didn't really impress very much so far. 22:32:15 -!- CADD has quit (Ping timeout: 246 seconds). 22:32:27 the book is only $27 if you preorder it, by the way! 22:32:37 ...plus shipping from Japan 22:32:46 you can also buy a PDF if you are boring 22:32:58 elliott, not free shipping? 22:33:19 from Japan? I kind of doubt it. 22:33:22 but I haven't tried. 22:33:30 i ordered something from japan once 22:33:34 it was in japanese 22:33:44 shachaf, were you expecting that? 22:33:49 yes 22:33:53 but i still couldn't read it 22:33:56 Oh well 22:34:08 Vorpal: Incidentally, apparently a 10% of all Steam market trading card sales goes to the game developer, and only 5% to Valve (forming the 15% cut that doesn't go to the seller). 22:34:14 -!- ggherdov has joined. 22:34:20 shachaf, IIRC google translate has some sort of OCR mode in the android app for it 22:34:24 -!- AwfulProgrammer_ has joined. 22:34:25 Never tried it 22:34:29 Probably terrible 22:34:54 fizzie, except for the sale cards, which go all to steam I expect? 22:34:58 Google Translate's performance on Japanese itself isn't that great to begin with... 22:35:24 Vorpal: Well, I guess Valve counts as the "developer" of the holiday sale. 22:35:50 -!- CADD has joined. 22:36:07 monotone, Norwegian -> Swedish (which should be fairly easily you think, since the languages are quite closely related) was pretty bad. It kept inserting negations in random sentences, changing the meaning completely of the text. 22:36:08 Vorpal: But at least the developers get something out of it too. (Though maybe that's just an incentive to put trading card support in their game. Though I guess Valve might give them other incentives too.) 22:36:27 Vorpal: It probably goes Norwegian -> English -> Swedish for that. 22:36:37 Possibly 22:37:11 Chinese-to-English tends to be quite bad too. 22:37:27 fizzie, the support consists of creating some cards and dropping them when a play time counter reached a certain value? 22:37:29 Doesn't it? 22:37:30 Anything -> Latin is awful 22:37:38 Yeah, a lot of machine translation systems use English as an intermediate language. 22:38:09 Vorpal: Possibly only the former; the latter might well be a built-in feature of the Steam overlay. 22:38:26 fizzie, But I have the overlay turned off, and I still got some cards 22:38:46 Well, the Steam client, then. It knows when you're in-game, anyway. 22:39:11 The card images probably come from the game developers, at least. 22:39:14 -!- AwfulProgrammer_ has quit (Ping timeout: 264 seconds). 22:39:16 fizzie, hm that would be interesting for skyrim. I usually launch that with the script extended thingy instead, SKSE 22:39:23 Don't think steam is 100% aware of that 22:39:40 I really do not like the overlay. I do not want to see achivements pop up in the corner and breaking my immersion in games where immersion is a key factor 22:39:42 I get the Steam overlay even when launching via NMM + SKSE. 22:39:55 hm 22:40:00 -!- HaliteTablet has quit (Ping timeout: 245 seconds). 22:40:04 (I don't really know how it all works.) 22:40:18 -!- Guest7487 has quit (Ping timeout: 240 seconds). 22:40:20 yeah I guess steam *does* need to be running for it to work so yeah 22:40:32 Part of that DRM and all. 22:40:35 -!- AwfulProgrammer_ has joined. 22:40:51 fizzie, I preferred the oblivion way: Have the CD mounted. 22:41:08 Of course for convenience you just use an image file and mount it as a CD 22:41:23 So that is easily bypassed 22:41:45 Wonder if I should sell my Skyrim trading cards, it's not like I'll ever be completing any of these sets. 22:42:28 Yeah I try to buy games on gog.com instead. Much better customer service, DRM free, and usually include at least some extras such as extra printed materials or sound track as well 22:42:50 fizzie, I should probably sell all my trading cards. All 5. 22:42:52 -!- _46bit_ has joined. 22:43:03 Some of them sell for really little. 22:43:09 (Incidentally, do you happen to know if you can use Steam Wallet money to deduct from the price of a regular Steam purchase?) 22:43:19 0.05 EUR for one of the garry's mod ones 22:43:29 fizzie, yeah it happens automatically 22:43:42 at least for me 22:43:57 Good. Though I guess it might take quite a while before I buy something again in Steam. 22:44:31 Wow, 0.04 EUR for one of the cards from the summer holiday sale. Seems those are still valid though unlike the cards for this sale, which will soon be invalid. Hm 22:44:46 -!- ggherdov has quit (Ping timeout: 240 seconds). 22:44:55 I seem to have 19 trading cards (4x Deponia, 4x McPixel, 4x Scribblenauts, 3x Super Meat Boy, 4x Skyrim). 22:45:00 -!- AwfulProgrammer_ has quit (Ping timeout: 245 seconds). 22:45:14 Assuming an average of 0.05 EUR, that'd mean... almost a whole euro! 22:45:19 Such fortune. 22:45:31 I have 5 from playing games, and 7 from the summer sale 22:45:44 fizzie, the game ones I have are worth a bit more 22:46:00 The portal 2 one 0.1 EUR 22:46:14 -!- AwfulProgrammer_ has joined. 22:46:15 -!- typeclassy_ has quit (Ping timeout: 245 seconds). 22:46:43 fizzie, The "missing textures" one from GM looks pretty nice though. Pink and black chess board pattern 22:46:59 It sticks out like a sore thumb in the steam inventory 22:47:38 -!- _46bit_ has quit (Ping timeout: 264 seconds). 22:48:07 Well, Deponia cards sell for 0.10 EUR, McPixel for 0.03-0.05 EUR, Scribblenauts for 0.05-0.06 EUR, Super Meat Boy for... ooh, 0.13 EUR (!), and Skyrim for 0.11-0.12 EUR or so. 22:48:21 -!- typeclassy_ has joined. 22:48:53 fizzie, do you have to trade something in both directions for a trade? 22:48:54 So I might get up to 1.5 EUR from selling all of them. Even better. I'll be swimming in virtual money soon. 22:48:59 If I want to get rid of the coupons 22:49:07 I just want to give them away really 22:49:13 I think you can do a unidirectional trade, but not sure. 22:49:27 Good 22:49:33 when I try to use Google Translate to find out what the Japanese cat cafés are saying, it's always nonsense 22:49:35 -!- upgrayeddd has quit (Ping timeout: 245 seconds). 22:49:42 maybe they use too many cat puns though 22:50:18 Vorpal: Though I don't know, because giftability is a separately tracked thing, and a unidirectional trade is pretty close to a gift. (Without the gift-y trappings, though.) 22:50:29 fizzie, what trappings? 22:50:34 kmc: are they meowing 22:50:39 or nyaning or something 22:50:42 gif-ability 22:50:45 i think that is not japanese but cat 22:50:47 they're nya-ing at least 22:50:48 Vorpal: I think you can send it as a fancy email message or something? 22:50:53 Vorpal: I don't know, I've never gotten a Steam gift. 22:51:03 that works 22:51:07 Ah 22:51:32 kmc: When I try to use GT to find out what my (Finnish) friend is saying (in Chinese, at his Weibo microblog), it's quite often nonsense too. 22:51:51 kmc: have you considered being a cat when you grow up 22:51:51 fizzie, heh, the price for the summer sale trading cards all went up marginally around the start of the current sale. 22:51:55 I wonder why 22:51:58 shachaf: yes 22:52:02 imo do it 22:52:09 shachaf: i tried the Necomimi mind-reading motorized cat ears 22:52:10 A couple of cents mostly 22:53:59 Huh, my Deponia card sold immediately. 22:54:12 It's all very bizarre. 22:54:16 -!- upgrayeddd has joined. 22:54:23 fizzie, wow that was quick. I put up those 5 game cards for sale like 4 minutes ago. They are all sold already 22:54:32 I don't get it 22:54:39 -!- typeclassy_ has quit (Ping timeout: 246 seconds). 22:54:42 I guess people are buying them? 22:54:48 I guess so 22:55:16 Maybe I should put them up for a bit more than the market value next time and see if I get lucky with it being the cheapest at the point of sale by chance 22:55:41 I don't know what kind of benefits you get from a high Steam Level. 22:56:00 fizzie, you said voting on community thingy before? 22:56:09 -!- typeclassy_ has joined. 22:56:15 There's that, but there's probably something else too. 22:56:23 I know you can "pimp" your profile more, the higher your level is. 22:56:33 Vorpal: weren't you just mocking the idea of doing this kinda thing before 22:56:46 Showcase (more) badges, make a custom info box, that kind of stuff. 22:57:32 elliott, I'm mocking the idea of buying this stuff. But if I get cards for just playing games I want to play, of course I'm going to sell them, since I do not say no to money 22:57:41 Well, legal money that is 22:57:48 "What are the direct benefits of my Steam Level? You get more options to customize your profile, and the maximum number of friends you can have on your friends list increases." 22:57:55 -!- ggherdov has joined. 22:58:00 I don't think you would do anything that gives you money just because it's legal 22:58:01 "Once you reach Steam Level 10 you can pick and customize a showcase from the profile edit page. Each 10 Steam Levels earns you an extra showcase, i.e. two showcases at Level 20, three showcases at Level 30, etc." 22:58:09 if you would then you're dangerous 22:58:16 elliott, well no, but this require no effort at all. 22:58:23 And doesn't hurt anyone 22:58:36 Except possibly those stupid enough to spend money on this stuff 22:58:44 arguable, it hurts people sucked into buying these things for various psychological reasons 22:59:28 if you ascribe addiction to gambling type things to stupidity then you have a rather shallow understanding :/ 23:00:06 I'm not sure these people are addicted to gambling, since they can clearly see which card and what it costs. 23:00:07 Vorpal: Also, turns out you can't do the "set profile background" task of the Pillar of Community by just, you know, uploading a background image. No, you have to get a background image drop from crafting a badge. Then you can set it as your background profile, or trade/sell it away. 23:00:14 "If you gather another complete set of trading cards for the same game you can upgrade that game badge. You can craft a set for the same game at most five times. Each time you upgrade the game badge you'll get an extra 100XP, as well as upgrading the image and title of the badge." <-- jesus crist 23:00:46 fizzie, well I guess they want to avoid penises and such 23:00:48 I think you're also likelier to get rare drops from higher-level badges. 23:00:50 Vorpal: "gambling type things" 23:00:50 -!- typeclassy_ has quit (Ping timeout: 264 seconds). 23:00:52 am i going to have to manually set prices for every card i own 23:00:53 -!- Guest7487 has joined. 23:00:54 -!- Guest7487 has changed nick to _46bit. 23:01:00 if you think a lot of these trading type systems aren't designed to exploit people then ... 23:01:18 -!- AwfulProgrammer_ has quit (Ping timeout: 246 seconds). 23:01:22 Phantom_Hoover, yes you need to sell them one by one from what I can tell 23:01:23 -!- _46bit has changed nick to Guest65919. 23:01:30 if you own a lot that would be annoying yes 23:01:37 elliott, oh yes they are 23:01:44 Vorpal: You can probably already get penises in via screenshot upload feature and versatile-enough games, but I guess there's that. 23:02:05 fizzie, well as long as garry's mod exists yes 23:02:12 -!- LinearInterpol has joined. 23:02:27 Or any moddable game for that matter 23:02:38 Vorpal: and you see nothing unethical about exploitation? 23:02:40 or any source engine game with sprays 23:02:45 w0t. 23:02:48 because you decided they're stupider than you...? 23:03:09 elliott, steam doing it. Me just clearing out my inventory of 5 cards for a total of 0.26 EUR, not so much. 23:03:23 elliott, except he's not exploiting anyone; steam are, he's just mildly complicit (and you're already complicit by using steam at all) 23:03:34 Phantom_Hoover, good summary yes 23:03:45 -!- ggherdov has quit (Ping timeout: 246 seconds). 23:04:38 Yes in a sense I guess I'm allowing this to happen to a very slightly larger degree by selling my selling my cards. On the other hand, the price will be lowered by people flooding the market, meaning these addicted people will have to spend less money 23:04:51 s/selling my// 23:04:53 -!- AwfulProgrammer_ has joined. 23:05:06 elliott, is that second point not valid? 23:05:24 If very few people sold cards the price would rise instead. 23:05:47 Phantom_Hoover: sure, there are degrees of complicitness though. anyway, I wasn't actually trying to say what he did was immoral 23:05:52 just that the justification "I don't say no to money" is nonsense 23:06:22 elliott, yes I realized right after I said that, that it was badly worded 23:07:05 Also they do *foiled* trading cards? For digital only cards? Really? 23:07:44 Yes. 23:07:55 I guess they have a shinier graphic? 23:07:58 I haven't seen one ever. 23:08:05 Why couldn't steam let you play a game with the trading cards, like MTG or Hearthstone does. Instead of just trading the cards... 23:08:12 fizzie, nor me 23:08:20 (Also I hadn't realized the maximum number of friends is based on Steam Level.) 23:08:57 fizzie, are you anywhere near the limit though? 23:09:46 it's not just maximum number of steam friends 23:09:54 it's the maximum number of actual friends you can have 23:09:59 Vorpal: I don't know, I'm not sure where the limit is listed. 23:09:59 this steam business is important 23:10:06 AH 23:10:08 Ah* 23:10:11 Vorpal: I doubt it's "5", though. 23:10:28 Ah, "Friends: 5 / 330". 23:10:38 Seems I'm not quite in danger of running out of slots, then. 23:11:02 > 5 / 330 23:11:04 1.5151515151515152e-2 23:11:41 Hm I have a badge called "Power Player". Seems it is based on how many games I own since it says "248 games owned" in the description. It also has the icon of the text "100+". I think I bought around 15-20 games directly on steam though. The rest is all indie bundles. 23:12:04 has as the icon* 23:12:18 That is a hell of a lot of games... 23:12:30 Most of them are probably bad too 23:12:47 Or I'm at least no interested in most of them 23:12:53 I have the "Collection Agent" (same, but 50+) badge. 23:12:59 Ah 23:13:21 fizzie, interestingly I get 497 XP from that badge. What a weird number 23:13:44 > 497 / 248 23:13:45 2.004032258064516 23:13:49 games*2+1? Kind of curious. 23:13:51 Nope, didn't think so 23:13:53 Ah yes 23:13:55 of course 23:14:13 Wow, a friend of mine has a Snow Globe 2013 *foil* badge. 23:14:25 fizzie, what is the difference? 23:14:43 Also there is quite a lot of linux games on steam these days 23:14:43 The icon is all silvery. 23:14:51 not gold? Oh well 23:15:33 Vorpal: Incidentally, you only need two more games for the Game Mechanic (250+) badge. 23:15:56 fizzie, well, I guess the next indie bundle which I want like 1-2 games from will provide that 23:16:15 speaking of indie bundle, wasn't there a new humble weekly one now? 23:16:43 Ah point and clicks. And I own all but one 23:16:45 -!- LinearInterpol has quit (Read error: Connection reset by peer). 23:16:58 And I don't care about Shelter 23:17:07 Skipping that one 23:17:11 -!- LinearInterpol has joined. 23:17:31 Wait, I don't own Lume either. Hm *checks out the video* 23:18:39 I quite liked Botanicula and Machinarium. 23:18:51 But I've already got both of those. 23:18:52 machinarium is great 23:20:09 Bike, if you liked machinarium, give Botanicula a try. Same developer. Same feeling to it. 23:20:25 But it's all bio and not robo. 23:20:43 Well yes 23:21:47 Also don't try to play Machinarium on a Nexus 10 tablet. It really isn't made for such a high DPI screen and it uses pixel based graphics. 23:21:54 Quite unplayable 23:22:12 Almost as bad as Avadon on the Nexus 10. 23:22:33 -!- ggherdov has joined. 23:22:34 does botanicula run on android? 23:22:38 seems not 23:22:49 according to the platform list on humble bundle 23:22:54 :( 23:23:08 As much as I like Spiderweb Software and as much as I love all the games they (well he, one guy iirc) made; the android port is unplayable 23:23:11 win / mac / linux / steam. nope. 23:23:15 on a 300 dpi monitor 23:23:24 s/monitor/screen/ ? 23:23:33 display. 23:23:40 I guess you can't say monitor about a tablet 23:23:48 display works yes 23:23:58 Also lume doesn't look that interesting 23:24:37 well machinarium is the only game on that list that I've already played ... 23:25:01 machinarium was good 23:25:17 Machinarium and Botanicula both don't have Linux support in their Steam editions, which is a bit of a shame. 23:25:24 int-e, Botanicula is well worth $6 alone. Samorost and Windowsill aren't really worth much IMO. Lume and Shelter I never played 23:26:09 I'd like for Botanicula to have some sort of a "have not yet collected all creature cards" indicator before progressing through points of no return. 23:26:18 fizzie, well I prefer to not use steam most of the time. I do redeem my bundled games on steam though as an insurance should humble bundle go under. 23:26:20 mmm i'll probably buy that later 23:26:56 fizzie, I would much prefer redeeming on gog or even desura though. You used to get desura codes in the early bundles, but it has been a while since I have seen that 23:27:25 Perhaps Valve made them an offer they couldn't refuse. 23:27:28 fizzie, the cards didn't have any functional use though did they? Looked nice yes, but no function iirc? 23:27:53 fizzie, desura also started their own bundle, indieroyale or something like that iirc 23:28:12 There's one to three "presents" you get at the end that depends on the number of cards you got. 23:28:14 Vorpal: I spent $10, too lazy to enter a custom amount ;) 23:28:25 I wandered around quite a lot, but still missed several. 23:28:26 Generally pretty crappy games on indieroyale the times I checked iirc 23:28:39 fizzie, ah 23:28:59 int-e, heh, well botanicula is worth that alone I would say 23:29:17 Of course the presents don't really have a "function" either, I believe; at least the one (or two? can't remember) I got was just nice little animation. 23:29:27 Then again, looking at nice things is pretty much what the whole game is all about. 23:29:44 Preferrably things that go "whee". 23:30:21 True 23:30:35 I don't remember how many cards I got 23:31:22 I started a new playthrough where I tried to click on absolutely everything, and got it to the ground, but I'm a bit afraid I missed something small this time around too. 23:31:52 Perhaps I should just look up the number of cards you're supposed to have at the end of each "chapter" from the web. 23:31:59 (I'm sure someone's counted.) 23:32:07 fizzie, I think I got a fair amount of them, since I do tend to click on everything in that type of game 23:33:03 Well, I do too, but I still managed to miss some, somehow. 23:33:39 The bit where you drop waters and set the "cups" to determine where it goes, did you do all the possible sprouty things? 23:33:46 I don't remember if I got all 23:34:24 -!- Phantom__Hoover has joined. 23:34:25 (You only need to make the middle bit sprout, but there's a special scene and an associated creature card if you do all.) 23:34:27 Everything is deeply intertwingled... 23:34:41 fizzie, I played it around launch, haven't played it since. Don't even remember that part 23:35:16 Honestly, I probably wouldn't remember either, except for that quasi-recent replay. 23:35:21 Ah 23:37:15 fizzie, btw, that "Jack Lumber" game in the some recent humble bundle. Has some quite funny humor, better than Bard's Tale humor at least. Not a fan of the game play though 23:37:40 Pretty absurd game, with a really absurd back story 23:37:51 -!- Phantom_Hoover has quit (Ping timeout: 260 seconds). 23:37:56 i forgot to play zzo38's game :( 23:37:59 maybe i will remember later 23:38:52 which game 23:38:58 Professional Octopus of the World? 23:39:09 kmc, Or do it now. Or you could do it later. If you want to. But you don't have to, if you don't want to. 23:39:40 Vorpal: I seem to have it. 23:39:44 Do you mean Attribute Zone? 23:39:58 fizzie, yeah worth playing for a bit on the tablet I guess. 23:40:00 Currently it has only two levels, so it isn't good enough yet, but there are many other games in the same package. 23:40:15 fizzie, definitely a mobile game level of game play in that 23:43:10 Vorpal: Oh, somewhat amusing: I recently(ish) Steam-activated all my bundle games, then installed Thomas Was Alone on Linux via Steam. I had been playing the directly-downloaded Linux version before, so it managed to dug up my existing (near-the-ending) save from somewhere (presumably $HOME), but then also "achievified" all the achievements (something like 30) I had unknowingly gotten so far, ... 23:43:16 ... all at the same time. 23:43:18 Quite the flood of pop-ups. 23:44:00 (It's one of those games where you get a lot of Steam achievements simply by playing it normally.) 23:44:27 fizzie, haha 23:44:33 And yes I know 23:44:42 A brilliant game 23:45:16 After Super Meat Boy, the controls felt decidedly clunky, though. 23:46:05 (Might have been partially a gamepad/keyboard difference too.) 23:46:59 I'm not generally a fan of platformers, but the story in Thomas was alone is brilliant 23:56:23 Slightly more on-topically, they could put more esolangs in games. (Certain to have mass-market appeal, I'm sure.) SpaceChem is the only thing I can think of offhand that kind of is one. 23:56:51 spacechem meets spaceteam 23:57:22 kmc: Is this some kind of #spascedrugz reference? 23:57:33 (can't spell) 23:57:39 probably not? 23:57:57 we did use "space drugs" as a term for experimental psychedelics 23:58:18 Yes, make up a chess variant involving INTERCAL somehow 23:58:49 what the actual fuck