00:00:47 have you tried that fancy inform 7 language? 00:01:27 No, I have not tried any version of Inform. I am using my own assembler for Z-machine. 00:03:49 Inform has a some restrictions, such as requiring that the word separators are .," and that dictionary entries have 9 bytes each, that property tables cannot be shared (although ZIL has the same restriction), etc 00:05:16 There are many other things that can be done with the Z-machine that I don't know if ZIL or Inform supports. 00:07:16 Downloaded Kubuntu 13.04 00:14:16 This includes: overlapping property tables (where some objects share some but not all properties; a dummy property entry will be needed to separate them), repointing property tables at runtime, changing the alphabet table at runtime, modifying default property values at runtime, making the global variable table overlap the default property table (possibly even the header of object 1), ... 00:17:49 WebGL, WebGL, who doesn't love WebGL? 00:17:54 WebGL WebGL I love you 00:17:55 >.> 00:18:06 * Sgeo hasn't actually used WebGL-based stuff much 00:19:05 i don't love it because it gives untrusted JavaScript code a huge amount of access to one of the biggest and scariest subsystems of the Linux kernel 00:19:55 and a successful attack through graphics card / driver would likely bypass most Chrome sandboxing 00:20:11 I bet it would make for a cool blog post though. 00:20:17 :D 00:20:35 If there was a prompt that needed to pop up for WebGL to activate, then it would be rougly equiv. to downloading and running an application? 00:20:40 * Bike 's system doesn't even support webgl. take that,attackers 00:20:50 kmc: it's terrifying just how huge and complex graphics drivers are 00:21:02 Presumbaly the user would need to trust... oh. Users are gullible. But then users would be gullible to download .exes anyway 00:21:08 Sgeo: it's not like that stops worms on windows 00:21:12 and I mean, like, they solve really huge problems, taking vast amounts of directx/opengl/etc code and transforming it into optimized graphics... commands and everything 00:21:12 right 00:21:19 but like. they're millions and millions of lines of code O_O 00:21:55 it sounds like they'd be really cool to work on though 00:21:59 -!- Koen_ has quit (Quit: Koen_). 00:22:00 yeah the prompt is a total cop-out 00:22:15 i mean if I have to trust any WebGL app as if it were unsandboxed native code, then it's not really "Web"GL is it 00:22:19 Another thing that can be done, is that the fix pitch bit in the header could be used to allow an undone operation to take one bit of information from the undo operation 00:22:32 don't get me wrong, I would still want the prompt if I enable WebGL at all 00:22:35 but it doesn't really solve the problem 00:22:42 I don't know if any Z-machine game does this. 00:22:48 not hard to wrap your exploit in some pretty WebGL demo and get it posted to Hacker News 00:23:47 I guess OpenGL commands that _should_ be safe aren't necessarily? 00:23:51 kmc: and you can sneak a bitcoin stealer into the exploit 00:23:55 <.< >.> 00:23:59 (given that it's hacker news) 00:24:04 Sgeo: yeah, because of bugs in the graphics card or its drivers 00:24:06 which are huuuuuuuuuuge 00:24:22 I read that nvidia's closed source graphics driver is about as big as Linux with all modules 00:24:25 which is to say ~10 MLOC 00:24:33 wow, that's even bigger than I imagined 00:24:34 that's leaving aside all of the software and hardware on the card itself 00:24:48 the card of course has privileges to write to anywhere in RAM that you like 00:24:58 (unless you have some IOMMU stuff set up just right) 00:25:43 as for open source drivers, well they might be a bit smaller, but they're scary as hell and often based on an incomplete reverse-engineered understanding of the hardware 00:26:19 Maybe the driver is too complicated because the hardware is too complicated. 00:26:30 I think it's probably because the *problem* is really complicated... 00:26:58 yeah, although I'm sure a lot of it is backwards compatibility junk as well 00:27:09 making doom 2 run is NP-complete 00:27:11 probably >_< especially given they have to support really really old cards 00:27:15 though I think they've dropped a lot of those 00:27:26 compat code is another really scary class of kernel code 00:27:50 it does weird data-format munging, often violates assumptions made elsewhere (e.g. by calling syscalls from kernel mode), and is often poorly / not tested 00:27:57 Doesn't IE still support content-sniffing on text/plain for compatibility reasons? 00:28:15 Compatibility issues in general suck, I think 00:28:30 there was a local root hole in the Linux kernel code for uploading firmware to a V4L version 2 card on a 64-bit system using the 32-bit V4L version 1 APIs 00:28:36 (As in, sniffing for HTML on what server claims to be text/plain) 00:28:44 which is something that nobody ever tried to do, and the code to do it was very broken 00:28:50 but it was in the kernel for years 00:29:05 Is OpenBSD any better? 00:29:10 it has less stuff 00:29:28 heh 00:29:30 Linux with minimal config is a lot better than standard kitchen sink Linux kernels 00:29:39 even better if you have grsecurity / PaX patches 00:30:01 Going to go reboot now 00:30:08 into OpenBSD? 00:30:12 Kubuntu 00:30:14 Sorry to disappoint 00:30:16 good luk 00:31:00 -!- Sgeo has quit (Remote host closed the connection). 00:32:29 have there been any high-profile like, uses of exploits? a worm or something? 00:33:43 of linux kernel exploits? 00:33:57 sure 00:34:28 well there are very few remote kernel exploits, so you would need to pair it with a remote user exploit of some kind to make a worm 00:34:37 and depending on your worm's goals, getting root is maybe not that useful 00:34:43 well what i'm asking is like 00:34:47 what do people do with linux exploits 00:35:28 get root on VPSes that they've compromised through a WordPress vulnerability 00:35:54 or even shared hosting servers with a bunch of processes running as different users 00:36:33 then you can have some fun with root access 00:37:18 so like, you could get root on a server at amazon ec2, and then do whoknowswhat on their network? 00:37:25 you can also break out of Linux Containers / OpenVZ / Virtuozzo containers with a kernel exploit I believe 00:37:25 (though I'd guess amazon would have really good security) 00:37:45 EC2 uses the Xen hypervisor so you would also need a Xen breakout exploit even if you have root on a guest 00:37:54 ahh 00:38:09 so with VPSs that don't do hypervisors, you'd just need a kernel exploit 00:38:37 Bike: people run honeypot servers and make recordings of people trying to attack them 00:38:40 some of them are pretty funny https://www.youtube.com/watch?v=oJagxe-Gvpw 00:39:18 http://downgoat.net/2013/04/25/the-story-about-some-very-bad-hackers/ 00:39:45 "sudo: command not found" xD 00:41:13 kmc: Oh my goodness this video. 00:41:16 yeah i've seenthose 00:41:20 cd ". " 00:41:30 oh I guess that's a "hiding shit" directory 00:41:33 -!- Sgeo has joined. 00:41:35 but doesn't exist :) 00:41:37 "maybe perl will work this time!" 00:41:38 -!- Sgeo has changed nick to Sgebuntu. 00:41:51 skebuntu 00:41:55 I love how utterly ignorant this "hacker" apparently is. 00:42:05 Was so frustrated until realizing I forgot to connect to wifi 00:42:10 It's like they got told a couple recipes for hacking Unix boxen and then fucked it up. 00:42:18 script kiddies, as they say 00:42:25 What hacker 00:42:42 this guy https://www.youtube.com/watch?v=oJagxe-Gvpw 00:42:43 "Maybe /var/spool/sambda will exist *now*!" 00:43:14 that was kind of amazingly bad 00:43:27 I wonder why they try to use /var/spool/samba 00:44:09 maybe it was the cwd of the samba process they exploited 00:44:40 it takes perseverence to go past no sudo 00:45:17 lol, spool appearing 00:45:33 Bike: They were root! 00:46:18 shit i wish i could download SP3 that fast 00:48:37 * Bike looks at "7202 B/s", sobs 00:50:12 kmc: ohhh. so they exploited a process to get on the server, only to find themselves in a honeypot? 00:59:25 WTF is KDE Talk? 01:03:04 Oh, a KDE jabber server 01:07:30 -!- conehead has joined. 01:27:03 Fiora: i don't know, but it seems likely 01:30:06 gotta work up the nerve to hit 'send' on these job emails 01:30:10 it's scary :/ 01:32:35 sending important emails is scary, I really often end up using the undo button like 5 times in a row before I've nerve-wracked myself into believing it's okay 01:32:39 (undo send is wonderful though) 01:35:20 does it just insert a delay before actually sending the email? 01:35:24 -!- Bike has quit (Read error: Connection reset by peer). 01:35:26 yeah 01:35:51 it has saved me from soooo much embarrassment probably 01:35:55 i appreciated amazon 1-click more once I realized it works like that 01:36:03 you have 30 minutes to cancel or modify the order 01:36:08 ooooh. I had no idea 01:36:20 IIRC it's a 30 second delay. 01:36:23 that's really nice. I think I'm less afraid to use one-click one 01:36:26 *one-click now 01:36:36 Assumption being that 30 seconds is close enough to instant. 01:36:37 pikhq: really? 01:36:43 kmc: That's for Gmail. 01:36:46 oh 01:36:58 I didn't know about Amazon's thing. 01:37:00 yeah one click + amazon prime is a pretty potent combination 01:37:01 undo send is the best feature 01:37:08 Gmail does undo send? 01:37:12 NihilistDandy: it's a lab feature 01:37:12 Yup. 01:37:15 it's a google labs feature thing 01:37:17 you can set the delay, I think? 01:37:19 Ah, I see 01:37:23 That's pretty great 01:37:30 i have previously used the trick of not filling in the recipient address until you're really ready to send 01:38:07 ooh, sneaky 01:38:25 -!- Phantom_Hoover has quit (Read error: Connection reset by peer). 01:38:59 -!- Bike has joined. 01:50:06 Good idea or bad idea: Just installing 13.04 over my existing Kubuntu install 02:01:44 if you have separate /home, good idea 02:03:17 No separate /home 02:03:22 I think 02:03:29 Would that be reasonably easy to do though? 02:05:56 Or... maybe it is 02:06:05 do you have backups 02:06:07 It seems to be encrypted... does that imply separate mount? 02:07:44 no 02:07:55 the encrypted file may still be stored on the same partition as everything else 02:07:59 just make backups 02:08:04 you need backups anyway 02:08:19 To where? 02:08:28 some storage device? 02:08:47 how much irreplaceable personal data do you have? 02:09:05 i don't have very much, since most of the stuff I make is text and I don't have many photos or videos 02:10:20 Quite a bit, but not in /home particularly 02:10:42 Losing irreplaceable data has been a bit of a fact of life for me :( 02:10:58 I think there's some on a broken HD I have lying around somewhere 02:11:58 buhhhhhhhhhhhhhh 02:12:18 * kmc is still scared of sending these emails 02:20:27 Sounds like anxiety. 02:21:12 It's ok, just wait until you run out of money 02:21:18 Stuff works out naturally 02:29:34 haha 02:29:48 fortunately that will take quite a while 02:29:57 but I don't want to sit around doing nothing for an extended period of time 02:30:01 i've done enough of that 02:31:42 I just bought cereal online, not because I needed more cereal, but because I've heard good things about this cereal from a place that reviewed another cereal that people love 02:31:54 I feel slightly mad 02:32:03 (As in not sane, not as in angry) 02:32:17 was it http://www.cerealmarshmallows.com/ 02:32:27 Waffle Crisps 02:33:28 But now I want those 02:33:35 thmnoqy 02:34:05 yw 02:39:58 * Sgebuntu is becoming a spendaholic 02:40:45 fuckin capitalist 02:41:56 * Sgebuntu has sold software since 2007 02:42:40 BOURGEOISE 02:45:38 -!- pikhq_ has joined. 02:48:06 -!- pikhq has quit (Ping timeout: 258 seconds). 02:55:34 bourgrammer 03:13:14 What is your opinion of this? http://ifwiki.org/index.php/Cruelty_scale 03:13:39 The alarm clock website I use seems to think it's 3:13 AM. 03:13:44 It is only 11:13 03:13:51 seems alright to me 03:13:56 your only solution is to move 4 time zones over 03:14:23 to newfoundland! 03:14:53 actually wait is sgeo in asia or...i'mconfused now 03:16:17 i thought Long Island, NY 03:16:23 long island is long 03:16:27 but not 4 time zones long :'( 03:17:18 longcat? 03:19:04 unsigned long cat 03:19:15 lol 03:39:14 Dear System clock: Fuck you so very much 03:50:01 yay i got over my fear and sent 3 job applications 03:50:08 now it's time for much drinking 03:52:02 congrats! 03:52:06 and good luck 03:52:30 wow, are you getting 3 jobs! 03:52:59 hypercapitalist 03:53:52 i know right 03:53:56 thanks Fiora :) 03:57:37 Jafet: maybe "bougiegrammer" 03:57:50 but that makes me think of... bougie grammer 03:58:19 bourgamersie 03:58:21 "Téodor, when you talk that way, I feel like I'm sitting on the nozzle of a big metal tank that says YALE." 04:03:53 -!- Gregor has quit (Quit: Coyote finally caught me). 04:14:57 The comprehensive Achewood text archive is unbelievably helpful 04:19:04 -!- Gregor has joined. 04:21:38 * Sgebuntu wonders if the single threat ClamAV has found so far might just be something downloaded out of curiousity but otherwise inactive 04:21:59 Not sure whether to hope so or not. If not, then I can blame all my Windows problems on it... 04:29:28 Does it give a name? 04:37:32 No. Maybe when the scan is done. 05:27:32 -!- sebbu has quit (Read error: Connection reset by peer). 05:27:56 -!- sebbu has joined. 05:29:06 NihilistDandy: yes 05:29:12 it is helpful 05:29:52 I should write a bot that only knows lines from Achewood 05:29:57 https://www.youtube.com/watch?v=b_97q16TFxk they're making an Achewood TV show 05:30:05 wuuuuuut 05:30:08 Yus 05:31:34 All I can hear is Cotton Hill's voice 05:32:28 i think this test footage is kind of off, but I'm hopeful it will become a good show 05:32:38 Yeah, that'd be a fun time 05:33:02 i think the strip has pretty much run its course and so I'm excited to see it go in new directions 05:33:29 I need to do an archive binge and catch up 05:40:14 nice paper: https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-ash4/456444_4106885718450_1465379536_o.jpg 05:41:12 -!- madb4rd has changed nick to hagb4rd|tempsane. 05:41:34 note that Beef is voiced by Chris Onstad in that video 06:10:28 -!- Bike has quit (Ping timeout: 245 seconds). 06:12:39 -!- Bike has joined. 06:20:11 It could probably be improved by removing "fucking" and placing each sentence on its own line. 06:20:41 And perhaps even numbering them or bullet point 06:23:40 that was a strange zzoism when i forgot the context 06:23:56 truth is not improvable by order 06:23:58 hail eris 06:25:16 Except noncommutative logic, I suppose. 06:27:43 -!- conehead has quit (Quit: Textual IRC Client: www.textualapp.com). 06:30:13 also: we need the americans to read the whole thing. the fucking works kind of like a fnord: disarming some auth-sub-routine-filters which allows direct inception on the lower levels of human perception 06:32:50 i remember beeing there for the first time. almost intuitive, i pressed ALT+A, and there it was.. a tiny little fnord in that corner 06:33:12 ridiculous but that was a magic moment :D 06:33:15 for me 06:33:44 "The mammals include the largest animals on the planet... as well as some of the most intelligent" 06:33:47 "some of" 06:34:55 corvids and cephalopods, man 06:34:59 you know the score 06:35:14 aw beeing where? i meant the RAW website..somehow i dropped that sorry 06:35:19 Are You Smarter Than A Cephalopod, coming this fall on NBC 06:35:54 oh, and parrots. i forget whatever the sciency name for parrots is 06:36:04 -!- carado has quit (Ping timeout: 246 seconds). 06:36:09 pretty sure it's parrotiae 06:36:14 (n.b.: not really) 06:36:28 psittaciformes now you know 06:36:32 zzo38: Just removing "fucking" and placing each sentence on its own line would work. 06:36:32 kmc: they can have like, a locking mechanism and see whether the people or the cuttlefish can figure it out first 06:36:32 psittacines 06:36:41 :3 06:36:44 it's amazing how many ways i'd pronounce that wrong 06:36:44 tonight at 9, on FOX 06:36:46 Particularly given that that's in Helvetica. 06:37:12 pikhq_: Yes, you don't need to do the others, but it will make it a bit nicer, at least, *maybe*. 06:37:21 I don't think they would. 06:37:42 parrots know like, sarcasm and stuff 06:37:45 ready for irc, imo 06:37:46 Doesn't fit too well with the whole Swiss style aesthetic, which is really what you should target when using Helvetica. 06:40:26 "You're naïve! Perfect Swiss men probably account for under one ten-millionth of a percent of worldwide joint sales!" 06:41:38 perfect swiss men??? joint sales?????????? 06:41:46 is there a german version of smoke two joints 06:41:50 if not there really should be 06:42:11 rauchen zwei Gelenken 06:42:23 Geschmoken zwei Jointzen 06:42:30 where does europe even get its weed 06:42:30 i think pikhq_ has it 06:42:42 i bet it's finland 06:42:43 uhhhhhhhhhhhhhhhhhhhhhh ever hear of a place called HOLLAND 06:42:53 oh right 06:42:58 well do they grow it there 06:43:00 yes 06:43:15 «According to The Toyes, "one fine fall day on a small island" of Oahu in Hawaii, two of the band members, Jim and Sandy, were sitting under a large banyan tree on Kuhio Beach, "tokin' on some sweet bud & jammin' on a rootsy reggae funky town"» is this real 06:43:17 that said I hear much of the weed in the UK is horrible "soapbar hash" 06:43:26 man i know like nothing about this stuff how can everyone be so knowledgable 06:43:29 smoke two articulations 06:43:30 The tulips are just a cover. 06:43:32 does that mean it's cut with soap, or something more creative 06:43:52 mnoqy: The secret is I pretend. 06:44:11 oh shit,oh shit, holland is only sort of the same thing as the netherlands?? 06:44:14 fuck that country 06:44:25 i assume it's a province or whatever 06:44:39 It's like England vs. the UK or some such. 06:44:43 "Holland is a region and former province in the western part of the Netherlands. The term Holland is also frequently used as a pars pro toto to refer to the whole of the Netherlands. This usage is generally accepted, but disliked by part of the Dutch population, especially in the other parts of the Netherlands" 06:44:48 fuck the world 06:44:54 hm is soapbar hash where you put the hash in a bar of soap like those little plastic dinosaurs and stuff 06:45:05 I dunno, the world doesn't look fuckable. 06:45:12 isn't the set of dutch people not living in holland a set of measure zero 06:45:13 fuck. it 06:45:17 you know, the little plastic dinosaurs you put in the soap so when you use the soap you rub yourself with the dinosaur 06:45:22 Just call it "the nether regions". 06:45:22 kmc: http://en.wikipedia.org/wiki/File:Holland_position.svg !!!!! 06:45:26 mnoqy: almost -Gelenken +Dübel 06:45:26 give me a hole big enough and i will fuck the whole world 06:45:30 also: sex joke 06:45:31 -- newton or someone 06:45:35 hagb4rd|tempsane: thanks 06:45:36 but we mostly say joints 06:45:42 sex joke: "holland position" 06:45:42 :) 06:45:51 the joke is holland, 06:45:59 hagb4rd|tempsane: damn your multilingualism!! 06:46:15 nadsat <3 06:46:21 time to figure out what i ~actually~ said 06:46:23 Alas, I don't speak German, I speak fake German. 06:46:29 i thought that wasmore of a creole 06:46:31 I also speak Swedish Chef. 06:46:34 or a uh... a word better than creole 06:47:14 yea we're quite a nice colorful bunch of earthlings 06:47:21 happy to hear that 06:47:28 to kn0w whatever 06:47:35 seen rasta 06:48:14 if holland is so great then why is the Noord/Zuid Line still under construction???? checkmate 06:48:23 seriously though Amsterdam is great and I would love to live there 06:48:54 wtf, the netherlands had to declare independence from spain 06:48:58 how is european history even possible 06:50:05 mnoqy: http://dict.leo.org/?lp=ende&search=gelenk#/search=joint&searchLoc=0&resultOrder=basic&multiwordShowSingle=on 06:50:26 makes sense 06:50:33 that's why the Dutch version of Santa Claus is from Spain and if you're bad then Santa's friend Black Pete will haul you off to Spain 06:50:35 joint is like 8 words in german with completely different meaning 06:50:43 true story 06:50:53 cool 06:51:02 yet it somehow manages not actually to mean joint 06:51:03 http://en.wikipedia.org/wiki/File:Sintenpiet.jpg 06:51:16 -!- augur has quit (Ping timeout: 260 seconds). 06:52:13 joint -> prison, suit, node, habbit, lineup, connection 06:52:18 Controversial practices include holiday revellers blackening their faces and wearing afro wigs, gold jewelry and bright red lipstick,[8] and walking the streets throwing candy to passers-by. 06:53:09 As an experiment in 2006, the NPS (en: Dutch Programme Foundation) replaced the black Pieten with rainbow-colored Pieten but reverted the characters back to the traditional all-black makeup a year later. 06:53:20 what a good tradition 06:53:23 -!- augur has joined. 06:53:36 also NL used to be a republic but Napoleon installed his brother as king or something 06:53:54 well, i mean, napoleon 06:54:05 i figger he just fucked up all of europe forever, that's not hard to undersatnd 06:54:54 western europe at least 06:55:15 eastern europe was already fucked up 06:55:27 is poland part of eastern europe i forget 06:56:06 yea, im happy the russian stops all that maniacs 06:56:16 russia invades, now you have two problems 06:56:28 like napoleon 06:56:29 or hitler 06:56:49 i mean like, during the deluge (it's actually called the deluge) poland lost almost half its population 06:56:54 to swedes? 06:56:59 like what's even up with that, europe. 06:57:07 history sounds crazy man 06:57:11 how do they do it 06:57:29 what is deluge? i can speak polish.. i have polish roots 06:57:38 never heard that 06:57:50 hagb4rd|tempsane: the swedeish invasion of poland in the 1600s 06:58:19 it's called 'potop' like 'flood' 06:58:28 Potop_szwedzki 06:58:32 i assume that means 'swedish flood' 06:58:38 because the swedish came all the way down by the boat 06:58:44 on wisla 06:59:06 the river through poland all the way down to krakow 06:59:44 it's like poland vanished from the maps already 3 times 07:00:04 krakow is a nice city 07:00:11 that IS true 07:00:15 poland didn't exist in like the 19th century right 07:00:29 but i also never been there 07:00:48 i believe longer 07:00:53 18th19th 07:01:02 don't remember exactly 07:01:20 that's a lot of centuries to stop existingand then unstop later, imo 07:03:26 well true.. but its people never stopped fighting for its sovereignity 07:03:29 Poland: it comes and goes 07:04:25 actually the first versa in the antem is like 'poland is not lost, as long as we live' 07:04:35 and blah 07:04:55 "Polonium may be the first element named to highlight a political controversy" 07:05:18 i have german and polish roots.. and for that reason i am a citizen of earth 07:05:20 stunning political commentary from the physics world *nukes idaho* 07:06:19 it was revealed by marie curie i believe 07:06:31 a polish woman 07:06:37 living in paris 07:06:47 sorry france 07:06:53 pierre curie 07:07:02 they got curie's daughter, who also got a nobel 07:07:05 so i'd say that worked out 07:07:05 radiation 07:07:23 yep 07:07:38 indeed 07:08:26 but what controversy did you mean kmc? 07:08:38 was that a joke ..ok 07:09:10 Curie named polonium in the late 1800s, when Poland iddn't exist. 07:09:19 aw 07:09:24 okay 07:09:55 is that an interpretation of your own? 07:10:00 or known facts 07:10:02 kmc was quoting wikipedia. 07:10:07 ok 07:10:12 cool 07:10:44 It was Curie's hope that naming the element after her native land would publicize its lack of independence. ( Kabzinska, K. (1998). "Chemical and Polish aspects of polonium and radium discovery". Przemysl Chemiczny 77 (3): 104–107.) 07:11:09 (chemical and polish) 07:12:04 a great gift for both chemists and.............polishsts????? 07:12:20 well the french somehow understood the beauty in the polish culture 07:12:31 i love chopin ;) 07:12:48 polishers 07:12:48 which has nothing to do with his nationality 07:13:17 but there wasnt that many polish guys writing history 07:13:27 and not to forget: kopernikus 07:13:51 thats it 07:14:52 the pope missed ranking by a few credits (sorry pope..maybe next time :P) 07:15:26 pole btw. means sth like field 07:16:21 -!- augur has quit (Remote host closed the connection). 07:16:24 http://en.wikipedia.org/wiki/File:Mammal_Diversity_2011.png 07:16:30 which makes sense to me, they were just peasents.. 07:16:52 okay. thanks for that excursion. 07:17:13 kmc: wikipedia's little tilings are great 07:17:16 -!- augur has joined. 07:17:25 https://upload.wikimedia.org/wikipedia/commons/2/20/Leonid_Brezhnev_and_Richard_Nixon_talks_in_1973_cropped.JPG mammal diversity 07:18:03 this one has a pangolin in it 07:18:07 so it's basically the best? 07:18:39 https://en.wikipedia.org/wiki/Screaming_hairy_armadillo 07:19:05 ah, yes 07:20:30 http://commons.wikimedia.org/wiki/File:Notoryctes_typhlops.jpg what a great animal 07:28:51 -!- conehead has joined. 07:30:00 -!- NihilistDandy has quit (Quit: NihilistDandy). 07:33:25 Do matrices form a "ringed category"? 07:34:28 -!- Nisstyre-laptop has quit (Ping timeout: 272 seconds). 07:36:41 -!- Bike has quit (Ping timeout: 268 seconds). 07:45:46 -!- mnoqy has quit (Quit: hello). 07:58:27 what's a ringed category 08:04:54 It is just a word I made up, but what I mean is that there is an Abelian group over each hom-set, and that the composition of morphisms distributes over this group. 08:08:43 I don't know if it has a different name. 08:13:12 that seems like an ok name 08:15:18 -!- zzo38 has quit (Remote host closed the connection). 08:15:38 -!- FreeFull has quit. 08:17:19 -!- conehead has quit (Quit: Computer has gone to sleep.). 08:21:55 i want a god who stays dead, not plays dead 08:22:02 i, even i, can play dead 08:24:49 -!- Koen_ has joined. 08:27:21 in this business you're either a one or a zero, alive or dead 08:28:16 what about zombies 08:28:29 Book of Revelations: the original zombie apocalypse 08:31:47 legolas by laura http://www.youtube.com/watch?v=BMbjK1m6alg 08:53:35 -!- impomatic has quit (Quit: impomatic). 09:08:48 Is a pineapple a kind of an apple? 09:14:14 -!- epicmonkey has joined. 09:47:49 It's a kind of pin 10:19:43 ``You see, the ancient legend says that before the universe was compiled, the creator deity pondered for a spell, and then on the first day said Let there be parentheses! and he saw they were good. Then on the second day he said Let code be data and data be code and there was much rejoicing. Then on the third day he hacked up a meta-programming macro, and fucked off for the rest of the week as the universe generated itself.'' 10:19:47 ​/home/hackbot/hackbot.hg/multibot_cmds/lib/limits: line 5: exec: `You: not found 10:47:05 -!- Phantom_Hoover has joined. 11:11:56 -!- Sgeo has joined. 11:12:58 -!- Sgebuntu has quit (Ping timeout: 272 seconds). 11:20:10 -!- Jafet has quit (Quit: Leaving.). 11:27:41 fizzie: DETAILS hth 11:28:10 @ask mnoqy I forgot what the amazing discovery was. But it was good. 11:28:11 Consider it noted. 11:31:49 My 4-year-old nephew managed to crash mosh-client when i let him type into cat. 11:31:54 -!- Phantom_Hoover has quit (Ping timeout: 264 seconds). 12:11:24 -!- Phantom_Hoover has joined. 12:59:51 http://sprunge.us/WYhA OH NO 13:10:13 http://sprunge.us/ffHJ OH YES 13:16:25 -!- boily has joined. 13:36:25 -!- ThatOtherPerson has joined. 13:57:16 @tell oerjan i didn't ACTUALLY use pidgin 13:57:16 Consider it noted. 14:21:42 -!- ais523 has joined. 14:22:32 @messages? 14:22:32 Sorry, no messages today. 14:23:52 @MESSAGES? 14:23:53 Unknown command, try @list 14:24:02 @messages? 14:24:03 Sorry, no messages today. 14:25:20 @massages 14:25:21 You don't have any new messages. 14:27:22 @massage, please 14:27:23 You don't have any new messages. 14:31:33 -!- ThatOtherPerson has quit (Ping timeout: 248 seconds). 14:34:23 -!- Bike has joined. 14:36:48 -!- carado has joined. 14:59:43 -!- ais523 has quit (Ping timeout: 245 seconds). 15:07:05 -!- sebbu2 has joined. 15:07:40 -!- sebbu2 has quit (Changing host). 15:07:40 -!- sebbu2 has joined. 15:08:02 -!- sebbu has quit (Ping timeout: 276 seconds). 15:09:59 -!- sebbu2 has changed nick to sebbu. 15:17:56 -!- AnotherTest has joined. 15:18:02 Hello 15:23:13 -!- nooodl_ has joined. 15:34:23 -!- Taneb has joined. 15:37:31 -!- Jafet has joined. 15:37:38 -!- MindlessDrone has joined. 15:42:55 @messages? 15:42:55 Sorry, no messages today. 15:42:59 Fair 'nuff 15:43:06 Anyone else watching Vicious? 15:46:56 -!- ThatOtherPerson has joined. 15:52:12 -!- Gregor has quit (Quit: Coyote finally caught me). 15:52:33 -!- boily has quit (Quit: Poulet!). 15:52:57 -!- Gregor has joined. 15:53:37 Check out my SWEEEEET vanity hostname. 15:55:55 Gregor: you have great SEO btw hth 15:56:06 @google libdl.so 15:56:07 http://libdl.so/ 15:56:07 Title: libdl.so 15:56:18 looooooooooooool 15:56:22 WITHOUT EVEN TRYING 15:57:02 Since I know I'm not getting libc.so now (sigh...) I'm thinking of switching stock-and-barrel to libdl.so. 15:58:58 what happened to libc.so 15:59:01 i mean since last time 15:59:16 I think someone is domain squatting it or something 15:59:36 And they don't even have the decency to make it resolve to somewhere 16:00:19 btw that was my first documented use of hth, hth 16:02:11 And they don't even have the decency to make it resolve to somewhere // This is the most painful part :( 16:02:20 I'd even be happier with a generic "this domain squatted" site. 16:02:27 I wouldn't be HAPPY, but I'd be happier. 16:02:33 The owner never responded to my emails either *sigh* 16:04:59 One that really bugs me is http://david.com 16:05:11 WHY DO YOU HAVE TO DOMAIN SQUAT 16:05:12 WHY 16:05:31 what was wrong with thatotherwebpage.com? 16:06:16 heh, nothing I guess... maybe a bit long 16:08:32 -!- boily has joined. 16:09:42 well at least it's not aah 16:09:45 ;) 16:10:15 `? aah 16:10:17 aah ambiguous acronym here 16:10:27 @google aah.com 16:10:29 http://www.aah.com/ 16:10:29 Title: AAH.co.uk AAH Pharmaceuticals | AAH 16:10:41 see, typical situation of aah 16:14:31 -!- conehead has joined. 16:28:21 -!- Taneb has quit (Ping timeout: 248 seconds). 16:36:43 @tell ais523 it seems lots of spam accounts are still editing, but never getting far enough to trigger the block 16:36:43 Consider it noted. 16:39:38 -!- Nisstyre has quit (Quit: Leaving). 17:22:27 -!- augur has quit (Remote host closed the connection). 17:29:30 ARGH BUGS 17:29:32 I HATE BUGS 17:30:51 me too 17:33:56 -!- oerjan has joined. 17:35:00 Let's just kill them 17:35:05 Let's kill all of them 17:35:08 Don't let any escape 17:35:44 but then you'd find a bug in the bug killing system. 17:35:45 ThatOtherPerson: Is this still about the economy simulation? 17:35:51 AnotherTest: no 17:36:07 oh, that's done? 17:36:22 no, it's been left behind 17:36:47 Apparently economies are complex 17:37:24 so what's the new thing? 17:38:02 The new thing is actually an old thing 17:38:36 I'm working on a DCPU emulator 17:38:46 -!- SirCmpwn has quit (Quit: ZNC - http://znc.in). 17:39:08 https://github.com/galaxy-team/saturn 17:39:33 @tell elliott OKAY 17:39:33 Consider it noted. 17:40:00 funny, webchat doesn't do tab completion of nicks after /msg 17:40:12 @messages 17:40:13 oerjan said 39s ago: OKAY 17:40:18 -!- SirCmpwn has joined. 17:45:51 -!- oerjan has set topic: #esoteric is always on topic, for some values of "topic", "on", and "always" | Habemus Debiam! | http://underhanded.xcott.com/?page_id=5 | http://codu.org/logs/_esoteric/. 17:48:48 Dies war ein Test der Grammatikkorrektursystem. 17:50:30 -!- ThatOtherPerson has set topic: #esoteric is always on topic, for some values of "#esoteric", "is", and "on" | Habemus Debiam! | http://underhanded.xcott.com/?page_id=5 | http://codu.org/logs/_esoteric/. 17:51:00 (yes, the german has incorrect grammar. is there a problem?) 17:54:02 Ja, es gibt ein Problem! 17:54:09 no not really 17:56:36 (AAAAAAAAAAAAH! fungot has a twilight style! AAAAAAAAAAAAAAAURGH!) <-- i am concluding you find this more disturbing than the lovecraft one. 17:56:36 oerjan: the peasants had fled and which now sheltered the laborers from the north curse and whine, and the 17:57:08 ^style 17:57:08 Available: agora alice c64 ct darwin discworld enron europarl ff7 fisher fungot homestuck ic irc iwcs jargon lovecraft* nethack pa qwantz sms speeches ss wp youtube 17:58:10 oerjan: no trouble with the lovecraft style. 17:58:36 (twist: fungot actually was on the lovecraft style at the time of your panic.) 17:58:38 oerjan: such stupendous ruin only chaos dwelt, and where even the most callous of the other fnord. but whip a cat and watch it glare and move backward hissing in outraged dignity and self-respect! one more blow, and it is this plan which we could neither see nor definitely place. as we did so we saw that real source, we entered an archway from which much debris had been fnord by nameless workmen in that horrible gulf rent out o 18:00:16 ThatOtherPerson: the readme doesn't really have a lot of things 18:00:30 What is a "galaxy's emulator"? 18:00:36 AnotherTest: that is because the emulator is nowhere near finished 18:00:45 AnotherTest: the toolchain is called "galaxy" 18:01:03 oh, I was thinking "he's trying to simulate the galaxy" for a second 18:01:09 heh 18:01:24 Logical next step after simulating an economy, I guess... 18:01:31 Toolchain for what? 18:01:37 The DCPU 18:01:45 http://dcpu.com/ 18:01:59 oh right 18:02:15 It's a more or less fictional architecture 18:02:21 It's a shame I'm so much of a high-level noob 18:02:44 I would like to help otherwise 18:02:53 oerjan: but, but... it really sounded like twilight! 18:02:54 I am for the most part as well, but the DCPU is really pretty simple 18:03:07 Well, I've never done anything similar 18:03:53 I should probably 18:04:15 but currently I'm writing some UML generating tool because cpp2dia sucks 18:04:53 There's a Twilight style in fungot? 18:04:54 fizzie: a sudden fnord of the complex key became necessary. lunch and dinner were brought him, but he said the bad thing about it. 18:05:20 Oh no, he said the bad thing about it. 18:05:29 That's so rude. 18:05:40 fungot: What eldritch things should be the fate of all bugs? 18:05:40 ThatOtherPerson: however, as great a calamity as was feared. carter's personality is gaining in volume... the room rings with demoniacal fnord fnord, and from some of the 18:05:56 I don't know how one measures the volume of a personality. 18:06:21 fungot is weird. his personality is weird too.. we should measure its volume... 18:06:22 AnotherTest: walter brown is missing fnord been seen loafing around any of his other apparel had vanished with his recovery, and my later panic flight, burned up a perilous amount of air. tomorrow i will reduce physical exertion to the barest minimum until i meet the reptiles and have to take fnord when it thunders. the thing had had only one visit from edward, when he showed that ' ghoul feeding' was a tremendous achievement. 18:06:31 -!- augur has joined. 18:06:52 "i will reduce physical exertion to the barest minimum until i meet the reptiles" this is unsettling 18:06:57 "tomorrow i will reduce physical exertion to the barest minimum until i meet the reptiles and have to take fnord when it thunders." I should say that to someone. 18:07:33 fungot: can you please clarify what you're going to do tomorrow? 18:07:34 AnotherTest: fnord, in the absence of form by a species of pictorial memory whereby his face appeared to me was not the secret that was never spoken aloud, only whispered. the count died without utterance, and was heard to cry out. no watcher can ever forget that sight, and ammi turned away from us, as to only a few moments he regretted his thoughtless haste, and his visits were becoming fewer and fewer. when school closed the 18:07:47 Why does it keep talking about fnord 18:08:04 ^style 18:08:04 Available: agora alice c64 ct darwin discworld enron europarl ff7 fisher fungot homestuck ic irc iwcs jargon lovecraft* nethack pa qwantz sms speeches ss wp youtube 18:08:13 -!- Taneb has joined. 18:08:17 tanello 18:08:28 AnotherTest: apparently that's just a placeholder for when it doesn't know anything better to say 18:08:28 ^style nethack 18:08:28 Selected style: nethack (NetHack 3.4.3 data.base, rumors.tru, rumors.fal) 18:08:45 The bite-covered fungot rises from the dead 18:08:45 Jafet: anhur: an egyptian god of craftsmen. he hated the other gods judged mjollnir the winner of the cakes and looked at the entrance. 18:08:49 It's one of the styles trained both (a) with replacing all words that occur only once with the unknown-word token, and (b) without pruning n-grams that contain OOV words. 18:09:11 (And therefore it needs to say *something* when the babble-generation produces the unknown-word token.) 18:09:37 so it says fnord, ah 18:09:41 "Mjolnir, the winner of the cakes". 18:10:10 It doesn't have the classic Shakespeare style :( 18:10:36 ^style ss 18:10:36 Selected style: ss (Shakespeare's writings) 18:10:40 oh right 18:10:50 fungot: Willt thou say something? 18:10:51 AnotherTest: scena tertius. scena prima. were i a man, there to dispose this treasure in mine armes: then, if you had, who takes it by sovereignty of nature. 18:10:52 I... may have abbreviated that one a bit too much. 18:10:56 or is it willst 18:11:26 fungot: Willt thou draw near the nature of the gods? 18:11:27 AnotherTest: queen. then i am not lisio, nor a man cannot make him giue ground: and more it would content me to have her name fnord all her deserving is a reserved honesty, and fnord of steele, you that have seene them, what they shall doe with this wicked caitiffe? esc. why thou globe of sinfull continents, what a slug is hastings, that he has taken their greatest commander; and that with speed; i cannot sigh thus fnord but wh 18:11:31 fungot: Did Shakespeare write oft of fnords? 18:11:32 fizzie: pompey. thou hast seene these signes, they are both hang'd; and so would do, were he heere, or at least strangely neglected? when did he regard the stamp of merit! o, and i sheepe? 18:12:45 fungot: So to be or not to be? 18:12:46 AnotherTest: fa. he is very sicke, since i have found great love amongst them. o, fellow, fellow, thou troublest me. 18:12:47 to fnord, perchance to dream 18:13:17 fungot: Why do I trouble you? 18:13:18 AnotherTest: iu. what is't to leaue betimes? enter king, queene, aumerle, bushy, green. servant. who shall say me nay: pauca verba. away, with the romanes: at another caesar, lepidus, anthony, enobarbus, when antony found julius caesar dead, he will not heare 18:13:35 -!- ThatOtherPerson has quit (Quit: Leaving). 18:13:43 well that were a lot of names 18:14:05 -!- ThatOtherPerson has joined. 18:24:33 @tell zzo38 Do matrices form a "ringed category"? <-- it's called an abelian category, and yes. 18:24:33 Consider it noted. 18:29:05 @tell zzo38 Or the weaker notion of preadditive category. 18:29:05 Consider it noted. 18:33:23 -!- oerjan has quit (Ping timeout: 245 seconds). 18:35:51 -!- augur has quit (Read error: Connection reset by peer). 18:36:18 -!- augur has joined. 18:54:05 prize for macro abuse goes to http://libcello.org/ 18:54:26 oh jesus 18:54:33 Taneb: asquare? 18:54:40 ... 18:54:43 when did I say that 18:54:53 holy shit 18:55:30 Taneb: you didn't say that, I was just checking to see if you were asquare 18:55:48 Nah, I'm around 18:56:03 The high level stucture of Cello projects is inspired by Haskell, while the syntax and semantics are inspired by Python and Obj-C. 18:56:44 -!- zzo38 has joined. 18:57:26 dynamically typed C, with type classes 18:57:39 Taneb: the DCPU is supposed to have 100,000 cycles a second, right? 18:57:39 this doesn't seem to be real typeclasses 18:57:54 ThatOtherPerson: no idea, ask in #0x10c-dev 18:57:57 or am I confused after several months of not doing DCPU stuff 18:59:25 I say we can build more or less anything into our runtime system but Garbage collection is just one step too far. The dynamic and complex systems that run garbage collectors just introduce too many hidden operations into a language. Like adding the type at the beginning of a struct, C does its best to disallow any hidden costs. And GC is all or nothing. Even the tiniest memory leak is unacceptable. 18:59:39 `run echo 'The high level stucture of Cello projects is inspired by /Haskell/, while the syntax and semantics are inspired by /Python/ and /Obj-C/.' | rainwords > wisdom/cello 18:59:43 No output. 18:59:46 O, it is called abelian category. Wikipedia describes abelian category in a more complicated way than what I meant by a ringed category. 18:59:47 zzo38: You have 2 new messages. '/msg lambdabot @messages' to read them. 18:59:50 ?messages 18:59:51 oerjan said 35m 17s ago: Do matrices form a "ringed category"? <-- it's called an abelian category, and yes. 18:59:51 oerjan said 30m 45s ago: Or the weaker notion of preadditive category. 19:01:03 I do mean "all hom-sets are abelian groups" but I also mean the distributive law. 19:02:23 So is anyone good at grothendieck 19:02:26 fiber bundles 'n' shit 19:08:16 are you studying fiber bundles in horses 19:08:38 Horse_efibers 19:08:57 Good god, and I thought I should feel awful for my C. 19:09:56 elliott: i'm actually wondering if i can apply optimal control to insects so... almost 19:14:04 anyone start working on an Underhanded C Contest entry yet? 19:15:08 I've been planning to visit that link in the topic to read what the assignment was 19:16:51 fungot: how about you? 19:16:52 olsner: enter two gentlemen at seuerall doores. caesar gets money where he looses hearts: lepidus flatters both, of both the sicils, and ierusalem, and hither are they comming to offer you our seruice 19:17:07 indeed. 19:18:14 is that shaxpear 19:18:31 @google "ceasar gets money where he looses hearts" 19:18:32 No Result Found. 19:18:35 darn 19:18:54 why are the v's written with u's? 19:19:20 kmc: I started a month or two ago, but that's on the back burner right now 19:21:04 like the economy? 19:21:09 or is it less dead 19:21:30 less dead 19:21:37 the economy is most likely dead forever 19:21:50 I gave the presentation without help from the economy 19:21:57 I tend to have a similar problem (abandoning stuff very quickly) 19:22:06 oh you had to give a presentation about economics? 19:22:13 or about simulations? 19:22:27 ^style 19:22:27 Available: agora alice c64 ct darwin discworld enron europarl ff7 fisher fungot homestuck ic irc iwcs jargon lovecraft nethack pa qwantz sms speeches ss* wp youtube 19:22:28 economics 19:22:29 ^style ss 19:22:29 Selected style: ss (Shakespeare's writings) 19:22:55 AnotherTest: I just tend to be working on several different things at once 19:23:03 Switching back and forth and such 19:23:24 oh right, so not exactly the same problem 19:23:31 well I just have a lot of bad ideas 19:24:36 (well either bad or already done and better) 19:34:40 -!- AnotherTest has quit (Quit: Leaving.). 19:36:00 -!- ais523 has joined. 19:45:19 -!- FreeFull has joined. 19:46:02 -!- zzo38 has quit (Read error: Connection reset by peer). 19:47:01 -!- zzo38 has joined. 19:47:27 -!- ogrom has joined. 20:09:07 -!- Taneb has quit (Ping timeout: 246 seconds). 20:11:32 -!- Bike has quit (Quit: restarting). 20:16:35 -!- Bike has joined. 20:17:47 -!- Bike_ has joined. 20:21:31 -!- Bike has quit (Ping timeout: 264 seconds). 20:21:46 -!- Taneb has joined. 20:28:58 -!- augur has quit (Remote host closed the connection). 20:30:44 -!- Bike_ has changed nick to Bike. 20:33:57 -!- NihilistDandy has joined. 20:34:06 -!- MindlessDrone has quit (Quit: MindlessDrone). 20:34:57 -!- sebbu2 has joined. 20:36:09 -!- sebbu has quit (Ping timeout: 252 seconds). 20:38:24 -!- sebbu has joined. 20:39:04 -!- sebbu has quit (Changing host). 20:39:04 -!- sebbu has joined. 20:40:00 -!- sebbu2 has quit (Ping timeout: 252 seconds). 20:47:27 -!- augur has joined. 20:47:47 I can't think of any games except Minecraft (and possibly something like Minesweeper) that lets you just resize the window like a normal desktop application. Usually you can only set various fixed resolutions... Why? 20:48:07 math 20:48:14 and pictures 20:48:25 as far as I know 20:48:57 I remember seeing a couple that could, but I think it's super hard because they have to reinitialize the directx/opengl context and complicated things 20:49:05 which is why like, changing resolution can take seconds at a time 20:49:12 Text adventure games might be able to, depending on the interpreter. 20:49:15 -!- ogrom has quit (Quit: Left). 20:49:23 (and maybe like, reload/recalculate the whole interface because they have to rescale it?) 20:51:18 2D games are painstakingly designed by hand in visual studio pro enterprise cloud toolkit forms down to the last pixel 20:51:45 it's the same reason that alt-tab is such a hard thing to get right, I think 20:51:49 -!- augur has quit (Read error: Connection reset by peer). 20:51:53 do you need to play minecraft in 670×430 20:52:03 × 20:52:07 -!- augur has joined. 20:52:17 Final Fantasy XI had an odd interesting thing where you could actually set the rendering resolution independent of the display resolution though 20:52:46 ×I 20:53:02 oh noez a cyclops died! 20:53:19 ×𝔻 20:53:36 Fiora: that seems really werid 20:53:39 is that meant to be a square 20:53:50 That’s obviously not a square. 20:53:58 Bike: a friend of mine who was big into it used to use it to implement supersampling 20:54:04 she just set the rendering resolution to ~4K and played at 1080p 20:54:18 :| 20:54:43 Supersampling: because you spent more money on the video card than on the screen 20:55:30 hm 20:56:27 do you need to play minecraft in 670×430 <-- I tend to play it in windowed mode, with whatever size fits a small youtube video below, thus watching video as I play 20:56:30 or the game's just like. kinda old <.< 20:56:46 How is it old if you can't even see the pixels 20:57:08 is that meant to be a square <-- looks like roman numeral to me 20:57:18 IIX I think 20:57:21 a bit blurry 20:58:10 she just set the rendering resolution to ~4K and played at 1080p <-- wait, Final Fantasy XI, which platform is that for? 20:58:23 I thought Final Fantasy was always console exclusive titles? 20:58:27 Vorpal: PC, I think 20:58:28 ais523: You have 1 new message. '/msg lambdabot @messages' to read it. 20:58:30 i think there's a PC version 20:58:30 really? 20:58:31 final fantasies have been on PC for ages 20:58:34 A final fantasy for PC?! 20:58:36 Vorpal: There were a number of FF PC ports. 20:58:39 but the console versions are normally better 20:58:39 huh 20:58:40 there was an FF7 for PC 20:58:44 Final Fantasy XI is for the PS2, PC, and Xbox 360. 20:58:46 wow 20:58:53 @messages 20:58:54 elliott said 4h 22m 11s ago: it seems lots of spam accounts are still editing, but never getting far enough to trigger the block 20:58:58 Dude Final Fantasy isn't even final 20:59:01 What do you expect 20:59:08 Jafet: well it was potentially final at the time 20:59:08 antepenultimate fantasy 20:59:09 -!- Taneb has quit (Quit: Leaving). 20:59:18 the company didn't have enough money to produce another game after that one 20:59:20 And yes, the expansions for it do come out on PS2. 20:59:31 Jafet, I only ever played Final Fantasy 6, and in zsnes even. 20:59:37 There's one coming out soon in fact. 20:59:41 luckily they managed to keep going using the proceeds from it 20:59:45 Vorpal: That is one of the better ones. 20:59:52 pikhq_, I know 20:59:59 pikhq_, too many random encounters though 21:00:06 Not a fan of that mechanic 21:00:33 You might appreciate XII. Though honestly the gameplay kinda... sucks. 21:00:39 pikhq_, I think Chrono Trigger did that much better, what with you seeing the enemies on screen, wasn't just a random battle after n steps 21:00:50 Its saving grace is you can program the players, so you don't have to play the game. :P 21:00:52 XII had some good things about it. 21:00:58 Also Secret of Mana even more so, you could evade there, no turn based battle either 21:01:00 XII doesn't have random characters! 21:01:05 encounters 21:01:07 And a lot of other stuff in it was great. 21:01:08 perfect for vorpal 21:01:12 I mean, XIII 21:01:21 is that the terrible one? 21:01:24 It's just, the combat was excruciating. 21:01:29 Vorpal: Yes, XIII is the terrible one. 21:01:35 http://en.wikipedia.org/wiki/XIII_%28video_game%29 21:01:39 with Lightning or whatever the girl was called 21:01:54 XII is the one with great bits and a combat system that *clearly* had the game devs hack in a way to make it actually playable. 21:01:55 XIII is the wonderful one 21:01:57 @google Final Fantasy XXX 21:01:58 http://www.pornhub.com/view_video.php?viewkey=1655820261 21:02:04 oops 21:02:06 what did you expect jafet 21:02:36 yeah I'm not much of a final fantasy fan, Way too much repetitive grinding in FF VI, and that is the one I played. Great story though. 21:02:48 People generally play them for the story. 21:02:50 A well written LP on that would be far superior 21:02:54 there's a lot better RPG series IMO, yeah 21:03:01 final fantasy gets a lot of attention for some reason but it's not even the most popular series 21:03:12 It's the best known series. 21:03:14 Fiora, Planescape: Torment (not a series though). Lousy combat though. 21:03:20 Due to being many people's introduction to the genre. 21:03:21 like, dragon quest is a lot more popular 21:03:30 but man, Ps:T story. Nothing beats it. 21:03:33 Vorpal: Planescape: Torment effectively belongs to the Baldur's Gate and Neverwinter Nights series 21:03:39 although it's quite different in nature to those other games 21:03:51 ais523, eh, those are Forgotten Realm. Not Planescape 21:03:55 and there's also Tales and Ys and Golden Sun and Star Ocean 21:03:57 Quite a different setting. 21:03:57 The combat is lousy for a reason 21:04:06 and actually, there's a noticeable difference between JRPGs like Final Fantasy and WRPGs like Baldur's Gate 21:04:12 And Megami Tensei. 21:04:14 Jafet, because Infinity Engine? Also some story reasons I guess. 21:04:15 "unlike the final fantasy games, which sharea unified world" 21:04:32 clearly the combat is terrible to make a deep point about pacifism 21:04:50 "share a unified world" pffffff 21:04:56 but yeah, final fantasy games are pretty inconsistent setting-wise 21:04:58 ais523: Yup. They're rather different genres, though coming from the same place. 21:05:07 even FFXI and FFTA, which are meant to share a setting, have noticeable differences in their settings 21:05:08 The way to make a good game about pacifism is to make a stealth game. 21:05:11 Both originate as "D&D on computers!" 21:05:23 i've read a few text files claiming to have unified the final fantasy plots 21:05:23 final fantasy's "thing" is that the game reinvents itself each game, instead of staying the same 21:05:23 err, FFXII and FFTA 21:05:27 (which can be both good and bad of course <.<) 21:05:29 major waste of my time lemme tell you 21:05:29 that was a misleading typo 21:05:41 Bike: They've got highly inconsistent metaphysics. 21:05:50 Bike: that made me literally facepalm for the first time in months 21:06:02 ais523: ? 21:06:17 Bike: you know what the word "facepalm" actually means, right? as in, you put your face in your palm in disbelief? 21:06:18 I mean, one of the games literally has souls you can see when someone dies. 21:06:19 well I did that 21:06:20 pikhq_: Sin was made of a bunch of melted Vivis or something 21:06:25 Anyway i never really liked the (admittedly few) JRPGs I played. 21:06:26 ais523: in response to what 21:06:33 someone trying to unify final fantasy plots 21:06:33 Bike: The shit? 21:06:40 While the story can be good, often the combat is pretty bad. 21:06:43 The way to make a good game about pacifism is to make it so that you can't hurt anything 21:06:47 pikhq_: that's the level of discourse we're dealing with here 21:06:51 Not much of a fan of turn based combat. 21:06:58 Vorpal: most JRPGs don't even have turn based combat... 21:06:58 And definitely not a random encounter fan. 21:07:01 I really like turn based combat 21:07:03 and maybe to make you want to hurt something (not necessarily in the game) 21:07:03 ais523: well,nintendo released some semiofficial timeline of zelda or sth 21:07:06 and random encounters are largely rare nowadays 21:07:11 anyway you might like WRPGs, they rarely have random encounters 21:07:18 Fiora, well I mostly played ones from the SNES era, that either had turn based or pseudo-turn based 21:07:23 ohhhhhh 21:07:28 Timeline of zelda sounds like an oxymoron 21:07:29 pseudo-turn based? 21:07:32 Star Ocean I think was the only SNES game that had action combat 21:07:33 and the combat is often at least vaguely realtime, although you're still just entering commands and waiting for the characters to cary them out 21:07:37 that I can think of 21:07:38 boily: Probably referring to ATB. 21:07:41 The closest computer games to D&D and so on are probably the text adventure games. 21:07:42 boily, like, if you wait to long you miss your chance 21:07:45 pikhq_: oh, right. 21:07:48 Star Ocean was really late in the SNES's life though 21:07:52 alternatively… there's the mario&luigi series 21:07:52 it actually had voiced attacks and things 21:07:56 boily, iirc Chrono Trigger was like that 21:07:57 i had no idea there was a star ocean for snes 21:07:59 FF9 was the last one using straight ATB... 21:08:02 the first star ocean was a snes game 21:08:06 Bike: It didn't get a US release. 21:08:06 second was... PS1 I think 21:08:15 Vorpal: meh. I like to ponder, think, reflect, wait, stress and cogitate. 21:08:15 yeah, the remake was released in the US though, it's on PSP along with the second game. 21:08:18 Vorpal: indeed. 21:08:23 the remake's really good. they went and fully voiced the whole game. 21:08:23 then again there was a 3d star fox for snes too 21:08:23 And there's a fan translation. 21:08:27 i don'tknow a lot of things 21:08:35 and added boatloads of stuff 21:08:35 It was voiced on the SNES. :) 21:08:37 boily, I played good turn based games. They were not JRPGs though. 21:08:41 only the combat had voices, I think? 21:08:43 not the rest of the game 21:08:49 No. Cutscenes. 21:08:55 oh, the anime cutscenes 21:08:56 SNES carts were big enough for that? 21:09:07 Vorpal: like civilization? 21:09:09 the PSP version has like, hours and hours of voiced content though 21:09:15 boily, sure that works yes 21:09:16 Bike: This was a particularly insane SNES cart. 21:09:21 The new Neverwinter MMO has some sort of "set rendering resolution independently of screen resolution" thing, except it's for scaling it down for speed. 21:09:26 boily, anyway, a great story on it's own doesn't cut it for me. I need solid gameplay and I'm not a fan of grinding or repetition. 21:09:33 Bike: It actually had a hardware decompressor for all its content. 21:09:38 fizzie: I think that's super common nowadays, like, most PS3 games don't actually render at 720p even 21:09:40 pikhq_: so like star fox 2, sweet 21:09:48 No. Star Fox 2 had a coprocessor. 21:09:50 boily, Don't put in filler to make a game longer, either add more interesting stuff, or just make the experience shorter 21:09:58 coprocessor, decompressor, sameshit 21:10:06 I don't think JRPGs are particularly bad on the filler side 21:10:06 This was actually a thing that was just on the address bus. 21:10:12 like skyrim was wayyy grindier than any JRPG I have ever played 21:10:35 Fiora, oh yeah, that is the nature of open world RPGs though 21:10:39 though I guess I've never played SNES-era ones 21:10:43 except star ocean 21:10:50 Fiora: SNES carts can be pretty freaking crazy though. 21:10:51 I heard it was kind of a lot worse back then <.< 21:10:53 Erm. 21:10:54 Bike: 21:11:03 I did put quite a few hours into Skyrim, but eventually I did get bored. The mods kept me going through quite a bit of it 21:11:09 Vorpal: that's something I really appreciate from the crawl dev team, for example. I fondly remember Vaults being 8 level deep, but it had to be shortened sooner or later. 21:11:09 also Skyrim lacks depth. 21:11:11 Fiora: i thought jrpgs were entirely about grinding 21:11:16 -!- augur has quit (Ping timeout: 245 seconds). 21:11:25 shachaf: cars are also entirely about racing 21:11:26 NES cards had special chips built in too 21:11:29 Vorpal: a tight experience that keeps you tense all the way is what makes the essence of a great game. 21:11:32 I don't like the grinding and repetition either, but I have some ideas how to solve (what do will do, depends on the game): Make time limits. Make the respawn to increase the opponent's strength double than it does your own. Make the experience bonus decrease every time until eventually it is negative. There are others too. 21:11:32 shachaf: That's a common element, not a necessary one. 21:11:34 carts* 21:11:39 Fiora: No they're not. 21:11:53 Witcher 2, that was a game that did most stuff right. I would say everything, but someone is bound to point out some issue with it that I forgot for the moment. 21:11:54 FreeFull: The SNES chips go waaay beyond NES mappers or Famicom audio chips. 21:11:58 Fiora: Some of the drop rates in those things have been kind of ludicrous. 21:12:09 zzo38: final fantasy 13 actually levelcapped you heavily to force you to be smart in battles, so you couldn't grind until super late in the game 21:12:34 FreeFull: You can literally replace the SNES CPU from a cartridge. 21:12:36 Fiora: Levelcaps might help a bit, but I think it is not enough. 21:12:46 Or a lot of other shit. 21:12:48 pikhq_: I think some SNES carts had 3D coprocessors? 21:12:55 tales has a built-in difficulty setting you can change at any time, so if you feel like you're too low level you can just lower the difficulty instead, or vice versa 21:12:57 yeah, that's starfox 21:13:11 -!- mnoqy has joined. 21:13:15 -!- augur has joined. 21:13:25 dragon quest can be pretty grindy though. if you want it to be I guess 21:13:28 FreeFull, there were other co-processors though. I know Super Mario RPG had some sort of co-processor 21:13:31 FreeFull: That was a general-purpose RISC chip that just happened to be rendering polygons into the system framebuffer. 21:13:34 it has all the super crazy impossible post-game bosses for the grinders XD 21:13:49 Fiora: most JRPGs have that 21:14:04 Many games can be pretty grindy if you want to play them a few levels above "normal" levels. 21:14:07 what was the FFI one 21:14:07 It may also be possible to make simple cheat codes and/or patches to improve the game to not have grinding, I suppose. 21:14:12 warbot or something 21:14:21 most JRPGs are completable without grinding, although there are exceptions 21:14:33 no idea why they even did that 21:14:39 fizzie: I think the winner in that category has to be disgaea though 21:14:44 (which is a completely wonderful series though) 21:14:50 I think every final fantasy game except… 3? can be completed with no leveling up 21:15:00 oh possibly also 1 21:15:07 (2 doesn't /have/ levelling up) 21:15:13 I don't mean whether or not you can complete them by grinding; I mean to make it so that you are disadvantaged to grinding! 21:15:34 FreeFull: That is, the SNES is structured as an asymmetric multiprocessing architecture, with pluggable processors. 21:15:40 atelier has that, I think? if you go out of your way to grind you'll probably make terribly inefficient use of your time because it's a limited-time game 21:15:41 It is fucking insane. 21:15:45 and fighting monsters takes up in-game time 21:15:46 ais523, I found that FF VI had pretty much forced grinding in the form of random encounters. It punished exploration in dungeons as well, since it happened every nth step (where n varied a bit, but was determined at the end of the previous battle) 21:16:02 Nowadays it's more worthwile to just stuff as much computing power in the console itself 21:16:08 atelier totori didn't have random encounters either (besides like, very rare ones as special events on the world map?) 21:16:11 Vorpal: you can run 21:16:12 And then use dumb media 21:16:37 ais523, run from battle? Sure, except not always. 21:16:54 You can run from pretty much all but boss battles in FF games... 21:17:00 yep 21:17:11 Often you can get the "no random battles" thing, too, though pretty late. 21:17:11 pikhq_, not if you got enemies from either sides in FF VI 21:17:13 which could happen 21:17:15 FreeFull: Well, even in the computer itself you might have multiple processors, though. 21:17:16 there's some FF where speedrunners run from every battle 21:17:18 Oh, right, it *did* that. 21:17:20 -!- augur_ has joined. 21:17:20 fizzie, way too late 21:17:23 -!- augur has quit (Read error: Connection reset by peer). 21:17:25 because in boss battles it makes your turn come sooner for some bizarre reason 21:17:28 zzo38: It's not the same though 21:17:34 Vorpal: I think FFVI is the only one that does that. 21:17:39 pikhq_, oh okay 21:18:14 in Pokémon, there's a consumable that prevents wild encounters from lower-level Pokémon (read: prevents wild encounters) for a while 21:18:25 pikhq_: VII has "pincer attacks" too. 21:18:26 Yeah 21:18:28 ais523: Yes, I know of that. 21:18:33 fizzie: I do not remember that at *all*. 21:18:37 fizzie, I think that were the ones I mentioned above? 21:19:28 Vorpal: You mentioned them in VI, unless I misread something. 21:19:35 oh right 21:20:27 Kirby 1 for GameBoy has terrible scoring, although the scoring can be greatly improved by CHANGING A SINGLE BYTE IN THE ROM. Maybe similar things can be done for other games, such as RPG style games, to improve so is not grinding so much? 21:20:28 http://finalfantasy.wikia.com/wiki/Attack_Formations says only VI and VII. I don't remember if they affected running in VII. 21:20:54 Vorpal: For what it's worth, I generally think of grinding as one of the worst features in JRPGs. My basic mindset is that skill should be able to replace levelling to an extent. 21:21:03 Vorpal: a tight experience that keeps you tense all the way is what makes the essence of a great game. 21:21:10 This also requires battle systems where skill is actually a factor, and not enough do that. 21:21:16 There's one game where you just spew out gold like some sort of a gold coin fountain when running from battle, I can't recall which. 21:21:20 (do not press ↑ in IRC. do not press ↑ in IRC.) 21:21:54 You can also make a game where leveling sometimes or always goes backwards. 21:22:35 fizzie: Super Mario RPG and its sequels 21:22:43 spamming A makes you lose less gold, IIRC 21:22:53 Why are game mechanics still based on tabletop game mechanics anyway 21:22:59 in SMRPG, the timing of your button presses affects the damage things do 21:23:04 Jafet: History, mostly. 21:23:12 ais523: they should add something to penalise mashing buttons while trying to catch pokemon 21:23:15 I sense laziness 21:23:15 (but not tell anyone) 21:23:18 elliott: haha 21:23:26 pikhq_: play Ys, Tales, or Star Ocean? 21:23:30 how many video games are actually based on tabletop mechanics nowadays 21:23:31 it completely ignores input during that time, that's been proven 21:23:42 Fiora: I have not. Well. Not long. 21:23:49 Ys in particular is murderously difficult 21:23:52 i don'tthink even D&D games really do that any more 21:23:52 ais523: it's satisfying to mash them 21:23:53 or maybe I am just bad, but 21:23:53 Computer RPGs literally originate as computer adaptations of D&D. 21:23:55 Bike: any game wit hit points 21:24:04 Another thing to do with Pokemon game, is, make it so that the Game Corner is closed and so that experience from wild Pokemon battles is negative. 21:24:09 Do you walk around in real life with a number on your head 21:24:10 It's basically a common thing in RPGs. 21:24:22 Jafet: so, halo? 21:24:28 zzo38: the Game Corner has been removed, as of Black/White 21:24:46 ais523: I think it was Mario & Luigi: Superstar Saga that I was thinking of, yes. 21:24:54 (So for positive experience you need trainer battles) 21:24:56 fizzie: yeah, that'd work 21:25:12 SMRPG sort of forked into the M&L series and the Paper Mario series 21:25:25 the main difference is that in Paper Mario, perfect timing means you take a bit less damage, and do a bit more 21:25:26 i don't even remember what the game corner is 21:25:37 Bike: Halo has hit points 21:25:40 i think it's where you got frustrated at roulette and got a poyrgon? 21:25:43 porygon 21:25:47 in M&L, perfect timing means you do orders of magnitude more damage, and take no damage, and sometimes damage enemies on their turn 21:26:40 Computer RPG is not really like D&D; text adventure games are more like, I think. 21:26:43 elliott: a building in Celadon, Goldenrod, Mauville, Veilstone, that contains slot machines and sometimes roulette tables 21:26:58 zzo38: WRPGs tend to have large dialogue trees 21:27:02 which are quite like D&D in that respect 21:27:37 ais523: That doesn't really make it all that much, I think 21:27:47 i'm amazed that you know which four cities had game corners right off the bat 21:27:56 text adventures are like D&D in that you get frustrated at the DM's stupid narration a lot, but unlike them in that you can't pay him to shut up with some soda 21:28:17 I never pay the DM to shut up by anything 21:28:21 The Neverwinter MMO I mentioned is "theoretically" based on 4th edition D&D, but it's really not. (E.g. "per-encounter" == thing with a cooldown, "daily" == whenever your action point bar has filled up; and the levels go up to 60. (Not that I know if 4th Ed does that.)) 21:28:39 Vorpal: For what it's worth, I generally think of grinding as one of the worst features in JRPGs. My basic mindset is that skill should be able to replace levelling to an extent. <-- to an extent yes... 21:28:39 nooodl_: it took a few seconds to remember 21:28:49 Vorpal: a tight experience that keeps you tense all the way is what makes the essence of a great game. <-- yes 21:28:56 zzo38: They are *mechanically* like them intentionally. 21:29:09 boily, that is why I like Witcher 2. Also Bastion. 21:29:11 zzo38: In narrative structure, though, you're right. 21:29:18 I don't really like 4E D&D; I think it mess up a lot of things. 21:29:25 I also don't like "per-encounter" anything. 21:29:25 boily, both are excellent games, you should try them if you haven't already. 21:29:36 I don't delimit the game into encounters. 21:29:40 adopting unicode as the charset of Common was clearly a mistake 21:29:41 they should have called D&D 4E something other than D&D 21:29:48 and it'd be a lot more popular IMO 21:30:00 just like Metroid Fusion should probably have been put into a different game series 21:30:03 They just need to make AD&D 4. 21:30:07 ais523: Yes, that is what many people say. 21:30:10 fusion was great :( 21:30:12 4E is probably good because people seem to complain about it a lot 21:30:19 (i have never played d&d) 21:30:24 nerd 21:30:34 are you calling me a nerd for never having played d&d 21:30:38 Bike: Text adventures are like D&D in that you have to word everything *just* the right way, or else the DM just replies "I don't know how to 'word'". 21:30:38 It is also one thing I was designing Icosahedral RPG; in which many things are quite the opposite of 4E D&D. They should call that 4E Advanced D&D. 21:30:54 fizzie: exactly 21:30:56 elliott: exactly 21:31:14 "I attack the gazebo." "I don't see a gazebo here" 21:31:18 elliott: basically anything that upsets grognards is probably a really good thing 21:31:27 Pathfinder is pretty good 21:31:39 it's basically a third-party attempt to continue D&D 3e (which is open source) 21:32:11 Bike: and yeah, my point is that Fusion is a good game, but it's in the wrong series 21:32:21 Vorpal: I should, but time is more precious than spice mélange right now for me. 21:32:22 well it's definitely more linear 21:32:31 elliott: I haven't played it either 21:32:32 and so it looks a bit out of place among the other Metroid games 21:32:33 that doesn't seem like enough to force a rebrand though 21:32:33 boily, fair enough 21:32:36 Maybe; but still, I prefer Icosahedral RPG. Icosahedral RPG involves mathematical ring theory, category theory, and so on, too. 21:32:38 ThatOtherPerson: thanks for the info 21:32:45 np 21:32:47 i spent a couple days making a zork speedrun route. looking for parser shortcuts was tons of fun 21:32:49 Bike: it's more to do with how the program handles error conditions 21:32:53 boily, Bastion is pretty short though. You can beat it over a weekend. 21:33:05 btw what is fusion 21:33:08 Also, level adjustments are now called "pseudolevels" and all kind of creatures have it; not only some. 21:33:09 ais523: what 21:33:11 boily, excellent story, no filler. Cool narrator. 21:33:15 -!- ThatOtherPerson has quit (Quit: Leaving). 21:33:16 elliott: metroid fusion, a GBA game about shooting aliens 21:33:16 Do you like this change? 21:33:22 Bike: in Super Metroid, if you get to an item early, you get that item 21:33:24 instead of the infamous "kill troll with sword. kill troll with sword. kill troll with sword." thing, i'd reduced it down to "cut it. g. g." 21:33:34 There was a NPC in Neverwinter lamenting how "in the old days" you could store magical spells in wands and staves, and how it's a shame they don't work like that these days. I assume that's some sort of a 4E joke. 21:33:35 in Metroid Fusion, if you get to an item early, it gives you the wrong item or errors out 21:33:42 -!- TodPunk has quit (Ping timeout: 264 seconds). 21:33:43 ais523: ? you can't sequence break in fusion, really? 21:33:43 fizzie: yeah 21:33:48 boily, it is an isometric action RPG I guess 21:33:54 Bike: yep; a few sequence breaks have been found, but the game engine can't handle them 21:33:55 i'm clearly not hardcore enough 21:33:58 so the only usable ones are "minibreaks" 21:33:58 Another change is feats are earned more often, and ability score increases less often. 21:34:00 fizzie: It is. 21:34:15 -!- ThatOtherPerson has joined. 21:34:19 sequence breaking is when you're so lazy that you have two breaks in quick succession 21:34:20 zzo38: how does icosahedral rpg involve CT, that sounds cool 21:34:21 There was a NPC in Neverwinter lamenting how "in the old days" you could store magical spells in wands and staves, and how it's a shame they don't work like that these days. I assume that's some sort of a 4E joke. <-- in the MMO? In NWN2? 21:34:22 there's also one intentional one which is freakishly difficult to pull off, but if you do it, the game basically tells you "well done, now do it properly" 21:34:33 NWN1 is based on 3.5 iirc 21:34:43 and the funny thing is, people have found a sequence-breaking way to pull off that sequence break in an unintended way, which is easier than the intended one 21:34:50 Vorpal: it's based on 3.0 21:34:51 -!- TodPunk has joined. 21:34:53 Vorpal: hm. I think I may be able to find some spare hours out there in the wild. probably in around two or three weeks, after mothers day and 0.12 tournament. 21:34:56 ais523, oh okay 21:35:02 ais523: the speedshark thing? that's pretty funny 21:35:16 Bike: the Secret Message 21:35:22 -!- ThatOtherPerson has left. 21:35:25 the intended way is chaining shinesparks 21:35:34 boily, Witcher 2, while an excellent high fantasy action RPG with stunning visuals, will take you quite a bit longer though. 21:35:37 Also, alignment for kind of creatures is now "S" (stereotypical; most intelligent creatures, normally 12%), "A" (always; for demons/angels; normally 99.1%), "U" (unaligned; for normal animals), "X" (don't care; for humans, normally 11.111%) 21:35:46 the unintended way involves using the game's anti-doppler-effect code to curve an ice missile around a corner, so you can avoid collecting the diffusion missiles 21:35:51 those numbers seem pretty arbitrary 21:35:55 ais523: O_o 21:35:56 then you have to go back and get them anyway because the game refuses to let you continue without htem 21:35:57 Spells form a mathematical category. 21:36:08 boily, oh and I would say that Bastion is somewhat steampunk 21:36:09 Bike: Do you mean my numbers? 21:36:18 zzo38: the percentages, yes 21:36:34 what are the arrows between them? 21:36:35 zzo38: you believe 1/3 of all humans are evil? 21:36:49 how mormon 21:36:51 Bike: Well, they aren't arbitrary; they are carefully calculated. Also, "U" is 100% although it doesnt matter. 21:37:10 Vorpal: In the MMO. 21:37:14 fizzie, ah 21:37:15 Vorpal: sleep is for wimps. the need to eat is a fallacy of the mind. the urge to play bastion is getting stronger with your compelling arguments. 21:37:17 ais523: Not sure, but I was giving example. In this game it is normally assumed so, though. 21:37:38 ais523, which game is that, with the sequence break? 21:37:44 Vorpal: Metroid Fusion 21:37:47 ah 21:37:50 Also, it can be relative; it is not always absolute; "Detect Evil" and so on are not based on inherent alignments but on circumstances. 21:37:58 ais523, what sort of game is that? 21:38:00 you can compare it to Metroid Prime 3: Corruption 21:38:03 maybe i should mention i've only played fusion and zero mission (and the original) 21:38:07 Vorpal: metroidvania 21:38:08 ais523, not a 2D metroidvania? 21:38:10 which is similarly linear in intent, except sequence breaking actually works 21:38:16 Vorpal: Metroid Fusion is a 2D metroidvania 21:38:20 ah 21:38:28 I only ever played Super Metroid 21:38:32 ais523: you could say you're evil iff you're in the most evil 1/3 of people 21:38:32 in general, you can assume all Metroid games are metroidvanias, even if some are excessively linear 21:38:33 and never finished it 21:38:43 ais523, isn't there one that is a FPS? 21:38:45 some late one 21:38:51 Vorpal: the Metroid Prime series are FPSes 21:38:55 ah 21:38:56 but nonetheless Metroidvanias 21:39:03 oh okay 21:39:09 Metroid Prime 1 is almost as good as Super Metroid 21:39:18 sort all living people by alignment, the lowest 1/3 is evil, the highest 1/3 is good hth 21:39:23 if you don't mind being spoiled on it (e.g. you never intend to play it), watch a video of someone playing it 21:39:24 it's great 21:39:34 ais523, I got bored with super metroid, trying to find where I was supposed to go next 21:39:49 Vorpal: Prime's solution is an optional Hint System 21:39:51 also not a fan of the SNES controls. 21:39:55 which tells you where to go next in the intended sequence of the game 21:40:00 Bike: how did you calculate 99.1% 21:40:02 er 21:40:03 zzo38: 21:40:06 which you can turn off if you don't like it 21:40:08 metroids control too clunkily for me :( 21:40:10 dpad for shooting isn't all that good IMO 21:40:16 mnoqy, quite 21:40:20 As well as the two axes (L/C and G/E), there is also the prefix, one of those four, followed by the letter for each axis; the letter for each axis can also be "X", however, for example "UNN", "AXE", and "XXX". 21:40:31 the original Metroid Prime releases control like Zelda games 21:40:46 ais523, z-targeting? 21:40:48 yeah 21:40:55 in a FPS? 21:40:56 come on 21:40:59 they got updated rereleases with a second control scheme 21:41:13 where holding L would lock the camera to hold your target in the centre of the screen 21:41:20 ais523, to me FPS is about skilled aiming. 21:41:29 but you could aim at other things too 21:41:30 Which is why FPS on consoles confuse me 21:41:40 you can't aim well with a game pad 21:41:42 elliott: First I can say how 12% is calculated: It is just because of the dice used. (I wanted to omit the d10 because it isn't Platonic, but it is needed for many things so I didn't.) This means roll the dice d10 and 1 to 9 corresponds to LE to CG (or whatever). For the 99.1%, it is also due to the dice, but this time the listed alignment is almost always selected. 21:41:51 You really need a mouse for a quick skilled aiming. 21:41:52 -!- Fiora has left ("afk a bit"). 21:41:53 Vorpal: well Metroid Prime is a metroidvania 21:42:02 ais523, and an FPS 21:42:14 yeah but the metroidvania side of things gets more focus 21:42:16 ais523, also you can't z-target with the bow can you in OOT at least? 21:42:20 a lot of 3D platforming, for instance 21:42:28 it is first person 21:42:30 and you can shoot at things 21:42:31 I always get lost in FPSes. 21:42:33 = it's a first person shooter 21:42:39 but the game isn't about first person shooting 21:42:45 old fpss are the worst for getting lost 21:42:51 do you get lost irl (maybe only if you're carrying a gun?) 21:42:54 and yeah, it has L-targeting 21:42:56 ais523, 3D platforming in first person tends to be abysmal. Only game I played that I felt did that right was Mirror's Edge. 21:43:02 especially when they give you a 2d map of a complicated 3d space uuuuugh 21:43:22 zzo38: where can i read about this category of spells / icosahedral rpg in general 21:43:26 Bike: Metroid Prime gives you a 3D map 21:43:27 mnoqy: I should try and see if I get lost while carrying a gun. 21:43:30 because it has complicated 3D spaces 21:43:32 This alignment prefix is similar to the "always", "usually", "often" in D&D 3.5E, but the standard campaign changes its meaning a lot; if "S" people tend to believe it even though it isn't usually the case! 21:43:38 ais523: yeah i've seen it in the third one 21:43:42 do you get lost irl (maybe only if you're carrying a gun?) <-- no not really, though I never carry a gun. I don't live in a country where that is legal 21:43:45 ais523: i just wanted to complain anonymously about marathon 21:43:49 fair enough 21:45:14 ais523, so how did the 3D platforming feel in Metroid Prime? 21:45:22 as bad as Half Life? 21:45:32 nooodl_: I don't really have much written on the computer. I can explain other mathematical things about it, though: A "mana" is a multiset of elements taken from {w,u,b,r,g}, and a "multimana" is a multiset of manas. The sum of multimanas is their multiset sum. The product of multimanas is the Cartesian product using the multiset sum as its underlying operation. I also made a partial ordering on them. 21:45:33 Vorpal: it looks quite good to me 21:45:39 note that I haven't actually played most of the games I know a lot about 21:45:42 ais523, as good as Mirror's Edge? 21:45:44 I just watch a lot of streams and videos 21:45:59 I'd say it gives you a bit more control than Mirror's Edge 21:46:02 by being floatier 21:46:08 = more time to react 21:46:12 hrrm 21:46:29 the only time people seem to have difficulty is when they're trying to do glitches 21:46:39 especially, ones that rely on the camera being in the wrong place 21:46:43 Btw I got the latest humble bundle, sadly Costume Quest does not run properly for me on Linux 21:46:49 like, you can move a camera into a good place to see the jump 21:46:52 As in, it draws much larger than the screen 21:46:53 Also, Icosahedral RPG has no default encounter experience, or any "per-encounter" anything. Experience points are assigned by the referee whatever you want; normally story awards. 21:47:01 and thus I can't see the entire main menu 21:47:03 but having the camera stuck behind a wall lets you jump higher, so people get it stuck intentionally 21:47:05 never seen that before 21:47:27 What is your opinion of all of these kind of ideas (including pseudolevels)? 21:48:04 -!- augur_ has quit (Ping timeout: 276 seconds). 21:48:21 Mirror's Edge is really a single player racing game http://www.youtube.com/playlist?list=PL2FDD2563A3897DC7 21:48:34 pseudolevels sound like they could just be called levels 21:48:49 either way i don't know enough about role playing games to really have an opinion 21:49:01 nooodl_: Well, they aren't; they don't do anything levels do other than the experience points. 21:49:56 Also, spells are learned using templates. 21:50:22 The default method of generating ability scores in this game is Goldilock's Method. 21:51:13 how was goldilocks as a roleplayer 21:51:37 Somewhere in the middle, I expect 21:53:03 Mirror's Edge is really a single player racing game http://www.youtube.com/playlist?list=PL2FDD2563A3897DC7 <-- if you speedrun it yet 21:53:06 yes* 21:53:13 Bike: I don't know, but that isn't quite it. It is simply another method for generating ability scores, involving both randomness and choice, in a bit more complicated way than the standard 4d6 drop lowest, and the total almost always makes 74; if it turns out less you get 1 bonus point for every 3 less, but it doesn't happen often. 21:53:21 every game is really a single player racing game 21:53:24 How else do you play that game 21:53:59 What's that called when you see your dude from behind, like in a third-person thing, but you still have a targeting reticle in the middle of the screen that you use for doing things, and moving the mouse rotates the camera, like in a first-person thing? 21:54:36 fizzie: I guess it's still a third-person shooter 21:54:42 I've seen a 2D game with those controls 21:54:44 and thought of it as a 3PS 21:55:07 The four standard classes are Fighter, Expert, Divine, and Arcane. Fighter is the only combat-oriented class; others are not so good at combat. Arcane is the most complicated class to understand and play, but can interest people who are interested in these kind of things. 21:55:45 (Well, there is also "Commoner", which is simply leveling your racial HD; this is not the same as the D&D "Commoner" class.) 22:01:07 -!- boily has quit (Ping timeout: 264 seconds). 22:01:41 How else do you play that game <-- for the story? 22:01:54 well nah 22:01:59 the story is not that good 22:02:09 I do have some things about Icosahedral RPG in a book I have been writing in by hand, though. The "Fundamental Rule" is "There are exceptions to all rules, including this one". Text adventure games are mentioned in the introduction; it is also mentioned that a player character can be human, or other species; monster characters are also allowed, and multiclassing is allowed, etc. 22:02:24 i definitely enjoyed the mirror's edge univeres 22:02:34 It also mentions that five of the six dice shapes used are Platonic solids. 22:02:39 just running around and looking at stuff 22:03:24 -!- boily has joined. 22:06:35 -!- Nisstyre-laptop has joined. 22:06:40 ais523: But what if you mostly hack at things and rather rarely shoot things? 22:06:57 fizzie: hmm 22:07:13 Metroid Prime doesn't really have any melee weapons (the flamethrower doesn't count), so I'm out of things to compare to 22:07:26 zzo38: the d10 shape is the dual of a pentagonal antiprism 22:09:37 ais523: OK, but it still isn't a Platonic solid. 22:10:00 (And these five are the only five possible Platonic solids.) 22:10:01 zzo38: indeed; it does belong to a mathematically recognised class of polyhedra, though 22:10:07 (which incidentally all make fair dice) 22:10:38 Perhaps I should mention that, then. 22:11:03 it's a superset of the Platonic solids 22:11:26 and is infinite, but only finitely many aren't the duals of prisms or antiprisms 22:11:51 OK 22:13:47 -!- Nisstyre-laptop has quit (Quit: Leaving). 22:14:13 I happen to think all of these rules which are changed from D&D, such as magic, alignment prefix, etc, make the game far more interesting (and probably a bit more difficult too); the mathematical stuff also makes it interesting, especially to people who like mathematics. 22:15:35 Another thing is that high-level spellcasters that want to have a large selection of spells available will need to have a lot of strength and/or a lot of spell mastery. 22:17:02 What is called the "DM" or "GM" in other games is normally called the "referee" in this game. 22:17:18 who does the plot? 22:18:37 Mostly the referee does the plot, but it also changes depending on what choices the players make during the game. 22:19:26 (And partially on the choices made before the game, such as character species/class/skills/backstory) 22:21:02 -!- nooodl_ has quit (Ping timeout: 258 seconds). 22:23:01 -!- Bike has quit (Ping timeout: 248 seconds). 22:33:14 -!- Bike has joined. 22:35:35 -!- boily1 has joined. 22:36:41 -!- boily has quit (Read error: Operation timed out). 22:36:48 -!- boily1 has changed nick to boily. 22:43:10 Some of these things can easily be made to work with D&D 3.5E as well: Simply assign level adjustments to those that don't have, use Goldilock's Method for generating ability scores (I already do this), make it so that listed alignments (even if it says "Always") are only what people believe (due to confirmation bias?) and not what it actually is, and you can assign experience points differently; there are many other variations. 22:43:18 Do you like any of these variations? 22:43:18 -!- boily has quit (Read error: Connection reset by peer). 22:44:56 (Also, in Icosahedral RPG all core rules are in one book, not three; furthermore, it is arranged very differently. Magic items are listed with mundane, humans and other species are listed with monsters, etc) 22:49:58 Do any of you make any computer games? What programming language/target machine/operating system/etc? 22:50:14 I have various ideas of computer games; do you have some idea please? 22:50:49 programming language seems like a weird question for game-making 22:51:02 it's (almost, sorta) like asking an author what font they use 22:51:09 <3 Karin Dreijer Andersson ..thanks sweden :D http://www.youtube.com/watch?v=R3XkZbVB2qw&hd=1 22:51:15 -!- hagb4rd|tempsane has changed nick to madb4rd. 22:51:24 IA! KAMPA 22:51:32 IA IA 22:51:52 Well, if it is applicable to the game you are making, what font do you use? 22:52:23 But I meant, such as, if it is written in C then it might be compatible with many computers if it uses console I/O or SDL, for example. 22:52:39 If in assembly language it is only for one computer (although you can use it on others with emulators). 22:52:45 that doesn't seem like a very interesting question to ask 22:52:52 it's not about the content or anything 22:53:41 You are correct, but I still want to know what computer it runs on; the font is not important. 22:54:53 My change to Kirby DreamLand 1 for GameBoy is to change the byte at 0x186D8 in the ROM image file from 0x3D to 0xA7, and then try to complete the game with the lowest score possible. 22:55:56 What game did you make up, or even just any ideas you have, even if you did not program it (yet)? 22:56:02 What does changing the byte do? 22:57:07 me personally? an grand theft auto ish game where you play as an NKVD agent in alt-history xinjiang. i will probably never make it. 22:57:19 FreeFull: Gives you infinite lives. (Normally, you lose half your points when you continue. Since I changed the goal to completing the game with the lowest score, giving you infinite lives fixes it.) 22:58:26 Adding a timer would improve it even more, but doing that would be more complicated. 22:59:46 How many points do you get from bosses? 23:00:13 FreeFull: I don't know, but you get more points if you miss! 23:01:01 (You can also get infinite lives with a PAR code, but because I am playing the game on a GameBoy emulator on the GameBoy Advance (running on the Nintendo DS, actually), which does not support cheat codes, I modified the ROM image instead.) 23:02:23 If you eat the apple you get 10 points and then you can throw it at them; if you hit them enough times then you can progress; otherwise you miss and you have these 10 points and you need more to try again. Therefore, you get more points if you miss! 23:05:27 -!- DHeadshot has joined. 23:05:43 Bike: Well, include it in a list of computer game ideas, possibly with more details, whether or not you ever make it. I have various idea of computer games too, some of which I have programmed. 23:06:16 a list? 23:06:39 we want names 23:07:28 One idea I have is a puzzle game for the Famicom, with pieces placed on the grid, which in addition to individual tiles is also split into 2x2 areas, each of which can contain no more than one non-white color of pieces; attempting to move a yellow piece into a 2x2 area already containg a red one will result in the piece not being moved. 23:07:42 (This takes advantage of a limitation in the Famicom PPU) 23:09:22 Do you like this idea? 23:14:43 Another idea is this: You have to save the monsters from various things (other monsters, human sorcerers, the weather, etc), and touching any monsters (good or bad) by bare hands causes instant death; therefore you have to wear gloves. However, gloves prevent you from wearing rings and activating fingerprint scanners, and takes up part of your maximum carrying weight. Gloves can be used for other things too. 23:16:29 Do you like this one? 23:22:54 -!- Nagor has joined. 23:23:25 hi 23:23:34 `welcome nagor 23:23:37 nagor: Welcome to the international hub for esoteric programming language design and deployment! For more information, check out our wiki: http://esolangs.org/wiki/Main_Page. (For the other kind of esoterica, try #esoteric on irc.dal.net.) 23:24:33 -!- Nagor has left. 23:24:48 :< 23:25:49 ClamAV thinks wormkit's infected 23:26:33 What is that? 23:26:36 Bike: well if you got welcomed by a bike you'd be pretty freaked out 23:26:49 Addons thingy for Worms: Armageddon 23:26:54 Well, more of a mods thingy 23:27:00 elliott: *I* wouldn't 23:27:07 that's because you're weird 23:27:19 -!- boily has joined. 23:27:38 Fuck it, I'll quarantine everything 23:28:04 it's because i'm a BIKE you RACIST 23:28:28 yes 23:28:34 you're repeating me! 23:28:49 Maybe you should check to see what is causing it to say such thing. You can also try using a virtual machine. 23:29:02 I just want my Windows system to work again 23:29:04 How many people in this channel are weird? 23:29:05 bikes aren't weird!!! 23:29:09 I miss when it worked 23:29:21 And was usably fast 23:29:24 systems don't "work" sgeo 23:29:29 they just rot 23:29:51 Well, Windows does that; it stops working, especially if it is used in the way they are normally being used. 23:33:28 Do you like either of my two ideas of computers games? I have even more idea other than that too; do *you* have any more ideas than just one please? 23:33:58 -!- epicmonkey has quit (Ping timeout: 272 seconds). 23:36:23 zzo38: I'm thinking about making a brainfuck derivative. I think that's a pretty good idea, too. 23:37:56 boily: I think you need to be more specific. 23:39:16 http://www.cleveland.com/metro/index.ssf/2013/05/amanda_berry_is_dead_psychic_t.html 23:40:03 zzo38: it involves fax, printers and scanners in a network, acting as tape cells. 23:57:48 -!- Bike has quit (Quit: fuck you, xterm). 23:58:09 boily: Write about it in esolang wiki. 23:59:34 Another idea of computer game is, Pokemon game for the Z-machine.